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47dd478724
Author | SHA1 | Date | |
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47dd478724 | ||
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22210956bb |
5 changed files with 126 additions and 117 deletions
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@ -114,6 +114,37 @@ namespace geode {
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popNest(getMod());
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}
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struct NestScope {
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private:
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bool m_active = true;
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public:
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NestScope() {
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pushNest();
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}
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NestScope(NestScope const&) {
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pushNest();
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}
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NestScope(NestScope&& other) {
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other.m_active = false;
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}
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NestScope& operator=(NestScope const&) {
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pushNest();
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return *this;
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}
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NestScope& operator=(NestScope&& other) {
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other.m_active = false;
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return *this;
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}
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~NestScope() {
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if (m_active) popNest();
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}
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};
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class Nest final {
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private:
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class Impl;
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@ -8,7 +8,7 @@ using namespace geode::prelude;
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namespace {
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void saveModData() {
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log::info("Saving mod data...");
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log::pushNest();
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log::NestScope nest;
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auto begin = std::chrono::high_resolution_clock::now();
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@ -17,8 +17,6 @@ namespace {
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auto end = std::chrono::high_resolution_clock::now();
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auto time = std::chrono::duration_cast<std::chrono::milliseconds>(end - begin).count();
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log::info("Took {}s", static_cast<float>(time) / 1000.f);
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log::popNest();
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}
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}
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@ -138,17 +138,18 @@ int geodeEntry(void* platformData) {
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// set up internal mod, settings and data
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log::info("Setting up internal mod");
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log::pushNest();
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auto internalSetupRes = LoaderImpl::get()->setupInternalMod();
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log::popNest();
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if (!internalSetupRes) {
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console::messageBox(
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"Unable to Load Geode!",
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"There was a fatal error setting up "
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"the internal mod and Geode can not be loaded: " + internalSetupRes.unwrapErr()
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);
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LoaderImpl::get()->forceReset();
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return 1;
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{
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log::NestScope nest;
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auto internalSetupRes = LoaderImpl::get()->setupInternalMod();
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if (!internalSetupRes) {
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console::messageBox(
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"Unable to Load Geode!",
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"There was a fatal error setting up "
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"the internal mod and Geode can not be loaded: " + internalSetupRes.unwrapErr()
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);
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LoaderImpl::get()->forceReset();
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return 1;
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}
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}
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tryShowForwardCompat();
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@ -161,26 +162,28 @@ int geodeEntry(void* platformData) {
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// set up loader, load mods, etc.
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log::info("Setting up loader");
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log::pushNest();
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auto setupRes = LoaderImpl::get()->setup();
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log::popNest();
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if (!setupRes) {
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console::messageBox(
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"Unable to Load Geode!",
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"There was an unknown fatal error setting up "
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"the loader and Geode can not be loaded. "
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"(" + setupRes.unwrapErr() + ")"
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);
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LoaderImpl::get()->forceReset();
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return 1;
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{
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log::NestScope nest;
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auto setupRes = LoaderImpl::get()->setup();
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if (!setupRes) {
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console::messageBox(
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"Unable to Load Geode!",
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"There was an unknown fatal error setting up "
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"the loader and Geode can not be loaded. "
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"(" + setupRes.unwrapErr() + ")"
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);
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LoaderImpl::get()->forceReset();
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return 1;
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}
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}
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crashlog::setupPlatformHandlerPost();
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log::debug("Setting up IPC");
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log::pushNest();
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ipc::setup();
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log::popNest();
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{
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log::NestScope nest;
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ipc::setup();
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}
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// download and install new loader update in the background
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@ -81,35 +81,32 @@ Result<> Loader::Impl::setup() {
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if (this->supportsLaunchArguments()) {
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log::debug("Loading launch arguments");
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log::pushNest();
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log::NestScope nest;
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this->initLaunchArguments();
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log::popNest();
