#pragma once #include namespace geode { class GEODE_DLL InputNode : public cocos2d::CCMenuItem { protected: cocos2d::extension::CCScale9Sprite* m_bgSprite; CCTextInputNode* m_input; bool init(float, float, const char*, const char*, std::string const&, int); bool init(float, const char*, const char*, std::string const&, int); public: static InputNode* create( float width, const char* placeholder, const char* fontFile, std::string const& filter, int limit ); static InputNode* create( float width, const char* placeholder, std::string const& filter, int limit ); static InputNode* create( float width, const char* placeholder, std::string const& filter ); static InputNode* create( float width, const char* placeholder, const char* fontFile ); static InputNode* create( float width, const char* placeholder ); void activate() override; CCTextInputNode* getInput() const; cocos2d::extension::CCScale9Sprite* getBG() const; void setEnabled(bool); void setString(std::string const&); const char* getString(); }; }