Update GeometryDash.bro

This commit is contained in:
plooshi 2022-06-27 12:40:15 -04:00 committed by GitHub
parent e70375c86c
commit fd43be095f
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23

View file

@ -3976,7 +3976,7 @@ class PlayLayer : GJBaseGameLayer, CCCircleWaveDelegate, CurrencyRewardDelegate,
void loadFromCheckpoint(CheckpointObject*) = mac 0x7f000, win 0x0, ios 0x0; void loadFromCheckpoint(CheckpointObject*) = mac 0x7f000, win 0x0, ios 0x0;
void loadLastCheckpoint() = mac 0x7efc0, win 0x0, ios 0x0; void loadLastCheckpoint() = mac 0x7efc0, win 0x0, ios 0x0;
void loadSavedObjectsState(gd::string) = mac 0x7f3d0, win 0x0, ios 0x0; void loadSavedObjectsState(gd::string) = mac 0x7f3d0, win 0x0, ios 0x0;
void markCheckpoint() = mac 0x7ef60, win 0x25fb60, ios 0x0; void markCheckpoint() = mac 0x7ef60, win 0x20b450, ios 0x0;
void moveCameraToPos(cocos2d::CCPoint) = mac 0x7c980, win 0x0, ios 0x0; void moveCameraToPos(cocos2d::CCPoint) = mac 0x7c980, win 0x0, ios 0x0;
virtual void onEnterTransitionDidFinish() = mac 0x806e0, win 0x20dbd0, ios 0x0; virtual void onEnterTransitionDidFinish() = mac 0x806e0, win 0x20dbd0, ios 0x0;
virtual void onExit() = mac 0x80710, win 0x020D810, ios 0x0; virtual void onExit() = mac 0x80710, win 0x020D810, ios 0x0;
@ -4030,7 +4030,7 @@ class PlayLayer : GJBaseGameLayer, CCCircleWaveDelegate, CurrencyRewardDelegate,
void startRecordingDelayed() = mac 0x7fed0, win 0x0, ios 0x0; void startRecordingDelayed() = mac 0x7fed0, win 0x0, ios 0x0;
void stopCameraShake() = mac 0x75900, win 0x0, ios 0x0; void stopCameraShake() = mac 0x75900, win 0x0, ios 0x0;
void stopRecording() = mac 0x6d090, win 0x0, ios 0x0; void stopRecording() = mac 0x6d090, win 0x0, ios 0x0;
void storeCheckpoint(CheckpointObject*) = mac 0x7ef10, win 0x0, ios 0x0; void storeCheckpoint(CheckpointObject*) = mac 0x7ef10, win 0x20b420, ios 0x0;
void switchToFlyMode(PlayerObject*, GameObject*, bool, int) = mac 0x7baf0, win 0x0, ios 0x0; void switchToFlyMode(PlayerObject*, GameObject*, bool, int) = mac 0x7baf0, win 0x0, ios 0x0;
void switchToRobotMode(PlayerObject*, GameObject*, bool) = mac 0x7bc80, win 0x0, ios 0x0; void switchToRobotMode(PlayerObject*, GameObject*, bool) = mac 0x7bc80, win 0x0, ios 0x0;
void switchToRollMode(PlayerObject*, GameObject*, bool) = mac 0x7bbe0, win 0x0, ios 0x0; void switchToRollMode(PlayerObject*, GameObject*, bool) = mac 0x7bbe0, win 0x0, ios 0x0;