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}
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// on some platforms, using the crash handler overrides more convenient native handlers
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if (!this->getLaunchFlag("disable-crash-handler")) {
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log::debug("Setting up crash handler");
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log::pushNest();
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log::NestScope nest;
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if (!crashlog::setupPlatformHandler()) {
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log::debug("Failed to set up crash handler");
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}
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log::popNest();
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} else {
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log::debug("Crash handler setup skipped");
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}
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log::debug("Loading hooks");
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log::pushNest();
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if (!this->loadHooks()) {
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if (log::NestScope nest; !this->loadHooks()) {
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return Err("There were errors loading some hooks, see console for details");
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}
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log::popNest();
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log::debug("Setting up directories");
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log::pushNest();
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this->createDirectories();
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this->addSearchPaths();
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log::popNest();
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{
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log::NestScope nest;
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this->createDirectories();
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this->addSearchPaths();
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}
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// Trigger on_mod(Loaded) for the internal mod
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// this function is already on the gd thread, so this should be fine
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@ -129,7 +126,7 @@ void Loader::Impl::addSearchPaths() {
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void Loader::Impl::updateResources(bool forceReload) {
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log::debug("Adding resources");
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log::pushNest();
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log::NestScope nest;
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for (auto const& [_, mod] : m_mods) {
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if (!forceReload && ModImpl::getImpl(mod)->m_resourcesLoaded)
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continue;
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@ -140,7 +137,6 @@ void Loader::Impl::updateResources(bool forceReload) {
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// we have to call it in both places since setup is only called once ever, but updateResources is called
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// on every texture reload
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CCFileUtils::get()->updatePaths();
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log::popNest();
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}
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std::vector<Mod*> Loader::Impl::getAllMods() {
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@ -178,24 +174,22 @@ bool Loader::Impl::isModVersionSupported(VersionInfo const& target) {
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void Loader::Impl::saveData() {
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for (auto& [id, mod] : m_mods) {
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log::debug("{}", mod->getID());
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log::pushNest();
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log::NestScope nest;
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auto r = mod->saveData();
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if (!r) {
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log::warn("Unable to save data for mod \"{}\": {}", mod->getID(), r.unwrapErr());
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}
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log::popNest();
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}
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}
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void Loader::Impl::loadData() {
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for (auto& [_, mod] : m_mods) {
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log::debug("{}", mod->getID());
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log::pushNest();
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log::NestScope nest;
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auto r = mod->loadData();
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if (!r) {
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log::warn("Unable to load data for mod \"{}\": {}", mod->getID(), r.unwrapErr());
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}
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log::popNest();
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}
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}
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@ -238,7 +232,7 @@ void Loader::Impl::updateModResources(Mod* mod) {
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return;
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log::debug("{}", mod->getID());
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log::pushNest();
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log::NestScope nest;
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for (auto const& sheet : mod->getMetadata().getSpritesheets()) {
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log::debug("Adding sheet {}", sheet);
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@ -258,8 +252,6 @@ void Loader::Impl::updateModResources(Mod* mod) {
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CCSpriteFrameCache::get()->addSpriteFramesWithFile(plist.c_str());
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}
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}
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log::popNest();
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}
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void Loader::Impl::addProblem(LoadProblem const& problem) {
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@ -275,14 +267,14 @@ void Loader::Impl::addProblem(LoadProblem const& problem) {
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void Loader::Impl::queueMods(std::vector<ModMetadata>& modQueue) {
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for (auto const& dir : m_modSearchDirectories) {
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log::debug("Searching {}", dir);
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log::pushNest();
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log::NestScope nest;
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for (auto const& entry : std::filesystem::directory_iterator(dir)) {
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if (!std::filesystem::is_regular_file(entry) ||
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entry.path().extension() != GEODE_MOD_EXTENSION)
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continue;
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log::debug("Found {}", entry.path().filename());
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log::pushNest();
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log::NestScope nest;
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auto res = ModMetadata::createFromGeodeFile(entry.path());
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if (!res) {
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@ -292,7 +284,6 @@ void Loader::Impl::queueMods(std::vector<ModMetadata>& modQueue) {
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res.unwrapErr()
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});
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log::error("Failed to queue: {}", res.unwrapErr());
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log::popNest();
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continue;
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}
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auto modMetadata = res.unwrap();
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@ -310,14 +301,11 @@ void Loader::Impl::queueMods(std::vector<ModMetadata>& modQueue) {
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"A mod with the same ID is already present."
