#include "Common.hpp" #ifdef GEODE_IS_MACOS // PlayerObject GEODE_MEMBER_CHECK(PlayerObject, m_collisionLog, 0x518); GEODE_MEMBER_CHECK(PlayerObject, m_particleSystems, 0x590); GEODE_MEMBER_CHECK(PlayerObject, m_waveTrail, 0x600); GEODE_MEMBER_CHECK(PlayerObject, m_lastCollidedSolid, 0x690); GEODE_MEMBER_CHECK(PlayerObject, m_playerColor1, 0x7c2); // EditorUI GEODE_MEMBER_CHECK(EditorUI, m_buttonBar, 0x198); GEODE_MEMBER_CHECK(EditorUI, m_selectedObject, 0x440); // LevelEditorLayer GEODE_MEMBER_CHECK(LevelEditorLayer, m_editorUI, 0x5d8); GEODE_MEMBER_CHECK(LevelEditorLayer, m_level, 0x618); // GameManager GEODE_MEMBER_CHECK(GameManager, m_playLayer, 0x180); GEODE_MEMBER_CHECK(GameManager, m_levelEditorLayer, 0x188); // GEODE_MEMBER_CHECK(GameManager, m_clickedGarage, 0x2a2); // todo: find why this is not 0x2a2 #endif