/**************************************************************************** Copyright (c) 2010-2012 cocos2d-x.org Copyright (c) 2010 Neophit Copyright (c) 2010 Ricardo Quesada Copyright (c) 2011 Zynga Inc. http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #ifndef __CCTMX_OBJECT_GROUP_H__ #define __CCTMX_OBJECT_GROUP_H__ #include "cocoa/CCGeometry.h" #include "cocoa/CCString.h" #include "cocoa/CCArray.h" #include "cocoa/CCDictionary.h" NS_CC_BEGIN /** * @addtogroup tilemap_parallax_nodes * @{ */ /** @brief CCTMXObjectGroup represents the TMX object group. @since v0.99.0 */ class CC_DLL CCTMXObjectGroup : public CCObject { GEODE_FRIEND_MODIFY /** offset position of child objects */ CC_SYNTHESIZE_PASS_BY_REF(CCPoint, m_tPositionOffset, PositionOffset); /** list of properties stored in a dictionary */ CC_PROPERTY(CCDictionary*, m_pProperties, Properties); /** array of the objects */ CC_PROPERTY(CCArray*, m_pObjects, Objects); public: /** * @js ctor */ CCTMXObjectGroup(); /** * @js NA * @lua NA */ virtual ~CCTMXObjectGroup(); inline const char* getGroupName(){ return m_sGroupName.c_str(); } inline void setGroupName(const char *groupName){ m_sGroupName = groupName; } /** return the value for the specific property name */ CCString *propertyNamed(const char* propertyName); /** return the dictionary for the specific object name. It will return the 1st object found on the array for the given name. */ CCDictionary* objectNamed(const char *objectName); protected: /** name of the group */ gd::string m_sGroupName; }; // end of tilemap_parallax_nodes group /// @} NS_CC_END #endif //__CCTMX_OBJECT_GROUP_H__