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});
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log::error("Failed to queue: a mod with the same ID is already queued");
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log::popNest();
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continue;
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}
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modQueue.push_back(modMetadata);
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log::popNest();
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}
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log::popNest();
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}
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}
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@ -335,7 +323,7 @@ void Loader::Impl::populateModList(std::vector<ModMetadata>& modQueue) {
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for (auto const& metadata : modQueue) {
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log::debug("{} {}", metadata.getID(), metadata.getVersion());
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log::pushNest();
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log::NestScope nest;
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auto mod = new Mod(metadata);
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@ -347,20 +335,17 @@ void Loader::Impl::populateModList(std::vector<ModMetadata>& modQueue) {
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res.unwrapErr()
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});
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log::error("Failed to set up: {}", res.unwrapErr());
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log::popNest();
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continue;
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}
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m_mods.insert({metadata.getID(), mod});
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log::popNest();
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}
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}
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void Loader::Impl::buildModGraph() {
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for (auto const& [id, mod] : m_mods) {
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log::debug("{}", mod->getID());
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log::pushNest();
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log::NestScope nest;
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for (auto& dependency : mod->m_impl->m_metadata.m_impl->m_dependencies) {
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log::debug("{}", dependency.id);
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if (!m_mods.contains(dependency.id)) {
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@ -387,7 +372,6 @@ void Loader::Impl::buildModGraph() {
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incompatibility.mod =
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m_mods.contains(incompatibility.id) ? m_mods[incompatibility.id] : nullptr;
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}
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log::popNest();
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}
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}
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@ -404,7 +388,6 @@ void Loader::Impl::loadModGraph(Mod* node, bool early) {
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res.unwrapErr()
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});
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log::error("{}", res.unwrapErr());
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log::popNest();
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return;
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}
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@ -418,7 +401,6 @@ void Loader::Impl::loadModGraph(Mod* node, bool early) {
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geodeVerRes.unwrapErr()
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});
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log::error("{}", geodeVerRes.unwrapErr());
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log::popNest();
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return;
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}
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@ -431,12 +413,10 @@ void Loader::Impl::loadModGraph(Mod* node, bool early) {
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return;
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}
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log::debug("{} {}", node->getID(), node->getVersion());
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log::pushNest();
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log::NestScope nest;
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if (node->isEnabled()) {
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log::warn("Mod {} already loaded, this should never happen", node->getID());
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log::popNest();
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return;
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}
