add EditorUI bindings

This commit is contained in:
hjfod 2023-03-12 18:54:45 +02:00
parent 306fde70d0
commit f3e32a5317

View file

@ -1234,6 +1234,8 @@ class EditorUI : cocos2d::CCLayer, FLAlertLayerProtocol, ColorSelectDelegate, GJ
void zoomIn(cocos2d::CCObject* sender) = mac 0xc0c0, win 0x877c0; void zoomIn(cocos2d::CCObject* sender) = mac 0xc0c0, win 0x877c0;
void zoomOut(cocos2d::CCObject* sender) = mac 0xc120, win 0x87830; void zoomOut(cocos2d::CCObject* sender) = mac 0xc120, win 0x87830;
void rotateObjects(cocos2d::CCArray* objects, float angle, cocos2d::CCPoint center) = mac 0x236a0, win 0x8ee80; void rotateObjects(cocos2d::CCArray* objects, float angle, cocos2d::CCPoint center) = mac 0x236a0, win 0x8ee80;
void flipObjectsX(cocos2d::CCArray* objects) = win 0x8e550;
void flipObjectsY(cocos2d::CCArray* objects) = win 0x8e9e0;
void updateGridNodeSize() = mac 0x1c8a0, win 0x78f60; void updateGridNodeSize() = mac 0x1c8a0, win 0x78f60;
void updateSpecialUIElements() = win 0x87030; void updateSpecialUIElements() = win 0x87030;
void constrainGameLayerPosition(float x, float y) = mac 0x18890, win 0x8f920; void constrainGameLayerPosition(float x, float y) = mac 0x18890, win 0x8f920;