Commit graph

7 commits

Author SHA1 Message Date
HJfod
f18353c2af cleanup
- rewrote Loader to have a public loading API
 - moved logging away from Loader
 - moved texture path handling away from Loader into CCFileUtils, added new functions there for that
 - bumped version to v0.7.0
 - moved ModInfo to its own header
 - added early loading support through mod.json instead of loader stuff
 - wrote a custom Unzip implementation (essentially same as ZipUtils except with a much more simple and clean API)
 - renamed `src/load` to `src/loader`
 - other stuff i prolly forgor
2022-11-30 00:48:06 +02:00
HJfod
516393ae99 merge utils to be in fewer better-named files 2022-11-28 19:09:39 +02:00
altalk23
11e81e3d64 formatted includes 2022-10-30 21:59:20 +03:00
HJfod
7dd94422b4 lots of index-related stuff (see details)
- show crashlog on crash when GEODE_DEBUG is enabled
 - fix mod resources not being loaded when installed from index + more index reworking, it's actually pretty neat now
 - fix ModInfoLayer crashing when leaving it while downloading
 - fix other index crashes
 - fix queueInGDThread sometimes leaving out functions
 - add new file utils and deprecate ones that don't use ghc::filesystem::path
 - index mods now show their about.md files
 - general cleanup and goodcodeification
2022-10-13 21:37:59 +03:00
HJfod
b1776d1d26 move fetch from Index to exported utils + add close button as a member
to Popup and move setup to be last in init + add
GEODE_PLATFORM_SHORT_IDENTIFIER macro for the platform's identifier in
GitHub release zips + add GEODE_VERSION to cmake + move unzipTo from
Index to be an exported util in file namespace + add mod resources
directories in accordance with new CLI
2022-10-05 15:41:05 +03:00
HJfod
6d2718ce09 rename utils namespaces to be consistent + add file picking function +
implement it on windows via NFD + settings are pretty much finished
2022-09-26 13:53:40 +03:00
HJfod
46e3a071d3 whole of geode except without history 2022-07-30 19:24:03 +03:00