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https://github.com/geode-sdk/geode.git
synced 2024-11-22 23:48:08 -05:00
docs stuff i think
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parent
4813dbb5ee
commit
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5 changed files with 62 additions and 21 deletions
22
flash.toml
22
flash.toml
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@ -10,27 +10,24 @@ tree = "https://github.com/geode-sdk/geode/tree/main"
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[[sources]]
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[[sources]]
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name = "Geode"
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name = "Geode"
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dir = "loader/include/Geode"
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dir = "loader/include"
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# todo: Make flash infer this from cmake
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strip-include-prefix = "loader/include"
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include = [
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include = [
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"**/*.hpp",
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"Geode/**/*.hpp",
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"**/*.h",
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"Geode/**/*.h",
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]
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]
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exclude = [
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exclude = [
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"modify/Comparer.hpp",
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"Geode/modify/Comparer.hpp",
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"platform/*.hpp",
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"Geode/platform/*.hpp",
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"c++stl/*.hpp",
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"Geode/c++stl/*.hpp",
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# All of the relevant cocos headers are included through Geode headers
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# All of the relevant cocos headers are included through Geode headers
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"cocos/**/*.h"
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"Geode/cocos/**/*.h"
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]
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]
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[[sources]]
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[[sources]]
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name = "Bindings"
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name = "Bindings"
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dir = "build-docs/codegenned/Geode/binding"
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dir = "build-docs/codegenned"
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strip-include-prefix = "build-docs/codegenned"
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include = [
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include = [
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"*.hpp"
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"Geode/binding/*.hpp"
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]
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]
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# Bindings are generated at compile time
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# Bindings are generated at compile time
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exists-online = false
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exists-online = false
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@ -51,6 +48,7 @@ config-args = [
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"-DCMAKE_CXX_FLAGS=-m32",
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"-DCMAKE_CXX_FLAGS=-m32",
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"-DWIN32=On"
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"-DWIN32=On"
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]
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]
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# We want to build codegen in order to get the bindings
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# We want to build codegen in order to get the bindings
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build = true
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build = true
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build-dir = "build-docs"
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build-dir = "build-docs"
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@ -1375,7 +1375,7 @@ public:
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*
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*
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* @note The additional transform will be concatenated at the end of nodeToParentTransform.
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* @note The additional transform will be concatenated at the end of nodeToParentTransform.
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* It could be used to simulate `parent-child` relationship between two nodes (e.g. one is in BatchNode, another isn't).
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* It could be used to simulate `parent-child` relationship between two nodes (e.g. one is in BatchNode, another isn't).
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* @code
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* @example
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// create a batchNode
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// create a batchNode
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CCSpriteBatchNode* batch= CCSpriteBatchNode::create("Icon-114.png");
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CCSpriteBatchNode* batch= CCSpriteBatchNode::create("Icon-114.png");
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this->addChild(batch);
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this->addChild(batch);
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@ -1416,7 +1416,6 @@ public:
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// Sets the additional transform to spriteB, spriteB's rotation will based on its pseudo parent i.e. spriteA.
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// Sets the additional transform to spriteB, spriteB's rotation will based on its pseudo parent i.e. spriteA.
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spriteB->setAdditionalTransform(t);
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spriteB->setAdditionalTransform(t);
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* @endcode
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*/
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*/
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void setAdditionalTransform(const CCAffineTransform& additionalTransform);
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void setAdditionalTransform(const CCAffineTransform& additionalTransform);
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@ -36,8 +36,8 @@ namespace geode {
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class ModImpl;
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class ModImpl;
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/**
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/**
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* @class Mod
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* Represents a Mod ingame.
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* Represents a Mod ingame.
