diff --git a/bindings/GeometryDash.bro b/bindings/GeometryDash.bro index c6e48059..78de3dc8 100644 --- a/bindings/GeometryDash.bro +++ b/bindings/GeometryDash.bro @@ -1,20 +1,20 @@ class AchievementBar : cocos2d::CCNodeRGBA { static AchievementBar* create(const char* title, const char* desc, const char* icon, bool quest) = mac 0x379f80, win 0x3b120, ios 0x1a4784; - PAD = mac 0x0, win 0x24, android 0x0; + PAD = win 0x24; } class AchievementCell { - void loadFromDict(cocos2d::CCDictionary*) = mac 0x10eaa0, win 0x0, ios 0x0; + void loadFromDict(cocos2d::CCDictionary*) = mac 0x10eaa0; } class AchievementManager : cocos2d::CCNode { - void getAllAchievements() = mac 0x434d60, win 0x0, ios 0x0; - static AchievementManager* sharedState() = mac 0x424420, win 0x7b10, ios 0x0; + void getAllAchievements() = mac 0x434d60; + static AchievementManager* sharedState() = mac 0x424420, win 0x7b10; - PAD = mac 0x0, win 0x10, android 0x0; + PAD = win 0x10; cocos2d::CCDictionary* m_achievements; - PAD = mac 0x0, win 0x4, android 0x0; + PAD = win 0x4; } class AchievementNotifier : cocos2d::CCNode { @@ -25,8 +25,8 @@ class AchievementNotifier : cocos2d::CCNode { } } - static AchievementNotifier* sharedState() = mac 0x464e00, win 0xfc90, ios 0x0; - void willSwitchToScene(cocos2d::CCScene*) = mac 0x4650b0, win 0xfea0, ios 0x0; + static AchievementNotifier* sharedState() = mac 0x464e00, win 0xfc90; + void willSwitchToScene(cocos2d::CCScene*) = mac 0x4650b0, win 0xfea0; void showNextAchievement() = mac 0x464f10, win 0xfd60, ios 0x13f508; cocos2d::CCScene* m_currentScene; @@ -35,20 +35,20 @@ class AchievementNotifier : cocos2d::CCNode { } class AchievementsLayer : GJDropDownLayer { - void customSetup() = mac 0x1bdea0, win 0x3c2f0, ios 0x0; - void loadPage(int) = mac 0x1be190, win 0x3c600, ios 0x0; + void customSetup() = mac 0x1bdea0, win 0x3c2f0; + void loadPage(int) = mac 0x1be190, win 0x3c600; } class AnimatedGameObject : GameObject, AnimatedSpriteDelegate, SpritePartDelegate { - void playAnimation(int) = mac 0xc93d0, win 0x0, ios 0x0; - void updateChildSpriteColor(cocos2d::_ccColor3B) = mac 0xc8450, win 0x2531f0, ios 0x0; + void playAnimation(int) = mac 0xc93d0; + void updateChildSpriteColor(cocos2d::_ccColor3B) = mac 0xc8450, win 0x2531f0; } class AnimatedShopKeeper : CCAnimatedSprite { void animationFinished(const char*) {} - static AnimatedShopKeeper* create(ShopType type) = mac 0x0, win 0x14c4d0, ios 0x0; - void startAnimating() = mac 0x0, win 0x14c690, ios 0x0; + static AnimatedShopKeeper* create(ShopType type) = win 0x14c4d0; + void startAnimating() = win 0x14c690; float m_unknown1; float m_unknown2; @@ -58,37 +58,37 @@ class AnimatedShopKeeper : CCAnimatedSprite { class AnimatedSpriteDelegate {} class AppDelegate : cocos2d::CCApplication { - void bgScale() = mac 0x3aaab0, win 0x0, ios 0x0; - virtual bool applicationDidFinishLaunching() = mac 0x3aa900, win 0x3cbb0, ios 0x0; - virtual void applicationDidEnterBackground() = mac 0x3aabe0, win 0x3cf40, ios 0x0; - virtual void applicationWillEnterForeground() = mac 0x3aac80, win 0x3d130, ios 0x0; - virtual void applicationWillBecomeActive() = mac 0x3aab30, win 0x3ce90, ios 0x0; - virtual void applicationWillResignActive() = mac 0x3aab50, win 0x3cf20, ios 0x0; + void bgScale() = mac 0x3aaab0; + virtual bool applicationDidFinishLaunching() = mac 0x3aa900, win 0x3cbb0; + virtual void applicationDidEnterBackground() = mac 0x3aabe0, win 0x3cf40; + virtual void applicationWillEnterForeground() = mac 0x3aac80, win 0x3d130; + virtual void applicationWillBecomeActive() = mac 0x3aab30, win 0x3ce90; + virtual void applicationWillResignActive() = mac 0x3aab50, win 0x3cf20; virtual void trySaveGame() = mac 0x3aaf10, win 0x3d5e0, ios 0x1a28f0; - virtual void willSwitchToScene(cocos2d::CCScene*) = mac 0x3aaf40, win 0x3d690, ios 0x0; - static AppDelegate* get() = mac 0x3aab10, win 0x0, ios 0x0; - bool musicTest() = mac 0x0, win 0x3d580, ios 0x0; - void pauseGame() = mac 0x0, win 0x3d3e0, ios 0x0; - void resumeSound() = mac 0x0, win 0x3d4d0, ios 0x0; - void setupGLView() = mac 0x0, win 0x3c950, ios 0x0; + virtual void willSwitchToScene(cocos2d::CCScene*) = mac 0x3aaf40, win 0x3d690; + static AppDelegate* get() = mac 0x3aab10; + bool musicTest() = win 0x3d580; + void pauseGame() = win 0x3d3e0; + void resumeSound() = win 0x3d4d0; + void setupGLView() = win 0x3c950; cocos2d::CCScene* m_runningScene; } class ArtistCell : TableViewCell { - virtual void draw() = mac 0x11c980, win 0x59d40, ios 0x0; // same as StatsCell - virtual bool init() = mac 0x11c7c0, win 0x11250, ios 0x0; - void loadFromObject(SongInfoObject*) = mac 0x1118b0, win 0x5ede0, ios 0x0; - void onNewgrounds(cocos2d::CCObject*) = mac 0x11c7e0, win 0x5f0c0, ios 0x0; - void updateBGColor(int) = mac 0x110460, win 0x5c6b0, ios 0x0; // same as GJUserCell + virtual void draw() = mac 0x11c980, win 0x59d40; // same as StatsCell + virtual bool init() = mac 0x11c7c0, win 0x11250; + void loadFromObject(SongInfoObject*) = mac 0x1118b0, win 0x5ede0; + void onNewgrounds(cocos2d::CCObject*) = mac 0x11c7e0, win 0x5f0c0; + void updateBGColor(int) = mac 0x110460, win 0x5c6b0; // same as GJUserCell void* m_idk; } class AudioEffectsLayer { - void audioStep(float) = mac 0x271f40, win 0x0, ios 0x0; - static AudioEffectsLayer* create(gd::string) = mac 0x271a00, win 0x0, ios 0x0; - void resetAudioVars() = mac 0x271ee0, win 0x0, ios 0x0; + void audioStep(float) = mac 0x271f40; + static AudioEffectsLayer* create(gd::string) = mac 0x271a00; + void resetAudioVars() = mac 0x271ee0; } class BoomListView : cocos2d::CCLayer, TableViewDelegate, TableViewDataSource { @@ -97,21 +97,21 @@ class BoomListView : cocos2d::CCLayer, TableViewDelegate, TableViewDataSource { CC_SAFE_RELEASE(m_entries); } - static BoomListView* create(cocos2d::CCArray*, float, float, int, BoomListType) = mac 0x18ecb0, win 0x0, ios 0x0; + static BoomListView* create(cocos2d::CCArray*, float, float, int, BoomListType) = mac 0x18ecb0; bool init(cocos2d::CCArray*, float, float, int, BoomListType) = mac 0x18ee00, win 0x10c20, ios 0x12c5a8; virtual void draw() {} - virtual void setupList() = mac 0x18ef90, win 0x10dc0, ios 0x0; + virtual void setupList() = mac 0x18ef90, win 0x10dc0; virtual void TableViewWillDisplayCellForRowAtIndexPath(CCIndexPath&, TableViewCell*, TableView*) {} - virtual float cellHeightForRowAtIndexPath(CCIndexPath&, TableView*) = mac 0x18f070, win 0x10e50, ios 0x0; + virtual float cellHeightForRowAtIndexPath(CCIndexPath&, TableView*) = mac 0x18f070, win 0x10e50; virtual void didSelectRowAtIndexPath(CCIndexPath&, TableView*) {} - virtual int numberOfRowsInSection(unsigned int, TableView*) = mac 0x18f0b0, win 0x10e60, ios 0x0; - virtual unsigned int numberOfSectionsInTableView(TableView*) = mac 0x18f0e0, win 0x10a70, ios 0x0; - virtual TableViewCell* cellForRowAtIndexPath(CCIndexPath&, TableView*) = mac 0x18f100, win 0x10e70, ios 0x0; + virtual int numberOfRowsInSection(unsigned int, TableView*) = mac 0x18f0b0, win 0x10e60; + virtual unsigned int numberOfSectionsInTableView(TableView*) = mac 0x18f0e0, win 0x10a70; + virtual TableViewCell* cellForRowAtIndexPath(CCIndexPath&, TableView*) = mac 0x18f100, win 0x10e70; virtual void TableViewCommitCellEditingStyleForRowAtIndexPath(TableView*, TableViewCellEditingStyle, CCIndexPath&) {} virtual void TableViewWillReloadCellForRowAtIndexPath(CCIndexPath&, TableViewCell*, TableView*) {} - virtual TableViewCell* getListCell(const char*) = mac 0x18f200, win 0x10ed0, ios 0x0; - virtual void loadCell(TableViewCell*, unsigned int) = mac 0x18f4a0, win 0x10ff0, ios 0x0; + virtual TableViewCell* getListCell(const char*) = mac 0x18f200, win 0x10ed0; + virtual void loadCell(TableViewCell*, unsigned int) = mac 0x18f4a0, win 0x10ff0; inline bool init(cocos2d::CCArray* entries, BoomListType type, float width, float height) { return this->init(entries, height, width, 0, type); } @@ -126,14 +126,14 @@ class BoomListView : cocos2d::CCLayer, TableViewDelegate, TableViewDataSource { } class BoomScrollLayer : cocos2d::CCLayer { - BoomScrollLayer() = mac 0x1e42f0, win 0x0, ios 0x0; - void instantMoveToPage(int page) = mac 0x0, win 0x12330, ios 0x0; - void moveToPage(int page) = mac 0x0, win 0x12400, ios 0x0; + BoomScrollLayer() = mac 0x1e42f0; + void instantMoveToPage(int page) = win 0x12330; + void moveToPage(int page) = win 0x12400; cocos2d::CCArray* m_dots; - PAD = mac 0x0, win 0x40, android 0x0; + PAD = win 0x40; ExtendedLayer* m_layer; - PAD = mac 0x0, win 0x48, android 0x0; + PAD = win 0x48; int m_page; } @@ -158,7 +158,7 @@ class ButtonSprite : cocos2d::CCSprite { bool absoluteWidth, const char* texture, bool bUnknown - ) = win 0x134b0, mac 0x4f1d0, ios 0x0; + ) = win 0x134b0, mac 0x4f1d0; [[docs(" /** @@ -205,50 +205,50 @@ class ButtonSprite : cocos2d::CCSprite { inline static ButtonSprite* create(char const* caption, const char* font, const char* texture, float scale = 1.f) { return ButtonSprite::create(caption, 0, 0, font, texture, .0f, scale); } - static ButtonSprite* create(char const*, int, int, float, bool) = mac 0x4fa40, win 0x0, ios 0x0; - void updateBGImage(const char*) = mac 0x502d0, win 0x13af0, ios 0x0; - static ButtonSprite* create(char const*, float) = mac 0x4fa60, win 0x0, ios 0x0; - void setString(const char* txt) = mac 0x4fec0, win 0x14030, ios 0x0; - void updateSpriteBGSize(cocos2d::CCPoint const& offset) = mac 0x0, win 0x13c00, ios 0x0; - void setColor(cocos2d::ccColor3B color) = mac 0x50410, win 0x143e0, ios 0x0; + static ButtonSprite* create(char const*, int, int, float, bool) = mac 0x4fa40; + void updateBGImage(const char*) = mac 0x502d0, win 0x13af0; + static ButtonSprite* create(char const*, float) = mac 0x4fa60; + void setString(const char* txt) = mac 0x4fec0, win 0x14030; + void updateSpriteBGSize(cocos2d::CCPoint const& offset) = win 0x13c00; + void setColor(cocos2d::ccColor3B color) = mac 0x50410, win 0x143e0; - PAD = mac 0x0, win 0x18, android 0x0; + PAD = win 0x18; cocos2d::CCLabelBMFont* m_label; cocos2d::CCSprite* m_subSprite; cocos2d::CCSprite* m_subBGSprite; cocos2d::extension::CCScale9Sprite* m_BGSprite; - PAD = mac 0x0, win 0x8, android 0x0; + PAD = win 0x8; cocos2d::CCPoint m_spritePosition; } class CCAnimatedSprite : cocos2d::CCSprite { - void runAnimation(gd::string) = mac 0x1a6430, win 0x14f60, ios 0x0; - void tweenToAnimation(gd::string, float) = mac 0x1a65b0, win 0x0, ios 0x0; - static CCAnimatedSprite* create(const char* file) = mac 0x0, win 0x14540, ios 0x0; + void runAnimation(gd::string) = mac 0x1a6430, win 0x14f60; + void tweenToAnimation(gd::string, float) = mac 0x1a65b0; + static CCAnimatedSprite* create(const char* file) = win 0x14540; gd::string m_unknown1; gd::string m_unknown2; - PAD = mac 0x0, win 0x14, android 0x0; + PAD = win 0x14; gd::string m_unknown3; - PAD = mac 0x0, win 0x4, android 0x0; + PAD = win 0x4; } class CCAnimateFrameCache : cocos2d::CCObject { - static CCAnimateFrameCache* sharedSpriteFrameCache() = mac 0x0, win 0x158f0, ios 0x0; - void addSpriteFramesWithFile(const char* file) = mac 0x0, win 0x159b0, ios 0x0; + static CCAnimateFrameCache* sharedSpriteFrameCache() = win 0x158f0; + void addSpriteFramesWithFile(const char* file) = win 0x159b0; } class CCBlockLayer : cocos2d::CCLayerColor { inline CCBlockLayer() {} - virtual bool init() = mac 0x2a59c0, win 0x168d0, ios 0x0; - virtual void draw() = mac 0x2a5c20, win 0x16a80, ios 0x0; // same as GJDropDownLayer - virtual void registerWithTouchDispatcher() = mac 0x2a5ad0, win 0x16990, ios 0x0; // shared with many - virtual void enterLayer() = mac 0x2a5aa0, win 0x16970, ios 0x0; - virtual void exitLayer() = mac 0x2a5b40, win 0x169e0, ios 0x0; // same as PauseLayer, EditorPauseLayer - virtual void showLayer(bool) = mac 0x2a5b90, win 0x16a20, ios 0x0; // same as PauseLayer, EditorPauseLayer - virtual void hideLayer(bool) = mac 0x2a5ba0, win 0x16a30, ios 0x0; // same as PauseLayer, EditorPauseLayer - virtual void layerVisible() = mac 0x2a5bc0, win 0x16a40, ios 0x0; // same as GJDropDownLayer - virtual void layerHidden() = mac 0x2a5be0, win 0x16a50, ios 0x0; // same as PauseLayer, EditorPauseLayer + virtual bool init() = mac 0x2a59c0, win 0x168d0; + virtual void draw() = mac 0x2a5c20, win 0x16a80; // same as GJDropDownLayer + virtual void registerWithTouchDispatcher() = mac 0x2a5ad0, win 0x16990; // shared with many + virtual void enterLayer() = mac 0x2a5aa0, win 0x16970; + virtual void exitLayer() = mac 0x2a5b40, win 0x169e0; // same as PauseLayer, EditorPauseLayer + virtual void showLayer(bool) = mac 0x2a5b90, win 0x16a20; // same as PauseLayer, EditorPauseLayer + virtual void hideLayer(bool) = mac 0x2a5ba0, win 0x16a30; // same as PauseLayer, EditorPauseLayer + virtual void layerVisible() = mac 0x2a5bc0, win 0x16a40; // same as GJDropDownLayer + virtual void layerHidden() = mac 0x2a5be0, win 0x16a50; // same as PauseLayer, EditorPauseLayer virtual void enterAnimFinished() {} virtual void disableUI() {} virtual void enableUI() {} @@ -258,18 +258,18 @@ class CCBlockLayer : cocos2d::CCLayerColor { } class CCCircleWave : cocos2d::CCNode { - static CCCircleWave* create(float, float, float, bool) = mac 0xbd270, win 0x0, ios 0x0; - static CCCircleWave* create(float, float, float, bool, bool) = mac 0xbd290, win 0x16c00, ios 0x0; - bool init(float, float, float, bool, bool) = mac 0xbd380, win 0x0, ios 0x0; - void followObject(cocos2d::CCNode*, bool) = mac 0xbd670, win 0x16f20, ios 0x0; - void updatePosition(float) = mac 0xbd630, win 0x16f00, ios 0x0; - void setPosition(cocos2d::CCPoint const& pos) = mac 0x0, win 0x16ed0, ios 0x0; - void removeMeAndCleanup() = mac 0x0, win 0x17280, ios 0x0; - void draw() = mac 0x0, win 0x17100, ios 0x0; - void updateTweenAction(float dt, const char* key) = mac 0x0, win 0x16f90, ios 0x0; + static CCCircleWave* create(float, float, float, bool) = mac 0xbd270; + static CCCircleWave* create(float, float, float, bool, bool) = mac 0xbd290, win 0x16c00; + bool init(float, float, float, bool, bool) = mac 0xbd380; + void followObject(cocos2d::CCNode*, bool) = mac 0xbd670, win 0x16f20; + void updatePosition(float) = mac 0xbd630, win 0x16f00; + void setPosition(cocos2d::CCPoint const& pos) = win 0x16ed0; + void removeMeAndCleanup() = win 0x17280; + void draw() = win 0x17100; + void updateTweenAction(float dt, const char* key) = win 0x16f90; cocos2d::CCArray* m_children; - PAD = mac 0x0, win 0x4, android 0x0; + PAD = win 0x4; float m_currentRadius; float m_currentOpacity; cocos2d::CCPoint m_circleCenter; @@ -285,19 +285,19 @@ class CCCircleWaveDelegate { class CCContentLayer : cocos2d::CCLayerColor { inline CCContentLayer() {} - static CCContentLayer* create(cocos2d::ccColor4B const& color, float width, float height) = mac 0x0, win 0x172a0, ios 0x0; - virtual void setPosition(cocos2d::CCPoint const& pos) = mac 0x0, win 0x17400, ios 0x0; + static CCContentLayer* create(cocos2d::ccColor4B const& color, float width, float height) = win 0x172a0; + virtual void setPosition(cocos2d::CCPoint const& pos) = win 0x17400; } class CCIndexPath : cocos2d::CCObject { - static CCIndexPath* create(unsigned int idk1, int idk2) = mac 0x0, win 0x30e40, ios 0x0; + static CCIndexPath* create(unsigned int idk1, int idk2) = win 0x30e40; inline CCIndexPath() = default; int m_unknown1; int m_unknown2; } class CCLightFlash { - static CCLightFlash* create() = mac 0x295870, win 0x0, ios 0x0; + static CCLightFlash* create() = mac 0x295870; void playEffect(cocos2d::CCPoint, cocos2d::_ccColor3B, float, float, float, float, float, float, float, float, float, float, float, float, float, float, int, bool, bool, float) = mac 0x295900, win 0x179f0; } @@ -321,14 +321,14 @@ class CCMenuItemSpriteExtra : cocos2d::CCMenuItemSprite { inline static CCMenuItemSpriteExtra* create(cocos2d::CCNode* sprite, cocos2d::CCObject* target, cocos2d::SEL_MenuHandler callback) { return CCMenuItemSpriteExtra::create(sprite, nullptr, target, callback); } - void setSizeMult(float) = mac 0x1255e0, win 0x19080, ios 0x0; - CCMenuItemSpriteExtra() = mac 0x32670, win 0x18db0, ios 0x0; - ~CCMenuItemSpriteExtra() = mac 0x0, win 0x18eb0, ios 0x0; - bool init(cocos2d::CCNode*, cocos2d::CCNode*, cocos2d::CCObject*, cocos2d::SEL_MenuHandler) = mac 0x125450, win 0x18fa0, ios 0x0; - bool init(cocos2d::CCNode* spr) = mac 0x0, win 0x18fa0, ios 0x0; - void activate() = mac 0x0, win 0x191c0, ios 0x0; - void selected() = mac 0x0, win 0x19270, ios 0x0; - void unselected() = mac 0x0, win 0x19430, ios 0x0; + void setSizeMult(float) = mac 0x1255e0, win 0x19080; + CCMenuItemSpriteExtra() = mac 0x32670, win 0x18db0; + ~CCMenuItemSpriteExtra() = win 0x18eb0; + bool init(cocos2d::CCNode*, cocos2d::CCNode*, cocos2d::CCObject*, cocos2d::SEL_MenuHandler) = mac 0x125450, win 0x18fa0; + bool init(cocos2d::CCNode* spr) = win 0x18fa0; + void activate() = win 0x191c0; + void selected() = win 0x19270; + void unselected() = win 0x19430; float m_scaleMultiplier; float m_baseScale; @@ -380,13 +380,13 @@ class CCMenuItemToggler : cocos2d::CCMenuItem { } static CCMenuItemToggler* create(cocos2d::CCNode* offSpr, cocos2d::CCNode* onSpr, cocos2d::CCObject* target, cocos2d::SEL_MenuHandler callback) = mac 0x38400, win 0x19600, ios 0xf5594; - void setSizeMult(float) = mac 0x38a40, win 0x19850, ios 0x0; + void setSizeMult(float) = mac 0x38a40, win 0x19850; void toggle(bool) = mac 0x38950, win 0x199b0, ios 0xf5848; - bool init(cocos2d::CCNode* off, cocos2d::CCNode* on, cocos2d::CCObject* target, cocos2d::SEL_MenuHandler handler) = mac 0x38500, win 0x196e0, ios 0x0; + bool init(cocos2d::CCNode* off, cocos2d::CCNode* on, cocos2d::CCObject* target, cocos2d::SEL_MenuHandler handler) = mac 0x38500, win 0x196e0; void activate() = mac 0x38bc0, win 0x198d0, ios 0xf59ac; - void selected() = mac 0x38b80, win 0x198a0, ios 0x0; - void unselected() = mac 0x38c00, win 0x19900, ios 0x0; - void setEnabled(bool enabled) = mac 0x38c40, win 0x19930, ios 0x0; + void selected() = mac 0x38b80, win 0x198a0; + void unselected() = mac 0x38c00, win 0x19900; + void setEnabled(bool enabled) = mac 0x38c40, win 0x19930; CCMenuItemSpriteExtra* m_offButton; CCMenuItemSpriteExtra* m_onButton; @@ -395,14 +395,14 @@ class CCMenuItemToggler : cocos2d::CCMenuItem { } class CCMoveCNode : cocos2d::CCNode { - static CCMoveCNode* create() = mac 0x1842a0, win 0x0, ios 0x0; - ~CCMoveCNode() = mac 0x18b2c0, win 0x0, ios 0x0; + static CCMoveCNode* create() = mac 0x1842a0; + ~CCMoveCNode() = mac 0x18b2c0; } class CCNodeContainer : cocos2d::CCNode { - static CCNodeContainer* create() = mac 0xb1090, win 0x112370, ios 0x0; - virtual bool init() = mac 0xba950, win 0x33b40, ios 0x0; - void visit() = mac 0xba960, win 0x112420, ios 0x0; + static CCNodeContainer* create() = mac 0xb1090, win 0x112370; + virtual bool init() = mac 0xba950, win 0x33b40; + void visit() = mac 0xba960, win 0x112420; } class CCScrollLayerExt : cocos2d::CCLayer { @@ -431,19 +431,19 @@ class CCScrollLayerExt : cocos2d::CCLayer { // todo: add this back when CCDestructor works and // this no