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@ -447,6 +427,7 @@ void Loader::Impl::loadModGraph(Mod* node, bool early) {
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auto unzipFunction = [this, node]() {
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log::debug("Unzip");
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log::NestScope nest;
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auto res = node->m_impl->unzipGeodeFile(node->getMetadata());
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return res;
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};
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@ -454,6 +435,7 @@ void Loader::Impl::loadModGraph(Mod* node, bool early) {
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auto loadFunction = [this, node, early]() {
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if (node->shouldLoad()) {
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log::debug("Load");
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log::NestScope nest;
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auto res = node->m_impl->loadBinary();
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if (!res) {
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this->addProblem({
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@ -479,7 +461,6 @@ void Loader::Impl::loadModGraph(Mod* node, bool early) {
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});
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log::error("{}", reason.value());
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m_refreshingModCount -= 1;
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log::popNest();
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return;
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}
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}
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@ -494,7 +475,6 @@ void Loader::Impl::loadModGraph(Mod* node, bool early) {
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});
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log::error("Failed to unzip: {}", res.unwrapErr());
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m_refreshingModCount -= 1;
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log::popNest();
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return;
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}
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loadFunction();
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@ -524,7 +504,6 @@ void Loader::Impl::loadModGraph(Mod* node, bool early) {
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});
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}).detach();
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}
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log::popNest();
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}
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void Loader::Impl::findProblems() {
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@ -538,7 +517,7 @@ void Loader::Impl::findProblems() {
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continue;
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}
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log::debug("{}", id);
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log::pushNest();
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log::NestScope nest;
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for (auto const& dep : mod->getMetadata().getDependencies()) {
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if (dep.mod && dep.mod->isEnabled() && dep.version.compare(dep.mod->getVersion()))
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|
@ -665,18 +644,15 @@ void Loader::Impl::findProblems() {
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});
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log::error("{} failed to load for an unknown reason", id);
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}
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log::popNest();
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}
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}
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void Loader::Impl::refreshModGraph() {
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log::info("Refreshing mod graph");
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log::pushNest();
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log::NestScope nest;
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||||
|
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if (m_isSetup) {
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log::error("Cannot refresh mod graph after startup");
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log::popNest();
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return;
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}
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||||
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|
@ -686,48 +662,51 @@ void Loader::Impl::refreshModGraph() {
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m_loadingState = LoadingState::Queue;
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log::debug("Queueing mods");
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log::pushNest();