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* @class Mod
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*/
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*/
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class GEODE_DLL Mod {
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class GEODE_DLL Mod {
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protected:
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protected:
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@ -361,6 +361,3 @@ namespace geode {
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inline char const* operator"" _spr(char const* str, size_t) {
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inline char const* operator"" _spr(char const* str, size_t) {
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return geode::Mod::get()->expandSpriteName(str);
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return geode::Mod::get()->expandSpriteName(str);
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}
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}
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// this header uses Mod
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#include "ModEvent.hpp"
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@ -1,11 +1,13 @@
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#pragma once
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#pragma once
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#include "Event.hpp"
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#include "Event.hpp"
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#include "Mod.hpp"
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#include <optional>
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#include <optional>
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namespace geode {
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namespace geode {
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class Mod;
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inline Mod* getMod();
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enum class ModEventType {
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enum class ModEventType {
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Loaded,
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Loaded,
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Unloaded,
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Unloaded,
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@ -49,7 +51,7 @@ namespace { \
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} \
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} \
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static inline auto GEODE_CONCAT(Exec, __LINE__) = (new geode::EventListener( \
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static inline auto GEODE_CONCAT(Exec, __LINE__) = (new geode::EventListener( \
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&GEODE_CONCAT(geodeExecFunction, __LINE__)<GEODE_CONCAT(ExecFuncUnique, __LINE__)>,\
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&GEODE_CONCAT(geodeExecFunction, __LINE__)<GEODE_CONCAT(ExecFuncUnique, __LINE__)>,\
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geode::ModStateFilter(geode::Mod::get(), geode::ModEventType::type)\
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geode::ModStateFilter(geode::getMod(), geode::ModEventType::type)\
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), 0); \
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), 0); \
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template<class> \
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template<class> \
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void GEODE_CONCAT(geodeExecFunction, __LINE__)(ModStateEvent*)
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void GEODE_CONCAT(geodeExecFunction, __LINE__)(ModStateEvent*)
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@ -194,12 +194,56 @@ namespace geode {
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* Use-cases include, for example, non-CCNode class members, or nodes that
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* Use-cases include, for example, non-CCNode class members, or nodes that
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* are not always in the scene tree.
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* are not always in the scene tree.
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*
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*
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* @example class MyNode : public CCNode {
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* @tparam T A type that inherits from CCObject.
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*
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* @example[flash]
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* #include <Geode/utils/cocos.hpp>
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*
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* USE_GEODE_NAMESPACE();
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*
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* //!flash-snippet-start
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* class MyNode : public CCNode {
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* protected:
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* protected:
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* // no need to manually call retain or
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* // no need to manually call retain or
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* // release on this array; Ref manages it
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* // release on this array; Ref manages it
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* // for you :3
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* // for you :3
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* Ref<CCArray> m_list = CCArray::create();
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* Ref<CCArray> m_list = CCArray::create();
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*
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* bool init() {
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* if (!CCNode::init())
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* return false;
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*
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* // No need to do m_list = CCArray::create()
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* // or m_list->retain() :3
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*
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* return true;
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* }
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* };
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* //!flash-snippet-end
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*
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* @example[flash]
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* #include <Geode/utils/cocos.hpp>
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* #include <Geode/modify/MenuLayer.hpp>
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*
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* USE_GEODE_NAMESPACE();
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*
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* class ModifyMenuLayer : public MenuLayer {
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* bool init() {
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* if (!MenuLayer::init())
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* return false;
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*
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* //!flash-snippet-start
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* // Save a child from the current layer into a menu
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* Ref<CCMenu> menu = static_cast<CCMenu*>(this->getChildByID("main-menu"));
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*
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* // Remove the menu from its parent
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* menu->removeFromParent();
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*
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* // Menu will still point to a valid CCMenu as long as the menu variable exist
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* //!flash-snippet-end
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*
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* return true;
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* }
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* };
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* };
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*/
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*/
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template <class T>
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template <class T>
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/**
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/**
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* Construct a Ref of an object. The object will be retained and
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* Construct a Ref of an object. The object will be retained and
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* managed until Ref goes out of scope
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* managed until Ref goes out of scope
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* @param obj Object to construct the Ref from
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*/
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*/
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Ref(T* obj) : m_obj(obj) {
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Ref(T* obj) : m_obj(obj) {
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CC_SAFE_RETAIN(obj);
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CC_SAFE_RETAIN(obj);
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