longer causes crashing - // virtual ~CCScrollLayerExt() = mac 0x2359b0, win 0x1b520, ios 0x0; - virtual void visit() = mac 0x236550, win 0x1bed0, ios 0x0; - virtual bool ccTouchBegan(cocos2d::CCTouch*, cocos2d::CCEvent*) = mac 0x235ef0, win 0x1b9b0, ios 0x0; - virtual void ccTouchMoved(cocos2d::CCTouch*, cocos2d::CCEvent*) = mac 0x236300, win 0x1bce0, ios 0x0; - virtual void ccTouchEnded(cocos2d::CCTouch*, cocos2d::CCEvent*) = mac 0x236020, win 0x1baa0, ios 0x0; - virtual void ccTouchCancelled(cocos2d::CCTouch*, cocos2d::CCEvent*) = mac 0x2362a0, win 0x1bcc0, ios 0x0; - virtual void registerWithTouchDispatcher() = mac 0x235eb0, win 0x1b980, ios 0x0; - virtual void preVisitWithClippingRect(cocos2d::CCRect) = mac 0x2366a0, win 0x1c000, ios 0x0; - virtual void postVisit() = mac 0x236720, win 0x1c090, ios 0x0; - void moveToTop() = mac 0x235870, win 0x1b4a0, ios 0x0; - void moveToTopWithOffset(float) = mac 0x2357d0, win 0x1b420, ios 0x0; + // virtual ~CCScrollLayerExt() = mac 0x2359b0, win 0x1b520; + virtual void visit() = mac 0x236550, win 0x1bed0; + virtual bool ccTouchBegan(cocos2d::CCTouch*, cocos2d::CCEvent*) = mac 0x235ef0, win 0x1b9b0; + virtual void ccTouchMoved(cocos2d::CCTouch*, cocos2d::CCEvent*) = mac 0x236300, win 0x1bce0; + virtual void ccTouchEnded(cocos2d::CCTouch*, cocos2d::CCEvent*) = mac 0x236020, win 0x1baa0; + virtual void ccTouchCancelled(cocos2d::CCTouch*, cocos2d::CCEvent*) = mac 0x2362a0, win 0x1bcc0; + virtual void registerWithTouchDispatcher() = mac 0x235eb0, win 0x1b980; + virtual void preVisitWithClippingRect(cocos2d::CCRect) = mac 0x2366a0, win 0x1c000; + virtual void postVisit() = mac 0x236720, win 0x1c090; + void moveToTop() = mac 0x235870, win 0x1b4a0; + void moveToTopWithOffset(float) = mac 0x2357d0, win 0x1b420; CCScrollLayerExt(cocos2d::CCRect rect) = mac 0x235130, win 0x1b020, ios 0x21f05c; - void scrollLayer(float scroll) = mac 0x236490, win 0x1be20, ios 0x0; + void scrollLayer(float scroll) = mac 0x236490, win 0x1be20; cocos2d::CCTouch* m_touch; cocos2d::CCPoint m_touchPosition; @@ -477,16 +477,16 @@ class CCScrollLayerExtDelegate { } class CCSpritePlus : cocos2d::CCSprite { - bool initWithSpriteFrameName(const char*) = mac 0x248670, win 0x1c1e0, ios 0x0; - void setScaleX(float scale) = mac 0x0, win 0x1c440, ios 0x0; - void setScaleY(float scale) = mac 0x0, win 0x1c4c0, ios 0x0; - void setScale(float scale) = mac 0x0, win 0x1c540, ios 0x0; - void setPosition(const cocos2d::CCPoint& pos) = mac 0x0, win 0x1c220, ios 0x0; - void setRotation(float rotation) = mac 0x0, win 0x1c280, ios 0x0; - bool initWithTexture(cocos2d::CCTexture2D* texture) = mac 0x0, win 0x1c200, ios 0x0; - void setFlipX(bool flip) = mac 0x0, win 0x1c300, ios 0x0; - void setFlipY(bool flip) = mac 0x0, win 0x1c3a0, ios 0x0; - static CCSpritePlus* createWithSpriteFrame(cocos2d::CCSpriteFrame* frame) = mac 0x0, win 0x1c130, ios 0x0; + bool initWithSpriteFrameName(const char*) = mac 0x248670, win 0x1c1e0; + void setScaleX(float scale) = win 0x1c440; + void setScaleY(float scale) = win 0x1c4c0; + void setScale(float scale) = win 0x1c540; + void setPosition(const cocos2d::CCPoint& pos) = win 0x1c220; + void setRotation(float rotation) = win 0x1c280; + bool initWithTexture(cocos2d::CCTexture2D* texture) = win 0x1c200; + void setFlipX(bool flip) = win 0x1c300; + void setFlipY(bool flip) = win 0x1c3a0; + static CCSpritePlus* createWithSpriteFrame(cocos2d::CCSpriteFrame* frame) = win 0x1c130; cocos2d::CCArray* m_followers; CCSpritePlus* m_followingSprite; @@ -573,21 +573,21 @@ class CCTextInputNode : cocos2d::CCLayer, cocos2d::CCIMEDelegate, cocos2d::CCTex bool init(float width, float height, const char* caption, const char* thonburi, int maxCharCount, const char* font) = mac 0x5d180, win 0x20e50, ios 0xe261c; void refreshLabel() = mac 0x5d730, win 0x21330, ios 0xe2af4; - void updateLabel(gd::string) = mac 0x5d4a0, win 0x21190, ios 0x0; + void updateLabel(gd::string) = mac 0x5d4a0, win 0x21190; void updateBlinkLabel() = mac 0x5d920; - virtual void registerWithTouchDispatcher() = mac 0x5eec0, win 0x220e0, ios 0x0; - virtual void visit() = mac 0x5d380, win 0x21000, ios 0x0; - virtual bool ccTouchBegan(cocos2d::CCTouch*, cocos2d::CCEvent*) = mac 0x5ec80, win 0x21f20, ios 0x0; + virtual void registerWithTouchDispatcher() = mac 0x5eec0, win 0x220e0; + virtual void visit() = mac 0x5d380, win 0x21000; + virtual bool ccTouchBegan(cocos2d::CCTouch*, cocos2d::CCEvent*) = mac 0x5ec80, win 0x21f20; virtual void ccTouchCancelled(cocos2d::CCTouch*, cocos2d::CCEvent*) {} virtual void ccTouchEnded(cocos2d::CCTouch*, cocos2d::CCEvent*) {} virtual void ccTouchMoved(cocos2d::CCTouch*, cocos2d::CCEvent*) {} - virtual void textChanged() = mac 0x5dd70, win 0x216e0, ios 0x0; - virtual void onClickTrackNode(bool) = mac 0x5dd40, win 0x216b0, ios 0x0; - virtual void keyboardWillShow(cocos2d::CCIMEKeyboardNotificationInfo&) = mac 0x5dad0, win 0x21580, ios 0x0; - virtual void keyboardWillHide(cocos2d::CCIMEKeyboardNotificationInfo&) = mac 0x5dc20, win 0x21650, ios 0x0; - virtual bool onTextFieldInsertText(cocos2d::CCTextFieldTTF*, char const*, int) = mac 0x5de50, win 0x21760, ios 0x0; - virtual bool onTextFieldAttachWithIME(cocos2d::CCTextFieldTTF*) = mac 0x5e2c0, win 0x21b10, ios 0x0; - virtual bool onTextFieldDetachWithIME(cocos2d::CCTextFieldTTF*) = mac 0x5e610, win 0x21d60, ios 0x0; + virtual void textChanged() = mac 0x5dd70, win 0x216e0; + virtual void onClickTrackNode(bool) = mac 0x5dd40, win 0x216b0; + virtual void keyboardWillShow(cocos2d::CCIMEKeyboardNotificationInfo&) = mac 0x5dad0, win 0x21580; + virtual void keyboardWillHide(cocos2d::CCIMEKeyboardNotificationInfo&) = mac 0x5dc20, win 0x21650; + virtual bool onTextFieldInsertText(cocos2d::CCTextFieldTTF*, char const*, int) = mac 0x5de50, win 0x21760; + virtual bool onTextFieldAttachWithIME(cocos2d::CCTextFieldTTF*) = mac 0x5e2c0, win 0x21b10; + virtual bool onTextFieldDetachWithIME(cocos2d::CCTextFieldTTF*) = mac 0x5e610, win 0x21d60; bool m_numberInput; gd::string m_caption; @@ -611,12 +611,12 @@ class CCTextInputNode : cocos2d::CCLayer, cocos2d::CCIMEDelegate, cocos2d::CCTex } class ChallengesPage { - static ChallengesPage* create() = mac 0x0, win 0x3e050, ios 0x0; + static ChallengesPage* create() = win 0x3e050; } class CheckpointObject : cocos2d::CCNode { - static CheckpointObject* create() = mac 0x7e7d0, win 0x20DDD0, ios 0x0; - void getObject() = mac 0x7ef50, win 0x0, ios 0x0; + static CheckpointObject* create() = mac 0x7e7d0, win 0x20DDD0; + void getObject() = mac 0x7ef50; GameObject* m_gameObject; PlayerCheckpoint* m_player1; @@ -626,28 +626,28 @@ class CheckpointObject : cocos2d::CCNode { cocos2d::CCPoint m_cameraPos; int m_unk104; GameObject* m_lastPortal; - PAD = mac 0x0, win 0x4, android 0x0; + PAD = win 0x4; double m_unk110; gd::string m_currentStateString; gd::string m_objectsStateString; } class CollisionBlockPopup { - static CollisionBlockPopup* create(EffectGameObject*, cocos2d::CCArray*) = mac 0x130010, win 0x0, ios 0x0; - void onNextItemID(cocos2d::CCObject*) = mac 0x130e60, win 0x0, ios 0x0; + static CollisionBlockPopup* create(EffectGameObject*, cocos2d::CCArray*) = mac 0x130010; + void onNextItemID(cocos2d::CCObject*) = mac 0x130e60; } class CollisionTriggerAction : cocos2d::CCNode { - static CollisionTriggerAction* createFromString(gd::string) = mac 0x176ee0, win 0x0, ios 0x0; + static CollisionTriggerAction* createFromString(gd::string) = mac 0x176ee0; } class ColorAction : cocos2d::CCNode { static ColorAction* create() = mac 0x17c990; - gd::string getSaveString() = mac 0x17d080, win 0x11ada0, ios 0x0; - void setupFromDict(cocos2d::CCDictionary*) = mac 0x17f310, win 0x11b7c0, ios 0x0; - void setupFromString(gd::string) = mac 0x17f270, win 0x11b730, ios 0x0; + gd::string getSaveString() = mac 0x17d080, win 0x11ada0; + void setupFromDict(cocos2d::CCDictionary*) = mac 0x17f310, win 0x11b7c0; + void setupFromString(gd::string) = mac 0x17f270, win 0x11b730; - PAD = mac 0xc, win 0xc, android 0x0; + PAD = mac 0xc, win 0xc; cocos2d::ccColor3B m_color; cocos2d::ccColor3B m_color2; float m_unk100; @@ -662,10 +662,10 @@ class ColorAction : cocos2d::CCNode { bool m_saturationChecked; bool m_brightnessChecked; int m_copyID; - PAD = mac 0x1, win 0x0, android 0x0; + PAD = mac 0x1; bool m_copyOpacity; ColorActionSprite* m_colorSprite; - PAD = mac 0x10, win 0x0, android 0x0; + PAD = mac 0x10; } class ColorActionSprite : cocos2d::CCNode { @@ -675,11 +675,11 @@ class ColorActionSprite : cocos2d::CCNode { } class ColorChannelSprite : cocos2d::CCSprite { - void updateBlending(bool) = mac 0x16e1d0, win 0x114710, ios 0x0; - void updateCopyLabel(int, bool) = mac 0x16ded0, win 0x114440, ios 0x0; - void updateOpacity(float) = mac 0x16e080, win 0x1145c0, ios 0x0; - void updateValues(ColorAction*) = mac 0x16e2e0, win 0x114800, ios 0x0; - static ColorChannelSprite* create() = mac 0x16de00, win 0x114340, ios 0x0; + void updateBlending(bool) = mac 0x16e1d0, win 0x114710; + void updateCopyLabel(int, bool) = mac 0x16ded0, win 0x114440; + void updateOpacity(float) = mac 0x16e080, win 0x1145c0; + void updateValues(ColorAction*) = mac 0x16e2e0, win 0x114800; + static ColorChannelSprite* create() = mac 0x16de00, win 0x114340; cocos2d::CCLabelBMFont* m_copyLabel; cocos2d::CCLabelBMFont* m_opacityLabel; @@ -702,11 +702,11 @@ class ColorSelectLiveOverlay : FLAlertLayer { } class ColorSelectPopup : FLAlertLayer, cocos2d::extension::ColorPickerDelegate, TextInputDelegate, GJSpecialColorSelectDelegate { - virtual void colorValueChanged(cocos2d::ccColor3B color) = mac 0x0, win 0x46ee0, ios 0x0; + virtual void colorValueChanged(cocos2d::ccColor3B color) = win 0x46ee0; - bool init(EffectGameObject* triggerObj, cocos2d::CCArray* triggerObjs, ColorAction* colorAction) = mac 0x41ee70, win 0x43ae0, ios 0x0; - void updateColorValue() = mac 0x0, win 0x46f30, ios 0x0; - void updateCopyColorTextInputLabel() = mac 0x0, win 0x479c0, ios 0x0; + bool init(EffectGameObject* triggerObj, cocos2d::CCArray* triggerObjs, ColorAction* colorAction) = mac 0x41ee70, win 0x43ae0; + void updateColorValue() = win 0x46f30; + void updateCopyColorTextInputLabel() = win 0x479c0; void closeColorSelect(cocos2d::CCObject* sender) = mac 0x421af0, win 0x46d80; cocos2d::extension::CCControlColourPicker* m_colorPicker; @@ -740,14 +740,14 @@ class ColorSelectPopup : FLAlertLayer, cocos2d::extension::ColorPickerDelegate, int m_copyChannelID; bool m_copyOpacity; ConfigureHSVWidget* m_hsvWidget; - PAD = mac 0x0, win 0x10, android 0x0; + PAD = win 0x10; cocos2d::CCArray* m_unk254; cocos2d::CCArray* m_unk258; CCTextInputNode* m_textInput2; - PAD = mac 0x0, win 0x4, android 0x0; + PAD = win 0x4; CCMenuItemToggler* m_toggler3; CCMenuItemToggler* m_toggler4; - PAD = mac 0x0, win 0x8, android 0x0; + PAD = win 0x8; cocos2d::CCArray* m_unk274; bool m_spawnTrigger; bool m_multiTrigger; @@ -757,13 +757,13 @@ class ColorSelectPopup : FLAlertLayer, cocos2d::extension::ColorPickerDelegate, class ColorSetupDelegate {} class CommentCell : TableViewCell { - void loadFromComment(GJComment*) = mac 0x111c70, win 0x5f3d0, ios 0x0; + void loadFromComment(GJComment*) = mac 0x111c70, win 0x5f3d0; - PAD = mac 0x0, win 0x4, android 0x0; + PAD = win 0x4; cocos2d::CCSprite* m_iconSprite; cocos2d::CCLabelBMFont* m_likeLabel; GJComment* m_comment; - PAD = mac 0x0, win 0x4, android 0x0; + PAD = win 0x4; } class CommentUploadDelegate { @@ -783,7 +783,7 @@ class ConfigureHSVWidget : cocos2d::CCNode { } class CountTriggerAction : cocos2d::CCNode { - static CountTriggerAction* createFromString(gd::string) = mac 0x1754f0, win 0x0, ios 0x0; + static CountTriggerAction* createFromString(gd::string) = mac 0x1754f0; int m_previousCount; int m_targetCount; @@ -792,16 +792,16 @@ class CountTriggerAction : cocos2d::CCNode { } class CreateGuidelinesLayer : FLAlertLayer, FLAlertLayerProtocol { - void onStop(cocos2d::CCObject* sender) = mac 0x0, win 0x4d2c0, ios 0x0; + void onStop(cocos2d::CCObject* sender) = win 0x4d2c0; - PAD = mac 0x0, win 0x24, android 0x0; + PAD = win 0x24; gd::string m_guidelineString; } class CreateMenuItem : CCMenuItemSpriteExtra { - static CreateMenuItem* create(cocos2d::CCNode*, cocos2d::CCNode*, cocos2d::CCObject*, cocos2d::SEL_MenuHandler) = mac 0x1c580, win 0x0, ios 0x0; + static CreateMenuItem* create(cocos2d::CCNode*, cocos2d::CCNode*, cocos2d::CCObject*, cocos2d::SEL_MenuHandler) = mac 0x1c580; - PAD = mac 0x0, win 0x18, android 0x0; + PAD = win 0x18; int m_objectID; int m_buildTabPage; int m_buildTab; @@ -809,20 +809,20 @@ class CreateMenuItem : CCMenuItemSpriteExtra { //TODO: inherits cocos2d::CCSceneTransitionDelegate class CreatorLayer : cocos2d::CCLayer { - void onBack(cocos2d::CCObject*) = mac 0x0, win 0x4fae0, ios 0x0; - void onChallenge(cocos2d::CCObject*) = mac 0x0, win 0x4f1b0, ios 0x0; - void onLeaderboards(cocos2d::CCObject*) = mac 0x0, win 0x4ed20, ios 0x0; - void onMyLevels(cocos2d::CCObject*) = mac 0x142b70, win 0x0, ios 0x0; - void onSavedLevels(cocos2d::CCObject*) = mac 0x142860, win 0x0, ios 0x0; - virtual void sceneWillResume() = mac 0x0, win 0x4fb50, ios 0x0; - virtual bool init() = mac 0x141c10, win 0x4de40, ios 0x0; - static CreatorLayer* create() = mac 0x0, win 0x4dda0, ios 0x0; + void onBack(cocos2d::CCObject*) = win 0x4fae0; + void onChallenge(cocos2d::CCObject*) = win 0x4f1b0; + void onLeaderboards(cocos2d::CCObject*) = win 0x4ed20; + void onMyLevels(cocos2d::CCObject*) = mac 0x142b70; + void onSavedLevels(cocos2d::CCObject*) = mac 0x142860; + virtual void sceneWillResume() = win 0x4fb50; + virtual bool init() = mac 0x141c10, win 0x4de40; + static CreatorLayer* create() = win 0x4dda0; } class CurrencyRewardLayer : cocos2d::CCLayer { inline CurrencyRewardLayer() {} - ~CurrencyRewardLayer() = mac 0x447950, win 0x4ffb0, ios 0x0; - virtual void update(float) = mac 0x44a5c0, win 0x52350, ios 0x0; + ~CurrencyRewardLayer() = mac 0x447950, win 0x4ffb0; + virtual void update(float) = mac 0x44a5c0, win 0x52350; } class CurrencyRewardDelegate { @@ -834,20 +834,20 @@ class CustomListView : BoomListView { inline static CustomListView* create(cocos2d::CCArray* entries, BoomListType type, float width, float height) { return CustomListView::create(entries, width, height, 0, type); } - virtual TableViewCell* getListCell(const char*) = mac 0x10d560, win 0x58050, ios 0x0; - virtual void loadCell(TableViewCell*, unsigned int) = mac 0x10e610, win 0x585c0, ios 0x0; - virtual void setupList() = mac 0x116e70, win 0x58870, ios 0x0; + virtual TableViewCell* getListCell(const char*) = mac 0x10d560, win 0x58050; + virtual void loadCell(TableViewCell*, unsigned int) = mac 0x10e610, win 0x585c0; + virtual void setupList() = mac 0x116e70, win 0x58870; inline CustomListView() {} } class CustomSongCell : TableViewCell { - void loadFromObject(SongInfoObject*) = mac 0x110220, win 0x0, ios 0x0; + void loadFromObject(SongInfoObject*) = mac 0x110220; } class CustomSongLayer : FLAlertLayer, FLAlertLayerProtocol, TextInputDelegate, GJDropDownLayerDelegate { - bool init(LevelSettingsObject*) = mac 0xf06f0, win 0x0, ios 0x0; - void onArtists(cocos2d::CCObject*) = mac 0xf1950, win 0x0, ios 0x0; - void onSongBrowser(cocos2d::CCObject*) = mac 0xf18a0, win 0x0, ios 0x0; + bool init(LevelSettingsObject*) = mac 0xf06f0; + void onArtists(cocos2d::CCObject*) = mac 0xf1950; + void onSongBrowser(cocos2d::CCObject*) = mac 0xf18a0; LevelSettingsObject* m_levelSettings; CCTextInputNode* m_songIDInput; @@ -859,25 +859,25 @@ class CustomSongWidget : cocos2d::CCNode, MusicDownloadDelegate, FLAlertLayerPro void FLAlert_Clicked(FLAlertLayer*, bool) {} void loadSongInfoFinished(SongInfoObject*) {} - void updateSongObject(SongInfoObject* song) = mac 0x0, win 0x69280, ios 0x0; + void updateSongObject(SongInfoObject* song) = win 0x69280; SongInfoObject* m_songInfo; - PAD = mac 0x0, win 0x1C, android 0x0; + PAD = win 0x1C; CCMenuItemSpriteExtra* m_downloadBtn; - PAD = mac 0x0, win 0x30, android 0x0; + PAD = win 0x30; } class CustomizeObjectLayer : FLAlertLayer, TextInputDelegate, HSVWidgetPopupDelegate, ColorSelectDelegate, ColorSetupDelegate { - void onNextColorChannel(cocos2d::CCObject* sender) = mac 0x0, win 0x56c80, ios 0x0; - void onSelectColor(cocos2d::CCObject* sender) = mac 0x0, win 0x577b0, ios 0x0; - int getActiveMode(bool unknown) = mac 0x0, win 0x57210, ios 0x0; + void onNextColorChannel(cocos2d::CCObject* sender) = win 0x56c80; + void onSelectColor(cocos2d::CCObject* sender) = win 0x577b0; + int getActiveMode(bool unknown) = win 0x57210; EffectGameObject* m_targetObject; cocos2d::CCArray* m_targetObjects; cocos2d::CCArray* m_colorButtons; cocos2d::CCArray* m_colorNodes; cocos2d::CCArray* m_textInputNodes; - PAD = mac 0x0, win 0x4, android 0x0; + PAD = win 0x4; cocos2d::CCArray* m_detailColorButtons; int m_selectedMode; int m_customColorChannel; @@ -905,11 +905,11 @@ class CustomizeObjectLayer : FLAlertLayer, TextInputDelegate, HSVWidgetPopupDele } class DailyLevelPage : FLAlertLayer { - static DailyLevelPage* create(bool weekly) = mac 0x0, win 0x6a860, ios 0x0; - bool init(bool weekly) = mac 0x0, win 0x6a900, ios 0x0; - void updateTimers(float) = mac 0x0, win 0x6bef0, ios 0x0; + static DailyLevelPage* create(bool weekly) = win 0x6a860; + bool init(bool weekly) = win 0x6a900; + void updateTimers(float) = win 0x6bef0; - PAD = mac 0x0, win 0x21, ios 0x0; + PAD = win 0x21; bool m_weekly; } @@ -923,19 +923,19 @@ class DialogLayer : cocos2d::CCLayerColor { } static DialogLayer* createDialogLayer(DialogObject*, cocos2d::CCArray*, int) = mac 0x2047d0, win 0x6D470, ios 0x459d0; - bool init(DialogLayer*, DialogObject*, cocos2d::CCArray*, int) = mac 0x0, win 0x6D520, ios 0x0; - cocos2d::CCAction* animateIn(int location) = mac 0x0, win 0x6E130, ios 0x0; + bool init(DialogLayer*, DialogObject*, cocos2d::CCArray*, int) = win 0x6D520; + cocos2d::CCAction* animateIn(int location) = win 0x6E130; - ~DialogLayer() = mac 0x204720, win 0x0, ios 0x0; - virtual void onEnter() = mac 0x205900, win 0x23750, ios 0x0; // same as every other FLAlertLayer - virtual bool ccTouchBegan(cocos2d::CCTouch*, cocos2d::CCEvent*) = mac 0x205790, win 0x6e000, ios 0x0; + ~DialogLayer() = mac 0x204720; + virtual void onEnter() = mac 0x205900, win 0x23750; // same as every other FLAlertLayer + virtual bool ccTouchBegan(cocos2d::CCTouch*, cocos2d::CCEvent*) = mac 0x205790, win 0x6e000; virtual void ccTouchMoved(cocos2d::CCTouch*, cocos2d::CCEvent*) {} - virtual void ccTouchEnded(cocos2d::CCTouch*, cocos2d::CCEvent*) = mac 0x2057e0, win 0x6e030, ios 0x0; - virtual void ccTouchCancelled(cocos2d::CCTouch*, cocos2d::CCEvent*) = mac 0x205840, win 0x6e050, ios 0x0; - virtual void registerWithTouchDispatcher() = mac 0x205890, win 0x236f0, ios 0x0; // same as every other FLAlertLayer - virtual void keyBackClicked() = mac 0x2056a0, win 0x6df60, ios 0x0; - virtual void keyDown(cocos2d::enumKeyCodes) = mac 0x205ce0, win 0x6e370, ios 0x0; - virtual void fadeInTextFinished(TextArea*) = mac 0x205930, win 