#include "Common.hpp" #ifdef GEODE_IS_MACOS // PlayerObject GEODE_MEMBER_CHECK(PlayerObject, m_collisionLog, 0x518); GEODE_MEMBER_CHECK(PlayerObject, m_particleSystems, 0x590); GEODE_MEMBER_CHECK(PlayerObject, m_waveTrail, 0x600); GEODE_MEMBER_CHECK(PlayerObject, m_objectSnappedTo, 0x690); GEODE_MEMBER_CHECK(PlayerObject, m_playerColor1, 0x7c2); // EditorUI GEODE_MEMBER_CHECK(EditorUI, m_buttonBar, 0x1a0); GEODE_MEMBER_CHECK(EditorUI, m_selectedObject, 0x440); // LevelEditorLayer GEODE_MEMBER_CHECK(LevelEditorLayer, m_editorUI, 0x5d8); GEODE_MEMBER_CHECK(LevelEditorLayer, m_level, 0x618); // PlayLayer GEODE_MEMBER_CHECK(PlayLayer, unknown518, 0x518); GEODE_MEMBER_CHECK(PlayLayer, unknown5f4, 0x5f4); GEODE_MEMBER_CHECK(PlayLayer, unknown680, 0x680); GEODE_MEMBER_CHECK(PlayLayer, unknown6a8, 0x6a8); GEODE_MEMBER_CHECK(PlayLayer, m_level, 0x728); GEODE_MEMBER_CHECK(PlayLayer, m_shouldTryToKick, 0x7a8); // GameManager GEODE_MEMBER_CHECK(GameManager, m_playLayer, 0x180); GEODE_MEMBER_CHECK(GameManager, m_levelEditorLayer, 0x188); GEODE_MEMBER_CHECK(GameManager, m_menuLayer, 0x198); GEODE_MEMBER_CHECK(GameManager, m_playerUDID, 0x1b8); GEODE_MEMBER_CHECK(GameManager, m_playerUserID, 0x1cc); GEODE_MEMBER_CHECK(GameManager, m_playerFrame, 0x200); GEODE_MEMBER_CHECK(GameManager, m_clickedGarage, 0x2a2); // todo: find why this is not 0x2a2 // GameObject GEODE_MEMBER_CHECK(GameObject, m_baseColorID, 0x27c); GEODE_MEMBER_CHECK(GameObject, m_detailColorID, 0x280); GEODE_MEMBER_CHECK(GameObject, m_active, 0x2e5); GEODE_MEMBER_CHECK(GameObject, m_baseSprite, 0x348); GEODE_MEMBER_CHECK(GameObject, m_startPosition, 0x37c); GEODE_MEMBER_CHECK(GameObject, m_baseColor, 0x410); GEODE_MEMBER_CHECK(GameObject, m_groups, 0x458); GEODE_MEMBER_CHECK(GameObject, m_effectManager, 0x4d8); // EffectGameObject GEODE_MEMBER_CHECK(EffectGameObject, m_duration, 0x4f0); GEODE_MEMBER_CHECK(EffectGameObject, m_followMod, 0x530); GEODE_MEMBER_CHECK(EffectGameObject, m_hsvValue, 0x560); GEODE_MEMBER_CHECK(EffectGameObject, m_spawnDelay, 0x588); GEODE_MEMBER_CHECK(EffectGameObject, m_itemBlockAID, 0x5b0); // TeleportPortalObject GEODE_MEMBER_CHECK(TeleportPortalObject, m_orangePortal, 0x4f8); // StartPosObject GEODE_MEMBER_CHECK(StartPosObject, m_levelSettings, 0x5e0); #endif