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https://github.com/geode-sdk/geode.git
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Merge branch 'geode-sdk:main' into main
This commit is contained in:
commit
f62249027e
1 changed files with 66 additions and 24 deletions
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@ -1012,16 +1012,44 @@ class CustomSongLayer : FLAlertLayer, FLAlertLayerProtocol, TextInputDelegate, G
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}
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class CustomSongWidget : cocos2d::CCNode, MusicDownloadDelegate, FLAlertLayerProtocol {
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bool init(SongInfoObject*, LevelSettingsObject*, bool, bool, bool, bool, bool hideBackground) = mac 0x37be20, win 0x685b0;
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bool init(SongInfoObject*, LevelSettingsObject*, bool, bool, bool, bool, bool) = mac 0x37be20, win 0x685b0;
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void FLAlert_Clicked(FLAlertLayer*, bool) {}
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void loadSongInfoFinished(SongInfoObject*) {}
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void startDownload() = win 0x69610;
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void startMonitorDownload() = win 0x696b0;
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void updatePlaybackBtn() = win 0x69970;
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void updateSongInfo() = win 0x69bf0;
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void updateSongObject(SongInfoObject* song) = win 0x69280, mac 0x37d690;
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void onCancelDownload(CCObject*) = win 0x693b0;
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void onDownload(CCObject*) = win 0x69540;
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void onGetSongInfo(CCObject*) = win 0x69490;
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void onMore(CCObject*) = win 0x68e20;
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void onPlayback(CCObject*) = win 0x697b0;
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void onSelect(CCObject*) = win 0x69760;
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SongInfoObject* m_songInfo;
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PAD = win 0x1C;
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cocos2d::CCMenu* m_buttonMenu;
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cocos2d::CCLabelBMFont* m_songLabel;
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cocos2d::CCLabelBMFont* m_artistLabel;
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cocos2d::CCLabelBMFont* m_songIDLabel;
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cocos2d::CCLabelBMFont* m_errorLabel;
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CCMenuItemSpriteExtra* m_downloadBtn;
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PAD = win 0x30;
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CCMenuItemSpriteExtra* m_cancelDownloadBtn;
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CCMenuItemSpriteExtra* m_selectSongBtn;
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CCMenuItemSpriteExtra* m_getSongInfoBtn;
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CCMenuItemSpriteExtra* m_playMusicBtn;
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CCMenuItemSpriteExtra* m_moreBtn;
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cocos2d::CCSprite* m_sliderGroove;
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cocos2d::CCSprite* m_sliderBar;
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LevelSettingsObject* m_levelSettings;
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bool m_showSelectSongBtn;
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bool m_showPlayMusicBtn;
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bool m_showDownloadButtons;
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bool m_isNotDownloading;
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bool m_hasDefaultSong;
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int m_customSongID;
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bool m_unkBool;
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}
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class CustomizeObjectLayer : FLAlertLayer, TextInputDelegate, HSVWidgetPopupDelegate, ColorSelectDelegate, ColorSetupDelegate {
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@ -1718,7 +1746,7 @@ class FLAlertLayer : cocos2d::CCLayerColor {
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cocos2d::ccColor3B m_color2;
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ButtonSprite* m_button1;
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ButtonSprite* m_button2;
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cocos2d::CCLayerColor* m_scrollingLayer;
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ScrollingLayer* m_scrollingLayer;
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int m_joystickConnected;
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bool m_containsBorder;
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bool m_noAction;
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@ -1730,11 +1758,13 @@ class FLAlertLayerProtocol {
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class FMODAudioEngine : cocos2d::CCNode {
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static FMODAudioEngine* sharedEngine() = mac 0x20ef80, win 0x239f0;
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void setupAudioEngine() = win 0x23a70;
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void preloadEffect(gd::string filename) = win 0x24240;
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bool isBackgroundMusicPlaying() = win 0x24050;
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bool isBackgroundMusicPlaying(gd::string path) = win 0x24080;
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void playBackgroundMusic(gd::string path, bool fade, bool paused) = win 0x23d80;
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void setBackgroundMusicTime(float time) = win 0x23fb0;
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virtual void update(float) = win 0x23b20;
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cocos2d::CCDictionary* m_dictionary;
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@ -2682,7 +2712,7 @@ class GJSpiderSprite : GJRobotSprite {
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class GJSpriteColor : cocos2d::CCNode {