0x6e070, ios 0x0; + virtual void ccTouchEnded(cocos2d::CCTouch*, cocos2d::CCEvent*) = mac 0x2057e0, win 0x6e030; + virtual void ccTouchCancelled(cocos2d::CCTouch*, cocos2d::CCEvent*) = mac 0x205840, win 0x6e050; + virtual void registerWithTouchDispatcher() = mac 0x205890, win 0x236f0; // same as every other FLAlertLayer + virtual void keyBackClicked() = mac 0x2056a0, win 0x6df60; + virtual void keyDown(cocos2d::enumKeyCodes) = mac 0x205ce0, win 0x6e370; + virtual void fadeInTextFinished(TextArea*) = mac 0x205930, win 0x6e070; } class DialogDelegate { @@ -943,8 +943,8 @@ class DialogDelegate { } class DialogObject : cocos2d::CCObject { - static DialogObject* create(gd::string title, gd::string text, int portrait, float text_scale, bool is_unskippable, cocos2d::ccColor3B text_color) = mac 0x0, win 0x6D160, ios 0x0; - bool init(DialogObject*, gd::string title, gd::string text, int portrait, float text_scale, bool is_unskippable, cocos2d::ccColor3B text_color) = mac 0x0, win 0x6D2E0, ios 0x0; + static DialogObject* create(gd::string title, gd::string text, int portrait, float text_scale, bool is_unskippable, cocos2d::ccColor3B text_color) = win 0x6D160; + bool init(DialogObject*, gd::string title, gd::string text, int portrait, float text_scale, bool is_unskippable, cocos2d::ccColor3B text_color) = win 0x6D2E0; gd::string m_text; gd::string m_title; @@ -963,9 +963,9 @@ class DrawGridLayer : cocos2d::CCLayer { return editorLayer->m_drawGridLayer; } - bool init(cocos2d::CCNode* grid, LevelEditorLayer* editor) = mac 0x0, win 0x16c4d0, ios 0x0; - void draw() = mac 0x0, win 0x16ce90, ios 0x0; - virtual void update(float) = mac 0x0, win 0x16cd80, ios 0x0; + bool init(cocos2d::CCNode* grid, LevelEditorLayer* editor) = win 0x16c4d0; + void draw() = win 0x16ce90; + virtual void update(float) = win 0x16cd80; void clearPlayerPoints() { m_playerNodePoints->removeAllObjects(); m_player2NodePoints->removeAllObjects(); @@ -1046,8 +1046,8 @@ class EditLevelLayer : cocos2d::CCLayer, FLAlertLayerProtocol, TextInputDelegate } static EditLevelLayer* create(GJGameLevel* level) = mac 0xe1e50, win 0x6f530, ios 0x82420; - bool init(GJGameLevel* level) = mac 0xe1fd0, win 0x6f5d0, ios 0x0; - void onLevelInfo() = mac 0x0, win 0x70660, ios 0x0; + bool init(GJGameLevel* level) = mac 0xe1fd0, win 0x6f5d0; + void onLevelInfo() = win 0x70660; cocos2d::CCMenu* m_buttonMenu; GJGameLevel* m_level; @@ -1057,7 +1057,7 @@ class EditLevelLayer : cocos2d::CCLayer, FLAlertLayerProtocol, TextInputDelegate } class EditorOptionsLayer { - void onButtonsPerRow(cocos2d::CCObject*) = mac 0x147b30, win 0x0, ios 0x0; + void onButtonsPerRow(cocos2d::CCObject*) = mac 0x147b30; } class EditorPauseLayer : CCBlockLayer, FLAlertLayerProtocol { @@ -1071,26 +1071,26 @@ class EditorPauseLayer : CCBlockLayer, FLAlertLayerProtocol { return nullptr; } inline EditorPauseLayer() {} - ~EditorPauseLayer() = mac 0x13c3b0, win 0x73020, ios 0x0; - virtual void keyBackClicked() = mac 0x13f320, win 0x758d0, ios 0x0; - virtual void keyDown(cocos2d::enumKeyCodes) = mac 0x13f3a0, win 0x758d0, ios 0x0; - virtual void customSetup() = mac 0x13cc00, win 0x73550, ios 0x0; - virtual void FLAlert_Clicked(FLAlertLayer*, bool) = mac 0x13f1b0, win 0x75780, ios 0x0; - void saveLevel() = mac 0x13ebd0, win 0x75010, ios 0x0; + ~EditorPauseLayer() = mac 0x13c3b0, win 0x73020; + virtual void keyBackClicked() = mac 0x13f320, win 0x758d0; + virtual void keyDown(cocos2d::enumKeyCodes) = mac 0x13f3a0, win 0x758d0; + virtual void customSetup() = mac 0x13cc00, win 0x73550; + virtual void FLAlert_Clicked(FLAlertLayer*, bool) = mac 0x13f1b0, win 0x75780; + void saveLevel() = mac 0x13ebd0, win 0x75010; bool init(LevelEditorLayer*) = mac 0x13c7a0, win 0x730e0, ios 0x280cb8; - void onExitEditor(cocos2d::CCObject* sender) = mac 0x0, win 0x75660, ios 0x0; - void playStep2() = mac 0x13f040, win 0x75440, ios 0x0; - void onResume(cocos2d::CCObject* sender) = mac 0x0, win 0x74fe0, ios 0x0; - void onSaveAndPlay(cocos2d::CCObject* sender) = mac 0x13e1b0, win 0x753d0, ios 0x0; - void onSaveAndExit(cocos2d::CCObject* sender) = mac 0x13e230, win 0x75620, ios 0x0; - void onSave(cocos2d::CCObject* sender) = mac 0x13e290, win 0x755a0, ios 0x0; - void onExitNoSave(cocos2d::CCObject* sender) = mac 0x0, win 0x75700, ios 0x0; - void uncheckAllPortals(cocos2d::CCObject* sender) = mac 0x0, win 0x74760, ios 0x0; - void onResetUnusedColors(cocos2d::CCObject* sender) = mac 0x0, win 0x74810, ios 0x0; - void doResetUnused() = mac 0x0, win 0x165070, ios 0x0; + void onExitEditor(cocos2d::CCObject* sender) = win 0x75660; + void playStep2() = mac 0x13f040, win 0x75440; + void onResume(cocos2d::CCObject* sender) = win 0x74fe0; + void onSaveAndPlay(cocos2d::CCObject* sender) = mac 0x13e1b0, win 0x753d0; + void onSaveAndExit(cocos2d::CCObject* sender) = mac 0x13e230, win 0x75620; + void onSave(cocos2d::CCObject* sender) = mac 0x13e290, win 0x755a0; + void onExitNoSave(cocos2d::CCObject* sender) = win 0x75700; + void uncheckAllPortals(cocos2d::CCObject* sender) = win 0x74760; + void onResetUnusedColors(cocos2d::CCObject* sender) = win 0x74810; + void doResetUnused() = win 0x165070; bool m_saved; - PAD = mac 0x8, win 0x4, android 0x0; + PAD = mac 0x8, win 0x4; CCMenuItemSpriteExtra* m_button0; CCMenuItemSpriteExtra* m_button1; LevelEditorLayer* m_editorLayer; @@ -1103,114 +1103,114 @@ class EditorUI : cocos2d::CCLayer, FLAlertLayerProtocol, ColorSelectDelegate, GJ return lel->m_editorUI; } inline EditorUI() {} - bool editButton2Usable() = mac 0x0, win 0x8b890, ios 0x0; + bool editButton2Usable() = win 0x8b890; inline void constrainGameLayerPosition() { this->constrainGameLayerPosition(-3.f, -6.f); } - void create(LevelEditorLayer*) = mac 0x8a80, win 0x0, ios 0x0; + void create(LevelEditorLayer*) = mac 0x8a80; cocos2d::CCArray* createCustomItems() = mac 0x1ddf0, win 0x7a370; - void deselectAll() = mac 0x1f300, win 0x86af0, ios 0x0; - void onDeselectAll(cocos2d::CCObject*) = mac 0x19cd0, win 0x86ac0, ios 0x0; - void disableButton(CreateMenuItem*) = mac 0x1c0f0, win 0x78af0, ios 0x0; - void editButtonUsable() = mac 0x28f30, win 0x0, ios 0x0; - void editObject(cocos2d::CCObject*) = mac 0x195a0, win 0x8ca50, ios 0x0; - void enableButton(CreateMenuItem*) = mac 0x1bff0, win 0x78990, ios 0x0; - CCMenuItemSpriteExtra* getCreateBtn(int, int) = mac 0x1f6c0, win 0x85120, ios 0x0; - cocos2d::CCPoint getGroupCenter(cocos2d::CCArray*, bool) = mac 0x23470, win 0x8fc30, ios 0x0; - cocos2d::CCArray* getSelectedObjects() = mac 0x23f30, win 0x86900, ios 0x0; - bool init(LevelEditorLayer*) = mac 0x8ae0, win 0x76310, ios 0x0; - virtual bool ccTouchBegan(cocos2d::CCTouch*, cocos2d::CCEvent*) = mac 0x2ed60, win 0x907b0, ios 0x0; - virtual void ccTouchMoved(cocos2d::CCTouch*, cocos2d::CCEvent*) = mac 0x2f3d0, win 0x90cd0, ios 0x0; - virtual void ccTouchEnded(cocos2d::CCTouch*, cocos2d::CCEvent*) = mac 0x2fb00, win 0x911a0, ios 0x0; - virtual void keyDown(cocos2d::enumKeyCodes) = mac 0x30790, win 0x91a30, ios 0x0; + void deselectAll() = mac 0x1f300, win 0x86af0; + void onDeselectAll(cocos2d::CCObject*) = mac 0x19cd0, win 0x86ac0; + void disableButton(CreateMenuItem*) = mac 0x1c0f0, win 0x78af0; + void editButtonUsable() = mac 0x28f30; + void editObject(cocos2d::CCObject*) = mac 0x195a0, win 0x8ca50; + void enableButton(CreateMenuItem*) = mac 0x1bff0, win 0x78990; + CCMenuItemSpriteExtra* getCreateBtn(int, int) = mac 0x1f6c0, win 0x85120; + cocos2d::CCPoint getGroupCenter(cocos2d::CCArray*, bool) = mac 0x23470, win 0x8fc30; + cocos2d::CCArray* getSelectedObjects() = mac 0x23f30, win 0x86900; + bool init(LevelEditorLayer*) = mac 0x8ae0, win 0x76310; + virtual bool ccTouchBegan(cocos2d::CCTouch*, cocos2d::CCEvent*) = mac 0x2ed60, win 0x907b0; + virtual void ccTouchMoved(cocos2d::CCTouch*, cocos2d::CCEvent*) = mac 0x2f3d0, win 0x90cd0; + virtual void ccTouchEnded(cocos2d::CCTouch*, cocos2d::CCEvent*) = mac 0x2fb00, win 0x911a0; + virtual void keyDown(cocos2d::enumKeyCodes) = mac 0x30790, win 0x91a30; CreateMenuItem* menuItemFromObjectString(gd::string, int) = mac 0x1e130, win 0x84d00; - void moveObject(GameObject*, cocos2d::CCPoint) = mac 0x24b10, win 0x8ddb0, ios 0x0; - void onDuplicate(cocos2d::CCObject*) = mac 0x18ba0, win 0x87d20, ios 0x0; + void moveObject(GameObject*, cocos2d::CCPoint) = mac 0x24b10, win 0x8ddb0; + void onDuplicate(cocos2d::CCObject*) = mac 0x18ba0, win 0x87d20; void onCreate() = mac 0x1b960, win 0x85680; void onCreateObject(int) = mac 0x200d0; - cocos2d::CCArray* pasteObjects(gd::string) = mac 0x232d0, win 0x88240, ios 0x0; - void playerTouchBegan(cocos2d::CCTouch*, cocos2d::CCEvent*) = mac 0x2ebf0, win 0x0, ios 0x0; - void playtestStopped() = mac 0x24790, win 0x0, ios 0x0; - void redoLastAction(cocos2d::CCObject*) = mac 0xb8e0, win 0x870f0, ios 0x0; - void replaceGroupID(GameObject*, int, int) = mac 0x27470, win 0x0, ios 0x0; - void scaleChanged(float) = mac 0x25490, win 0x0, ios 0x0; - void scaleObjects(cocos2d::CCArray*, float, cocos2d::CCPoint) = mac 0x252e0, win 0x8f150, ios 0x0; - void selectObjects(cocos2d::CCArray*, bool) = mac 0x23940, win 0x864a0, ios 0x0; - void setupCreateMenu() = mac 0xcb50, win 0x7caf0, ios 0x0; - void undoLastAction(cocos2d::CCObject*) = mac 0xb830, win 0x87070, ios 0x0; - void updateButtons() = mac 0x1a300, win 0x78280, ios 0x0; - void updateObjectInfoLabel() = mac 0x1cb10, win 0x793b0, ios 0x0; - void updateSlider() = mac 0x18a90, win 0x78f10, ios 0x0; - void updateZoom(float) = mac 0x248c0, win 0x878a0, ios 0x0; - void selectObject(GameObject* obj, bool filter) = mac 0x1bd60, win 0x86250, ios 0x0; + cocos2d::CCArray* pasteObjects(gd::string) = mac 0x232d0, win 0x88240; + void playerTouchBegan(cocos2d::CCTouch*, cocos2d::CCEvent*) = mac 0x2ebf0; + void playtestStopped() = mac 0x24790; + void redoLastAction(cocos2d::CCObject*) = mac 0xb8e0, win 0x870f0; + void replaceGroupID(GameObject*, int, int) = mac 0x27470; + void scaleChanged(float) = mac 0x25490; + void scaleObjects(cocos2d::CCArray*, float, cocos2d::CCPoint) = mac 0x252e0, win 0x8f150; + void selectObjects(cocos2d::CCArray*, bool) = mac 0x23940, win 0x864a0; + void setupCreateMenu() = mac 0xcb50, win 0x7caf0; + void undoLastAction(cocos2d::CCObject*) = mac 0xb830, win 0x87070; + void updateButtons() = mac 0x1a300, win 0x78280; + void updateObjectInfoLabel() = mac 0x1cb10, win 0x793b0; + void updateSlider() = mac 0x18a90, win 0x78f10; + void updateZoom(float) = mac 0x248c0, win 0x878a0; + void selectObject(GameObject* obj, bool filter) = mac 0x1bd60, win 0x86250; void deselectObject(GameObject* object) = mac 0x1f220, win 0x86a50; void deleteObject(GameObject* object, bool filter) = mac 0x1f130, win 0x7bed0; - void selectAll() = mac 0x0, win 0x86c40, ios 0x0; - void selectAllWithDirection(bool left) = mac 0x0, win 0x86d80, ios 0x0; - cocos2d::CCPoint getTouchPoint(cocos2d::CCTouch* touch, cocos2d::CCEvent* event) = mac 0x0, win 0x90620, ios 0x0; - void onSelectBuildTab(cocos2d::CCObject* sender) = mac 0x0, win 0x887f0, ios 0x0; - void onCreateButton(cocos2d::CCObject* sender) = mac 0x0, win 0x854f0, ios 0x0; - CCMenuItemSpriteExtra* getSpriteButton(const char* sprite, cocos2d::SEL_MenuHandler callback, cocos2d::CCMenu* menu, float scale) = mac 0x0, win 0x78bf0, ios 0x0; - cocos2d::CCPoint offsetForKey(int objID) = mac 0x0, win 0x92310, ios 0x0; - void updateDeleteMenu() = mac 0x0, win 0x7c5d0, ios 0x0; - void updateCreateMenu(bool updateTab) = mac 0x1e960, win 0x85530, ios 0x0; - void toggleMode(cocos2d::CCObject* sender) = mac 0x187b0, win 0x7ad20, ios 0x0; - void zoomIn(cocos2d::CCObject* sender) = mac 0xc0c0, win 0x877c0, ios 0x0; - void zoomOut(cocos2d::CCObject* sender) = mac 0xc120, win 0x87830, ios 0x0; - void rotateObjects(cocos2d::CCArray* objects, float angle, cocos2d::CCPoint center) = mac 0x236a0, win 0x8ee80, ios 0x0; - void updateGridNodeSize() = mac 0x1c8a0, win 0x78f60, ios 0x0; - void updateSpecialUIElements() = mac 0x0, win 0x87030, ios 0x0; - void constrainGameLayerPosition(float x, float y) = mac 0x18890, win 0x8f920, ios 0x0; - void moveGameLayer(cocos2d::CCPoint const& pos) = mac 0x1ca90, win 0x79290, ios 0x0; - void showUI(bool show) = mac 0x245b0, win 0x87180, ios 0x0; + void selectAll() = win 0x86c40; + void selectAllWithDirection(bool left) = win 0x86d80; + cocos2d::CCPoint getTouchPoint(cocos2d::CCTouch* touch, cocos2d::CCEvent* event) = win 0x90620; + void onSelectBuildTab(cocos2d::CCObject* sender) = win 0x887f0; + void onCreateButton(cocos2d::CCObject* sender) = win 0x854f0; + CCMenuItemSpriteExtra* getSpriteButton(const char* sprite, cocos2d::SEL_MenuHandler callback, cocos2d::CCMenu* menu, float scale) = win 0x78bf0; + cocos2d::CCPoint offsetForKey(int objID) = win 0x92310; + void updateDeleteMenu() = win 0x7c5d0; + void updateCreateMenu(bool updateTab) = mac 0x1e960, win 0x85530; + void toggleMode(cocos2d::CCObject* sender) = mac 0x187b0, win 0x7ad20; + void zoomIn(cocos2d::CCObject* sender) = mac 0xc0c0, win 0x877c0; + void zoomOut(cocos2d::CCObject* sender) = mac 0xc120, win 0x87830; + void rotateObjects(cocos2d::CCArray* objects, float angle, cocos2d::CCPoint center) = mac 0x236a0, win 0x8ee80; + void updateGridNodeSize() = mac 0x1c8a0, win 0x78f60; + void updateSpecialUIElements() = win 0x87030; + void constrainGameLayerPosition(float x, float y) = mac 0x18890, win 0x8f920; + void moveGameLayer(cocos2d::CCPoint const& pos) = mac 0x1ca90, win 0x79290; + void showUI(bool show) = mac 0x245b0, win 0x87180; void resetUI() = mac 0x18520; - void editObject2(cocos2d::CCObject* sender) = mac 0x0, win 0x8d1b0, ios 0x0; - void editGroup(cocos2d::CCObject* sender) = mac 0x0, win 0x8d720, ios 0x0; - void moveObjectCall(cocos2d::CCObject* sender) = mac 0x29830, win 0x8db30, ios 0x0; - void moveObjectCall(EditCommand command) = mac 0x0, win 0x8db30, ios 0x0; - void transformObjectCall(cocos2d::CCObject* sender) = mac 0x29860, win 0x8def0, ios 0x0; + void editObject2(cocos2d::CCObject* sender) = win 0x8d1b0; + void editGroup(cocos2d::CCObject* sender) = win 0x8d720; + void moveObjectCall(cocos2d::CCObject* sender) = mac 0x29830, win 0x8db30; + void moveObjectCall(EditCommand command) = win 0x8db30; + void transformObjectCall(cocos2d::CCObject* sender) = mac 0x29860, win 0x8def0; void onDelete(cocos2d::CCObject* sender) = mac 0x1b3d0, win 0x7b8d0; - void onDeleteSelected(cocos2d::CCObject* sender) = mac 0xb990, win 0x7bf50, ios 0x0; + void onDeleteSelected(cocos2d::CCObject* sender) = mac 0xb990, win 0x7bf50; void onDeleteSelectedType(cocos2d::CCObject* sender) = mac 0x1e7a0, win 0x7c480; void onDeleteStartPos(cocos2d::CCObject* sender) = mac 0x1e770, win 0x7c4c0; - void onCopy(cocos2d::CCObject* sender) = mac 0x18dc0, win 0x87fb0, ios 0x0; - void onPaste(cocos2d::CCObject* sender) = mac 0x18ee0, win 0x880c0, ios 0x0; + void onCopy(cocos2d::CCObject* sender) = mac 0x18dc0, win 0x87fb0; + void onPaste(cocos2d::CCObject* sender) = mac 0x18ee0, win 0x880c0; void tryUpdateTimeMarkers() = mac 0x1ca50, win 0x88940; - void toggleEnableRotate(cocos2d::CCObject* sender) = mac 0xb700, win 0x860d0, ios 0x0; - void toggleFreeMove(cocos2d::CCObject* sender) = mac 0xb610, win 0x85eb0, ios 0x0; - void toggleSwipe(cocos2d::CCObject* sender) = mac 0xb490, win 0x85dd0, ios 0x0; - void toggleSnap(cocos2d::CCObject* sender) = mac 0xb680, win 0x85fa0, ios 0x0; - void onPlayback(cocos2d::CCObject* sender) = mac 0xbcb0, win 0x87340, ios 0x0; - void onPlaytest(cocos2d::CCObject* sender) = mac 0xbec0, win 0x87600, ios 0x0; - void onStopPlaytest(cocos2d::CCObject* sender) = mac 0xbfd0, win 0x876e0, ios 0x0; - void onGroupUp(cocos2d::CCObject* sender) = mac 0x1a1a0, win 0x8d780, ios 0x0; - void onGroupDown(cocos2d::CCObject* sender) = mac 0x1a200, win 0x8d7e0, ios 0x0; - void selectBuildTab(int tab) = mac 0x1fb90, win 0x88810, ios 0x0; - void onPause(cocos2d::CCObject* sender) = mac 0x18650, win 0x78020, ios 0x0; - void onSettings(cocos2d::CCObject* sender) = mac 0x0, win 0x77fe0, ios 0x0; - void activateRotationControl(cocos2d::CCObject* sender) = mac 0x0, win 0x8fe70, ios 0x0; - void activateScaleControl(cocos2d::CCObject* sender) = mac 0x0, win 0x889b0, ios 0x0; - void dynamicGroupUpdate(bool idk) = mac 0x0, win 0x8ad10, ios 0x0; - void createRockOutline() = mac 0x0, win 0x89c10, ios 0x0; - void createRockEdges() = mac 0x0, win 0x88ec0, ios 0x0; - void createRockBase() = mac 0x0, win 0x8a2c0, ios 0x0; - void onCopyState(cocos2d::CCObject* sender) = mac 0x0, win 0x88490, ios 0x0; - void onPasteColor(cocos2d::CCObject* sender) = mac 0x19f40, win 0x88580, ios 0x0; - void onPasteState(cocos2d::CCObject* sender) = mac 0x19ee0, win 0x884c0, ios 0x0; - void onGroupSticky(cocos2d::CCObject* sender) = mac 0xc180, win 0x87a80, ios 0x0; - void onUngroupSticky(cocos2d::CCObject* sender) = mac 0xc1d0, win 0x87ac0, ios 0x0; - void onGoToLayer(cocos2d::CCObject* sender) = mac 0x0, win 0x886b0, ios 0x0; - void onGoToBaseLayer(cocos2d::CCObject* sender) = mac 0x0, win 0x88790, ios 0x0; - void editColor(cocos2d::CCObject* sender) = mac 0x19190, win 0x8d3c0, ios 0x0; - void alignObjects(cocos2d::CCArray* objs, bool alignY) = mac 0x0, win 0x8f320, ios 0x0; + void toggleEnableRotate(cocos2d::CCObject* sender) = mac 0xb700, win 0x860d0; + void toggleFreeMove(cocos2d::CCObject* sender) = mac 0xb610, win 0x85eb0; + void toggleSwipe(cocos2d::CCObject* sender) = mac 0xb490, win 0x85dd0; + void toggleSnap(cocos2d::CCObject* sender) = mac 0xb680, win 0x85fa0; + void onPlayback(cocos2d::CCObject* sender) = mac 0xbcb0, win 0x87340; + void onPlaytest(cocos2d::CCObject* sender) = mac 0xbec0, win 0x87600; + void onStopPlaytest(cocos2d::CCObject* sender) = mac 0xbfd0, win 0x876e0; + void onGroupUp(cocos2d::CCObject* sender) = mac 0x1a1a0, win 0x8d780; + void onGroupDown(cocos2d::CCObject* sender) = mac 0x1a200, win 0x8d7e0; + void selectBuildTab(int tab) = mac 0x1fb90, win 0x88810; + void onPause(cocos2d::CCObject* sender) = mac 0x18650, win 0x78020; + void onSettings(cocos2d::CCObject* sender) = win 0x77fe0; + void activateRotationControl(cocos2d::CCObject* sender) = win 0x8fe70; + void activateScaleControl(cocos2d::CCObject* sender) = win 0x889b0; + void dynamicGroupUpdate(bool idk) = win 0x8ad10; + void createRockOutline() = win 0x89c10; + void createRockEdges() = win 0x88ec0; + void createRockBase() = win 0x8a2c0; + void onCopyState(cocos2d::CCObject* sender) = win 0x88490; + void onPasteColor(cocos2d::CCObject* sender) = mac 0x19f40, win 0x88580; + void onPasteState(cocos2d::CCObject* sender) = mac 0x19ee0, win 0x884c0; + void onGroupSticky(cocos2d::CCObject* sender) = mac 0xc180, win 0x87a80; + void onUngroupSticky(cocos2d::CCObject* sender) = mac 0xc1d0, win 0x87ac0; + void onGoToLayer(cocos2d::CCObject* sender) = win 0x886b0; + void onGoToBaseLayer(cocos2d::CCObject* sender) = win 0x88790; + void editColor(cocos2d::CCObject* sender) = mac 0x19190, win 0x8d3c0; + void alignObjects(cocos2d::CCArray* objs, bool alignY) = win 0x8f320; EditButtonBar* m_buttonBar; - PAD = mac 0x8, win 0x4, android 0x0; + PAD = mac 0x8, win 0x4; cocos2d::CCArray* m_hideableUIElementArray; - PAD = mac 0x8, win 0x4, android 0x0; + PAD = mac 0x8, win 0x4; float m_gridSize; - PAD = mac 0x18, win 0x14, android 0x0; + PAD = mac 0x18, win 0x14; bool m_moveModifier; int m_rotationTouchID; int m_scaleTouchID; @@ -1280,7 +1280,7 @@ class EditorUI : cocos2d::CCLayer, FLAlertLayerProtocol, ColorSelectDelegate, GJ CCMenuItemSpriteExtra* m_layerNextBtn; CCMenuItemSpriteExtra* m_layerPrevBtn; CCMenuItemSpriteExtra* m_goToBaseBtn; - PAD = mac 0x10, win 0x8, android 0x0; + PAD = mac 0x10, win 0x8; int m_selectedCreateObjectID; cocos2d::CCArray* m_createButtonArray; cocos2d::CCArray* m_customObjectButtonArray; @@ -1289,16 +1289,16 @@ class EditorUI : cocos2d::CCLayer, FLAlertLayerProtocol, ColorSelectDelegate, GJ LevelEditorLayer* m_editorLayer; cocos2d::CCPoint m_swipeStart; cocos2d::CCPoint m_swipeEnd; - PAD = mac 0x10, win 0x10, android 0x0; + PAD = mac 0x10, win 0x10; cocos2d::CCPoint m_caremaTest; - PAD = mac 0x8, win 0x8, android 0x0; + PAD = mac 0x8, win 0x8; GameObject* m_selectedObject; - PAD = mac 0x10, win 0x8, android 0x0; + PAD = mac 0x10, win 0x8; gd::string m_clipboard; - PAD = mac 0x10, win 0x8, android 0x0; + PAD = mac 0x10, win 0x8; int m_selectedTab; int m_timesSelected; - PAD = mac 0x0, win 0x20, android 0x0; + PAD = win 0x20; bool m_spaceKeyPressed; } @@ -1336,11 +1336,11 @@ class EffectGameObject : GameObject { } } - static EffectGameObject* create(const char*) = mac 0xc9790, win 0x253c30, ios 0x0; + static EffectGameObject* create(const char*) = mac 0xc9790, win 0x253c30; bool init(char const*) = win 0x253CD0; - void getTargetColorIndex() = mac 0xca1f0, win 0x0, ios 0x0; - virtual void triggerObject(GJBaseGameLayer*) = mac 0xc9870, win 0x253d60, ios 0x0; - gd::string getSaveString() = mac 0x0, win 0x257560, ios 0x0; + void getTargetColorIndex() = mac 0xca1f0; + virtual void triggerObject(GJBaseGameLayer*) = mac 0xc9870, win 0x253d60; + gd::string getSaveString() = win 0x257560; void updateSpecialColor() = win 0x254980; void spawnXPosition() = win 0x254A00; void triggerActivated(float) = win 0x254A30; @@ -1401,18 +1401,18 @@ class EffectGameObject : GameObject { bool m_dynamicBlock; int m_itemBlockAID; int m_pickupMode; - PAD = mac 0x28, win 0x24, android 0x0; + PAD = mac 0x28, win 0x24; } class EndLevelLayer { - static EndLevelLayer* create() = mac 0x2787d0, win 0x0, ios 0x0; + static EndLevelLayer* create() = mac 0x2787d0; void onMenu(cocos2d::CCObject* sender) = mac 0x27a500, win 0x96c10; } class EndPortalObject : GameObject { - static EndPortalObject* create() = mac 0x1da8f0, win 0x0, ios 0x0; - void updateColors(cocos2d::_ccColor3B) = mac 0x1dacb0, win 0x0, ios 0x0; + static EndPortalObject* create() = mac 0x1da8f0; + void updateColors(cocos2d::_ccColor3B) = mac 0x1dacb0; } class ExtendedLayer {} @@ -1441,14 +1441,14 @@ class FLAlertLayer : cocos2d::CCLayerColor { return FLAlertLayer::create(nullptr, title, desc, btn, nullptr, 300.0); } - virtual void onEnter() = mac 0x25f350, win 0x23750, ios 0x0; - virtual bool ccTouchBegan(cocos2d::CCTouch*, cocos2d::CCEvent*) = mac 0x25ee40, win 0x233c0, ios 0x0; - virtual void ccTouchMoved(cocos2d::CCTouch*, cocos2d::CCEvent*) = mac 0x25f0a0, win 0x23510, ios 0x0; - virtual void ccTouchEnded(cocos2d::CCTouch*, cocos2d::CCEvent*) = mac 0x25ef60, win 0x23450, ios 0x0; - virtual void ccTouchCancelled(cocos2d::CCTouch*, cocos2d::CCEvent*) = mac 0x25f020, win 0x234c0, ios 0x0; - virtual void registerWithTouchDispatcher() = mac 0x25f2e0, win 0x236f0, ios 0x0; - virtual void keyBackClicked() = mac 0x25ed90, win 0x232c0, ios 0x0; - virtual void keyDown(cocos2d::enumKeyCodes) = mac 0x25ece0, win 0x23250, ios 0x0; + virtual void onEnter() = mac 0x25f350, win 0x23750; + virtual bool ccTouchBegan(cocos2d::CCTouch*, cocos2d::CCEvent*) = mac 0x25ee40, win 0x233c0; + virtual void ccTouchMoved(cocos2d::CCTouch*, cocos2d::CCEvent*) = mac 0x25f0a0, win 0x23510; + virtual void ccTouchEnded(cocos2d::CCTouch*, cocos2d::CCEvent*) = mac 0x25ef60, win 0x23450; + virtual void ccTouchCancelled(cocos2d::CCTouch*, cocos2d::CCEvent*) = mac 0x25f020, win 0x234c0; + virtual void registerWithTouchDispatcher() = mac 0x25f2e0, win 0x236f0; + virtual void keyBackClicked() = mac 0x25ed90, win 0x232c0; + virtual void keyDown(cocos2d::enumKeyCodes) = mac 0x25ece0, win 0x23250; virtual void show() = mac 0x25f120, win 0x23560, ios 0x1feff4; bool init( @@ -1460,12 +1460,12 @@ class FLAlertLayer : cocos2d::CCLayerColor { float width, bool scrollable, float height - ) = mac 0x25e1b0, win 0x228e0, ios 0x0; - static FLAlertLayer* create(FLAlertLayerProtocol*, char const*, gd::string, char const*, char const*) = mac 0x25de00, win 0x22680, ios 0x0; + ) = mac 0x25e1b0, win 0x228e0; + static FLAlertLayer* create(FLAlertLayerProtocol*, char const*, gd::string, char const*, char const*) = mac 0x25de00, win 0x22680; static FLAlertLayer* create(FLAlertLayerProtocol*, char const*, gd::string, char const*, char const*, float) = mac 0x25e0e0, win 0x22730, ios 0x1fe374; - static FLAlertLayer* create(FLAlertLayerProtocol*, char const*, gd::string, char const*, char const*, float, bool, float) = mac 0x25dec0, win 0x227e0, ios 0x0; - void onBtn1(cocos2d::CCObject*) = mac 0x25ec20, win 0x23340, ios 0x0; - void onBtn2(cocos2d::CCObject*) = mac 0x25ec80, win 0x23380, ios 0x0; + static FLAlertLayer* create(FLAlertLayerProtocol*, char const*, gd::string, char const*, char const*, float, bool, float) = mac 0x25dec0, win 0x227e0; + void onBtn1(cocos2d::CCObject*) = mac 0x25ec20, win 0x23340; + void onBtn2(cocos2d::CCObject*) = mac 0x25ec80, win 0x23380; cocos2d::CCMenu* m_buttonMenu; int m_controlConnected; @@ -1490,13 +1490,13 @@ class FLAlertLayerProtocol { } class FMODAudioEngine : cocos2d::CCNode { - static FMODAudioEngine* sharedEngine() = mac 0x20ef80, win 0x239f0, ios 0x0; - void preloadEffect(gd::string filename) = mac 0x0, win 0x24240, ios 0x0; - bool isBackgroundMusicPlaying() = mac 0x0, win 0x24050, ios 0x0; - bool isBackgroundMusicPlaying(gd::string path) = mac 0x0, win 0x24080, ios 0x0; - void playBackgroundMusic(gd::string path, bool fade, bool paused) = mac 0x0, win 0x23d80, ios 0x0; + static FMODAudioEngine* sharedEngine() = mac 0x20ef80, win 0x239f0; + void preloadEffect(gd::string filename) = win 0x24240; + bool isBackgroundMusicPlaying() = win 0x24050; + bool isBackgroundMusicPlaying(gd::string path) = win 0x24080; + void playBackgroundMusic(gd::string path, bool fade, bool paused) = win 0x23d80; - virtual void update(float) = mac 0x0, win 0x23b20, ios 0x0; + virtual void update(float) = win 0x23b20; cocos2d::CCDictionary* m_dictionary; std::string m_filePath; @@ -1522,7 +1522,7 @@ class FMODAudioEngine : cocos2d::CCNode { } class FMODSound : cocos2d::CCNode { - static FMODSound* create(FMOD::Sound* sound) = mac 0x0, win 0x246b0, ios 0x0; + static FMODSound* create(FMOD::Sound* sound) = win 0x246b0; FMOD::Sound* m_sound; } @@ -1554,9 +1554,9 @@ class GJAccountLoginDelegate { } class GJAccountManager : cocos2d::CCNode { - static GJAccountManager* sharedState() = mac 0x85070, win 0x107d50, ios 0x0; + static GJAccountManager* sharedState() = mac 0x85070, win 0x107d50; - PAD = mac 0x8, win 0x4, android 0x0; + PAD = mac 0x8, win 0x4; gd::string m_password; gd::string m_username; int m_accountID; @@ -1585,89 +1585,89 @@ class GJBaseGameLayer : cocos2d::CCLayer, TriggerEffectDelegate { inline GJBaseGameLayer() {} - virtual void objectsCollided(int, int) = mac 0xb6d90, win 0x10f240, ios 0x0; - virtual void createMoveCommand(cocos2d::CCPoint, int, float, int, float, bool, bool, int) = mac 0xb73a0, win 0x10f680, ios 0x0; - virtual void updateColor(cocos2d::_ccColor3B, float, int, bool, float, cocos2d::_ccHSVValue, int, bool, int, EffectGameObject*) = mac 0xb7420, win 0x10f6d0, ios 0x0; + virtual void objectsCollided(int, int) = mac 0xb6d90, win 0x10f240; + virtual void createMoveCommand(cocos2d::CCPoint, int, float, int, float, bool, bool, int) = mac 0xb73a0, win 0x10f680; + virtual void updateColor(cocos2d::_ccColor3B, float, int, bool, float, cocos2d::_ccHSVValue, int, bool, int, EffectGameObject*) = mac 0xb7420, win 0x10f6d0; virtual void flipGravity(PlayerObject*, bool, bool) {} - virtual void calculateColorValues(EffectGameObject*, EffectGameObject*, int, float, ColorActionSprite*, GJEffectManager*) = mac 0xba9a0, win 0x10ad60, ios 0x0; - virtual void toggleGroupTriggered(int, bool) = mac 0xb75a0, win 0x10f890, ios 0x0; - virtual void spawnGroup(int) = mac 0xb7050, win 0x10f400, ios 0x0; - virtual void addToSection(GameObject*) = mac 0xb7b70, win 0x10fd00, ios 0x0; - virtual void addToGroup(GameObject*, int, bool) = mac 0xb77f0, win 0x10fa50, ios 0x0; - virtual void removeFromGroup(GameObject*, int) = mac 0xb7a60, win 0x10fbd0, ios 0x0; - virtual bool init() = mac 0xafc90, win 0x10b020, ios 0x0; - void addObjectCounter(LabelGameObject*, int) = mac 0xb9eb0, win 0x0, ios 0x0; - void addToGroups(GameObject*, bool) = mac 0xb7780, win 0x0, ios 0x0; - void atlasValue(int) = mac 0xb21e0, win 0x0, ios 0x0; - void bumpPlayer(PlayerObject*, GameObject*) = mac 0xb6860, win 0x0, ios 0x0; - void calculateOpacityValues(EffectGameObject*, EffectGameObject*, float, GJEffectManager*) = mac 0xb5be0, win 0x0, ios 0x0; - void checkSpawnObjects() = mac 0xb6f90, win 0x0, ios 0x0; - void collectItem(int, int) = mac 0xb9e20, win 0x0, ios 0x0; - void collectedObject(EffectGameObject*) = mac 0xb9b60, win 0x0, ios 0x0; - void createTextLayers() = mac 0xb5260, win 0x0, ios 0x0; - cocos2d::CCArray* damagingObjectsInRect(cocos2d::CCRect) = mac 0xb6140, win 0x0, ios 0x0; - void enableHighCapacityMode() = mac 0xb11e0, win 0x0, ios 0x0; - void getCapacityString() = mac 0xb2210, win 0x10c9b0, ios 0x0; - void getGroundHeightForMode(int) = mac 0xb6630, win 0x0, ios 0x0; - void getGroup(int) = mac 0xb6f20, win 0x0, ios 0x0; - void getMoveDeltaForObjects(int, int) = mac 0xb6db0, win 0x0, ios 0x0; - void getOptimizedGroup(int) = mac 0xb7940, win 0x0, ios 0x0; - void getStaticGroup(int) = mac 0xb79a0, win 0x0, ios 0x0; - void isGroupDisabledForObject(GameObject*) = mac 0xb5cc0, win 0x0, ios 0x0; - void isGroupDisabledForObjectFull(GameObject*, cocos2d::CCArray*) = mac 0xb5de0, win 0x0, ios 0x0; - void loadUpToPosition(float) = mac 0xba680, win 0x112070, ios 0x0; - void objectIntersectsCircle(GameObject*, GameObject*) = mac 0xb66e0, win 0x0, ios 0x0; - void objectTriggered(EffectGameObject*) = mac 0xb71b0, win 0x0, ios 0x0; - void optimizeMoveGroups() = mac 0xb96c0, win 0x1112f0, ios 0x0; - cocos2d::CCNode* parentForZLayer(int, bool, int) = mac 0xb55d0, win 0x0, ios 0x0; - void playerTouchedRing(PlayerObject*, GameObject*) = mac 0xb69e0, win 0x0, ios 0x0; - void processColorObject(EffectGameObject*, int, cocos2d::CCDictionary*, float, GJEffectManager*) = mac 0xb5a90, win 0x0, ios 0x0; - void processFollowActions() = mac 0xb8fd0, win 0x110e00, ios 0x0; - void processMoveActions() = mac 0xb86c0, win 0x1107e0, ios 0x0; - void processMoveActionsStep(float) = mac 0xb7ea0, win 0x10ffa0, ios 0x0; - void processOpacityObject(EffectGameObject*, cocos2d::CCDictionary*, float, GJEffectManager*) = mac 0xb5ae0, win 0x0, ios 0x0; - void processPlayerFollowActions(float) = mac 0xb8b50, win 0x110b10, ios 0x0; - void processRotationActions() = mac 0xb7fd0, win 0x1101a0, ios 0x0; - void pushButton(int, bool) = mac 0xb9920, win 0x111500, ios 0x0; - void rectIntersectsCircle(cocos2d::CCRect, cocos2d::CCPoint, float) = mac 0xb6470, win 0x0, ios 0x0; - void refreshCounterLabels() = mac 0xb9fc0, win 0x0, ios 0x0; - void releaseButton(int, bool) = mac 0xb9a00, win 0x111660, ios 0x0; - void removeFromGroups(GameObject*) = mac 0xb7a00, win 0x0, ios 0x0; - void removeObjectFromSection(GameObject*) = mac 0xb7e00, win 0x10ff30, ios 0x0; - void reorderObjectSection(GameObject*) = mac 0xb7cb0, win 0x10fe10, ios 0x0; - void resetGroupCounters(bool) = mac 0xba300, win 0x111dd0, ios 0x0; - void resetMoveOptimizedValue() = mac 0xb9670, win 0x0, ios 0x0; + virtual void calculateColorValues(EffectGameObject*, EffectGameObject*, int, float, ColorActionSprite*, GJEffectManager*) = mac 0xba9a0, win 0x10ad60; + virtual void toggleGroupTriggered(int, bool) = mac 0xb75a0, win 0x10f890; + virtual void spawnGroup(int) = mac 0xb7050, win 0x10f400; + virtual void addToSection(GameObject*) = mac 0xb7b70, win 0x10fd00; + virtual void addToGroup(GameObject*, int, bool) = mac 0xb77f0, win 0x10fa50; + virtual void removeFromGroup(GameObject*, int) = mac 0xb7a60, win 0x10fbd0; + virtual bool init() = mac 0xafc90, win 0x10b020; + void addObjectCounter(LabelGameObject*, int) = mac 0xb9eb0; + void addToGroups(GameObject*, bool) = mac 0xb7780; + void atlasValue(int) = mac 0xb21e0; + void bumpPlayer(PlayerObject*, GameObject*) = mac 0xb6860; + void calculateOpacityValues(EffectGameObject*, EffectGameObject*, float, GJEffectManager*) = mac 0xb5be0; + void checkSpawnObjects() = mac 0xb6f90; + void collectItem(int, int) = mac 0xb9e20; + void collectedObject(EffectGameObject*) = mac 0xb9b60; + void createTextLayers() = mac 0xb5260; + cocos2d::CCArray* damagingObjectsInRect(cocos2d::CCRect) = mac 0xb6140; + void enableHighCapacityMode() = mac 0xb11e0; + void getCapacityString() = mac 0xb2210, win 0x10c9b0; + void getGroundHeightForMode(int) = mac 0xb6630; + void getGroup(int) = mac 0xb6f20; + void getMoveDeltaForObjects(int, int) = mac 0xb6db0; + void getOptimizedGroup(int) = mac 0xb7940; + void getStaticGroup(int) = mac 0xb79a0; + void isGroupDisabledForObject(GameObject*) = mac 0xb5cc0; + void isGroupDisabledForObjectFull(GameObject*, cocos2d::CCArray*) = mac 0xb5de0; + void loadUpToPosition(float) = mac 0xba680, win 0x112070; + void objectIntersectsCircle(GameObject*, GameObject*) = mac 0xb66e0; + void objectTriggered(EffectGameObject*) = mac 0xb71b0; + void optimizeMoveGroups() = mac 0xb96c0, win 0x1112f0; + cocos2d::CCNode* parentForZLayer(int, bool, int) = mac 0xb55d0; + void playerTouchedRing(PlayerObject*, GameObject*) = mac 0xb69e0; + void processColorObject(EffectGameObject*, int, cocos2d::CCDictionary*, float, GJEffectManager*) = mac 0xb5a90; + void processFollowActions() = mac 0xb8fd0, win 0x110e00; + void processMoveActions() = mac 0xb86c0, win 0x1107e0; + void processMoveActionsStep(float) = mac 0xb7ea0, win 0x10ffa0; + void processOpacityObject(EffectGameObject*, cocos2d::CCDictionary*, float, GJEffectManager*) = mac 0xb5ae0; + void processPlayerFollowActions(float) = mac 0xb8b50, win 0x110b10; + void processRotationActions() = mac 0xb7fd0, win 0x1101a0; + void pushButton(int, bool) = mac 0xb9920, win 0x111500; + void rectIntersectsCircle(cocos2d::CCRect, cocos2d::CCPoint, float) = mac 0xb6470; + void refreshCounterLabels() = mac 0xb9fc0; + void releaseButton(int, bool) = mac 0xb9a00, win 0x111660; + void removeFromGroups(GameObject*) = mac 0xb7a00; + void removeObjectFromSection(GameObject*) = mac 0xb7e00, win 0x10ff30; + void reorderObjectSection(GameObject*) = mac 0xb7cb0, win 0x10fe10; + void resetGroupCounters(bool) = mac 0xba300, win 0x111dd0; + void resetMoveOptimizedValue() = mac 0xb9670; // inlined on windows int sectionForPos(float x) { int section = x / 100; if (section < 0) section = 0; return section; } - void setupLayers() = mac 0xaffe0, win 0x0, ios 0x0; - void shouldExitHackedLevel() = mac 0xb1100, win 0x0, ios 0x0; - void spawnGroupTriggered(int, float, int) = mac 0xb7020, win 0x0, ios 0x0; - cocos2d::CCArray* staticObjectsInRect(cocos2d::CCRect) = mac 0xb5f90, win 0x0, ios 0x0; - void testInstantCountTrigger(int, int, int, bool, int) = mac 0xb9ae0, win 0x0, ios 0x0; - void toggleGroup(int, bool) = mac 0xb75f0, win 0x0, ios 0x0; - void togglePlayerVisibility(bool) = mac 0xba910, win 0x112340, ios 0x0; - void triggerMoveCommand(EffectGameObject*) = mac 0xb7290, win 0x0, ios 0x0; - void updateCollisionBlocks() = mac 0xb6a30, win 0x10ef70, ios 0x0; - void updateCounters(int, int) = mac 0xb9bc0, win 0x0, ios 0x0; - void updateDisabledObjectsLastPos(cocos2d::CCArray*) = mac 0xb95b0, win 0x0, ios 0x0; - void updateLayerCapacity(gd::string) = mac 0xb1680, win 0x0, ios 0x0; - void updateLegacyLayerCapacity(int, int, int, int) = mac 0xb1590, win 0x0, ios 0x0; - void updateOBB2(cocos2d::CCRect) = mac 0xb63f0, win 0x0, ios 0x0; - void updateQueuedLabels() = mac 0xb9f30, win 0x111b00, ios 0x0; - virtual ~GJBaseGameLayer() = mac 0xaf990, win 0x10add0, ios 0x0; + void setupLayers() = mac 0xaffe0; + void shouldExitHackedLevel() = mac 0xb1100; + void spawnGroupTriggered(int, float, int) = mac 0xb7020; + cocos2d::CCArray* staticObjectsInRect(cocos2d::CCRect) = mac 0xb5f90; + void testInstantCountTrigger(int, int, int, bool, int) = mac 0xb9ae0; + void toggleGroup(int, bool) = mac 0xb75f0; + void togglePlayerVisibility(bool) = mac 0xba910, win 0x112340; + void triggerMoveCommand(EffectGameObject*) = mac 0xb7290; + void updateCollisionBlocks() = mac 0xb6a30, win 0x10ef70; + void updateCounters(int, int) = mac 0xb9bc0; + void updateDisabledObjectsLastPos(cocos2d::CCArray*) = mac 0xb95b0; + void updateLayerCapacity(gd::string) = mac 0xb1680; + void updateLegacyLayerCapacity(int, int, int, int) = mac 0xb1590; + void updateOBB2(cocos2d::CCRect) = mac 0xb63f0; + void updateQueuedLabels() = mac 0xb9f30, win 0x111b00; + virtual ~GJBaseGameLayer() = mac 0xaf990, win 0x10add0; - // GJEffectManager* effectManager = mac 0x180, win 0x0, android 0x0; - // cocos2d::CCLayer* objectLayer = mac 0x188, win 0x0, android 0x0; - // cocos2d::CCArray* objects = mac 0x3a0, win 0x0, android 0x0; - // cocos2d::CCArray* sections = mac 0x3a8, win 0x0, android 0x0; - // PlayerObject* player1 = mac 0x380, win 0x0, android 0x0; - // PlayerObject* player2 = mac 0x388, win 0x0, android 0x0; - // LevelSettingsObject* levelSettings = mac 0x390, win 0x0, android 0x0; - // cocos2d::CCDictionary* unknownDict = mac 0x398, win 0x0, android 0x0; + // GJEffectManager* effectManager = mac 0x180; + // cocos2d::CCLayer* objectLayer = mac 0x188; + // cocos2d::CCArray* objects = mac 0x3a0; + // cocos2d::CCArray* sections = mac 0x3a8; + // PlayerObject* player1 = mac 0x380; + // PlayerObject* player2 = mac 0x388; + // LevelSettingsObject* levelSettings = mac 0x390; + // cocos2d::CCDictionary* unknownDict = mac 0x398; OBB2D* m_boundingBox; GJEffectManager* m_effectManager; cocos2d::CCLayer* m_objectLayer; @@ -1765,7 +1765,7 @@ class GJBaseGameLayer : cocos2d::CCLayer, TriggerEffectDelegate { int m_firstVisibleSection; bool m_objectsAreDisabled; bool m_blending; - PAD = mac 0x8, win 0x8, android 0x0; + PAD = mac 0x8, win 0x8; } class GJChallengeDelegate {} @@ -1791,9 +1791,9 @@ class GJChallengeItem : cocos2d::CCObject { class GJColorSetupLayer {} class GJComment : cocos2d::CCNode { - ~GJComment() = mac 0x2dfd70, win 0x0, ios 0x0; - virtual bool init() = mac 0x2dfec0, win 0xc3ef0, ios 0x0; - static GJComment* create(cocos2d::CCDictionary* dict) = mac 0x0, win 0xc3740, ios 0x0; + ~GJComment() = mac 