#include #include #include #include #include "main.hpp" using namespace geode::prelude; std::string TestEvent::getData() const { return data; } TestEvent::TestEvent(std::string const& data) : data(data) {} ListenerResult TestEventFilter::handle(std::function fn, TestEvent* event) { fn(event); return ListenerResult::Propagate; } TestEventFilter::TestEventFilter() {} enum class Icon { Steve, Mike, LazarithTheDestroyerOfForsakenSouls, Geoff, }; constexpr Icon DEFAULT_ICON = Icon::Steve; class MySettingValue; // TODO: v4 (port to new settings) // class MySettingValue : public SettingValue { // protected: // Icon m_icon; // public: // MySettingValue(std::string const& key, std::string const& modID, Icon icon) // : SettingValue(key, modID), m_icon(icon) {} // bool load(matjson::Value const& json) override { // if (!json.is()) return false; // m_icon = static_cast(json.as()); // return true; // } // bool save(matjson::Value& json) const override { // json = static_cast(m_icon); // return true; // } // SettingNode* createNode(float width) override; // void setIcon(Icon icon) { // m_icon = icon; // } // Icon getIcon() const { // return m_icon; // } // }; // class MySettingNode : public SettingNode { // protected: // Icon m_currentIcon; // std::vector m_sprites; // bool init(MySettingValue* value, float width) { // if (!SettingNode::init(value)) // return false; // m_currentIcon = value->getIcon(); // this->setContentSize({ width, 40.f }); // auto menu = CCMenu::create(); // menu->setPosition(width / 2, 20.f); // float x = -75.f; // for (auto& [spr, icon] : { // std::pair { "GJ_square01.png", Icon::Steve, }, // std::pair { "GJ_square02.png", Icon::Mike, }, // std::pair { "GJ_square03.png", Icon::LazarithTheDestroyerOfForsakenSouls, }, // std::pair { "GJ_square04.png", Icon::Geoff, }, // }) { // auto btnSpr = CCSprite::create(spr); // btnSpr->setScale(.7f); // m_sprites.push_back(btnSpr); // if (icon == m_currentIcon) { // btnSpr->setColor({ 0, 255, 0 }); // } else { // btnSpr->setColor({ 200, 200, 200 }); // } // auto btn = CCMenuItemSpriteExtra::create( // btnSpr, this, menu_selector(MySettingNode::onSelect) // ); // btn->setTag(static_cast(icon)); // btn->setPosition(x, 0); // menu->addChild(btn); // x += 50.f; // } // this->addChild(menu); // return true; // } // void onSelect(CCObject* sender) { // for (auto& spr : m_sprites) { // spr->setColor({ 200, 200, 200 }); // } // m_currentIcon = static_cast(sender->getTag()); // static_cast( // static_cast(sender)->getNormalImage() // )->setColor({ 0, 255, 0 }); // this->dispatchChanged(); // } // public: // void commit() override { // static_cast(m_value)->setIcon(m_currentIcon); // this->dispatchCommitted(); // } // bool hasUncommittedChanges() override { // return m_currentIcon != static_cast(m_value)->getIcon(); // } // bool hasNonDefaultValue() override { // return m_currentIcon != DEFAULT_ICON; // } // void resetToDefault() override { // m_currentIcon = DEFAULT_ICON; // } // static MySettingNode* create(MySettingValue* value, float width) { // auto ret = new MySettingNode; // if (ret->init(value, width)) { // ret->autorelease(); // return ret; // } // delete ret; // return nullptr; // } // }; // SettingNode* MySettingValue::createNode(float width) { // return MySettingNode::create(this, width); // } struct MyMenuLayer : Modify { void onMoreGames(CCObject*) { TestEvent("Event system works!").post(); if (Mod::get()->getSettingValue("its-raining-after-all")) { FLAlertLayer::create("Damn", ":(", "OK")->show(); } else { FLAlertLayer::create( "Yay", "The weather report said it wouldn't rain today :)", "OK" )->show(); } } }; $on_mod(Loaded) { // Mod::get()->addCustomSetting("overcast-skies", DEFAULT_ICON); (void)new EventListener(+[](GJGarageLayer* gl) { auto label = CCLabelBMFont::create("Dispatcher works!", "bigFont.fnt"); label->setPosition(100, 80); label->setScale(.4f); label->setZOrder(99999); gl->addChild(label); return ListenerResult::Propagate; }, MyDispatchFilter("geode.test/test-garage-open")); }