#pragma once #include namespace geode { /** * An eternally spinning loading circle. Essentially just a more convenient * alternative to RobTop's `LoadingCircle` class, as this one respects its * content size and is a lot more stripped down (not requiring a `show` * method or anything - it just works!) */ class GEODE_DLL LoadingSpinner : public cocos2d::CCNode { protected: cocos2d::CCSprite* m_spinner; bool init(float size); void spin(); public: /** * Create a loading circle * @param size The diameter of the circle in Cocos units */ static LoadingSpinner* create(float size); void setVisible(bool visible) override; }; }