HJfod
f8da81625f
change select channel button string id to be more specific
2023-07-30 12:03:25 +03:00
HJfod
138fdbb1a4
fix CustomizeObjectLayer bindings and menus not hiding on mode change
2023-07-29 23:58:13 +03:00
HJfod
f78969ca83
replace uses of touch priority and registerWithTouchDispatcher
2023-07-29 20:56:55 +03:00
HJfod
e00b3a6a7f
add option to disable last crashed popup
2023-07-29 20:56:46 +03:00
HJfod
6d92bb817f
add CustomizeObjectLayer ids
2023-07-29 20:44:24 +03:00
HJfod
8ca2b99d7c
fix spacers not actually taking any space
2023-07-29 20:39:50 +03:00
HJfod
8027b807e5
fix switchToMenu assuming nodes to have a parent
2023-07-29 20:39:25 +03:00
altalk23
b558962f2f
fix main.mm includes
2023-07-08 17:08:24 +03:00
altalk23
26e38ecbab
Change geode loading order, auto updating not implemented yet
2023-07-08 16:38:09 +03:00
altalk23
07d9fcbc0d
Fix windows wine crashing on static init time
2023-06-30 17:27:19 +03:00
altalk23
4ad8b486ff
implement save and open panel
2023-06-25 19:52:01 +03:00
altalk23
5b9e8a7467
fix infolayer and browserlayer structs
2023-06-25 18:47:16 +03:00
altalk23
f5e57380aa
Merge branch 'main' of https://github.com/geode-sdk/geode
2023-06-24 00:45:21 +03:00
altalk23
7e70daf5a0
fix getMousePos for macchew
2023-06-24 00:45:13 +03:00
alk
17eb0e5aa0
Add EnterLayerEvent<N> as default template param to the filter
2023-06-23 23:48:41 +03:00
ConfiG
48e84e406f
rob made setContentScaleFactor public
2023-06-12 18:31:34 +03:00
ConfiG
566d891994
fix member offset test
2023-06-12 01:56:53 +03:00
ConfiG
6615ad99f7
CCApplication and CCEGLView stuff
2023-06-12 01:50:10 +03:00
ConfiG
17dfe975af
CCApplication, AppDelegate and controller stuff
2023-06-11 19:57:03 +03:00
ConfiG
e98a756361
unsillify dllmain and better early errors
2023-06-11 01:53:25 +03:00
ConfiG
9acb07229b
move loadGeode call to geode's DllMain
2023-06-11 00:33:17 +03:00
altalk23
7209d4fe3f
Merge branch 'new-proxy' of https://github.com/geode-sdk/geode into new-proxy
2023-06-10 16:35:53 +03:00
altalk23
991e714810
check if the github tag exists before downloading
2023-06-10 16:35:51 +03:00
ConfiG
d5fe754b65
format code and use std::filesystem in updater
2023-06-10 16:24:35 +03:00
ConfiG
7097ab4d89
dont try latest on error when downloading res
2023-06-10 15:53:17 +03:00
ConfiG
46fab0e821
use weakly_canonical in getGameDir and getSaveDir
2023-06-10 15:49:55 +03:00
ConfiG
68357143e8
clear directory before deleting it
2023-06-10 14:06:11 +03:00
ConfiG
3eb686c4b5
improve updater code
2023-06-10 13:57:12 +03:00
matcool
8f5c229f7c
use memcpy instead of WriteProcessMemory
2023-06-09 23:08:57 -03:00
matcool
681fb481a9
fix updateGeode() when geode or the update folder doesnt exist
2023-06-09 23:04:22 -03:00
ConfiG
884825488d
actually fix mac build
2023-06-09 19:09:28 +03:00
ConfiG
73e94193ef
fix mac build
...
i forgor 💀
2023-06-09 18:52:44 +03:00
ConfiG
3c1529caa6
split main.cpp per platform
2023-06-09 18:29:19 +03:00
ConfiG
7f772e9bee
open console early
2023-06-09 18:11:35 +03:00
ConfiG
d29f86ef3e
add upgrade path to new updater and xinput
2023-06-09 17:52:22 +03:00
ConfiG
c045b49492
fix build
2023-06-09 16:19:20 +03:00
ConfiG
692e227194
add LIBRARY_OUTPUT_DIRECTORY back
...
and change SIZE_T to size_t
2023-06-09 15:54:37 +03:00
ConfiG
ab5975aa9c
don't do c_str inplace
2023-06-09 15:48:01 +03:00
ConfiG
b47870e7e9
new proxy loader
...
- remove bootstrapper dll
- add updater exe
- remove createthread/loadlibrary calls
- and link instead to let windows load it
- needs mac port probably?
2023-06-09 15:39:35 +03:00
ConfiG
d72797334f
fix CCEGLView custom ctor on windows
...
Co-authored-by: alk <45172705+altalk23@users.noreply.github.com>
2023-06-09 15:30:08 +03:00
altalk23
4c4be3657a
add sigbus & print the crashlog
2023-06-08 23:54:39 +03:00
altalk23
dd7e18fb57
you didnt see me commiting a __builtin_trap shush
2023-06-08 23:09:17 +03:00
altalk23
3881e65511
make stacktrace make sense even if atos is missing
2023-06-08 23:07:40 +03:00
altalk23
9b58b3376b
Implement macos crashlog (wow this was hard)
2023-06-08 22:59:45 +03:00
altalk23
fd3fd9536e
fix crashlog to actually build (doesnt work on macos yet)
2023-06-08 19:22:51 +03:00
altalk23
9c3759b398
Merge branch 'main' of https://github.com/geode-sdk/geode
2023-06-08 19:04:45 +03:00
mat
d071e75f95
Merge pull request #185 from cgytrus/cocos-stuff
...
Add some more cocos stuff
2023-06-07 16:30:23 -03:00
ConfiG
ba40d39a2d
fix g_uNumberOfDraws
2023-06-07 19:07:42 +03:00
ConfiG
11f2208767
add more cocos stuff
2023-06-07 18:58:19 +03:00
qimiko
041a98ee4d
implement loader for android
...
compilation still won't work, pending implementations for gdstl/codegen/tuliphook. the first two should be mostly done already. may also be good to get FileWatcher, crashlog, and the file picker implemented but they aren't necessary
the libcurl.a and libssl.a files were built using
https://github.com/ibaoger/libcurl-android . they are placed in the link/android folder because putting them in the link folder confused the macOS build.
once built, the geode binary should be loaded after nativeSetApkPath is ran (otherwise the directory setup crashes). in the future it would be nice if the internal mod also did save data path redirection, as base GD is incapable of doing this
Co-authored-by: mat <26722564+matcool@users.noreply.github.com>
2023-06-05 17:42:22 -07:00