compilation still won't work, pending implementations for gdstl/codegen/tuliphook. the first two should be mostly done already. may also be good to get FileWatcher, crashlog, and the file picker implemented but they aren't necessary
the libcurl.a and libssl.a files were built using
https://github.com/ibaoger/libcurl-android. they are placed in the link/android folder because putting them in the link folder confused the macOS build.
once built, the geode binary should be loaded after nativeSetApkPath is ran (otherwise the directory setup crashes). in the future it would be nice if the internal mod also did save data path redirection, as base GD is incapable of doing this
Co-authored-by: mat <26722564+matcool@users.noreply.github.com>
This in theory should help with unicode support, as the old cocos2d
methods did not handle unicode well. However i was not able to test this
since vanilla gd itself doesnt launch on a non ascii path for me!
This is in attempt to make compile times better, as the old json library
was quite slow to compile due to many template instantiations and such a
large header.
macOS tests have shown build times from 610s to ~390s, about a 1.5x
speedup
Co-authored-by: camila314 <47485054+camila314@users.noreply.github.com>
this removes submodules and external libraries in the code in favor of
importing them as CPM packages. CPM_SOURCE_CACHE is recommended as
codegen has to readd two of the same dependencies
- rewrote Loader to have a public loading API
- moved logging away from Loader
- moved texture path handling away from Loader into CCFileUtils, added new functions there for that
- bumped version to v0.7.0
- moved ModInfo to its own header
- added early loading support through mod.json instead of loader stuff
- wrote a custom Unzip implementation (essentially same as ZipUtils except with a much more simple and clean API)
- renamed `src/load` to `src/loader`
- other stuff i prolly forgor
- move all platform sources to one central folder under src/platform/name
- don't add obj-c sources on windows or platform files from other platforms on all platforms