Commit graph

94 commits

Author SHA1 Message Date
ConfiG
46fab0e821
use weakly_canonical in getGameDir and getSaveDir 2023-06-10 15:49:55 +03:00
ConfiG
3eb686c4b5
improve updater code 2023-06-10 13:57:12 +03:00
matcool
8f5c229f7c
use memcpy instead of WriteProcessMemory 2023-06-09 23:08:57 -03:00
matcool
681fb481a9
fix updateGeode() when geode or the update folder doesnt exist 2023-06-09 23:04:22 -03:00
ConfiG
3c1529caa6
split main.cpp per platform 2023-06-09 18:29:19 +03:00
altalk23
9b58b3376b Implement macos crashlog (wow this was hard) 2023-06-08 22:59:45 +03:00
altalk23
fd3fd9536e fix crashlog to actually build (doesnt work on macos yet) 2023-06-08 19:22:51 +03:00
altalk23
20f461305b addresses and crashlog 2023-06-02 21:56:59 +03:00
matcool
af8d4a04de
enable ansi color support for windows console, use it on logs
this will use gray for debug, blue for info, yellow for warning and red
for error
2023-05-06 13:32:34 -03:00
altalk23
56b7b66b93 fix getSaveDir not working with nonascii paths 2023-05-06 18:31:51 +03:00
matcool
a1e9ac46b9
use wide version of winapi functions
This in theory should help with unicode support, as the old cocos2d
methods did not handle unicode well. However i was not able to test this
since vanilla gd itself doesnt launch on a non ascii path for me!
2023-05-01 11:18:35 -03:00
altalk23
b236a1daac Merge branch 'main' of https://github.com/geode-sdk/geode 2023-05-01 16:41:03 +03:00
altalk23
1323debea7 remove file::current_path, add less and more version compares 2023-05-01 16:06:06 +03:00
alk
799a6672ce
Update util.cpp 2023-05-01 15:15:27 +03:00
altalk23
dc96da012d don't rely on filesystem current_path 2023-05-01 14:47:25 +03:00
altalk23
e3bda2a544 Fix resources because of broken working directory 2023-05-01 12:11:32 +03:00
altalk23
80b5b20efb fix events, resources, and minor stuff 2023-04-10 12:49:59 +03:00
camila314
d7b0e09779 mouse and file picker impl for mac 2023-03-16 19:42:30 -05:00
PoweredByPie
5af15fba7c Add geode::prelude to replace USE_GEODE_NAMESPACE()
Don't use macros where not necessary!
This deprecates the old macro by way of a weird alias namespace.
2023-03-10 12:09:48 -08:00
HJfod
5c9ee08922 fix file open dialog default path not having a way to specify filename 2023-02-26 20:37:13 +02:00
altalk23
4f259c6e3a forward filesystem 2023-02-08 16:42:34 +03:00
altalk23
51990ad89b make ModInfo pimpl 2023-01-31 16:44:28 +03:00
matcool
deab672bc2 json rewrite, use custom lib instead of nlohmann::json
This is in attempt to make compile times better, as the old json library
was quite slow to compile due to many template instantiations and such a
large header.

macOS tests have shown build times from 610s to ~390s, about a 1.5x
speedup

Co-authored-by: camila314 <47485054+camila314@users.noreply.github.com>
2023-01-27 21:14:26 -03:00
altalk23
a90b3e18dd remove meta and hook-core remnants 2023-01-24 18:03:52 +03:00
HJfod
0012762c84 check if the user has loaded dlls and show a warning if so 2023-01-24 10:28:43 +02:00
altalk23
07e64c4dc9 remove cursed this->m_ 2022-12-31 18:20:43 +03:00
altalk23
5efee1e42f do a funny by reverting the internal naming back to impl 2022-12-14 14:50:46 +03:00
altalk23
5666c8f356 separate mod and impl 2022-12-14 14:11:19 +03:00
matcool
2c3520f454 Add CPM.cmake, use it for external libraries
this removes submodules and external libraries in the code in favor of
importing them as CPM packages. CPM_SOURCE_CACHE is recommended as
codegen has to readd two of the same dependencies
2022-12-12 18:20:24 -03:00
camila314
98bae53959 LevelSettingsLayer string ids 2022-12-12 13:32:44 -06:00
altalk23
a449225d60 Merge branch 'altalk' 2022-12-12 14:09:16 +03:00
altalk23
3a31efe113 implement pimpl for loader 2022-12-10 19:30:14 +03:00
HJfod
286bdb2bc6 standardization
- remove m_ prefix from structs
 - make IPC event members public
 - make IPC event reply as json
2022-12-09 21:29:21 +02:00
HJfod
996acf15aa Merge branch 'main' of https://github.com/geode-sdk/geode into main 2022-12-07 12:37:10 +02:00
altalk23
20a2dc9f07 fix events and cleanup 2022-12-04 19:39:40 +03:00
HJfod
a8cc48f35a Merge branch 'main' of https://github.com/geode-sdk/geode into main 2022-12-01 22:43:11 +02:00
camila314
655154518a windows fix v2 2022-11-30 11:35:17 -06:00
HJfod
f73d1042a3 move directories away from loader into new dirs namespace 2022-11-30 19:19:00 +02:00
camila314
25d4f2e5c0 windows fix 2022-11-30 11:05:14 -06:00
camila314
130e3fb834 ipc is good now 2022-11-30 10:51:38 -06:00
HJfod
8126175eaa remove geodeRoot 2022-11-30 18:37:15 +02:00
HJfod
f18353c2af cleanup
- rewrote Loader to have a public loading API
 - moved logging away from Loader
 - moved texture path handling away from Loader into CCFileUtils, added new functions there for that
 - bumped version to v0.7.0
 - moved ModInfo to its own header
 - added early loading support through mod.json instead of loader stuff
 - wrote a custom Unzip implementation (essentially same as ZipUtils except with a much more simple and clean API)
 - renamed `src/load` to `src/loader`
 - other stuff i prolly forgor
2022-11-30 00:48:06 +02:00
HJfod
02efe58724 more GGCP
- move Core sources to platform folder
 - make sure source files on Mac include DefaultInclude
 - make sure sources are added in cmake
2022-11-28 20:03:30 +02:00
HJfod
72bbffa79d Great Geode cleanup project
- move all platform sources to one central folder under src/platform/name
 - don't add obj-c sources on windows or platform files from other platforms on all platforms
2022-11-28 19:45:23 +02:00