camila314
8db8406148
nvm
2024-05-05 14:39:33 -05:00
camila314
42fe3ba7b4
changed cchsvvalue back
2024-05-05 14:32:56 -05:00
dankmeme01
29b4732173
fix inputnode touches behaving weirdly in certain situations
2024-05-05 09:18:10 +02:00
HJfod
c48e8ad8d4
i'm sorry wtf was i doing with that commit???
...
was bro high??? tf was this about
2024-05-04 21:14:22 +03:00
HJfod
ae6856f6aa
check that the input string is not null in TextInput
2024-05-04 21:09:33 +03:00
dankmeme01
517ad45f05
make mods compilable in debug (but now for real)
2024-05-02 18:50:33 +02:00
mat
5c5e3bac72
add missing include in TextInput.hpp
2024-05-01 12:51:08 -03:00
Erymanthus | RayDeeUx
81cc91bed2
文件夾 grammar (thank you @poweredbypie) ( #686 )
2024-04-28 21:41:11 -03:00
qimiko
39331b6f80
very important string edit
2024-04-28 15:18:57 -07:00
qimiko
c4a682b991
update macos fmod for 2.2
2024-04-28 15:17:02 -07:00
Justin
f65336d4ba
geode::cocos::isSpriteName
and geode::cocos::getChildBySpriteName
(#725 )
...
* isSpriteName and getChildBySpriteName (Code)
* isSpriteName and getChildBySpriteName (Headers)
2024-04-28 17:44:20 -03:00
Justin
8ae4303918
GJDifficultyName and GJFeatureState ( #706 )
...
* Update Enums.hpp
* Update Enums.hpp
* Update Enums.hpp
* Update Enums.hpp
2024-04-28 22:28:13 +02:00
mat
5cc23e73e7
update json
2024-04-28 16:27:05 -03:00
mat
4e130c9b3b
disable FMODFix on macos, temporarily
...
do this until we figure out what causes the few previous commits to not build on mac
2024-04-28 16:12:51 -03:00
altalk23
9d87659d26
update tuliphook
2024-04-28 12:01:55 +03:00
mat
c5921ff098
put WindowFontCacheFix behind forward compat check
2024-04-25 17:33:53 -03:00
altalk23
7f86f7c7f3
update tuliphook
2024-04-23 21:01:21 +03:00
altalk23
bdb96daed1
remove typename from listimpl
2024-04-22 17:32:51 +03:00
altalk23
20dc3c95e2
deprecate old fields
2024-04-22 15:53:23 +03:00
altalk23
b1cc59f6ef
update changelog and version
2024-04-22 15:38:19 +03:00
altalk23
aaf62584fb
fix fields not working on macos? hopefully
2024-04-22 15:34:57 +03:00
altalk23
db32732d47
delete class field containers
2024-04-22 15:20:02 +03:00
altalk23
0a3efd7704
more typename
2024-04-22 00:22:40 +03:00
altalk23
8db0e39651
use Fields for geode fields
2024-04-22 00:20:54 +03:00
altalk23
4505b0da69
i hate concepts (alternate fields impl)
2024-04-22 00:09:49 +03:00
Cvolton
5f571d9035
fix resources constantly being redownloaded
2024-04-21 20:08:37 +02:00
Cvolton
18dd0b75cb
try fix updater sometimes skipping releases
2024-04-21 19:43:42 +02:00
mat
68ba891d1a
change binary names for ios platform
2024-04-21 12:05:42 -03:00
dankmeme01
d7c3d4af62
Update ccTypes.h
2024-04-16 07:43:04 +02:00
Justin
5e11ddab85
Fix ccHSVValue ( #694 )
2024-04-16 07:16:51 +02:00
altalk23
2443422e94
ObjectScaleType
2024-04-14 16:14:14 +03:00
altalk23
ff994cd076
revert tuliphook & update changelog
2024-04-14 15:26:11 +03:00
dankmeme01
f84e8660cb
add the crashed thread to windows crashlogs
2024-04-14 00:12:04 +02:00
dankmeme01
798cacc1a8
add a way to access internal setting container
...
exposing an internal field like this isn't the best practice, but it seemed like the best and simplest solution to me to a problem of not being able to do anything to unknown setting keys (such as removing them or migrating their data if that key used to be a valid setting)
2024-04-14 00:00:17 +02:00
dankmeme01
4c492c1f60
fix a lot of ub in disownPatch
2024-04-13 14:15:09 +02:00
altalk23
65e0023df8
fix test mods and version check
2024-04-13 00:56:33 +03:00
altalk23
91dcd603a2
change the wording
2024-04-12 23:10:53 +03:00
altalk23
2c559f8c5c
error if mod target geode version does not match the sdk version
2024-04-12 23:02:28 +03:00
altalk23
2db4834fff
Merge branch 'main' of https://github.com/geode-sdk/geode
2024-04-12 22:56:10 +03:00
altalk23
00e971a274
fix field containers for separate modify classes in which one of them is a base of another, causing shared indices
2024-04-12 22:56:05 +03:00
Oleksandr Nemesh
e50c3abff4
Fix loading bar going out of bounds ( #688 )
...
The actual reason lies in the loader implementation, which for some reason can sometimes count up the `m_refreshedModCount` twice for some mods which are disabled.
This small change checks the actual loaded mod count instead of relying on an incorrect `LoaderImpl` member and fixes issue #687 .
2024-04-12 22:45:08 +03:00
dankmeme01
6516adb557
make debug allocator work under proton (?)
2024-04-12 15:10:33 +02:00
mat
318a7f2921
update json, fixes float precision issues
2024-04-11 15:17:41 -03:00
Cooper
8c61a6fe60
Add MDTextArea link ( #664 )
...
* add level: links and mod: links
* fix errors
* fix errors 2
* fix errors 3 (hopefully)
* fix errors 4 (i think fixed?)
* fix 5 PLEASE
* fix mod links and make level links actually work
* PLEASE JUST WORK!!!!!!!!!!!!!
* change it to this
* oops forgot a )
* PLEASE HORRIBLE CODE JUST WORK!
* AHHHHHHHHHHHHHHH fix
* just work
* I DO HORRIBLE CODE
* Update ModInfoPopup.cpp
---------
Co-authored-by: alk <45172705+altalk23@users.noreply.github.com>
2024-04-11 20:40:04 +03:00
glistermelon
e9da55f5fc
Windows Font Cache fix (again) ( #595 )
...
* Implemented Windows Font Cache fix, I think?
* These don't need to be volatile
2024-04-11 20:38:24 +03:00
akit
0490f81bad
Update SpanishExtra.nsh ( #611 )
2024-04-11 20:34:17 +03:00
Lenoch
c02cc6d741
French translation ( #550 )
...
* Create FrenchExtra.nsh
* Update installer.nsi
* Update FrenchExtra.nsh
2024-04-11 20:32:59 +03:00
staFF6773
37948011ba
Update JapaneseExtra.nsh ( #532 )
2024-04-11 20:32:20 +03:00
NyteLyte
a795487634
getChildOfType negative indices: size_t is unsigned ( #656 )
...
* size_t is unsigned
`i` is always >= 0 because it is unsigned. This causes crashes if no children are found before reaching 0.
* oops
`node->getChildrenCount() - 1` in the 2nd part of the for loop underflows as well if the children count is 0
2024-04-11 20:30:35 +03:00
Erymanthus | RayDeeUx
33fcd52e24
中文简体 and 中文繁体 translations ( #669 )
...
* 中文简体 and 中文繁体 translations
* rename
* ty @Prevter
* space
* forgor this
* oops
2024-04-11 20:21:58 +03:00