broma changes

This commit is contained in:
camila314 2023-02-22 14:17:23 -06:00
parent 0cfb064631
commit fb11ea3a8f

View file

@ -2799,6 +2799,7 @@ class GameManager : GManager {
void fadeInMusic(const char*) = mac 0x1c2ff0, win 0xc4bd0; void fadeInMusic(const char*) = mac 0x1c2ff0, win 0xc4bd0;
void getBGTexture(int) = mac 0x1cca00; void getBGTexture(int) = mac 0x1cca00;
void getFontFile(int) = mac 0x1cc5f0; void getFontFile(int) = mac 0x1cc5f0;
void getFontTexture(int) = mac 0x1cc640;
bool getGameVariable(const char*) = mac 0x1cccd0, win 0xc9d30; bool getGameVariable(const char*) = mac 0x1cccd0, win 0xc9d30;
int getIntGameVariable(const char*) = mac 0x1cd1d0, win 0xca330; int getIntGameVariable(const char*) = mac 0x1cd1d0, win 0xca330;
bool getUGV(const char*) = mac 0x1ccfa0, win 0xca0d0; bool getUGV(const char*) = mac 0x1ccfa0, win 0xca0d0;
@ -4441,7 +4442,7 @@ class PlayLayer : GJBaseGameLayer, CCCircleWaveDelegate, CurrencyRewardDelegate,
bool unk496; bool unk496;
bool unk497; bool unk497;
cocos2d::CCArray* unk498; cocos2d::CCArray* unk498;
bool unk49C; bool m_unk49C;
cocos2d::CCPoint m_playerStartPosition; cocos2d::CCPoint m_playerStartPosition;
int m_currentAttempt; int m_currentAttempt;
int m_jumpCount; int m_jumpCount;
@ -4658,7 +4659,8 @@ class PlayerObject : GameObject, AnimatedSpriteDelegate {
cocos2d::CCNode* m_unk484; cocos2d::CCNode* m_unk484;
cocos2d::CCDictionary* m_collisionLog; cocos2d::CCDictionary* m_collisionLog;
cocos2d::CCDictionary* m_collisionLog1; cocos2d::CCDictionary* m_collisionLog1;
PAD = mac 0x38, win 0x20; GameObject* m_collidedSlope;
PAD = mac 0x30, win 0x1c;
bool m_unk4B0; bool m_unk4B0;
cocos2d::CCSprite* m_unk4B4; cocos2d::CCSprite* m_unk4B4;
PAD = mac 0x1c, win 0x1c; PAD = mac 0x1c, win 0x1c;
@ -4692,14 +4694,18 @@ class PlayerObject : GameObject, AnimatedSpriteDelegate {
bool m_unk53D; bool m_unk53D;
bool m_unk53E; bool m_unk53E;
bool m_unk53F; bool m_unk53F;
PAD = mac 0x10, win 0x10; bool m_isCheckpointQueued;
PAD = mac 0xf, win 0xf;
double m_lastJumpTime; double m_lastJumpTime;
double m_unk558; double m_unk558;
PAD = mac 0x24, win 0x24; double m_unk560;
PAD = mac 0x1c, win 0x1c;
float m_decelerationRate; float m_decelerationRate;
PAD = mac 0x14, win 0x14; PAD = mac 0x13, win 0x13;
GameObject* m_lastCollidedSolid; bool m_hasHitRing;
PAD = mac 0x10, win 0x8; GameObject* m_objectSnappedTo;
CheckpointObject* m_checkpoint;
int m_unknown6a0;
GJRobotSprite* m_robotSprite; GJRobotSprite* m_robotSprite;
GJSpiderSprite* m_spiderSprite; GJSpiderSprite* m_spiderSprite;
bool m_unk5B0; bool m_unk5B0;
@ -4710,7 +4716,7 @@ class PlayerObject : GameObject, AnimatedSpriteDelegate {
cocos2d::CCParticleSystemQuad* m_unk5C4; cocos2d::CCParticleSystemQuad* m_unk5C4;
cocos2d::CCParticleSystemQuad* m_unk5C8; cocos2d::CCParticleSystemQuad* m_unk5C8;
cocos2d::CCParticleSystemQuad* m_unk5CC; cocos2d::CCParticleSystemQuad* m_unk5CC;
PAD = mac 0x8, win 0x4; void* m_unk5D0;
cocos2d::CCParticleSystemQuad* m_unk5D4; cocos2d::CCParticleSystemQuad* m_unk5D4;
cocos2d::CCParticleSystemQuad* m_unk5D8; cocos2d::CCParticleSystemQuad* m_unk5D8;
PAD = mac 0x20, win 0x20; PAD = mac 0x20, win 0x20;
@ -4719,9 +4725,11 @@ class PlayerObject : GameObject, AnimatedSpriteDelegate {
// PAD = win 0x10; // PAD = win 0x10;
bool m_unk5FC; bool m_unk5FC;
bool m_unk5FD; bool m_unk5FD;
bool m_unk5FE; bool m_hasHitPortal;
PAD = mac 0x11, win 0x11; PAD = mac 0xb, win 0xb;
bool m_unk610; bool m_unknown73d;
cocos2d::_ccColor3B m_unknown73e;
cocos2d::_ccColor3B m_unknown741;
bool m_isHolding; bool m_isHolding;
bool m_hasJustHeld; bool m_hasJustHeld;
bool m_isHolding2; bool m_isHolding2;
@ -4731,8 +4739,8 @@ class PlayerObject : GameObject, AnimatedSpriteDelegate {
int m_unk620; int m_unk620;
bool m_canRobotJump; bool m_canRobotJump;
double m_yAccel; double m_yAccel;
bool m_unk630; bool m_isOnSlope;
bool m_unk631; bool m_wasOnSlope;
float m_unk634; float m_unk634;
bool m_isShip; bool m_isShip;
bool m_isBird; bool m_isBird;