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add EditorUI bindings
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@ -1234,6 +1234,8 @@ class EditorUI : cocos2d::CCLayer, FLAlertLayerProtocol, ColorSelectDelegate, GJ
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void zoomIn(cocos2d::CCObject* sender) = mac 0xc0c0, win 0x877c0;
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void zoomIn(cocos2d::CCObject* sender) = mac 0xc0c0, win 0x877c0;
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void zoomOut(cocos2d::CCObject* sender) = mac 0xc120, win 0x87830;
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void zoomOut(cocos2d::CCObject* sender) = mac 0xc120, win 0x87830;
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void rotateObjects(cocos2d::CCArray* objects, float angle, cocos2d::CCPoint center) = mac 0x236a0, win 0x8ee80;
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void rotateObjects(cocos2d::CCArray* objects, float angle, cocos2d::CCPoint center) = mac 0x236a0, win 0x8ee80;
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void flipObjectsX(cocos2d::CCArray* objects) = win 0x8e550;
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void flipObjectsY(cocos2d::CCArray* objects) = win 0x8e9e0;
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void updateGridNodeSize() = mac 0x1c8a0, win 0x78f60;
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void updateGridNodeSize() = mac 0x1c8a0, win 0x78f60;
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void updateSpecialUIElements() = win 0x87030;
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void updateSpecialUIElements() = win 0x87030;
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void constrainGameLayerPosition(float x, float y) = mac 0x18890, win 0x8f920;
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void constrainGameLayerPosition(float x, float y) = mac 0x18890, win 0x8f920;
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