0x2dfd70; + virtual bool init() = mac 0x2dfec0, win 0xc3ef0; + static GJComment* create(cocos2d::CCDictionary* dict) = win 0xc3740; gd::string m_commentString; gd::string m_userName; @@ -1813,8 +1813,8 @@ class GJComment : cocos2d::CCNode { } class GJCommentListLayer : cocos2d::CCLayerColor { - ~GJCommentListLayer() = mac 0x1482a0, win 0x0, ios 0x0; - static GJCommentListLayer* create(BoomListView*, char const*, cocos2d::_ccColor4B, float, float, bool) = mac 0x147d00, win 0x0, ios 0x0; + ~GJCommentListLayer() = mac 0x1482a0; + static GJCommentListLayer* create(BoomListView*, char const*, cocos2d::_ccColor4B, float, float, bool) = mac 0x147d00; BoomListView* m_list; } @@ -1823,15 +1823,15 @@ class GJDailyLevelDelegate {} class GJDropDownLayer : cocos2d::CCLayerColor { virtual void customSetup() {} - virtual void enterLayer() = mac 0x3525c0, win 0x16970, ios 0x0; - virtual void exitLayer(cocos2d::CCObject*) = mac 0x352670, win 0x113980, ios 0x0; + virtual void enterLayer() = mac 0x3525c0, win 0x16970; + virtual void exitLayer(cocos2d::CCObject*) = mac 0x352670, win 0x113980; virtual void showLayer(bool) = mac 0x3526c0, win 0x1139c0, ios 0x29801c; - virtual void hideLayer(bool) = mac 0x3527b0, win 0x113a90, ios 0x0; - virtual void layerVisible() = mac 0x3528b0, win 0x16a40, ios 0x0; - virtual void layerHidden() = mac 0x3528d0, win 0x113b60, ios 0x0; + virtual void hideLayer(bool) = mac 0x3527b0, win 0x113a90; + virtual void layerVisible() = mac 0x3528b0, win 0x16a40; + virtual void layerHidden() = mac 0x3528d0, win 0x113b60; virtual void enterAnimFinished() {} - virtual void disableUI() = mac 0x352580, win 0x113920, ios 0x0; - virtual void enableUI() = mac 0x3525a0, win 0x113940, ios 0x0; + virtual void disableUI() = mac 0x352580, win 0x113920; + virtual void enableUI() = mac 0x3525a0, win 0x113940; static GJDropDownLayer* create(const char* title, float height) { GJDropDownLayer* pRet = new GJDropDownLayer(); @@ -1850,10 +1850,10 @@ class GJDropDownLayer : cocos2d::CCLayerColor { virtual void ccTouchEnded(cocos2d::CCTouch* pTouch, cocos2d::CCEvent* pEvent) {} virtual void ccTouchCancelled(cocos2d::CCTouch* pTouch, cocos2d::CCEvent* pEvent) {} - virtual void draw() = mac 0x352910, win 0x16a80, ios 0x0; + virtual void draw() = mac 0x352910, win 0x16a80; bool init(const char* title, float height) = mac 0x352100, win 0x113530, ios 0x297afc; - virtual void registerWithTouchDispatcher() = mac 0x3525f0, win 0x16990, ios 0x0; - virtual void keyBackClicked() = mac 0x352630, win 0x113960, ios 0x0; + virtual void registerWithTouchDispatcher() = mac 0x3525f0, win 0x16990; + virtual void keyBackClicked() = mac 0x352630, win 0x113960; inline GJDropDownLayer() { m_endPosition = cocos2d::CCPointMake(0.f, 0.f); m_startPosition = cocos2d::CCPointMake(0.f, 0.f); @@ -1896,101 +1896,101 @@ class GJEffectManager : cocos2d::CCNode { return nullptr; } - virtual bool init() = mac 0x180230, win 0x11c1b0, ios 0x0; - void activeColorForIndex(int) = mac 0x180cb0, win 0x0, ios 0x0; - void activeOpacityForIndex(int) = mac 0x180e10, win 0x0, ios 0x0; - void addAllInheritedColorActions(cocos2d::CCArray*) = mac 0x1817a0, win 0x0, ios 0x0; - void addGroupPulseEffect(PulseEffectAction*) = mac 0x184c10, win 0x0, ios 0x0; - void calculateBaseActiveColors() = mac 0x180f70, win 0x11c7c0, ios 0x0; - void calculateInheritedColor(int, ColorAction*) = mac 0x1818f0, win 0x0, ios 0x0; - void calculateLightBGColor(cocos2d::_ccColor3B) = mac 0x185b90, win 0x11f420, ios 0x0; - void colorActionChanged(ColorAction*) = mac 0x181dc0, win 0x0, ios 0x0; - void colorExists(int) = mac 0x181da0, win 0x0, ios 0x0; - void colorForEffect(cocos2d::_ccColor3B, cocos2d::_ccHSVValue) = mac 0x182650, win 0x0, ios 0x0; - cocos2d::_ccColor3B colorForGroupID(int, cocos2d::_ccColor3B const&, bool) = mac 0x184f90, win 0x0, ios 0x0; - void colorForIndex(int) = mac 0x180ad0, win 0x0, ios 0x0; - void colorForPulseEffect(cocos2d::_ccColor3B const&, PulseEffectAction*) = mac 0x181bf0, win 0x0, ios 0x0; - void countChangedForItem(int) = mac 0x185a40, win 0x0, ios 0x0; - void countForItem(int) = mac 0x185a10, win 0x0, ios 0x0; - static GJEffectManager* create() = mac 0x1800f0, win 0x0, ios 0x0; - void createFollowCommand(float, float, float, int, int, bool, int) = mac 0x182ed0, win 0x0, ios 0x0; - void createMoveCommand(cocos2d::CCPoint, int, float, int, float, bool, bool, int) = mac 0x182cc0, win 0x0, ios 0x0; - void createPlayerFollowCommand(float, float, int, float, float, int, int) = mac 0x182fe0, win 0x0, ios 0x0; - void createRotateCommand(int, float, int, int, int, float, bool, int) = mac 0x182df0, win 0x0, ios 0x0; - void getAllColorActions() = mac 0x180980, win 0x0, ios 0x0; - void getAllColorSprites() = mac 0x1809e0, win 0x0, ios 0x0; - ColorAction* getColorAction(int) = mac 0x180b00, win 0x11cde0, ios 0x0; - const cocos2d::_ccColor3B& getColorSprite(int) = mac 0x180d00, win 0x11ce20, ios 0x0; - void getCurrentStateString() = mac 0x1867e0, win 0x0, ios 0x0; - void getLoadedMoveOffset() = mac 0x184390, win 0x0, ios 0x0; - void getMixedColor(cocos2d::_ccColor3B, cocos2d::_ccColor3B, float) = mac 0x185d30, win 0x0, ios 0x0; - uint8_t getOpacityActionForGroup(int) = mac 0x1845b0, win 0x0, ios 0x0; - gd::string getSaveString() = mac 0x185e90, win 0x0, ios 0x0; - void handleObjectCollision(bool, int, int) = mac 0x1828f0, win 0x0, ios 0x0; - void hasActiveDualTouch() = mac 0x185540, win 0x0, ios 0x0; - void hasBeenTriggered(int) = mac 0x1853b0, win 0x0, ios 0x0; - void hasPulseEffectForGroupID(int) = mac 0x184f60, win 0x0, ios 0x0; - bool isGroupEnabled(int) = mac 0x1853d0, win 0x0, ios 0x0; - void keyForGroupIDColor(int, cocos2d::_ccColor3B const&, bool) = mac 0x184c90, win 0x0, ios 0x0; - void loadState(gd::string) = mac 0x188db0, win 0x0, ios 0x0; - void objectsCollided(int, int) = mac 0x182a00, win 0x0, ios 0x0; - void opacityForIndex(int) = mac 0x180c80, win 0x0, ios 0x0; - float opacityModForGroup(int) = mac 0x184740, win 0x0, ios 0x0; - void playerButton(bool, bool) = mac 0x1855a0, win 0x0, ios 0x0; - void playerDied() = mac 0x185860, win 0x0, ios 0x0; - void postCollisionCheck() = mac 0x182720, win 0x11d0b0, ios 0x0; - void preCollisionCheck() = mac 0x182680, win 0x11d030, ios 0x0; - void prepareMoveActions(float, bool) = mac 0x183660, win 0x11da30, ios 0x0; + virtual bool init() = mac 0x180230, win 0x11c1b0; + void activeColorForIndex(int) = mac 0x180cb0; + void activeOpacityForIndex(int) = mac 0x180e10; + void addAllInheritedColorActions(cocos2d::CCArray*) = mac 0x1817a0; + void addGroupPulseEffect(PulseEffectAction*) = mac 0x184c10; + void calculateBaseActiveColors() = mac 0x180f70, win 0x11c7c0; + void calculateInheritedColor(int, ColorAction*) = mac 0x1818f0; + void calculateLightBGColor(cocos2d::_ccColor3B) = mac 0x185b90, win 0x11f420; + void colorActionChanged(ColorAction*) = mac 0x181dc0; + void colorExists(int) = mac 0x181da0; + void colorForEffect(cocos2d::_ccColor3B, cocos2d::_ccHSVValue) = mac 0x182650; + cocos2d::_ccColor3B colorForGroupID(int, cocos2d::_ccColor3B const&, bool) = mac 0x184f90; + void colorForIndex(int) = mac 0x180ad0; + void colorForPulseEffect(cocos2d::_ccColor3B const&, PulseEffectAction*) = mac 0x181bf0; + void countChangedForItem(int) = mac 0x185a40; + void countForItem(int) = mac 0x185a10; + static GJEffectManager* create() = mac 0x1800f0; + void createFollowCommand(float, float, float, int, int, bool, int) = mac 0x182ed0; + void createMoveCommand(cocos2d::CCPoint, int, float, int, float, bool, bool, int) = mac 0x182cc0; + void createPlayerFollowCommand(float, float, int, float, float, int, int) = mac 0x182fe0; + void createRotateCommand(int, float, int, int, int, float, bool, int) = mac 0x182df0; + void getAllColorActions() = mac 0x180980; + void getAllColorSprites() = mac 0x1809e0; + ColorAction* getColorAction(int) = mac 0x180b00, win 0x11cde0; + const cocos2d::_ccColor3B& getColorSprite(int) = mac 0x180d00, win 0x11ce20; + void getCurrentStateString() = mac 0x1867e0; + void getLoadedMoveOffset() = mac 0x184390; + void getMixedColor(cocos2d::_ccColor3B, cocos2d::_ccColor3B, float) = mac 0x185d30; + uint8_t getOpacityActionForGroup(int) = mac 0x1845b0; + gd::string getSaveString() = mac 0x185e90; + void handleObjectCollision(bool, int, int) = mac 0x1828f0; + void hasActiveDualTouch() = mac 0x185540; + void hasBeenTriggered(int) = mac 0x1853b0; + void hasPulseEffectForGroupID(int) = mac 0x184f60; + bool isGroupEnabled(int) = mac 0x1853d0; + void keyForGroupIDColor(int, cocos2d::_ccColor3B const&, bool) = mac 0x184c90; + void loadState(gd::string) = mac 0x188db0; + void objectsCollided(int, int) = mac 0x182a00; + void opacityForIndex(int) = mac 0x180c80; + float opacityModForGroup(int) = mac 0x184740; + void playerButton(bool, bool) = mac 0x1855a0; + void playerDied() = mac 0x185860; + void postCollisionCheck() = mac 0x182720, win 0x11d0b0; + void preCollisionCheck() = mac 0x182680, win 0x11d030; + void prepareMoveActions(float, bool) = mac 0x183660, win 0x11da30; void processColors() { // mac 0x180e70 this->calculateBaseActiveColors(); this->processPulseActions(); this->processInheritedColors(); this->processCopyColorPulseActions(); } - void processCopyColorPulseActions() = mac 0x181530, win 0x11ebc0, ios 0x0; - void processInheritedColors() = mac 0x181190, win 0x11c8a0, ios 0x0; - void processPulseActions() = mac 0x181040, win 0x11ea50, ios 0x0; - void registerCollisionTrigger(int, int, int, bool, bool, int) = mac 0x182b70, win 0x0, ios 0x0; - void removeAllPulseActions() = mac 0x1825e0, win 0x0, ios 0x0; - void removeColorAction(int) = mac 0x181d60, win 0x0, ios 0x0; - void reset() = mac 0x180690, win 0x11c4f0, ios 0x0; - void resetColorCache() = mac 0x185280, win 0x0, ios 0x0; - void resetEffects() = mac 0x1807d0, win 0x11cf10, ios 0x0; - void resetMoveActions() = mac 0x180940, win 0x0, ios 0x0; - void resetToggledGroups() = mac 0x1853f0, win 0x0, ios 0x0; - void resetTriggeredIDs() = mac 0x182630, win 0x0, ios 0x0; - void runCountTrigger(int, int, bool, int, bool, int) = mac 0x1858d0, win 0x0, ios 0x0; - void runDeathTrigger(int, bool, int) = mac 0x1857a0, win 0x0, ios 0x0; - OpacityEffectAction* runOpacityActionOnGroup(int, float, float, int) = mac 0x1845d0, win 0x0, ios 0x0; - void runPulseEffect(int, bool, float, float, float, PulseEffectType, cocos2d::_ccColor3B, cocos2d::_ccHSVValue, int, bool, bool, bool, int) = mac 0x184890, win 0x0, ios 0x0; - void runTouchTriggerCommand(int, bool, TouchTriggerType, bool, int) = mac 0x185460, win 0x0, ios 0x0; - void setColorAction(ColorAction*, int) = mac 0x181d00, win 0x0, ios 0x0; - void setFollowing(int, int, bool) = mac 0x185e00, win 0x0, ios 0x0; - void setupFromString(gd::string) = mac 0x186290, win 0x0, ios 0x0; - bool shouldBlend(int) = mac 0x180e40, win 0x0, ios 0x0; - void spawnGroup(int, float, int) = mac 0x1852a0, win 0x0, ios 0x0; - void stopActionsForTrigger(EffectGameObject*) = mac 0x183150, win 0x0, ios 0x0; - void stopMoveActionsForGroup(int) = mac 0x1830e0, win 0x0, ios 0x0; - void storeTriggeredID(int) = mac 0x185380, win 0x0, ios 0x0; - void toggleGroup(int, bool) = mac 0x182c80, win 0x0, ios 0x0; - void traverseInheritanceChain(InheritanceNode*) = mac 0x181850, win 0x0, ios 0x0; - void updateActiveOpacityEffects() = mac 0x1847e0, win 0x0, ios 0x0; - void updateColorAction(ColorAction*) = mac 0x184560, win 0x0, ios 0x0; - void updateColorEffects(float) = mac 0x181f40, win 0x11e1d0, ios 0x0; - void updateColors(cocos2d::_ccColor3B, cocos2d::_ccColor3B) = mac 0x180a40, win 0x0, ios 0x0; + void processCopyColorPulseActions() = mac 0x181530, win 0x11ebc0; + void processInheritedColors() = mac 0x181190, win 0x11c8a0; + void processPulseActions() = mac 0x181040, win 0x11ea50; + void registerCollisionTrigger(int, int, int, bool, bool, int) = mac 0x182b70; + void removeAllPulseActions() = mac 0x1825e0; + void removeColorAction(int) = mac 0x181d60; + void reset() = mac 0x180690, win 0x11c4f0; + void resetColorCache() = mac 0x185280; + void resetEffects() = mac 0x1807d0, win 0x11cf10; + void resetMoveActions() = mac 0x180940; + void resetToggledGroups() = mac 0x1853f0; + void resetTriggeredIDs() = mac 0x182630; + void runCountTrigger(int, int, bool, int, bool, int) = mac 0x1858d0; + void runDeathTrigger(int, bool, int) = mac 0x1857a0; + OpacityEffectAction* runOpacityActionOnGroup(int, float, float, int) = mac 0x1845d0; + void runPulseEffect(int, bool, float, float, float, PulseEffectType, cocos2d::_ccColor3B, cocos2d::_ccHSVValue, int, bool, bool, bool, int) = mac 0x184890; + void runTouchTriggerCommand(int, bool, TouchTriggerType, bool, int) = mac 0x185460; + void setColorAction(ColorAction*, int) = mac 0x181d00; + void setFollowing(int, int, bool) = mac 0x185e00; + void setupFromString(gd::string) = mac 0x186290; + bool shouldBlend(int) = mac 0x180e40; + void spawnGroup(int, float, int) = mac 0x1852a0; + void stopActionsForTrigger(EffectGameObject*) = mac 0x183150; + void stopMoveActionsForGroup(int) = mac 0x1830e0; + void storeTriggeredID(int) = mac 0x185380; + void toggleGroup(int, bool) = mac 0x182c80; + void traverseInheritanceChain(InheritanceNode*) = mac 0x181850; + void updateActiveOpacityEffects() = mac 0x1847e0; + void updateColorAction(ColorAction*) = mac 0x184560; + void updateColorEffects(float) = mac 0x181f40, win 0x11e1d0; + void updateColors(cocos2d::_ccColor3B, cocos2d::_ccColor3B) = mac 0x180a40; void updateEffects(float unk) { this->updateColorEffects(unk); this->updatePulseEffects(unk); this->updateOpacityEffects(unk); this->updateSpawnTriggers(unk); } - void updateOpacityAction(OpacityEffectAction*) = mac 0x184780, win 0x0, ios 0x0; - void updateOpacityEffects(float) = mac 0x1823e0, win 0x11e490, ios 0x0; - void updatePulseEffects(float) = mac 0x182130, win 0x11e7f0, ios 0x0; - void updateSpawnTriggers(float) = mac 0x182510, win 0x11f000, ios 0x0; - void wasFollowing(int, int) = mac 0x185e60, win 0x0, ios 0x0; - void wouldCreateLoop(InheritanceNode*, int) = mac 0x181820, win 0x0, ios 0x0; - ~GJEffectManager() = mac 0x17fe00, win 0x0, ios 0x0; + void updateOpacityAction(OpacityEffectAction*) = mac 0x184780; + void updateOpacityEffects(float) = mac 0x1823e0, win 0x11e490; + void updatePulseEffects(float) = mac 0x182130, win 0x11e7f0; + void updateSpawnTriggers(float) = mac 0x182510, win 0x11f000; + void wasFollowing(int, int) = mac 0x185e60; + void wouldCreateLoop(InheritanceNode*, int) = mac 0x181820; + ~GJEffectManager() = mac 0x17fe00; TriggerEffectDelegate* m_effectDelegate; cocos2d::CCDictionary* m_colorActions; @@ -2046,20 +2046,20 @@ class GJGameLevel : cocos2d::CCNode { } inline GJGameLevel() {} - virtual ~GJGameLevel() = mac 0x2db2d0, win 0xbbdb0, ios 0x0; - virtual void encodeWithCoder(DS_Dictionary*) = mac 0x2dd1c0, win 0xbecb0, ios 0x0; - virtual bool canEncode() = mac 0x2ddae0, win 0x11070, ios 0x0; // shared with lots of stuff - virtual bool init() = mac 0x2db310, win 0xbd350, ios 0x0; + virtual ~GJGameLevel() = mac 0x2db2d0, win 0xbbdb0; + virtual void encodeWithCoder(DS_Dictionary*) = mac 0x2dd1c0, win 0xbecb0; + virtual bool canEncode() = mac 0x2ddae0, win 0x11070; // shared with lots of stuff + virtual bool init() = mac 0x2db310, win 0xbd350; static GJGameLevel* create() = mac 0x2b83e0, win 0xbd2b0, ios 0x51fe8; - gd::string getAudioFileName() = mac 0x2dbe70, win 0xbdc70, ios 0x0; - const char* getCoinKey(int) = mac 0x2ce360, win 0xbda50, ios 0x0; - void getLengthKey(int) = mac 0x2dbba0, win 0x0, ios 0x0; - void getNormalPercent() = mac 0x2b8b20, win 0x0, ios 0x0; - void levelWasAltered() = mac 0x2db530, win 0xbd550, ios 0x0; - void savePercentage(int, bool, int, int, bool) = mac 0x2db700, win 0x0, ios 0x0; + gd::string getAudioFileName() = mac 0x2dbe70, win 0xbdc70; + const char* getCoinKey(int) = mac 0x2ce360, win 0xbda50; + void getLengthKey(int) = mac 0x2dbba0; + void getNormalPercent() = mac 0x2b8b20; + void levelWasAltered() = mac 0x2db530, win 0xbd550; + void savePercentage(int, bool, int, int, bool) = mac 0x2db700; void dataLoaded(DS_Dictionary* dict) = mac 0x2922f0, win 0xbded0, ios 0x6fca4; - GJDifficulty getAverageDifficulty() = mac 0x0, win 0xbd9b0, ios 0x0; - gd::string getUnpackedLevelDescription() = mac 0x0, win 0xbf890, ios 0x0; + GJDifficulty getAverageDifficulty() = win 0xbd9b0; + gd::string getUnpackedLevelDescription() = win 0xbf890; cocos2d::CCDictionary* m_lastBuildSave; int m_levelIDRand; @@ -2216,31 +2216,31 @@ class GJGarageLayer : cocos2d::CCLayer, TextInputDelegate, FLAlertLayerProtocol, } void onPlayerColor1(cocos2d::CCObject*) = mac 0x1ba640, win 0x129470, ios 0x22531c; void onPlayerColor2(cocos2d::CCObject*) = mac 0x1ba8c0, win 0x129590, ios 0x225408; - static GJGarageLayer* create() = mac 0x0, win 0x125220, ios 0x0; + static GJGarageLayer* create() = win 0x125220; virtual bool init() = mac 0x1b4980, win 0x1255d0; - void onSelectTab(cocos2d::CCObject* sender) = mac 0x0, win 0x127c30, ios 0x0; - void onPlayerIcon(cocos2d::CCObject* sender) = mac 0x0, win 0x127f30, ios 0x0; - void onShipIcon(cocos2d::CCObject* sender) = mac 0x0, win 0x1281e0, ios 0x0; - void onBallIcon(cocos2d::CCObject* sender) = mac 0x0, win 0x1282a0, ios 0x0; - void onBirdIcon(cocos2d::CCObject* sender) = mac 0x0, win 0x128360, ios 0x0; - void onDartIcon(cocos2d::CCObject* sender) = mac 0x0, win 0x128420, ios 0x0; - void onRobotIcon(cocos2d::CCObject* sender) = mac 0x0, win 0x1286d0, ios 0x0; - void onSpiderIcon(cocos2d::CCObject* sender) = mac 0x0, win 0x128890, ios 0x0; - void onShards(cocos2d::CCObject* sender) = mac 0x0, win 0x12ad70, ios 0x0; - void onBack(cocos2d::CCObject* sender) = mac 0x0, win 0x12adf0, ios 0x0; - void onShop(cocos2d::CCObject* sender) = mac 0x0, win 0x12ad90, ios 0x0; + void onSelectTab(cocos2d::CCObject* sender) = win 0x127c30; + void onPlayerIcon(cocos2d::CCObject* sender) = win 0x127f30; + void onShipIcon(cocos2d::CCObject* sender) = win 0x1281e0; + void onBallIcon(cocos2d::CCObject* sender) = win 0x1282a0; + void onBirdIcon(cocos2d::CCObject* sender) = win 0x128360; + void onDartIcon(cocos2d::CCObject* sender) = win 0x128420; + void onRobotIcon(cocos2d::CCObject* sender) = win 0x1286d0; + void onSpiderIcon(cocos2d::CCObject* sender) = win 0x128890; + void onShards(cocos2d::CCObject* sender) = win 0x12ad70; + void onBack(cocos2d::CCObject* sender) = win 0x12adf0; + void onShop(cocos2d::CCObject* sender) = win 0x12ad90; void setupColorSelect() = mac 0x1b7500; - PAD = mac 0x10, win 0x8, android 0x0; + PAD = mac 0x10, win 0x8; CCTextInputNode* m_nameInput; SimplePlayer* m_playerPreview; - PAD = mac 0x10, win 0x8, android 0x0; + PAD = mac 0x10, win 0x8; cocos2d::CCSprite* m_colorSelector1; cocos2d::CCSprite* m_colorSelector2; CCMenuItemSpriteExtra* m_unkButton0x148; CCMenuItemSpriteExtra* m_unkButton0x14c; - PAD = mac 0x0, win 0x8, android 0x0; + PAD = win 0x8; cocos2d::CCArray* m_pagesArray; - PAD = mac 0x0, win 0x8, android 0x0; + PAD = win 