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int m_colorID;
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int m_defaultColorID;
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float m_unk_0F4;
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float m_opacity;
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cocos2d::ccHSVValue m_hsv;
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bool m_usesHSV;
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float unk_10C;
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@ -3282,15 +3312,16 @@ class GameObject : CCSpritePlus {
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void addToTempOffset(float, float) = mac 0x335700;
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void calculateOrientedBox() = mac 0x342b20, win 0xef1a0;
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void canChangeCustomColor() = mac 0x342db0;
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cocos2d::_ccColor3B& colorForMode(int, bool) = mac 0x343460, win 0xef8d0;
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float groupOpacityMod() = win 0xebda0;
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cocos2d::_ccColor3B& colorForMode(int colorMode, bool isMain) = mac 0x343460, win 0xef8d0;
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cocos2d::_ccColor3B& groupColor(cocos2d::_ccColor3B const&, bool) = win 0xef9e0;
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cocos2d::_ccColor3B& getActiveColorForMode(int, bool) = mac 0x343860, win 0xefb10;
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void commonSetup() = mac 0x2f5570, win 0xcfac0;
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void copyGroups(GameObject*) = mac 0x33ae30, win 0xeb9d0;
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static GameObject* createWithFrame(const char*) = mac 0x2f5490, win 0xcf8f0;
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static GameObject* createWithKey(int) = mac 0x2f4ce0, win 0xcf4f0;
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void destroyObject() = mac 0x336a00;
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void determineSlopeDirection() = mac 0x33a9e0, win 0xeb670;
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cocos2d::_ccColor3B& getActiveColorForMode(int, bool) = mac 0x343860, win 0xefb10;
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void getBallFrame(int) = mac 0x341bf0;
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cocos2d::CCPoint getBoxOffset() = mac 0x3353d0, win 0xef350;
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const cocos2d::_ccColor3B& getColorIndex() = mac 0x343b90;
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@ -3321,7 +3352,15 @@ class GameObject : CCSpritePlus {
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void loadGroupsFromString(gd::string str) = mac 0x33b380, win 0xebcb0;
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static GameObject* objectFromString(gd::string, bool) = mac 0x33b720, win 0xebe50;
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void playShineEffect() = mac 0x2fa9d0, win 0xeab20;
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void quickUpdatePosition() = mac 0x335790;
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//void quickUpdatePosition() = mac 0x335790;
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// inlined on windows
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void quickUpdatePosition() {
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cocos2d::CCPoint newPos = getRealPosition();
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this->setPosition(newPos);
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if (m_detailSprite && !m_hasDetailColor) {
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m_detailSprite->setPosition(newPos);
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}
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}
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void removeGlow() = mac 0x2f7f70;
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void resetGroupDisabled() = mac 0x2fa7e0;
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void saveActiveColors() = mac 0x33d250, win 0xee3e0;
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@ -3350,8 +3389,7 @@ class GameObject : CCSpritePlus {
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bool canAllowMultiActivate() = mac 0x343ca0, win 0xf06b0;
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void createGroupContainer(int size) = mac 0x33aca0, win 0xeb870;
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bool m_unk3;
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bool m_isBlueMaybe;
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cocos2d::_ccColor3B m_color;
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float m_unk2;
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float m_unk;
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float m_unk3f;
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@ -3454,7 +3492,7 @@ class GameObject : CCSpritePlus {
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int m_objectID;
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bool m_unk364;
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bool m_unk365;
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bool m_unk366;
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bool m_ignoreEnter;
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bool m_ignoreFade;
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bool m_unk368;
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bool m_unk369;
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@ -3508,8 +3546,8 @@ class GameObject : CCSpritePlus {
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int m_unk414;
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PAD = mac 0xc, win 0xc;
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cocos2d::CCPoint m_firstPosition;
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bool m_unk42C;
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bool m_unk42D;
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bool m_queuedForPositionUpdate;
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bool m_shouldUpdateFirstPosition;
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PAD = mac 0x6, win 0x6;
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bool m_isAnimated;
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PAD = mac 0x7, win 0x7;
