mirror of
https://github.com/geode-sdk/geode.git
synced 2024-11-30 11:17:08 -05:00
Update GeometryDash.bro
This commit is contained in:
parent
e70375c86c
commit
fd43be095f
1 changed files with 2 additions and 2 deletions
|
@ -3976,7 +3976,7 @@ class PlayLayer : GJBaseGameLayer, CCCircleWaveDelegate, CurrencyRewardDelegate,
|
||||||
void loadFromCheckpoint(CheckpointObject*) = mac 0x7f000, win 0x0, ios 0x0;
|
void loadFromCheckpoint(CheckpointObject*) = mac 0x7f000, win 0x0, ios 0x0;
|
||||||
void loadLastCheckpoint() = mac 0x7efc0, win 0x0, ios 0x0;
|
void loadLastCheckpoint() = mac 0x7efc0, win 0x0, ios 0x0;
|
||||||
void loadSavedObjectsState(gd::string) = mac 0x7f3d0, win 0x0, ios 0x0;
|
void loadSavedObjectsState(gd::string) = mac 0x7f3d0, win 0x0, ios 0x0;
|
||||||
void markCheckpoint() = mac 0x7ef60, win 0x25fb60, ios 0x0;
|
void markCheckpoint() = mac 0x7ef60, win 0x20b450, ios 0x0;
|
||||||
void moveCameraToPos(cocos2d::CCPoint) = mac 0x7c980, win 0x0, ios 0x0;
|
void moveCameraToPos(cocos2d::CCPoint) = mac 0x7c980, win 0x0, ios 0x0;
|
||||||
virtual void onEnterTransitionDidFinish() = mac 0x806e0, win 0x20dbd0, ios 0x0;
|
virtual void onEnterTransitionDidFinish() = mac 0x806e0, win 0x20dbd0, ios 0x0;
|
||||||
virtual void onExit() = mac 0x80710, win 0x020D810, ios 0x0;
|
virtual void onExit() = mac 0x80710, win 0x020D810, ios 0x0;
|
||||||
|
@ -4030,7 +4030,7 @@ class PlayLayer : GJBaseGameLayer, CCCircleWaveDelegate, CurrencyRewardDelegate,
|
||||||
void startRecordingDelayed() = mac 0x7fed0, win 0x0, ios 0x0;
|
void startRecordingDelayed() = mac 0x7fed0, win 0x0, ios 0x0;
|
||||||
void stopCameraShake() = mac 0x75900, win 0x0, ios 0x0;
|
void stopCameraShake() = mac 0x75900, win 0x0, ios 0x0;
|
||||||
void stopRecording() = mac 0x6d090, win 0x0, ios 0x0;
|
void stopRecording() = mac 0x6d090, win 0x0, ios 0x0;
|
||||||
void storeCheckpoint(CheckpointObject*) = mac 0x7ef10, win 0x0, ios 0x0;
|
void storeCheckpoint(CheckpointObject*) = mac 0x7ef10, win 0x20b420, ios 0x0;
|
||||||
void switchToFlyMode(PlayerObject*, GameObject*, bool, int) = mac 0x7baf0, win 0x0, ios 0x0;
|
void switchToFlyMode(PlayerObject*, GameObject*, bool, int) = mac 0x7baf0, win 0x0, ios 0x0;
|
||||||
void switchToRobotMode(PlayerObject*, GameObject*, bool) = mac 0x7bc80, win 0x0, ios 0x0;
|
void switchToRobotMode(PlayerObject*, GameObject*, bool) = mac 0x7bc80, win 0x0, ios 0x0;
|
||||||
void switchToRollMode(PlayerObject*, GameObject*, bool) = mac 0x7bbe0, win 0x0, ios 0x0;
|
void switchToRollMode(PlayerObject*, GameObject*, bool) = mac 0x7bbe0, win 0x0, ios 0x0;
|
||||||
|
|
Loading…
Reference in a new issue