Commit graph

7 commits

Author SHA1 Message Date
altalk23
238d1b7de9 implement android game::exit 2023-10-01 19:18:40 +03:00
altalk23
d33c508d48 move unzipped to inside data 2023-09-16 17:22:30 +03:00
altalk23
bf1d47244f hardcode path utils to external for now 2023-09-16 17:11:36 +03:00
qimiko
e070fba8cb
remove hardcodes for directory 2023-09-16 04:52:34 -07:00
altalk23
4294177be6 gd opens rn lol! but i commented like everything 2023-09-15 23:37:18 +03:00
altalk23
4715072c86 Add platform specific funcs 2023-09-14 15:56:51 +03:00
qimiko
041a98ee4d
implement loader for android
compilation still won't work, pending implementations for gdstl/codegen/tuliphook. the first two should be mostly done already. may also be good to get FileWatcher, crashlog, and the file picker implemented but they aren't necessary

the libcurl.a and libssl.a files were built using
https://github.com/ibaoger/libcurl-android. they are placed in the link/android folder because putting them in the link folder confused the macOS build.

once built, the geode binary should be loaded after nativeSetApkPath is ran (otherwise the directory setup crashes). in the future it would be nice if the internal mod also did save data path redirection, as base GD is incapable of doing this

Co-authored-by: mat <26722564+matcool@users.noreply.github.com>
2023-06-05 17:42:22 -07:00