#include #include USE_GEODE_NAMESPACE(); class $modify(GameManager) { void reloadAllStep2() { GameManager::reloadAllStep2(); Loader::get()->updateResourcePaths(); } }; class $modify(LoadingLayer) { void loadAssets() { LoadingLayer::loadAssets(); if (this->m_loadStep == 5) { Loader::get()->updateResources(); } } };