Commit graph

600 commits

Author SHA1 Message Date
HJfod
912b766ecb fix text input not being clickable 2023-07-30 22:21:26 +03:00
HJfod
8c567a57fd make menu detachment code generic 2023-07-30 22:20:55 +03:00
HJfod
f8da81625f change select channel button string id to be more specific 2023-07-30 12:03:25 +03:00
HJfod
138fdbb1a4 fix CustomizeObjectLayer bindings and menus not hiding on mode change 2023-07-29 23:58:13 +03:00
HJfod
f78969ca83 replace uses of touch priority and registerWithTouchDispatcher 2023-07-29 20:56:55 +03:00
HJfod
e00b3a6a7f add option to disable last crashed popup 2023-07-29 20:56:46 +03:00
HJfod
6d92bb817f add CustomizeObjectLayer ids 2023-07-29 20:44:24 +03:00
HJfod
8ca2b99d7c fix spacers not actually taking any space 2023-07-29 20:39:50 +03:00
HJfod
8027b807e5 fix switchToMenu assuming nodes to have a parent 2023-07-29 20:39:25 +03:00
altalk23
b558962f2f fix main.mm includes 2023-07-08 17:08:24 +03:00
altalk23
26e38ecbab Change geode loading order, auto updating not implemented yet 2023-07-08 16:38:09 +03:00
altalk23
07d9fcbc0d Fix windows wine crashing on static init time 2023-06-30 17:27:19 +03:00
altalk23
4ad8b486ff implement save and open panel 2023-06-25 19:52:01 +03:00
altalk23
f5e57380aa Merge branch 'main' of https://github.com/geode-sdk/geode 2023-06-24 00:45:21 +03:00
altalk23
7e70daf5a0 fix getMousePos for macchew 2023-06-24 00:45:13 +03:00
ConfiG
e98a756361
unsillify dllmain and better early errors 2023-06-11 01:53:25 +03:00
ConfiG
9acb07229b
move loadGeode call to geode's DllMain 2023-06-11 00:33:17 +03:00
altalk23
991e714810 check if the github tag exists before downloading 2023-06-10 16:35:51 +03:00
ConfiG
7097ab4d89
dont try latest on error when downloading res 2023-06-10 15:53:17 +03:00
ConfiG
46fab0e821
use weakly_canonical in getGameDir and getSaveDir 2023-06-10 15:49:55 +03:00
ConfiG
3eb686c4b5
improve updater code 2023-06-10 13:57:12 +03:00
matcool
8f5c229f7c
use memcpy instead of WriteProcessMemory 2023-06-09 23:08:57 -03:00
matcool
681fb481a9
fix updateGeode() when geode or the update folder doesnt exist 2023-06-09 23:04:22 -03:00
ConfiG
884825488d
actually fix mac build 2023-06-09 19:09:28 +03:00
ConfiG
73e94193ef
fix mac build
i forgor 💀
2023-06-09 18:52:44 +03:00
ConfiG
3c1529caa6
split main.cpp per platform 2023-06-09 18:29:19 +03:00
ConfiG
7f772e9bee
open console early 2023-06-09 18:11:35 +03:00
ConfiG
d29f86ef3e
add upgrade path to new updater and xinput 2023-06-09 17:52:22 +03:00
ConfiG
692e227194
add LIBRARY_OUTPUT_DIRECTORY back
and change SIZE_T to size_t
2023-06-09 15:54:37 +03:00
ConfiG
ab5975aa9c
don't do c_str inplace 2023-06-09 15:48:01 +03:00
ConfiG
b47870e7e9
new proxy loader
- remove bootstrapper dll
- add updater exe
- remove createthread/loadlibrary calls
  - and link instead to let windows load it
- needs mac port probably?
2023-06-09 15:39:35 +03:00
altalk23
4c4be3657a add sigbus & print the crashlog 2023-06-08 23:54:39 +03:00
altalk23
dd7e18fb57 you didnt see me commiting a __builtin_trap shush 2023-06-08 23:09:17 +03:00
altalk23
3881e65511 make stacktrace make sense even if atos is missing 2023-06-08 23:07:40 +03:00
altalk23
9b58b3376b Implement macos crashlog (wow this was hard) 2023-06-08 22:59:45 +03:00
altalk23
fd3fd9536e fix crashlog to actually build (doesnt work on macos yet) 2023-06-08 19:22:51 +03:00
altalk23
9c3759b398 Merge branch 'main' of https://github.com/geode-sdk/geode 2023-06-08 19:04:45 +03:00
qimiko
041a98ee4d
implement loader for android
compilation still won't work, pending implementations for gdstl/codegen/tuliphook. the first two should be mostly done already. may also be good to get FileWatcher, crashlog, and the file picker implemented but they aren't necessary

the libcurl.a and libssl.a files were built using
https://github.com/ibaoger/libcurl-android. they are placed in the link/android folder because putting them in the link folder confused the macOS build.

once built, the geode binary should be loaded after nativeSetApkPath is ran (otherwise the directory setup crashes). in the future it would be nice if the internal mod also did save data path redirection, as base GD is incapable of doing this

Co-authored-by: mat <26722564+matcool@users.noreply.github.com>
2023-06-05 17:42:22 -07:00
qimiko
df7166711c
remove unsigned from table indexes
it creates issues with android bindings :(
2023-06-04 16:45:56 -07:00
altalk23
20f461305b addresses and crashlog 2023-06-02 21:56:59 +03:00
alk
d9c775651e
Update pickup fix for collectibles 2023-05-23 00:01:40 +03:00
alk
cdc80ffe9f
Add pickup trigger fix 2023-05-22 23:54:28 +03:00
camila314
392c6941fe Implement update functionality 2023-05-18 10:20:04 -05:00
matcool
af8d4a04de
enable ansi color support for windows console, use it on logs
this will use gray for debug, blue for info, yellow for warning and red
for error
2023-05-06 13:32:34 -03:00
altalk23
56b7b66b93 fix getSaveDir not working with nonascii paths 2023-05-06 18:31:51 +03:00
altalk23
a968153331 Merge branch 'main' of https://github.com/geode-sdk/geode 2023-05-01 18:41:36 +03:00
altalk23
0f6b173a11 handle the ui for major and minor versions 2023-05-01 18:41:18 +03:00
matcool
a1e9ac46b9
use wide version of winapi functions
This in theory should help with unicode support, as the old cocos2d
methods did not handle unicode well. However i was not able to test this
since vanilla gd itself doesnt launch on a non ascii path for me!
2023-05-01 11:18:35 -03:00
altalk23
b236a1daac Merge branch 'main' of https://github.com/geode-sdk/geode 2023-05-01 16:41:03 +03:00
altalk23
4929599c19 Reenable has update icon 2023-05-01 16:40:55 +03:00