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@ -3526,7 +3564,7 @@ class GameObject : CCSpritePlus {
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GJEffectManager* m_effectManager;
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bool m_unk458;
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bool m_unk459;
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bool m_unk45A;
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bool m_inOptimizedGroup;
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bool m_wasForcedRotatedPositionUpdateIdk;
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PAD = mac 0x8, win 0x8;
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bool m_orbMultiActivate;
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@ -4683,7 +4721,8 @@ class PlayLayer : GJBaseGameLayer, CCCircleWaveDelegate, CurrencyRewardDelegate,
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void switchToRollMode(PlayerObject*, GameObject*, bool) = mac 0x7bbe0;
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void switchToSpiderMode(PlayerObject*, GameObject*, bool) = mac 0x7bd20;
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callback float timeForXPos(float) = mac 0x7d120, win 0x2087d0;
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float timeForXPos2(float, bool) = mac 0x293eb0, win 0x1fd3d0;
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float timeForXPos2(float, bool) = mac 0x293eb0, win 0x208800;
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callback float xPosForTime(float) = mac 0x7d140, win 0x208840;
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void toggleBGEffectVisibility(bool) = mac 0x7fe80;
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void toggleDualMode(GameObject*, bool, PlayerObject*, bool) = mac 0x7bf90, win 0x208880;
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void toggleFlipped(bool, bool) = mac 0x7bdc0, win 0x20ab20;
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@ -4712,7 +4751,6 @@ class PlayLayer : GJBaseGameLayer, CCCircleWaveDelegate, CurrencyRewardDelegate,
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virtual void visit() = mac 0x75ef0, win 0x200020;
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void visitWithColorFlash() = mac 0x761f0, win 0x200190;
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void willSwitchToMode(int, PlayerObject*) = mac 0x7b9e0;
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void xPosForTime(float) = mac 0x7d140, win 0x208840;
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~PlayLayer() = mac 0x6b090, win 0x1fafc0;
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float unused4c8;
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@ -4743,7 +4781,7 @@ class PlayLayer : GJBaseGameLayer, CCCircleWaveDelegate, CurrencyRewardDelegate,
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EndPortalObject* m_endPortal;
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cocos2d::CCArray* m_checkpoints;
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cocos2d::CCArray* m_speedObjects;
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cocos2d::CCArray* unk340;
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cocos2d::CCArray* m_allSpeedObjects;
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cocos2d::CCArray* unk344;
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cocos2d::CCSprite* unk348;
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float m_backgroundRepeat;
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@ -4917,7 +4955,7 @@ class PlayerObject : GameObject, AnimatedSpriteDelegate {
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void boostPlayer(float) = mac 0x21d6b0, win 0x1f8f30;
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void bumpPlayer(float, int) = mac 0x22d890;
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void buttonDown(PlayerButton) = mac 0x22b7e0;
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void checkSnapJumpToObject(GameObject*) = mac 0x2217f0;
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void checkSnapJumpToObject(GameObject*) = mac 0x2217f0, win 0x1ece70;
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bool collidedWithObject(float fl, GameObject* obj) {
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auto rect = obj->getObjectRect();
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return collidedWithObject(fl, obj, rect);
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@ -5253,6 +5291,11 @@ class RingObject : EffectGameObject {
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class ScrollingLayer : cocos2d::CCLayerColor {
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static ScrollingLayer* create(cocos2d::CCSize, cocos2d::CCPoint, float) = mac 0x41a900, win 0x2d8e0;
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PAD = win 0x28;
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float m_layerHeight;
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PAD = win 0x4;
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cocos2d::CCLayer* m_scrollLayer;
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cocos2d::CCNode* m_parent;
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}
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class SelectArtLayer {
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@ -5594,12 +5637,11 @@ class SpawnTriggerAction : cocos2d::CCNode {
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}
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class SpeedObject : cocos2d::CCNode {
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float m_unknown;
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float m_somethingToCompare;
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float m_idk3;
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float m_idk4;
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Speed m_speed;
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float m_xPos;
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GameObject* m_object;
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static SpeedObject* create(GameObject*, int, float) = win 0x20DE70;
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static SpeedObject* create(GameObject* object, Speed speed, float x) = win 0x20de70;
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}
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class SpritePartDelegate {}
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