Commit graph

6 commits

Author SHA1 Message Date
matcool
acd9bd7884 load native binaries from mod resources/binaries/<platform/ 2024-01-18 12:35:18 -03:00
ConfiG
be7ee3ef18
Refactor some stuff in Loader (#420)
* move console stuff from loader

* compile platform sources only per platform

* move ipc from loader

* move updater from loader

* remove Loader::didLastLaunchCrash

* remove platformdata from loader

* move updaters events and filters too
2024-01-14 14:23:34 +03:00
qimiko
9661693e72
getGameVersion android but commented out 2024-01-12 19:15:53 -07:00
ConfiG
56cedaac32
fix android platformMessageBox missing severity 2024-01-13 03:15:07 +03:00
ConfiG
91bff5fbb2
forward compat mode 2024-01-12 22:18:24 +03:00
qimiko
041a98ee4d
implement loader for android
compilation still won't work, pending implementations for gdstl/codegen/tuliphook. the first two should be mostly done already. may also be good to get FileWatcher, crashlog, and the file picker implemented but they aren't necessary

the libcurl.a and libssl.a files were built using
https://github.com/ibaoger/libcurl-android. they are placed in the link/android folder because putting them in the link folder confused the macOS build.

once built, the geode binary should be loaded after nativeSetApkPath is ran (otherwise the directory setup crashes). in the future it would be nice if the internal mod also did save data path redirection, as base GD is incapable of doing this

Co-authored-by: mat <26722564+matcool@users.noreply.github.com>
2023-06-05 17:42:22 -07:00