0x8; CCMenuItemToggler* m_tabToggleCube; CCMenuItemToggler* m_tabToggleShip; CCMenuItemToggler* m_tabToggleBall; @@ -2250,12 +2250,12 @@ class GJGarageLayer : cocos2d::CCLayer, TextInputDelegate, FLAlertLayerProtocol, CCMenuItemToggler* m_tabToggleSpider; CCMenuItemToggler* m_tabToggleSpecial; CCMenuItemToggler* m_tabToggleDeathEffect; - PAD = mac 0x0, win 0x4, android 0x0; + PAD = win 0x4; bool m_updateSelector; } class GJGroundLayer : cocos2d::CCLayer { - void updateGroundWidth() = mac 0x356790, win 0x12dda0, ios 0x0; + void updateGroundWidth() = mac 0x356790, win 0x12dda0; } class GJItemIcon { @@ -2271,12 +2271,12 @@ class GJItemIcon { } class GJLevelScoreCell : TableViewCell { - void updateBGColor(unsigned int index) = mac 0x0, win 0x5c6b0, ios 0x0; + void updateBGColor(unsigned int index) = win 0x5c6b0; } class GJListLayer : cocos2d::CCLayerColor { - ~GJListLayer() = mac 0x344350, win 0x0, ios 0x0; - static GJListLayer* create(cocos2d::CCObject* target, const char* title, cocos2d::ccColor4B color, float width, float height) = mac 0x343e10, win 0x12e000, ios 0x0; + ~GJListLayer() = mac 0x344350; + static GJListLayer* create(cocos2d::CCObject* target, const char* title, cocos2d::ccColor4B color, float width, float height) = mac 0x343e10, win 0x12e000; BoomListView* m_listView; } @@ -2296,11 +2296,11 @@ class GJMapPack : cocos2d::CCNode { } class GJMessageCell : TableViewCell { - void updateBGColor(unsigned int index) = mac 0x0, win 0x5c6b0, ios 0x0; + void updateBGColor(unsigned int index) = win 0x5c6b0; } class GJRequestCell : TableViewCell { - void updateBGColor(unsigned int index) = mac 0x0, win 0x5c6b0, ios 0x0; + void updateBGColor(unsigned int index) = win 0x5c6b0; } class GJRewardDelegate {} @@ -2313,16 +2313,16 @@ class GJRewardObject : cocos2d::CCObject { } class GJRobotSprite : CCAnimatedSprite { - // virtual ~GJRobotSprite() = mac 0x34aaf0, win 0x0, ios 0x0; inlined on windows, RE and recreate - virtual bool init() = mac 0x34ad50, win 0x145840, ios 0x0; - virtual void setOpacity(unsigned char) = mac 0x34bcc0, win 0x146640, ios 0x0; // shared with GJSpriteSprite - virtual void hideSecondary() = mac 0x34c3b0, win 0x146c90, ios 0x0; - static GJRobotSprite* create() = mac 0x34ac00, win 0x1457a0, ios 0x0; - void updateColor02(cocos2d::_ccColor3B) = mac 0x34bbd0, win 0x0, ios 0x0; - void updateFrame(int) = mac 0x34bdd0, win 0x146700, ios 0x0; + // virtual ~GJRobotSprite() = mac 0x34aaf0; inlined on windows, RE and recreate + virtual bool init() = mac 0x34ad50, win 0x145840; + virtual void setOpacity(unsigned char) = mac 0x34bcc0, win 0x146640; // shared with GJSpriteSprite + virtual void hideSecondary() = mac 0x34c3b0, win 0x146c90; + static GJRobotSprite* create() = mac 0x34ac00, win 0x1457a0; + void updateColor02(cocos2d::_ccColor3B) = mac 0x34bbd0; + void updateFrame(int) = mac 0x34bdd0, win 0x146700; void hideGlow() = mac 0x34b860; - PAD = mac 0x0, win 0x8, android 0x0; + PAD = win 0x8; cocos2d::ccColor3B m_secondaryColor; } @@ -2334,7 +2334,7 @@ class GJRotationControl : cocos2d::CCLayer { this->m_sliderThumb->setPosition(this->m_sliderPosition); } - void updateSliderPosition(cocos2d::CCPoint const& pos) = mac 0x0, win 0x94020, ios 0x0; + void updateSliderPosition(cocos2d::CCPoint const& pos) = win 0x94020; float m_unknown0; float m_unknown1; @@ -2357,13 +2357,13 @@ class GJScaleControl : cocos2d::CCLayer { virtual void ccTouchMoved(cocos2d::CCTouch*, cocos2d::CCEvent*) = mac 0x31e60, win 0x94840; virtual void ccTouchEnded(cocos2d::CCTouch*, cocos2d::CCEvent*) = mac 0x31fb0, win 0x94940; virtual void ccTouchCancelled(cocos2d::CCTouch*, cocos2d::CCEvent*) = mac 0x32060, win 0x2dea0; // shared with many others - void updateLabel(float value) = mac 0x0, win 0x94990, ios 0x0; - void loadValues(GameObject* obj, cocos2d::CCArray* objs) = mac 0x0, win 0x94590, ios 0x0; + void updateLabel(float value) = win 0x94990; + void loadValues(GameObject* obj, cocos2d::CCArray* objs) = win 0x94590; Slider* m_slider; unsigned int m_touchID; float m_value; - PAD = mac 0x8, win 0x4, android 0x0; + PAD = mac 0x8, win 0x4; cocos2d::CCLabelBMFont* m_label; GJScaleControlDelegate* m_delegate; } @@ -2375,10 +2375,10 @@ class GJScaleControlDelegate { } class GJScoreCell : TableViewCell { - virtual void FLAlert_Clicked(FLAlertLayer*, bool) = mac 0x0, win 0x624a0, ios 0x0; - void loadFromScore(GJUserScore* score) = mac 0x0, win 0x61440, ios 0x0; - void onViewProfile(cocos2d::CCObject* sender) = mac 0x0, win 0x62380, ios 0x0; - void updateBGColor(unsigned int index) = mac 0x0, win 0x5c6b0, ios 0x0; + virtual void FLAlert_Clicked(FLAlertLayer*, bool) = win 0x624a0; + void loadFromScore(GJUserScore* score) = win 0x61440; + void onViewProfile(cocos2d::CCObject* sender) = win 0x62380; + void updateBGColor(unsigned int index) = win 0x5c6b0; } class GJSearchObject : cocos2d::CCNode { @@ -2386,8 +2386,8 @@ class GJSearchObject : cocos2d::CCNode { return this->m_searchType; } - static GJSearchObject* create(SearchType nID) = mac 0x0, win 0xc2b90, ios 0x0; - static GJSearchObject* create(SearchType nID, gd::string str) = mac 0x0, win 0xc2c80, ios 0x0; + static GJSearchObject* create(SearchType nID) = win 0xc2b90; + static GJSearchObject* create(SearchType nID, gd::string str) = win 0xc2c80; SearchType m_searchType; gd::string m_searchQuery; @@ -2420,9 +2420,9 @@ class GJSpecialColorSelectDelegate { } class GJSpiderSprite : GJRobotSprite { - // ~GJSpiderSprite() = mac 0x34c4a0, win 0x0, ios 0x0; same as ~CCRobotSprite, fully merged on windows - virtual bool init() = mac 0x34c700, win 0x146db0, ios 0x0; - static GJSpiderSprite* create() = mac 0x34c5b0, win 0x0, ios 0x0; + // ~GJSpiderSprite() = mac 0x34c4a0; same as ~CCRobotSprite, fully merged on windows + virtual bool init() = mac 0x34c700, win 0x146db0; + static GJSpiderSprite* create() = mac 0x34c5b0; } class GJSpriteColor : cocos2d::CCNode { @@ -2434,11 +2434,11 @@ class GJSpriteColor : cocos2d::CCNode { float unk_10C; bool unk_110; - void resetCustomColorMode() = mac 0x342f10, win 0x0, ios 0x0; + void resetCustomColorMode() = mac 0x342f10; } class GJUserCell : TableViewCell { - void updateBGColor(unsigned int index) = mac 0x0, win 0x5c6b0, ios 0x0; + void updateBGColor(unsigned int index) = win 0x5c6b0; } class GJUserScore : cocos2d::CCNode { @@ -2484,8 +2484,8 @@ class GJUserScore : cocos2d::CCNode { gd::string getPlayerName() const { return this->m_userName; } - static GJUserScore* create() = mac 0x0, win 0xc1660, ios 0x0; - static GJUserScore* create(cocos2d::CCDictionary*) = mac 0x0, win 0xc0750, ios 0x0; + static GJUserScore* create() = win 0xc1660; + static GJUserScore* create(cocos2d::CCDictionary*) = win 0xc0750; gd::string m_userName; gd::string m_userUDID; @@ -2535,9 +2535,9 @@ class GManager : cocos2d::CCNode { void dataLoaded(DS_Dictionary* data) {} void firstLoad() {} - void save() = mac 0x26f300, win 0x29250, ios 0x0; - void saveData(DS_Dictionary*, gd::string) = mac 0x26f4b0, win 0x0, ios 0x0; - void saveGMTo(gd::string) = mac 0x26f3b0, win 0x0, ios 0x0; + void save() = mac 0x26f300, win 0x29250; + void saveData(DS_Dictionary*, gd::string) = mac 0x26f4b0; + void saveGMTo(gd::string) = mac 0x26f3b0; gd::string m_fileName; bool m_setup; @@ -2550,35 +2550,35 @@ class GooglePlayDelegate { } class GameLevelManager : cocos2d::CCNode { - cocos2d::CCArray* createAndGetScores(gd::string, GJScoreType) = mac 0x0, win 0xa2780, ios 0x0; - GJGameLevel* createNewLevel() = mac 0x2b8180, win 0xa0db0, ios 0x0; - static GameLevelManager* sharedState() = mac 0x2a8340, win 0x9f860, ios 0x0; - void getCompletedLevels(bool newFilter) = mac 0x0, win 0xa2d20, ios 0x0; - void getGJUserInfo(int) = mac 0x0, win 0xb00b0, ios 0x0; - void getOnlineLevels(GJSearchObject*) = mac 0x0, win 0xa7bc0, ios 0x0; - void getPageInfo(char const*) = mac 0x2c0050, win 0x0, ios 0x0; - cocos2d::CCArray* getSavedLevels(bool favorite, int levelFolder) = mac 0x0, win 0xa2960, ios 0x0; - cocos2d::CCArray* getStoredOnlineLevels(char const*) = mac 0x2bfe80, win 0xa3a90, ios 0x0; - void getTopArtists(int, int) = mac 0x2ce3d0, win 0x0, ios 0x0; - void getTopArtistsKey(int) = mac 0x2ce7a0, win 0x0, ios 0x0; - void makeTimeStamp(char const*) = mac 0x2bfd90, win 0x0, ios 0x0; - GJGameLevel* getMainLevel(int id, bool unk) = mac 0x0, win 0xa0940, ios 0x0; + cocos2d::CCArray* createAndGetScores(gd::string, GJScoreType) = win 0xa2780; + GJGameLevel* createNewLevel() = mac 0x2b8180, win 0xa0db0; + static GameLevelManager* sharedState() = mac 0x2a8340, win 0x9f860; + void getCompletedLevels(bool newFilter) = win 0xa2d20; + void getGJUserInfo(int) = win 0xb00b0; + void getOnlineLevels(GJSearchObject*) = win 0xa7bc0; + void getPageInfo(char const*) = mac 0x2c0050; + cocos2d::CCArray* getSavedLevels(bool favorite, int levelFolder) = win 0xa2960; + cocos2d::CCArray* getStoredOnlineLevels(char const*) = mac 0x2bfe80, win 0xa3a90; + void getTopArtists(int, int) = mac 0x2ce3d0; + void getTopArtistsKey(int) = mac 0x2ce7a0; + void makeTimeStamp(char const*) = mac 0x2bfd90; + GJGameLevel* getMainLevel(int id, bool unk) = win 0xa0940; void ProcessHttpRequest(gd::string, gd::string, gd::string, int) = mac 0x2a8670; - cocos2d::CCDictionary* responseToDict(gd::string response, bool comment) = mac 0x0, win 0xbba50, ios 0x0; - void storeUserNames(gd::string) = mac 0x0, win 0xa1840, ios 0x0; - gd::string userNameForUserID(int id) = mac 0x0, win 0xa1c20, ios 0x0; - void updateUserScore() = mac 0x0, win 0xada60, ios 0x0; + cocos2d::CCDictionary* responseToDict(gd::string response, bool comment) = win 0xbba50; + void storeUserNames(gd::string) = win 0xa1840; + gd::string userNameForUserID(int id) = win 0xa1c20; + void updateUserScore() = win 0xada60; inline static GameLevelManager* get() { return GameLevelManager::sharedState(); } - //cocos2d::CCDictionary* timerDict = mac 0x1e8, win 0x0, android 0x0; + //cocos2d::CCDictionary* timerDict = mac 0x1e8; cocos2d::CCDictionary* m_mainLevels; cocos2d::CCDictionary* m_searchFilters; cocos2d::CCDictionary* m_onlineLevels; - PAD = mac 0x0, win 0x4, android 0x0; + PAD = win 0x4; cocos2d::CCDictionary* m_followedCreators; cocos2d::CCDictionary* m_downloadedLevels; cocos2d::CCDictionary* m_likedLevels; @@ -2591,13 +2591,13 @@ class GameLevelManager : cocos2d::CCNode { int m_dailyTimeLeft; int m_dailyID; int m_dailyIDUnk; - PAD = mac 0x0, win 0x4, android 0x0; + PAD = win 0x4; int m_weeklyTimeLeft; int m_weeklyID; int m_weeklyIDUnk; cocos2d::CCDictionary* m_gauntletLevels; cocos2d::CCDictionary* m_unkDict13; - PAD = mac 0x0, win 0x4, android 0x0; + PAD = win 0x4; cocos2d::CCDictionary* m_timerDict; cocos2d::CCDictionary* m_knownUsers; cocos2d::CCDictionary* m_accountIDtoUserIDDict; @@ -2637,7 +2637,7 @@ class GameLevelManager : cocos2d::CCNode { GJDailyLevelDelegate* m_GJDailyLevelDelegate; MusicDownloadDelegate* m_musicDownloadDelegate; int m_unkDownload; - PAD = mac 0x0, win 0x4, android 0x0; + PAD = win 0x4; gd::string m_unkStr3; cocos2d::CCString* m_unkStr4; } @@ -2757,55 +2757,55 @@ class GameManager : GManager { return GameManager::sharedState(); } - void accountStatusChanged() = mac 0x1cdad0, win 0x0, ios 0x0; + void accountStatusChanged() = mac 0x1cdad0; cocos2d::_ccColor3B colorForIdx(int) = mac 0x1cbc80, win 0xc8d10, ios 0x237488; - void didExitPlayscene() = mac 0x1d0230, win 0x0, ios 0x0; - void doQuickSave() = mac 0x1d0200, win 0x0, ios 0x0; - void fadeInMusic(const char*) = mac 0x1c2ff0, win 0xc4bd0, ios 0x0; - void getBGTexture(int) = mac 0x1cca00, win 0x0, ios 0x0; - void getFontFile(int) = mac 0x1cc5f0, win 0x0, ios 0x0; - bool getGameVariable(const char*) = mac 0x1cccd0, win 0xc9d30, ios 0x0; - int getIntGameVariable(const char*) = mac 0x1cd1d0, win 0xca330, ios 0x0; - bool getUGV(const char*) = mac 0x1ccfa0, win 0xca0d0, ios 0x0; + void didExitPlayscene() = mac 0x1d0230; + void doQuickSave() = mac 0x1d0200; + void fadeInMusic(const char*) = mac 0x1c2ff0, win 0xc4bd0; + void getBGTexture(int) = mac 0x1cca00; + void getFontFile(int) = mac 0x1cc5f0; + bool getGameVariable(const char*) = mac 0x1cccd0, win 0xc9d30; + int getIntGameVariable(const char*) = mac 0x1cd1d0, win 0xca330; + bool getUGV(const char*) = mac 0x1ccfa0, win 0xca0d0; void loadBackground(int) = mac 0x1cc820, win 0xc9990; - void loadDeathEffect(int) = mac 0x1cc690, win 0x0, ios 0x0; - void loadFont(int) = mac 0x1cc550, win 0xc9770, ios 0x0; + void loadDeathEffect(int) = mac 0x1cc690; + void loadFont(int) = mac 0x1cc550, win 0xc9770; void loadGround(int) = mac 0x1cc8e0, win 0xc9a50; - void reloadAll(bool, bool, bool) = mac 0x1d08a0, win 0xce950, ios 0x0; + void reloadAll(bool, bool, bool) = mac 0x1d08a0, win 0xce950; void reloadAllStep2() = mac 0x1d0940, win 0xce9e0, ios 0x23b1f4; - void reloadAllStep5() = mac 0x1d0b00, win 0x0, ios 0x0; - void reportPercentageForLevel(int, int, bool) = mac 0x1c5b00, win 0x0, ios 0x0; - void setGameVariable(const char*, bool) = mac 0x1cca80, win 0xc9b50, ios 0x0; - void setIntGameVariable(const char*, int) = mac 0x1cd0e0, win 0xca230, ios 0x0; - void setUGV(char const*, bool) = mac 0x1cce50, win 0x0, ios 0x0; + void reloadAllStep5() = mac 0x1d0b00; + void reportPercentageForLevel(int, int, bool) = mac 0x1c5b00; + void setGameVariable(const char*, bool) = mac 0x1cca80, win 0xc9b50; + void setIntGameVariable(const char*, int) = mac 0x1cd0e0, win 0xca230; + void setUGV(char const*, bool) = mac 0x1cce50; static GameManager* sharedState() = mac 0x1c2b30, win 0xc4a50, ios 0x2321b8; - ~GameManager() = mac 0x1d0e00, win 0x0, ios 0x0; - void getGTexture(int) = mac 0x1cca40, win 0x0, ios 0x0; - virtual bool init() = mac 0x1c2ec0, win 0xc4ad0, ios 0x0; - void reportAchievementWithID(char const*, int, bool) = mac 0x1c6460, win 0x0, ios 0x0; - cocos2d::CCSize* resolutionForKey(cocos2d::CCSize*, int) = mac 0x1d0b40, win 0xceca0, ios 0x0; - virtual void update(float) = mac 0x1d0270, win 0xce440, ios 0x0; - bool isColorUnlocked(int _id, bool _type) = mac 0x1c3b90, win 0xc53f0, ios 0x0; - bool isIconUnlocked(int _id, IconType _type) = mac 0x1c35b0, win 0xc4fc0, ios 0x0; - void toggleGameVariable(const char* key) = mac 0x0, win 0xc9e90, ios 0x0; - void returnToLastScene(GJGameLevel* level) = mac 0x1d0500, win 0xce6a0, ios 0x0; + ~GameManager() = mac 0x1d0e00; + void getGTexture(int) = mac 0x1cca40; + virtual bool init() = mac 0x1c2ec0, win 0xc4ad0; + void reportAchievementWithID(char const*, int, bool) = mac 0x1c6460; + cocos2d::CCSize* resolutionForKey(cocos2d::CCSize*, int) = mac 0x1d0b40, win 0xceca0; + virtual void update(float) = mac 0x1d0270, win 0xce440; + bool isColorUnlocked(int _id, bool _type) = mac 0x1c3b90, win 0xc53f0; + bool isIconUnlocked(int _id, IconType _type) = mac 0x1c35b0, win 0xc4fc0; + void toggleGameVariable(const char* key) = win 0xc9e90; + void returnToLastScene(GJGameLevel* level) = mac 0x1d0500, win 0xce6a0; bool m_switchModes; bool m_toFullscreen; bool m_reloading; bool m_unknown0; - PAD = mac 0x4, win 0x4, android 0x0; + PAD = mac 0x4, win 0x4; cocos2d::CCDictionary* m_valueKeeper; cocos2d::CCDictionary* m_unlockValueKeeper; cocos2d::CCDictionary* m_customObjectDict; double m_adTimer; double m_adCache; - PAD = mac 0x8, win 0x8, android 0x0; + PAD = mac 0x8, win 0x8; double m_unknownDouble; // TODO: according to wylie's decomp this pad was 0x4, gd.h has it as 0x8 (and its correct) // i have a feeling android gm and windows gm are different structs // so the extra member could be here (for windows) - PAD = mac 0x4, win 0x8, android 0x0; + PAD = mac 0x4, win 0x8; bool m_loaded; gd::string m_unknownString; PlayLayer* m_playLayer; @@ -2892,7 +2892,7 @@ class GameManager : GManager { bool m_showedRateDiffDialog; bool m_showedRateStarDialog; bool m_showedLowDetailDialog; - PAD = mac 0x30, win 0x30, android 0x0; + PAD = mac 0x30, win 0x30; int m_bootups; bool m_hasRatedGame; bool m_unk0; @@ -2950,82 +2950,82 @@ class GameObject : CCSpritePlus { } GameObject() = mac 0xdc4c0, win 0x983e0; // yeah why is this here wtf, seems life ego ctor created this - ~GameObject() = mac 0x2f4ca0, win 0xcf340, ios 0x0; - virtual void update(float) = mac 0x2fbb90, win 0xce440, ios 0x0; - virtual void setScaleX(float) = mac 0x335b00, win 0xe5050, ios 0x0; - virtual void setScaleY(float) = mac 0x335b90, win 0xe50e0, ios 0x0; - virtual void setScale(float) = mac 0x335c20, win 0xe5170, ios 0x0; - virtual void setPosition(const cocos2d::CCPoint&) = mac 0x335850, win 0xe4de0, ios 0x0; - virtual void setVisible(bool) = mac 0x336280, win 0xe57c0, ios 0x0; - virtual void setRotation(float) = mac 0x335970, win 0xe4ed0, ios 0x0; - virtual void setOpacity(GLubyte) = mac 0x335f10, win 0xe53c0, ios 0x0; - virtual bool initWithTexture(cocos2d::CCTexture2D*) = mac 0x2f56a0, win 0xcfa80, ios 0x0; - virtual void setChildColor(const cocos2d::ccColor3B&) = mac 0x341f20, win 0xee900, ios 0x0; - virtual void setFlipX(bool) = mac 0x335a60, win 0xe4fd0, ios 0x0; - virtual void setFlipY(bool) = mac 0x335ab0, win 0xe5010, ios 0x0; - virtual void customSetup() = mac 0x2fbba0, win 0xd1c10, ios 0x0; - virtual void setupCustomSprites() = mac 0x307f60, win 0xd7d50, ios 0x0; - virtual void addMainSpriteToParent(bool) = mac 0x33a5b0, win 0xeb250, ios 0x0; + ~GameObject() = mac 0x2f4ca0, win 0xcf340; + virtual void update(float) = mac 0x2fbb90, win 0xce440; + virtual void setScaleX(float) = mac 0x335b00, win 0xe5050; + virtual void setScaleY(float) = mac 0x335b90, win 0xe50e0; + virtual void setScale(float) = mac 0x335c20, win 0xe5170; + virtual void setPosition(const cocos2d::CCPoint&) = mac 0x335850, win 0xe4de0; + virtual void setVisible(bool) = mac 0x336280, win 0xe57c0; + virtual void setRotation(float) = mac 0x335970, win 0xe4ed0; + virtual void setOpacity(GLubyte) = mac 0x335f10, win 0xe53c0; + virtual bool initWithTexture(cocos2d::CCTexture2D*) = mac 0x2f56a0, win 0xcfa80; + virtual void setChildColor(const cocos2d::ccColor3B&) = mac 0x341f20, win 0xee900; + virtual void setFlipX(bool) = mac 0x335a60, win 0xe4fd0; + virtual void setFlipY(bool) = mac 0x335ab0, win 0xe5010; + virtual void customSetup() = mac 0x2fbba0, win 0xd1c10; + virtual void setupCustomSprites() = mac 0x307f60, win 0xd7d50; + virtual void addMainSpriteToParent(bool) = mac 0x33a5b0, win 0xeb250; virtual void resetObject() = mac 0x2fa620, win 0xd1470, ios 0xd1470; - virtual void triggerObject(GJBaseGameLayer*) = mac 0x2fa8f0, win 0xd1790, ios 0x0; - virtual void activateObject() = mac 0x2faf60, win 0xd1870, ios 0x0; - void activateObject(PlayerObject*) = mac 0x0, win 0xef0e0, ios 0x0; - virtual void deactivateObject(bool) = mac 0x2fb8f0, win 0xd19b0, ios 0x0; - virtual cocos2d::CCRect const& getObjectRect() = mac 0x3352b0, win 0xe4a40, ios 0x0; - virtual cocos2d::CCRect getObjectRect(float, float) = mac 0x3352d0, win 0xe4a70, ios 0x0; - virtual cocos2d::CCRect getObjectRect2(float, float) = mac 0x3354e0, win 0xe4b90, ios 0x0; - virtual cocos2d::CCRect const& getObjectTextureRect() = mac 0x3355b0, win 0xe4c40, ios 0x0; - virtual cocos2d::CCPoint getRealPosition() = mac 0x335750, win 0xe4d90, ios 