Commit graph

2808 commits

Author SHA1 Message Date
camila314
8db8406148 nvm 2024-05-05 14:39:33 -05:00
camila314
42fe3ba7b4 changed cchsvvalue back 2024-05-05 14:32:56 -05:00
dankmeme01
29b4732173 fix inputnode touches behaving weirdly in certain situations 2024-05-05 09:18:10 +02:00
HJfod
c48e8ad8d4
i'm sorry wtf was i doing with that commit???
was bro high??? tf was this about
2024-05-04 21:14:22 +03:00
HJfod
ae6856f6aa check that the input string is not null in TextInput 2024-05-04 21:09:33 +03:00
dankmeme01
517ad45f05 make mods compilable in debug (but now for real) 2024-05-02 18:50:33 +02:00
mat
5c5e3bac72
add missing include in TextInput.hpp 2024-05-01 12:51:08 -03:00
Erymanthus | RayDeeUx
81cc91bed2
文件夾 grammar (thank you @poweredbypie) (#686) 2024-04-28 21:41:11 -03:00
qimiko
39331b6f80
very important string edit 2024-04-28 15:18:57 -07:00
qimiko
c4a682b991
update macos fmod for 2.2 2024-04-28 15:17:02 -07:00
Justin
f65336d4ba
geode::cocos::isSpriteName and geode::cocos::getChildBySpriteName (#725)
* isSpriteName and getChildBySpriteName (Code)

* isSpriteName and getChildBySpriteName (Headers)
2024-04-28 17:44:20 -03:00
Justin
8ae4303918
GJDifficultyName and GJFeatureState (#706)
* Update Enums.hpp

* Update Enums.hpp

* Update Enums.hpp

* Update Enums.hpp
2024-04-28 22:28:13 +02:00
mat
5cc23e73e7
update json 2024-04-28 16:27:05 -03:00
mat
4e130c9b3b
disable FMODFix on macos, temporarily
do this until we figure out what causes the few previous commits to not build on mac
2024-04-28 16:12:51 -03:00
altalk23
9d87659d26 update tuliphook 2024-04-28 12:01:55 +03:00
mat
c5921ff098
put WindowFontCacheFix behind forward compat check 2024-04-25 17:33:53 -03:00
altalk23
7f86f7c7f3 update tuliphook 2024-04-23 21:01:21 +03:00
altalk23
bdb96daed1 remove typename from listimpl 2024-04-22 17:32:51 +03:00
altalk23
20dc3c95e2 deprecate old fields 2024-04-22 15:53:23 +03:00
altalk23
b1cc59f6ef update changelog and version 2024-04-22 15:38:19 +03:00
altalk23
aaf62584fb fix fields not working on macos? hopefully 2024-04-22 15:34:57 +03:00
altalk23
db32732d47 delete class field containers 2024-04-22 15:20:02 +03:00
altalk23
0a3efd7704 more typename 2024-04-22 00:22:40 +03:00
altalk23
8db0e39651 use Fields for geode fields 2024-04-22 00:20:54 +03:00
altalk23
4505b0da69 i hate concepts (alternate fields impl) 2024-04-22 00:09:49 +03:00
Cvolton
5f571d9035
fix resources constantly being redownloaded 2024-04-21 20:08:37 +02:00
Cvolton
18dd0b75cb
try fix updater sometimes skipping releases 2024-04-21 19:43:42 +02:00
mat
68ba891d1a
change binary names for ios platform 2024-04-21 12:05:42 -03:00
dankmeme01
d7c3d4af62
Update ccTypes.h 2024-04-16 07:43:04 +02:00
Justin
5e11ddab85
Fix ccHSVValue (#694) 2024-04-16 07:16:51 +02:00
altalk23
2443422e94 ObjectScaleType 2024-04-14 16:14:14 +03:00
altalk23
ff994cd076 revert tuliphook & update changelog 2024-04-14 15:26:11 +03:00
dankmeme01
f84e8660cb add the crashed thread to windows crashlogs 2024-04-14 00:12:04 +02:00
dankmeme01
798cacc1a8 add a way to access internal setting container
exposing an internal field like this isn't the best practice, but it seemed like the best and simplest solution to me to a problem of not being able to do anything to unknown setting keys (such as removing them or migrating their data if that key used to be a valid setting)
2024-04-14 00:00:17 +02:00
dankmeme01
4c492c1f60 fix a lot of ub in disownPatch 2024-04-13 14:15:09 +02:00
altalk23
65e0023df8 fix test mods and version check 2024-04-13 00:56:33 +03:00
altalk23
91dcd603a2 change the wording 2024-04-12 23:10:53 +03:00
altalk23
2c559f8c5c error if mod target geode version does not match the sdk version 2024-04-12 23:02:28 +03:00
altalk23
2db4834fff Merge branch 'main' of https://github.com/geode-sdk/geode 2024-04-12 22:56:10 +03:00
altalk23
00e971a274 fix field containers for separate modify classes in which one of them is a base of another, causing shared indices 2024-04-12 22:56:05 +03:00
Oleksandr Nemesh
e50c3abff4
Fix loading bar going out of bounds (#688)
The actual reason lies in the loader implementation, which for some reason can sometimes count up the `m_refreshedModCount` twice for some mods which are disabled.

This small change checks the actual loaded mod count instead of relying on an incorrect `LoaderImpl` member and fixes issue #687.
2024-04-12 22:45:08 +03:00
dankmeme01
6516adb557 make debug allocator work under proton (?) 2024-04-12 15:10:33 +02:00
mat
318a7f2921
update json, fixes float precision issues 2024-04-11 15:17:41 -03:00
Cooper
8c61a6fe60
Add MDTextArea link (#664)
* add level: links and mod: links

* fix errors

* fix errors 2

* fix errors 3 (hopefully)

* fix errors 4 (i think fixed?)

* fix 5 PLEASE

* fix mod links and make level links actually work

* PLEASE JUST WORK!!!!!!!!!!!!!

* change it to this

* oops forgot a )

* PLEASE HORRIBLE CODE JUST WORK!

* AHHHHHHHHHHHHHHH fix

* just work

* I DO HORRIBLE CODE

* Update ModInfoPopup.cpp

---------

Co-authored-by: alk <45172705+altalk23@users.noreply.github.com>
2024-04-11 20:40:04 +03:00
glistermelon
e9da55f5fc
Windows Font Cache fix (again) (#595)
* Implemented Windows Font Cache fix, I think?

* These don't need to be volatile
2024-04-11 20:38:24 +03:00
akit
0490f81bad
Update SpanishExtra.nsh (#611) 2024-04-11 20:34:17 +03:00
Lenoch
c02cc6d741
French translation (#550)
* Create FrenchExtra.nsh

* Update installer.nsi

* Update FrenchExtra.nsh
2024-04-11 20:32:59 +03:00
staFF6773
37948011ba
Update JapaneseExtra.nsh (#532) 2024-04-11 20:32:20 +03:00
NyteLyte
a795487634
getChildOfType negative indices: size_t is unsigned (#656)
* size_t is unsigned

`i` is always >= 0 because it is unsigned. This causes crashes if no children are found before reaching 0.

* oops

`node->getChildrenCount() - 1` in the 2nd part of the for loop underflows as well if the children count is 0
2024-04-11 20:30:35 +03:00
Erymanthus | RayDeeUx
33fcd52e24
中文简体 and 中文繁体 translations (#669)
* 中文简体 and 中文繁体 translations

* rename

* ty @Prevter

* space

* forgor this

* oops
2024-04-11 20:21:58 +03:00