Commit graph

15 commits

Author SHA1 Message Date
dankmeme01
6516adb557 make debug allocator work under proton (?) 2024-04-12 15:10:33 +02:00
dankmeme01
427c74fce3 i hope this works 2024-04-11 18:26:58 +02:00
ConfiG
3fec377e96
Improve actions build speed by using sccache, removes PCH (#493)
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Co-authored-by: mat <26722564+matcool@users.noreply.github.com>
2024-02-11 15:58:46 -03:00
ConfiG
c5550a67c2
log geode version on startup 2023-11-21 20:34:59 +03:00
HJfod
51f70bc810 fix getMod being undefined because silly me marked it inline 2023-01-21 16:42:39 +02:00
HJfod
f089afc27c fix includes + add some doccing 2023-01-21 16:00:14 +02:00
altalk23
1bdc8f408c Update TulipHook and fix some really minor stuff 2022-12-14 17:17:52 +03:00
altalk23
5666c8f356 separate mod and impl 2022-12-14 14:11:19 +03:00
altalk23
5e1d1eccdb remove schedules, also make Mod::get() lazy 2022-12-13 12:23:37 +03:00
camila314
98bae53959 LevelSettingsLayer string ids 2022-12-12 13:32:44 -06:00
HJfod
f18353c2af cleanup
- rewrote Loader to have a public loading API
 - moved logging away from Loader
 - moved texture path handling away from Loader into CCFileUtils, added new functions there for that
 - bumped version to v0.7.0
 - moved ModInfo to its own header
 - added early loading support through mod.json instead of loader stuff
 - wrote a custom Unzip implementation (essentially same as ZipUtils except with a much more simple and clean API)
 - renamed `src/load` to `src/loader`
 - other stuff i prolly forgor
2022-11-30 00:48:06 +02:00
alk
7b9c68567a
Get geode working on macos wine 2022-11-19 15:05:10 +03:00
altalk23
cce4daf501 more compile time optimizations 2022-10-13 12:56:23 +03:00
altalk23
6d5e02a6b4 completely remove interface + implement scheduling stuff 2022-10-08 16:53:09 +03:00
HJfod
46e3a071d3 whole of geode except without history 2022-07-30 19:24:03 +03:00