0x0; - virtual void setStartPos(cocos2d::CCPoint) = mac 0x2fa520, win 0xd1390, ios 0x0; - virtual void updateStartValues() = mac 0x2fa800, win 0xd1610, ios 0x0; + virtual void triggerObject(GJBaseGameLayer*) = mac 0x2fa8f0, win 0xd1790; + virtual void activateObject() = mac 0x2faf60, win 0xd1870; + void activateObject(PlayerObject*) = win 0xef0e0; + virtual void deactivateObject(bool) = mac 0x2fb8f0, win 0xd19b0; + virtual cocos2d::CCRect const& getObjectRect() = mac 0x3352b0, win 0xe4a40; + virtual cocos2d::CCRect getObjectRect(float, float) = mac 0x3352d0, win 0xe4a70; + virtual cocos2d::CCRect getObjectRect2(float, float) = mac 0x3354e0, win 0xe4b90; + virtual cocos2d::CCRect const& getObjectTextureRect() = mac 0x3355b0, win 0xe4c40; + virtual cocos2d::CCPoint getRealPosition() = mac 0x335750, win 0xe4d90; + virtual void setStartPos(cocos2d::CCPoint) = mac 0x2fa520, win 0xd1390; + virtual void updateStartValues() = mac 0x2fa800, win 0xd1610; virtual void customObjectSetup(gd::map<gd::string, gd::string>&) {} - virtual gd::string getSaveString() = mac 0x33d3d0, win 0xed0c0, ios 0x0; - virtual bool isFlipX() = mac 0x335a40, win 0xe4fb0, ios 0x0; - virtual bool isFlipY() = mac 0x335a50, win 0xe4fc0, ios 0x0; - virtual void setRScaleX(float) = mac 0x335cb0, win 0xe5200, ios 0x0; - virtual void setRScaleY(float) = mac 0x335d60, win 0xe5240, ios 0x0; - virtual void setRScale(float) = mac 0x335e10, win 0xe5280, ios 0x0; - virtual void getRScaleX() = mac 0x335e50, win 0xe52c0, ios 0x0; - virtual void getRScaleY() = mac 0x335e80, win 0xe5300, ios 0x0; - virtual void calculateSpawnXPos() = mac 0x336970, win 0xe5d20, ios 0x0; - virtual void triggerActivated(float) = mac 0x336990, win 0xe5d30, ios 0x0; - virtual void powerOnObject() = mac 0x3369a0, win 0xe5d40, ios 0x0; - virtual void powerOffObject() = mac 0x3369c0, win 0xe5d60, ios 0x0; - virtual void setObjectColor(const cocos2d::ccColor3B&) = mac 0x341c90, win 0xee620, ios 0x0; - virtual void setGlowColor(cocos2d::_ccColor3B const&) = mac 0x341ed0, win 0xee8c0, ios 0x0; - virtual void getOrientedBox() = mac 0x342ad0, win 0xef160, ios 0x0; - virtual void addToGroup(int) = mac 0x33ad00, win 0xeb8d0, ios 0x0; - virtual void removeFromGroup(int) = mac 0x33ada0, win 0xeb930, ios 0x0; - virtual void spawnXPosition() = mac 0xdc1b0, win 0x98990, ios 0x0; - virtual void getObjectRectDirty() const = mac 0xdc1d0, win 0x989a0, ios 0x0; - virtual void setObjectRectDirty(bool) = mac 0xdc1e0, win 0x989b0, ios 0x0; - virtual void getOrientedRectDirty() const = mac 0xdc1f0, win 0x989c0, ios 0x0; - virtual void setOrientedRectDirty(bool) = mac 0xdc200, win 0x989d0, ios 0x0; - virtual GameObjectType getType() const = mac 0xdc210, win 0x989e0, ios 0x0; - virtual void setType(GameObjectType) = mac 0xdc220, win 0x989f0, ios 0x0; - virtual cocos2d::CCPoint const& getStartPos() const = mac 0xdc230, win 0x98a00, ios 0x0; - void activatedByPlayer(GameObject*) = mac 0x342a20, win 0x0, ios 0x0; - void addColorSprite() = mac 0x2f7fe0, win 0x0, ios 0x0; - void addColorSpriteToParent(bool) = mac 0x2fb470, win 0xeb3f0, ios 0x0; - void addGlow() = mac 0x2f5c10, win 0x0, ios 0x0; - void addToTempOffset(float, float) = mac 0x335700, win 0x0, ios 0x0; - void calculateOrientedBox() = mac 0x342b20, win 0x0, ios 0x0; - void canChangeCustomColor() = mac 0x342db0, win 0x0, ios 0x0; - void colorForMode(int, bool) = mac 0x343460, win 0x0, ios 0x0; - void commonSetup() = mac 0x2f5570, win 0xcfac0, ios 0x0; - void copyGroups(GameObject*) = mac 0x33ae30, win 0x0, ios 0x0; - static GameObject* createWithFrame(const char*) = mac 0x2f5490, win 0xcf8f0, ios 0x0; - static GameObject* createWithKey(int) = mac 0x2f4ce0, win 0xcf4f0, ios 0x0; - void destroyObject() = mac 0x336a00, win 0x0, ios 0x0; - void determineSlopeDirection() = mac 0x33a9e0, win 0xeb670, ios 0x0; - void getActiveColorForMode(int, bool) = mac 0x343860, win 0x0, ios 0x0; - void getBallFrame(int) = mac 0x341bf0, win 0x0, ios 0x0; - cocos2d::CCPoint getBoxOffset() = mac 0x3353d0, win 0xef350, ios 0x0; - const cocos2d::_ccColor3B& getColorIndex() = mac 0x343b90, win 0x0, ios 0x0; - void getDidUpdateLastPosition() = mac 0x343a20, win 0x0, ios 0x0; - void getLastPosition() = mac 0x3439d0, win 0x0, ios 0x0; - void getMainColorMode() = mac 0x334c30, win 0x0, ios 0x0; - void getObjectZOrder() = mac 0x337d70, win 0x0, ios 0x0; + virtual gd::string getSaveString() = mac 0x33d3d0, win 0xed0c0; + virtual bool isFlipX() = mac 0x335a40, win 0xe4fb0; + virtual bool isFlipY() = mac 0x335a50, win 0xe4fc0; + virtual void setRScaleX(float) = mac 0x335cb0, win 0xe5200; + virtual void setRScaleY(float) = mac 0x335d60, win 0xe5240; + virtual void setRScale(float) = mac 0x335e10, win 0xe5280; + virtual void getRScaleX() = mac 0x335e50, win 0xe52c0; + virtual void getRScaleY() = mac 0x335e80, win 0xe5300; + virtual void calculateSpawnXPos() = mac 0x336970, win 0xe5d20; + virtual void triggerActivated(float) = mac 0x336990, win 0xe5d30; + virtual void powerOnObject() = mac 0x3369a0, win 0xe5d40; + virtual void powerOffObject() = mac 0x3369c0, win 0xe5d60; + virtual void setObjectColor(const cocos2d::ccColor3B&) = mac 0x341c90, win 0xee620; + virtual void setGlowColor(cocos2d::_ccColor3B const&) = mac 0x341ed0, win 0xee8c0; + virtual void getOrientedBox() = mac 0x342ad0, win 0xef160; + virtual void addToGroup(int) = mac 0x33ad00, win 0xeb8d0; + virtual void removeFromGroup(int) = mac 0x33ada0, win 0xeb930; + virtual void spawnXPosition() = mac 0xdc1b0, win 0x98990; + virtual void getObjectRectDirty() const = mac 0xdc1d0, win 0x989a0; + virtual void setObjectRectDirty(bool) = mac 0xdc1e0, win 0x989b0; + virtual void getOrientedRectDirty() const = mac 0xdc1f0, win 0x989c0; + virtual void setOrientedRectDirty(bool) = mac 0xdc200, win 0x989d0; + virtual GameObjectType getType() const = mac 0xdc210, win 0x989e0; + virtual void setType(GameObjectType) = mac 0xdc220, win 0x989f0; + virtual cocos2d::CCPoint const& getStartPos() const = mac 0xdc230, win 0x98a00; + void activatedByPlayer(GameObject*) = mac 0x342a20; + void addColorSprite() = mac 0x2f7fe0; + void addColorSpriteToParent(bool) = mac 0x2fb470, win 0xeb3f0; + void addGlow() = mac 0x2f5c10; + void addToTempOffset(float, float) = mac 0x335700; + void calculateOrientedBox() = mac 0x342b20; + void canChangeCustomColor() = mac 0x342db0; + void colorForMode(int, bool) = mac 0x343460; + void commonSetup() = mac 0x2f5570, win 0xcfac0; + void copyGroups(GameObject*) = mac 0x33ae30; + static GameObject* createWithFrame(const char*) = mac 0x2f5490, win 0xcf8f0; + static GameObject* createWithKey(int) = mac 0x2f4ce0, win 0xcf4f0; + void destroyObject() = mac 0x336a00; + void determineSlopeDirection() = mac 0x33a9e0, win 0xeb670; + void getActiveColorForMode(int, bool) = mac 0x343860; + void getBallFrame(int) = mac 0x341bf0; + cocos2d::CCPoint getBoxOffset() = mac 0x3353d0, win 0xef350; + const cocos2d::_ccColor3B& getColorIndex() = mac 0x343b90; + void getDidUpdateLastPosition() = mac 0x343a20; + void getLastPosition() = mac 0x3439d0; + void getMainColorMode() = mac 0x334c30; + void getObjectZOrder() = mac 0x337d70; // inlined on windows float getObjectRadius() { float radius = m_objectRadius; @@ -3033,49 +3033,49 @@ class GameObject : CCSpritePlus { radius *= m_scale; return radius; } - void getSecondaryColorMode() = mac 0x341c20, win 0x0, ios 0x0; - void getSectionIdx() = mac 0x343a00, win 0x0, ios 0x0; - void groupWasDisabled() = mac 0x33b110, win 0x0, ios 0x0; - void groupWasEnabled() = mac 0x33b0f0, win 0x0, ios 0x0; - void hasBeenActivated() = mac 0x342a80, win 0x0, ios 0x0; - void hasBeenActivatedByPlayer(GameObject*) = mac 0x342a50, win 0x0, ios 0x0; - void hasSecondaryColor() = mac 0x342f80, win 0x0, ios 0x0; - void ignoreEnter() = mac 0x3352a0, win 0x0, ios 0x0; - void ignoreFade() = mac 0x335290, win 0x0, ios 0x0; - void isBasicTrigger() = mac 0x343d10, win 0x0, ios 0x0; - void isColorTrigger() = mac 0x343b40, win 0x0, ios 0x0; - void isSpawnableTrigger() = mac 0x343a60, win 0x0, ios 0x0; - void isSpecialObject() = mac 0x343c40, win 0x0, ios 0x0; - void loadGroupsFromString(gd::string str) = mac 0x33b380, win 0x0, ios 0x0; - static GameObject* objectFromString(gd::string, bool) = mac 0x33b720, win 0xebe50, ios 0x0; - void playShineEffect() = mac 0x2fa9d0, win 0x0, ios 0x0; - void quickUpdatePosition() = mac 0x335790, win 0x0, ios 0x0; - void removeGlow() = mac 0x2f7f70, win 0x0, ios 0x0; - void resetGroupDisabled() = mac 0x2fa7e0, win 0x0, ios 0x0; - void saveActiveColors() = mac 0x33d250, win 0x0, ios 0x0; - void selectObject(cocos2d::ccColor3B) = mac 0x341f90, win 0xee960, ios 0x0; - void setDefaultMainColorMode(int) = mac 0x304fc0, win 0x0, ios 0x0; - void setDidUpdateLastPosition(bool const&) = mac 0x343a30, win 0x0, ios 0x0; - void setGlowOpacity(unsigned char) = mac 0x336200, win 0x0, ios 0x0; - void setLastPosition(cocos2d::CCPoint const&) = mac 0x3439e0, win 0x0, ios 0x0; - void setMainColorMode(int) = mac 0x342e70, win 0x0, ios 0x0; - void setSectionIdx(int const&) = mac 0x343a10, win 0x0, ios 0x0; - void setupCoinArt() = mac 0x337dd0, win 0x0, ios 0x0; - void slopeFloorTop() = mac 0x342800, win 0x0, ios 0x0; - void slopeWallLeft() = mac 0x3427e0, win 0x0, ios 0x0; - void updateCustomScale(float) = mac 0x335eb0, win 0xe5340, ios 0x0; - void updateMainColor() = mac 0x343340, win 0x0, ios 0x0; + void getSecondaryColorMode() = mac 0x341c20; + void getSectionIdx() = mac 0x343a00; + void groupWasDisabled() = mac 0x33b110; + void groupWasEnabled() = mac 0x33b0f0; + void hasBeenActivated() = mac 0x342a80; + void hasBeenActivatedByPlayer(GameObject*) = mac 0x342a50; + void hasSecondaryColor() = mac 0x342f80; + void ignoreEnter() = mac 0x3352a0; + void ignoreFade() = mac 0x335290; + void isBasicTrigger() = mac 0x343d10; + void isColorTrigger() = mac 0x343b40; + void isSpawnableTrigger() = mac 0x343a60; + void isSpecialObject() = mac 0x343c40; + void loadGroupsFromString(gd::string str) = mac 0x33b380; + static GameObject* objectFromString(gd::string, bool) = mac 0x33b720, win 0xebe50; + void playShineEffect() = mac 0x2fa9d0; + void quickUpdatePosition() = mac 0x335790; + void removeGlow() = mac 0x2f7f70; + void resetGroupDisabled() = mac 0x2fa7e0; + void saveActiveColors() = mac 0x33d250; + void selectObject(cocos2d::ccColor3B) = mac 0x341f90, win 0xee960; + void setDefaultMainColorMode(int) = mac 0x304fc0; + void setDidUpdateLastPosition(bool const&) = mac 0x343a30; + void setGlowOpacity(unsigned char) = mac 0x336200; + void setLastPosition(cocos2d::CCPoint const&) = mac 0x3439e0; + void setMainColorMode(int) = mac 0x342e70; + void setSectionIdx(int const&) = mac 0x343a10; + void setupCoinArt() = mac 0x337dd0; + void slopeFloorTop() = mac 0x342800; + void slopeWallLeft() = mac 0x3427e0; + void updateCustomScale(float) = mac 0x335eb0, win 0xe5340; + void updateMainColor() = mac 0x343340; void updateObjectEditorColor() = mac 0x3423c0, win 0xeee50; - void updateOrientedBox() = mac 0x342b50, win 0xef1c0, ios 0x0; - void updateSecondaryColor() = mac 0x343740, win 0x0, ios 0x0; - void updateStartPos() = mac 0x2fa590, win 0x0, ios 0x0; - void updateState() = mac 0x3369e0, win 0x0, ios 0x0; - void updateSyncedAnimation(float) = mac 0x337f00, win 0x0, ios 0x0; + void updateOrientedBox() = mac 0x342b50, win 0xef1c0; + void updateSecondaryColor() = mac 0x343740; + void updateStartPos() = mac 0x2fa590; + void updateState() = mac 0x3369e0; + void updateSyncedAnimation(float) = mac 0x337f00; void updateTextObject(gd::string, bool) = mac 0x2f58d0, win 0xcfc60; - void deselectObject() = mac 0x3423a0, win 0xeee50, ios 0x0; - cocos2d::CCRepeatForever* createRotateAction(float f, int n) = mac 0x0, win 0xe49b0, ios 0x0; - void setMyAction(cocos2d::CCAction* pAction) = mac 0x0, win 0xd1b90, ios 0x0; - bool canAllowMultiActivate() = mac 0x0, win 0xf06b0, ios 0x0; + void deselectObject() = mac 0x3423a0, win 0xeee50; + cocos2d::CCRepeatForever* createRotateAction(float f, int n) = win 0xe49b0; + void setMyAction(cocos2d::CCAction* pAction) = win 0xd1b90; + bool canAllowMultiActivate() = win 0xf06b0; void createGroupContainer(int size) = mac 0x33aca0, win 0xeb870; bool m_unk3; @@ -3151,7 +3151,7 @@ class GameObject : CCSpritePlus { bool m_unknownVisibility347; cocos2d::CCSprite* m_baseSprite; cocos2d::CCSprite* m_detailSprite; - PAD = mac 0x4, win 0x4, android 0x0; + PAD = mac 0x4, win 0x4; float m_objectRadius; bool m_isRotatedSide; float m_unk2F4; @@ -3216,7 +3216,7 @@ class GameObject : CCSpritePlus { bool m_unk3D9; bool m_isSelected; int m_globalClickCounter; - PAD = mac 0x8, win 0x8, android 0x0; + PAD = mac 0x8, win 0x8; bool m_shouldUpdateColorSprite; float m_multiScaleMultiplier; bool m_isGroupParent; @@ -3229,75 +3229,75 @@ class GameObject : CCSpritePlus { int m_editorLayer; int m_editorLayer2; int m_unk414; - PAD = mac 0xc, win 0xc, android 0x0; + PAD = mac 0xc, win 0xc; cocos2d::CCPoint m_firstPosition; - PAD = mac 0x15, win 0x15, android 0x0; + PAD = mac 0x15, win 0x15; bool m_isTriggerable; - PAD = mac 0x6, win 0x6, android 0x0; + PAD = mac 0x6, win 0x6; bool m_highDetail; ColorActionSprite* m_colorActionSpriteBase; ColorActionSprite* m_colorActionSpriteDetail; GJEffectManager* m_effectManager; - PAD = mac 0xc, win 0xc, android 0x0; + PAD = mac 0xc, win 0xc; bool m_orbMultiActivate; } class GameObjectCopy : cocos2d::CCObject { - virtual ~GameObjectCopy() = mac 0xa3290, win 0x0, ios 0x0; - static GameObjectCopy* create(GameObject*) = mac 0x975a0, win 0x0, ios 0x0; - void resetObject() = mac 0x976a0, win 0x0, ios 0x0; + virtual ~GameObjectCopy() = mac 0xa3290; + static GameObjectCopy* create(GameObject*) = mac 0x975a0; + void resetObject() = mac 0x976a0; } class GameRateDelegate {} class GameSoundManager : cocos2d::CCNode { - void disableMetering() = mac 0x362d80, win 0x257D0, ios 0x0; - void enableMetering() = mac 0x362d00, win 0x256F0, ios 0x0; - void getMeteringValue() = mac 0x362db0, win 0x0, ios 0x0; - void playBackgroundMusic(gd::string, bool, bool) = mac 0x362070, win 0x252B0, ios 0x0; - void playEffect(gd::string, float, float, float) = mac 0x3623d0, win 0x25450, ios 0x0; - void stopBackgroundMusic() = mac 0x362130, win 0x253A0, ios 0x0; - void asynchronousSetup() = mac 0x0, win 0x25520, ios 0x0; - ~GameSoundManager() = mac 0x362c00, win 0x25640, ios 0x0; - static GameSoundManager* sharedManager() = mac 0x3610f0, win 0x24800, ios 0x0; + void disableMetering() = mac 0x362d80, win 0x257D0; + void enableMetering() = mac 0x362d00, win 0x256F0; + void getMeteringValue() = mac 0x362db0; + void playBackgroundMusic(gd::string, bool, bool) = mac 0x362070, win 0x252B0; + void playEffect(gd::string, float, float, float) = mac 0x3623d0, win 0x25450; + void stopBackgroundMusic() = mac 0x362130, win 0x253A0; + void asynchronousSetup() = win 0x25520; + ~GameSoundManager() = mac 0x362c00, win 0x25640; + static GameSoundManager* sharedManager() = mac 0x3610f0, win 0x24800; cocos2d::CCDictionary* m_dictionary1; cocos2d::CCDictionary* m_dictionary2; - PAD = mac 0x0, win 0xc, android 0x0; + PAD = win 0xc; bool m_preloaded; - PAD = mac 0x0, win 0x4, android 0x0; + PAD = win 0x4; gd::string m_filePath; } class GameStatsManager : cocos2d::CCNode { - void awardCurrencyForLevel(GJGameLevel*) = mac 0x43600, win 0x0, ios 0x0; - void awardDiamondsForLevel(GJGameLevel*) = mac 0x43c60, win 0x0, ios 0x0; - void awardSecretKey() = mac 0x4b1e0, win 0x0, ios 0x0; - int getAwardedCurrencyForLevel(GJGameLevel*) = mac 0x0, win 0xf83e0, ios 0x0; - int getBaseCurrencyForLevel(GJGameLevel*) = mac 0x0, win 0xf8530, ios 0x0; - const char* getCoinKey(int) = mac 0x0, win 0xbda50, ios 0x0; - GJChallengeItem* getChallenge(int id) = mac 0x0, win 0xa2fb0, ios 0x0; - void getSecretCoinKey(char const*) = mac 0x429f0, win 0x0, ios 0x0; - void getStat(char const*) = mac 0x3d310, win 0x0, ios 0x0; - void hasPendingUserCoin(char const*) = mac 0x42730, win 0x0, ios 0x0; - void hasSecretCoin(char const*) = mac 0x40730, win 0x0, ios 0x0; - void hasUserCoin(char const*) = mac 0x427e0, win 0x0, ios 0x0; - void incrementChallenge(GJChallengeType type, int count) = mac 0x0, win 0xf9ae0, ios 0x0; - void incrementStat(char const*) = mac 0x3d6d0, win 0x0, ios 0x0; - void incrementStat(char const*, int) = mac 0x3d6e0, win 0x0, ios 0x0; - static GameStatsManager* sharedState() = mac 0x38f20, win 0xf1e50, ios 0x0; - void storePendingUserCoin(char const*) = mac 0x42940, win 0x0, ios 0x0; - void storeSecretCoin(char const*) = mac 0x42a10, win 0x0, ios 0x0; - void storeUserCoin(char const*) = mac 0x42890, win 0x0, ios 0x0; + void awardCurrencyForLevel(GJGameLevel*) = mac 0x43600; + void awardDiamondsForLevel(GJGameLevel*) = mac 0x43c60; + void awardSecretKey() = mac 0x4b1e0; + int getAwardedCurrencyForLevel(GJGameLevel*) = win 0xf83e0; + int getBaseCurrencyForLevel(GJGameLevel*) = win 0xf8530; + const char* getCoinKey(int) = win 0xbda50; + GJChallengeItem* getChallenge(int id) = win 0xa2fb0; + void getSecretCoinKey(char const*) = mac 0x429f0; + void getStat(char const*) = mac 0x3d310; + void hasPendingUserCoin(char const*) = mac 0x42730; + void hasSecretCoin(char const*) = mac 0x40730; + void hasUserCoin(char const*) = mac 0x427e0; + void incrementChallenge(GJChallengeType type, int count) = win 0xf9ae0; + void incrementStat(char const*) = mac 0x3d6d0; + void incrementStat(char const*, int) = mac 0x3d6e0; + static GameStatsManager* sharedState() = mac 0x38f20, win 0xf1e50; + void storePendingUserCoin(char const*) = mac 0x42940; + void storeSecretCoin(char const*) = mac 0x42a10; + void storeUserCoin(char const*) = mac 0x42890; - PAD = mac 0x0, win 0x28, android 0x0; + PAD = win 0x28; cocos2d::CCDictionary* m_dailyChests; cocos2d::CCDictionary* m_worldAdvertChests; cocos2d::CCDictionary* m_activeChallenges; cocos2d::CCDictionary* m_upcomingChallenges; - PAD = mac 0x0, win 0xc, android 0x0; + PAD = win 0xc; cocos2d::CCDictionary* m_playerStats; - PAD = mac 0x0, win 0x10, android 0x0; + PAD = win 0x10; cocos2d::CCDictionary* m_completedLevels; cocos2d::CCDictionary* m_verifiedUserCoins; cocos2d::CCDictionary* m_pendingUserCoins; @@ -3325,12 +3325,12 @@ class GameToolbox { static gd::string stringFromHSV(cocos2d::ccHSVValue hsv) = mac 0x28cf90; static cocos2d::ccHSVValue hsvFromString(gd::string str) = mac 0x28cc30; static cocos2d::CCDictionary* stringSetupToDict(gd::string text, char const* delimeter) = mac 0x28d700; - static CCMenuItemToggler* createToggleButton(gd::string text, cocos2d::SEL_MenuHandler onToggled, bool isToggled, cocos2d::CCMenu* toggleMenu, cocos2d::CCPoint position, cocos2d::CCNode* callbackTarget, cocos2d::CCNode* labelParent, cocos2d::CCArray* toggleArray) = mac 0x0, win 0x0, ios 0x0; - static CCMenuItemToggler* createToggleButton(gd::string text, cocos2d::SEL_MenuHandler onToggled, bool isToggled, cocos2d::CCMenu* toggleMenu, cocos2d::CCPoint position, cocos2d::CCNode* callbackTarget, cocos2d::CCNode* labelParent, float checkboxScale, float