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Geode is a Geometry Dash mod loader and modding SDK with a modern approach towards mod development.

## Why Geode? Unlike previous mod loaders, which merely inject the DLLs and let devs handle the rest, Geode aims to be a more comprehensive project that provides all the tools needed for creating mods in one package. Geode's goal is to solve **mod incompatability** - to ensure that mods work together without buttons getting misplaced or hooks mysteriously disappearing. ## "Hello World!" Example Here's a **Hello World** mod in Geode: ```cpp #include #include using namespace geode::prelude; class $modify(MenuLayer) { void onMoreGames(CCObject*) { FLAlertLayer::create( "Geode", "Hello World from my Custom Mod!", "OK" )->show(); } }; ``` This code modifies what happens when the "More Games" button is clicked on the home scene in Geometry Dash, showing a custom popup. ## Documentation Detailed documentation, tutorials, and installation instructions on using Geode can be found [here](https://docs.geode-sdk.org). New to modding GD? Geode's documentation also comes with a handy [tutorial book](https://docs.geode-sdk.org/#/handbook/chap0) that explains all the basics of GD modding! ## Contribution You can contribute to Geode by opening a [Pull Request](https://github.com/geode-sdk/geode/pulls)! Please follow the contribution guidelines. ## Questions, help, etc. If you have any further questions, need help, or just want to share your love for catgirls, be sure to join [our Discord server](https://discord.gg/9e43WMKzhp)!