|
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std::vector<ModMetadata> modQueue;
|
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this->queueMods(modQueue);
|
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log::popNest();
|
||||
{
|
||||
log::NestScope nest;
|
||||
this->queueMods(modQueue);
|
||||
}
|
||||
|
||||
m_loadingState = LoadingState::List;
|
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log::debug("Populating mod list");
|
||||
log::pushNest();
|
||||
this->populateModList(modQueue);
|
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modQueue.clear();
|
||||
log::popNest();
|
||||
{
|
||||
log::NestScope nest;
|
||||
this->populateModList(modQueue);
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||||
modQueue.clear();
|
||||
}
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||||
|
||||
m_loadingState = LoadingState::Graph;
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||||
log::debug("Building mod graph");
|
||||
log::pushNest();
|
||||
this->buildModGraph();
|
||||
log::popNest();
|
||||
{
|
||||
log::NestScope nest;
|
||||
this->buildModGraph();
|
||||
}
|
||||
|
||||
log::debug("Ordering mod stack");
|
||||
log::pushNest();
|
||||
this->orderModStack();
|
||||
log::popNest();
|
||||
{
|
||||
log::NestScope nest;
|
||||
this->orderModStack();
|
||||
}
|
||||
|
||||
m_loadingState = LoadingState::EarlyMods;
|
||||
log::debug("Loading early mods");
|
||||
log::pushNest();
|
||||
while (!m_modsToLoad.empty() && m_modsToLoad.front()->needsEarlyLoad()) {
|
||||
auto mod = m_modsToLoad.front();
|
||||
m_modsToLoad.pop_front();
|
||||
this->loadModGraph(mod, true);
|
||||
{
|
||||
log::NestScope nest;
|
||||
while (!m_modsToLoad.empty() && m_modsToLoad.front()->needsEarlyLoad()) {
|
||||
auto mod = m_modsToLoad.front();
|
||||
m_modsToLoad.pop_front();
|
||||
this->loadModGraph(mod, true);
|
||||
}
|
||||
}
|
||||
log::popNest();
|
||||
|
||||
auto end = std::chrono::high_resolution_clock::now();
|
||||
auto time = std::chrono::duration_cast<std::chrono::milliseconds>(end - begin).count();
|
||||
log::info("Took {}s. Continuing next frame...", static_cast<float>(time) / 1000.f);
|
||||
|
||||
log::popNest();
|
||||
|
||||
m_loadingState = LoadingState::Mods;
|
||||
|
||||
queueInMainThread([&]() {
|
||||
queueInMainThread([this]() {
|
||||
this->continueRefreshModGraph();
|
||||
});
|
||||
}
|
||||
|
@ -781,7 +760,7 @@ void Loader::Impl::orderModStack() {
|
|||
|
||||
void Loader::Impl::continueRefreshModGraph() {
|
||||
if (m_refreshingModCount != 0) {
|
||||
queueInMainThread([&]() {
|
||||
queueInMainThread([this]() {
|
||||
this->continueRefreshModGraph();
|
||||
});
|
||||
return;
|
||||
|
@ -794,28 +773,27 @@ void Loader::Impl::continueRefreshModGraph() {
|
|||
}
|
||||
|
||||
log::info("Continuing mod graph refresh...");
|
||||
log::pushNest();
|
||||
log::NestScope nest;
|
||||
|
||||
m_timerBegin = std::chrono::high_resolution_clock::now();
|
||||
|
||||
switch (m_loadingState) {
|
||||
case LoadingState::Mods:
|
||||
if (!m_modsToLoad.empty()) {
|
||||
log::debug("Loading mods");
|
||||
log::pushNest();
|
||||
auto mod = m_modsToLoad.front();
|
||||
m_modsToLoad.pop_front();
|
||||
log::debug("Loading mod {} {}", mod->getID(), mod->getVersion());
|
||||
this->loadModGraph(mod, false);
|
||||
log::popNest();
|
||||
break;
|
||||
}
|
||||
m_loadingState = LoadingState::Problems;
|
||||
[[fallthrough]];
|
||||
case LoadingState::Problems:
|
||||
log::debug("Finding problems");
|
||||
log::pushNest();
|
||||
this->findProblems();
|
||||
log::popNest();
|
||||
{
|
||||
log::NestScope nest;
|
||||
this->findProblems();
|
||||
}
|
||||
m_loadingState = LoadingState::Done;
|
||||
{
|
||||
auto end = std::chrono::high_resolution_clock::now();
|
||||
|
@ -831,12 +809,10 @@ void Loader::Impl::continueRefreshModGraph() {
|
|||
}
|
||||
|
||||
if (m_loadingState != LoadingState::Done) {
|
||||
queueInMainThread([&]() {
|
||||
queueInMainThread([this]() {
|
||||
this->continueRefreshModGraph();
|
||||
});
|
||||
}
|
||||
|
||||
log::popNest();
|
||||
}
|
||||
|
||||
std::vector<LoadProblem> Loader::Impl::getProblems() const {
|
||||
|
|
|
@ -39,23 +39,24 @@ struct $modify(MenuLayer) {
|
|||
|
||||
// Launch arguments
|
||||
log::info("Testing launch args...");
|
||||
log::pushNest();
|
||||
log::NestScope nest;
|
||||
log::info("For global context:");
|
||||
log::pushNest();
|
||||
for (const auto& arg : Loader::get()->getLaunchArgumentNames()) {
|
||||
log::info("{}", arg);
|
||||
{
|
||||
log::NestScope nest;
|
||||
for (const auto& arg : Loader::get()->getLaunchArgumentNames()) {
|
||||
log::info("{}", arg);
|
||||
}
|
||||
}
|
||||
log::popNest();
|
||||
log::info("For this mod:");
|
||||
log::pushNest();
|
||||
for (const auto& arg : Mod::get()->getLaunchArgumentNames()) {
|
||||
log::info("{}", arg);
|
||||
{
|
||||
log::NestScope nest;
|
||||
for (const auto& arg : Mod::get()->getLaunchArgumentNames()) {
|
||||
log::info("{}", arg);
|
||||
}
|
||||
}
|
||||
log::popNest();
|
||||
log::info("Mod has launch arg 'mod-arg': {}", Mod::get()->hasLaunchArgument("mod-arg"));
|
||||
log::info("Loader flag 'bool-arg': {}", Loader::get()->getLaunchFlag("bool-arg"));
|
||||
log::info("Loader int 'int-arg': {}", Loader::get()->parseLaunchArgument<int>("int-arg").unwrapOr(0));
|
||||
log::popNest();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue