Commit graph

111 commits

Author SHA1 Message Date
camila314
655154518a windows fix v2 2022-11-30 11:35:17 -06:00
HJfod
f73d1042a3 move directories away from loader into new dirs namespace 2022-11-30 19:19:00 +02:00
camila314
25d4f2e5c0 windows fix 2022-11-30 11:05:14 -06:00
camila314
130e3fb834 ipc is good now 2022-11-30 10:51:38 -06:00
HJfod
8126175eaa remove geodeRoot 2022-11-30 18:37:15 +02:00
HJfod
1807f19b51 fix build
- no warning on m_icon = icon in Notification
 - fix mac InternalLoader.cpp using Loader::get()->getLogs instead of log::Logs::list()
2022-11-30 17:46:00 +02:00
HJfod
368da1009d fix mac build 2022-11-30 17:14:50 +02:00
HJfod
f18353c2af cleanup
- rewrote Loader to have a public loading API
 - moved logging away from Loader
 - moved texture path handling away from Loader into CCFileUtils, added new functions there for that
 - bumped version to v0.7.0
 - moved ModInfo to its own header
 - added early loading support through mod.json instead of loader stuff
 - wrote a custom Unzip implementation (essentially same as ZipUtils except with a much more simple and clean API)
 - renamed `src/load` to `src/loader`
 - other stuff i prolly forgor
2022-11-30 00:48:06 +02:00
HJfod
b222879681 fix macos build 2022-11-28 21:08:21 +02:00
HJfod
02efe58724 more GGCP
- move Core sources to platform folder
 - make sure source files on Mac include DefaultInclude
 - make sure sources are added in cmake
2022-11-28 20:03:30 +02:00
HJfod
72bbffa79d Great Geode cleanup project
- move all platform sources to one central folder under src/platform/name
 - don't add obj-c sources on windows or platform files from other platforms on all platforms
2022-11-28 19:45:23 +02:00