labelSize, float maxWidth, cocos2d::CCPoint labelOffset, const char* unknown, bool anchorHorizontally, int toggleTag, cocos2d::CCArray* toggleArray) = mac 0x28bdd0, win 0x25fe0, ios 0x0; - static void transformColor(cocos2d::ccColor3B* src, cocos2d::ccColor3B* dest, cocos2d::ccHSVValue hsv) = mac 0x0, win 0x26a60, ios 0x0; - static void alignItemsHorisontally(cocos2d::CCArray* array, bool idk, cocos2d::CCPoint start, float pad) = mac 0x0, win 0x25b20, ios 0x0; - static cocos2d::_ccHSVValue hsvFromString(gd::string, char const*) = mac 0x28cc30, win 0x0, ios 0x0; - static gd::map<gd::string, gd::string> stringSetupToMap(gd::string, char const*) = mac 0x28d4c0, win 0x0, ios 0x0; + static CCMenuItemToggler* createToggleButton(gd::string text, cocos2d::SEL_MenuHandler onToggled, bool isToggled, cocos2d::CCMenu* toggleMenu, cocos2d::CCPoint position, cocos2d::CCNode* callbackTarget, cocos2d::CCNode* labelParent, cocos2d::CCArray* toggleArray) = ; + static CCMenuItemToggler* createToggleButton(gd::string text, cocos2d::SEL_MenuHandler onToggled, bool isToggled, cocos2d::CCMenu* toggleMenu, cocos2d::CCPoint position, cocos2d::CCNode* callbackTarget, cocos2d::CCNode* labelParent, float checkboxScale, float labelSize, float maxWidth, cocos2d::CCPoint labelOffset, const char* unknown, bool anchorHorizontally, int toggleTag, cocos2d::CCArray* toggleArray) = mac 0x28bdd0, win 0x25fe0; + static void transformColor(cocos2d::ccColor3B* src, cocos2d::ccColor3B* dest, cocos2d::ccHSVValue hsv) = win 0x26a60; + static void alignItemsHorisontally(cocos2d::CCArray* array, bool idk, cocos2d::CCPoint start, float pad) = win 0x25b20; + static cocos2d::_ccHSVValue hsvFromString(gd::string, char const*) = mac 0x28cc30; + static gd::map<gd::string, gd::string> stringSetupToMap(gd::string, char const*) = mac 0x28d4c0; } class GaragePage : cocos2d::CCLayer, ListButtonBarDelegate { @@ -3346,7 +3346,7 @@ class GaragePage : cocos2d::CCLayer, ListButtonBarDelegate { return nullptr; } - void listButtonBarSwitchedPage(ListButtonBar* bar, int idk) = mac 0x0, win 0x12bb40, ios 0x0; + void listButtonBarSwitchedPage(ListButtonBar* bar, int idk) = win 0x12bb40; inline GaragePage() {} bool init(IconType type, GJGarageLayer* pGarage, cocos2d::SEL_MenuHandler pSelectCallback) = mac 0x1bb710, win 0x12af70, ios 0x225d5c; @@ -3356,11 +3356,11 @@ class GaragePage : cocos2d::CCLayer, ListButtonBarDelegate { CCMenuItemSpriteExtra* m_unkNode0x12c; IconType m_type; int m_unknown; - PAD = mac 0x0, win 0x4, android 0x0; + PAD = win 0x4; } class GauntletSelectLayer { - static GauntletSelectLayer* create() = mac 0x0, win 0x105120, ios 0x0; + static GauntletSelectLayer* create() = win 0x105120; } class GhostTrailEffect {} @@ -3394,19 +3394,19 @@ class HardStreak : cocos2d::CCDrawNode { } class InfoAlertButton { - bool init(gd::string const& title, gd::string const& text, float scale) = mac 0x0, win 0x14ef50, ios 0x0; - void activate() = mac 0x0, win 0x14f050, ios 0x0; + bool init(gd::string const& title, gd::string const& text, float scale) = win 0x14ef50; + void activate() = win 0x14f050; inline InfoAlertButton() {} - static InfoAlertButton* create(gd::string const& title, gd::string const& text, float scale) = mac 0x0, win 0x14ed20, ios 0x0; + static InfoAlertButton* create(gd::string const& title, gd::string const& text, float scale) = win 0x14ed20; } class InfoLayer : FLAlertLayer, LevelCommentDelegate, CommentUploadDelegate, FLAlertLayerProtocol { - bool init(GJGameLevel* level, GJUserScore* score) = mac 0x0, win 0x14f5a0, ios 0x0; - void setupCommentsBrowser(cocos2d::CCArray* comments) = mac 0x0, win 0x152270, ios 0x0; - void onMore(cocos2d::CCObject* sender) = mac 0x0, win 0x151500, ios 0x0; - void onLevelInfo(cocos2d::CCObject* sender) = mac 0x0, win 0x151850, ios 0x0; - void loadPage(int page) = mac 0x0, win 0x151e70, ios 0x0; - static InfoLayer* create(GJGameLevel* level, GJUserScore* score) = mac 0x0, win 0x14f4f0, ios 0x0; + bool init(GJGameLevel* level, GJUserScore* score) = win 0x14f5a0; + void setupCommentsBrowser(cocos2d::CCArray* comments) = win 0x152270; + void onMore(cocos2d::CCObject* sender) = win 0x151500; + void onLevelInfo(cocos2d::CCObject* sender) = win 0x151850; + void loadPage(int page) = win 0x151e70; + static InfoLayer* create(GJGameLevel* level, GJUserScore* score) = win 0x14f4f0; GJGameLevel* m_level; GJUserScore* m_score; @@ -3433,10 +3433,10 @@ class InfoLayer : FLAlertLayer, LevelCommentDelegate, CommentUploadDelegate, FLA class InheritanceNode : cocos2d::CCObject {} class KeybindingsLayer : FLAlertLayer { - void onClose(cocos2d::CCObject* sender) = mac 0x0, win 0x49c60, ios 0x0; - void onPrevPage(cocos2d::CCObject* sender) = mac 0x0, win 0x153cd0, ios 0x0; - void onNextPage(cocos2d::CCObject* sender) = mac 0x0, win 0x153cc0, ios 0x0; - void goToPage(int page) = mac 0x0, win 0x153ce0, ios 0x0; + void onClose(cocos2d::CCObject* sender) = win 0x49c60; + void onPrevPage(cocos2d::CCObject* sender) = win 0x153cd0; + void onNextPage(cocos2d::CCObject* sender) = win 0x153cc0; + void goToPage(int page) = win 0x153ce0; int m_currentPage; int m_itemCount; @@ -3448,15 +3448,15 @@ class KeybindingsLayer : FLAlertLayer { } class LabelGameObject : GameObject { - virtual bool init() = mac 0x2f5520, win 0x25b7c0, ios 0x0; - void setObjectColor(cocos2d::_ccColor3B const&) = mac 0xdbca0, win 0x0, ios 0x0; + virtual bool init() = mac 0x2f5520, win 0x25b7c0; + void setObjectColor(cocos2d::_ccColor3B const&) = mac 0xdbca0; } class LeaderboardManagerDelegate {} class LeaderboardsLayer : cocos2d::CCLayer { - static LeaderboardsLayer* create(LeaderboardState state) = mac 0x0, win 0x158710, ios 0x0; - bool init(LeaderboardState state) = mac 0x0, win 0x1587b0, ios 0x0; + static LeaderboardsLayer* create(LeaderboardState state) = win 0x158710; + bool init(LeaderboardState state) = win 0x1587b0; } class LevelBrowserLayer : cocos2d::CCLayer { @@ -3470,19 +3470,19 @@ class LevelBrowserLayer : cocos2d::CCLayer { ); } - bool init(GJSearchObject* search) = mac 0x2513f0, win 0x15a040, ios 0x0; - void loadPage(GJSearchObject* search) = mac 0x0, win 0x15b160, ios 0x0; - void setupLevelBrowser(cocos2d::CCArray* levels) = mac 0x0, win 0x15bb40, ios 0x0; - void updateLevelsLabel() = mac 0x0, win 0x15c350, ios 0x0; + bool init(GJSearchObject* search) = mac 0x2513f0, win 0x15a040; + void loadPage(GJSearchObject* search) = win 0x15b160; + void setupLevelBrowser(cocos2d::CCArray* levels) = win 0x15bb40; + void updateLevelsLabel() = win 0x15c350; static LevelBrowserLayer* create(GJSearchObject* search) = mac 0x251210, win 0x159fa0, ios 0x2d0a00; - PAD = mac 0x0, win 0x18, android 0x0; + PAD = win 0x18; GJListLayer* m_list; CCMenuItemSpriteExtra* m_leftArrow; CCMenuItemSpriteExtra* m_rightArrow; - PAD = mac 0x0, win 0x10, android 0x0; + PAD = win 0x10; GJSearchObject* m_searchObject; - PAD = mac 0x0, win 0x14, android 0x0; + PAD = win 0x14; int m_itemCount; int m_pageStartIdx; int m_pageEndIdx; @@ -3493,9 +3493,9 @@ class LevelCell : TableViewCell { GJGameLevel* m_level; bool m_cellDrawn; - void onViewProfile(cocos2d::CCObject*) = mac 0x0, win 0x5c790, ios 0x0; - void loadCustomLevelCell() = mac 0x0, win 0x5a020, ios 0x0; - void updateBGColor(unsigned int index) = mac 0x0, win 0x5c6b0, ios 0x0; + void onViewProfile(cocos2d::CCObject*) = win 0x5c790; + void loadCustomLevelCell() = win 0x5a020; + void updateBGColor(unsigned int index) = win 0x5c6b0; } class LevelCommentDelegate { @@ -3533,77 +3533,77 @@ class LevelEditorLayer : GJBaseGameLayer, LevelSettingsDelegate { inline LevelEditorLayer() {} - ~LevelEditorLayer() = mac 0x90a00, win 0x15e8d0, ios 0x0; - virtual void update(float) = mac 0xa1b70, win 0x16a660, ios 0x0; - virtual void draw() = mac 0xa2a70, win 0x16b7c0, ios 0x0; - virtual void updateColor(cocos2d::_ccColor3B, float, int, bool, float, cocos2d::_ccHSVValue, int, bool, int, EffectGameObject*) = mac 0x9c200, win 0x1664a0, ios 0x0; - virtual void flipGravity(PlayerObject*, bool, bool) = mac 0xa04e0, win 0x1691d0, ios 0x0; - virtual void calculateColorValues(EffectGameObject*, EffectGameObject*, int, float, ColorActionSprite*, GJEffectManager*) = mac 0x9c590, win 0x166f90, ios 0x0; - virtual void addToGroup(GameObject*, int, bool) = mac 0x9dab0, win 0x167310, ios 0x0; - virtual void removeFromGroup(GameObject*, int) = mac 0x9db60, win 0x1673a0, ios 0x0; - virtual void timeForXPos(float) = mac 0x9c7d0, win 0x167210, ios 0x0; - virtual void xPosForTime(float) = mac 0x9c800, win 0x167250, ios 0x0; - virtual void levelSettingsUpdated() = mac 0x93f30, win 0x1606c0, ios 0x0; + ~LevelEditorLayer() = mac 0x90a00, win 0x15e8d0; + virtual void update(float) = mac 0xa1b70, win 0x16a660; + virtual void draw() = mac 0xa2a70, win 0x16b7c0; + virtual void updateColor(cocos2d::_ccColor3B, float, int, bool, float, cocos2d::_ccHSVValue, int, bool, int, EffectGameObject*) = mac 0x9c200, win 0x1664a0; + virtual void flipGravity(PlayerObject*, bool, bool) = mac 0xa04e0, win 0x1691d0; + virtual void calculateColorValues(EffectGameObject*, EffectGameObject*, int, float, ColorActionSprite*, GJEffectManager*) = mac 0x9c590, win 0x166f90; + virtual void addToGroup(GameObject*, int, bool) = mac 0x9dab0, win 0x167310; + virtual void removeFromGroup(GameObject*, int) = mac 0x9db60, win 0x1673a0; + virtual void timeForXPos(float) = mac 0x9c7d0, win 0x167210; + virtual void xPosForTime(float) = mac 0x9c800, win 0x167250; + virtual void levelSettingsUpdated() = mac 0x93f30, win 0x1606c0; static LevelEditorLayer* create(GJGameLevel* level) = mac 0x90fb0, win 0x15ed60, ios 0x261628; - void activateTriggerEffect(EffectGameObject*, float, float, float) = mac 0x9b520, win 0x0, ios 0x0; - GameObject* addObjectFromString(gd::string) = mac 0x94640, win 0x160c80, ios 0x0; - void addSpecial(GameObject*) = mac 0x94f30, win 0x162650, ios 0x0; - void addToRedoList(UndoObject*) = mac 0x96f80, win 0x0, ios 0x0; - void addToUndoList(UndoObject*, bool) = mac 0x94e20, win 0x162410, ios 0x0; - void animateInDualGround(GameObject*, float, bool) = mac 0xa2780, win 0x0, ios 0x0; + void activateTriggerEffect(EffectGameObject*, float, float, float) = mac 0x9b520; + GameObject* addObjectFromString(gd::string) = mac 0x94640, win 0x160c80; + void addSpecial(GameObject*) = mac 0x94f30, win 0x162650; + void addToRedoList(UndoObject*) = mac 0x96f80; + void addToUndoList(UndoObject*, bool) = mac 0x94e20, win 0x162410; + void animateInDualGround(GameObject*, float, bool) = mac 0xa2780; void assignNewStickyGroups(cocos2d::CCArray*) = mac 0x99fa0, win 0x1649f0; - bool checkCollisions(PlayerObject*, float) = mac 0x9e620, win 0x167F10, ios 0x0; - void createBackground() = mac 0x929f0, win 0x160510, ios 0x0; - void createGroundLayer() = mac 0x92840, win 0x160260, ios 0x0; - GameObject* createObject(int, cocos2d::CCPoint, bool) = mac 0x957c0, win 0x160d70, ios 0x0; - void createObjectsFromSetup(gd::string) = mac 0x92230, win 0x160720, ios 0x0; - cocos2d::CCArray* createObjectsFromString(gd::string, bool) = mac 0x94730, win 0x0, ios 0x0; - void getLastObjectX() = mac 0x9c860, win 0x167290, ios 0x0; - gd::string getLevelString() = mac 0x97790, win 0x162480, ios 0x0; - void getNextColorChannel() = mac 0x9a610, win 0x0, ios 0x0; - void getNextFreeBlockID(cocos2d::CCArray*) = mac 0x9a4e0, win 0x0, ios 0x0; - int getNextFreeGroupID(cocos2d::CCArray*) = mac 0x9a1b0, win 0x164ae0, ios 0x0; - void getNextFreeItemID(cocos2d::CCArray*) = mac 0x9a390, win 0x0, ios 0x0; - void getObjectRect(GameObject*, bool) = mac 0x96240, win 0x1616b0, ios 0x0; - void getRelativeOffset(GameObject*) = mac 0x96840, win 0x0, ios 0x0; + bool checkCollisions(PlayerObject*, float) = mac 0x9e620, win 0x167F10; + void createBackground() = mac 0x929f0, win 0x160510; + void createGroundLayer() = mac 0x92840, win 0x160260; + GameObject* createObject(int, cocos2d::CCPoint, bool) = mac 0x957c0, win 0x160d70; + void createObjectsFromSetup(gd::string) = mac 0x92230, win 0x160720; + cocos2d::CCArray* createObjectsFromString(gd::string, bool) = mac 0x94730; + void getLastObjectX() = mac 0x9c860, win 0x167290; + gd::string getLevelString() = mac 0x97790, win 0x162480; + void getNextColorChannel() = mac 0x9a610; + void getNextFreeBlockID(cocos2d::CCArray*) = mac 0x9a4e0; + int getNextFreeGroupID(cocos2d::CCArray*) = mac 0x9a1b0, win 0x164ae0; + void getNextFreeItemID(cocos2d::CCArray*) = mac 0x9a390; + void getObjectRect(GameObject*, bool) = mac 0x96240, win 0x1616b0; + void getRelativeOffset(GameObject*) = mac 0x96840; bool hasAction(bool) = mac 0x96ff0; - void handleAction(bool, cocos2d::CCArray*) = mac 0x97020, win 0x162010, ios 0x0; - bool init(GJGameLevel*) = mac 0x91010, win 0x15EE00, ios 0x0; - void objectAtPosition(cocos2d::CCPoint) = mac 0x960c0, win 0x161300, ios 0x0; - void objectMoved(GameObject*) = mac 0x999f0, win 0x162d40, ios 0x0; - void objectsInRect(cocos2d::CCRect, bool) = mac 0x95e60, win 0x0, ios 0x0; - void onPlaytest() = mac 0xa06b0, win 0x1695A0, ios 0x0; + void handleAction(bool, cocos2d::CCArray*) = mac 0x97020, win 0x162010; + bool init(GJGameLevel*) = mac 0x91010, win 0x15EE00; + void objectAtPosition(cocos2d::CCPoint) = mac 0x960c0, win 0x161300; + void objectMoved(GameObject*) = mac 0x999f0, win 0x162d40; + void objectsInRect(cocos2d::CCRect, bool) = mac 0x95e60; + void onPlaytest() = mac 0xa06b0, win 0x1695A0; void onResumePlaytest() = mac 0xa15e0, win 0x169D90; void onPausePlaytest() = mac 0xa1570, win 0x169CC0; - void onStopPlaytest() = mac 0xa1780, win 0x169F10, ios 0x0; - void pasteAttributeState(GameObject* obj, cocos2d::CCArray* objs) = mac 0x0, win 0x16b740, ios 0x0; - void playMusic() = mac 0xa13c0, win 0x169b00, ios 0x0; - void recreateGroups() = mac 0x9dbf0, win 0x167450, ios 0x0; - void redoLastAction() = mac 0x97750, win 0x0, ios 0x0; - void removeAllObjects() = mac 0x93d80, win 0x161d60, ios 0x0; - void removeAllObjectsOfType(int) = mac 0x96d40, win 0x0, ios 0x0; - void removeObject(GameObject*, bool) = mac 0x96890, win 0x161cb0, ios 0x0; - void removeSpecial(GameObject*) = mac 0x969c0, win 0x162ff0, ios 0x0; - void resetMovingObjects() = mac 0x9ddc0, win 0x0, ios 0x0; - void resetObjectVector() = mac 0x9c4b0, win 0x0, ios 0x0; - void resetToggledGroups() = mac 0x9aa70, win 0x0, ios 0x0; - void resetToggledGroupsAndObjects() = mac 0x9c3c0, win 0x166b80, ios 0x0; - void resetUnusedColorChannels() = mac 0x9a870, win 0x0, ios 0x0; - void rotationForSlopeNearObject(GameObject*) = mac 0x95cd0, win 0x0, ios 0x0; - void runColorEffect(EffectGameObject*, int, float, float, bool) = mac 0x9bd30, win 0x0, ios 0x0; - void setupLevelStart(LevelSettingsObject*) = mac 0xa0ca0, win 0x16a1d0, ios 0x0; - void sortStickyGroups() = mac 0x92b10, win 0x0, ios 0x0; - void stopTriggersInGroup(int, float) = mac 0x9c030, win 0x0, ios 0x0; - void toggleDualMode(GameObject*, bool, PlayerObject*, bool) = mac 0xa0200, win 0x0, ios 0x0; - void toggleGroupPreview(int, bool) = mac 0x9bea0, win 0x0, ios 0x0; - void transferDefaultColors(GJEffectManager*, GJEffectManager*) = mac 0x9ab50, win 0x165570, ios 0x0; - void undoLastAction() = mac 0x97770, win 0x0, ios 0x0; - void updateBGAndGColors() = mac 0x9b9b0, win 0x0, ios 0x0; - void updateBlendValues() = mac 0x9bc60, win 0x166c10, ios 0x0; - void updateDualGround(PlayerObject*, int, bool) = mac 0xa1a60, win 0x0, ios 0x0; - void updateEditorMode() = mac 0x93b50, win 0x1652b0, ios 0x0; - void updateGameObjectsNew() = mac 0x9adc0, win 0x0, ios 0x0; - void updateGround(float) = mac 0x93a60, win 0x0, ios 0x0; + void onStopPlaytest() = mac 0xa1780, win 0x169F10; + void pasteAttributeState(GameObject* obj, cocos2d::CCArray* objs) = win 0x16b740; + void playMusic() = mac 0xa13c0, win 0x169b00; + void recreateGroups() = mac 0x9dbf0, win 0x167450; + void redoLastAction() = mac 0x97750; + void removeAllObjects() = mac 0x93d80, win 0x161d60; + void removeAllObjectsOfType(int) = mac 0x96d40; + void removeObject(GameObject*, bool) = mac 0x96890, win 0x161cb0; + void removeSpecial(GameObject*) = mac 0x969c0, win 0x162ff0; + void resetMovingObjects() = mac 0x9ddc0; + void resetObjectVector() = mac 0x9c4b0; + void resetToggledGroups() = mac 0x9aa70; + void resetToggledGroupsAndObjects() = mac 0x9c3c0, win 0x166b80; + void resetUnusedColorChannels() = mac 0x9a870; + void rotationForSlopeNearObject(GameObject*) = mac 0x95cd0; + void runColorEffect(EffectGameObject*, int, float, float, bool) = mac 0x9bd30; + void setupLevelStart(LevelSettingsObject*) = mac 0xa0ca0, win 0x16a1d0; + void sortStickyGroups() = mac 0x92b10; + void stopTriggersInGroup(int, float) = mac 0x9c030; + void toggleDualMode(GameObject*, bool, PlayerObject*, bool) = mac 0xa0200; + void toggleGroupPreview(int, bool) = mac 0x9bea0; + void transferDefaultColors(GJEffectManager*, GJEffectManager*) = mac 0x9ab50, win 0x165570; + void undoLastAction() = mac 0x97770; + void updateBGAndGColors() = mac 0x9b9b0; + void updateBlendValues() = mac 0x9bc60, win 0x166c10; + void updateDualGround(PlayerObject*, int, bool) = mac 0xa1a60; + void updateEditorMode() = mac 0x93b50, win 0x1652b0; + void updateGameObjectsNew() = mac 0x9adc0; + void updateGround(float) = mac 0x93a60; void updateGroundWidth() { m_groundLayer->updateGroundWidth(); if (m_previewMode) { @@ -3614,9 +3614,9 @@ class LevelEditorLayer : GJBaseGameLayer, LevelSettingsDelegate { void updateLevelColors() { // literally empty } - void updateOptions() = mac 0x91ed0, win 0x15fcc0, ios 0x0; - void updateToggledGroups() = mac 0x9bb10, win 0x0, ios 0x0; - void updateVisibility(float) = mac 0x92c70, win 0x0, ios 0x0; + void updateOptions() = mac 0x91ed0, win 0x15fcc0; + void updateToggledGroups() = mac 0x9bb10; + void updateVisibility(float) = mac 0x92c70; void setStartPosObject(StartPosObject* obj) { CC_SAFE_RETAIN(obj); @@ -3719,21 +3719,21 @@ class LevelEditorLayer : GJBaseGameLayer, LevelSettingsDelegate { } class LevelInfoLayer : cocos2d::CCLayer, LevelDownloadDelegate, LevelUpdateDelegate, RateLevelDelegate, LikeItemDelegate, FLAlertLayerProtocol, LevelDeleteDelegate, NumberInputDelegate, SetIDPopupDelegate { - static LevelInfoLayer* create(GJGameLevel* level) = mac 0x15f290, win 0x175d50, ios 0x0; - bool init(GJGameLevel* level) = mac 0x0, win 0x175DF0, ios 0x0; - void onGarage(cocos2d::CCObject* sender) = mac 0x0, win 0x177c10, ios 0x0; - void onViewProfile(cocos2d::CCObject* sender) = mac 0x0, win 0x17ac90, ios 0x0; - void onLevelInfo(cocos2d::CCObject* sender) = mac 0x0, win 0x17acf0, ios 0x0; - void setupProgressBars() = mac 0x0, win 0x177fc0, ios 0x0; + static LevelInfoLayer* create(GJGameLevel* level) = mac 0x15f290, win 0x175d50; + bool init(GJGameLevel* level) = win 0x175DF0; + void onGarage(cocos2d::CCObject* sender) = win 0x177c10; + void onViewProfile(cocos2d::CCObject* sender) = win 0x17ac90; + void onLevelInfo(cocos2d::CCObject* sender) = win 0x17acf0; + void setupProgressBars() = win 0x177fc0; - PAD = mac 0x0, win 0x4, android 0x0; + PAD = win 0x4; cocos2d::CCMenu* m_playBtnMenu; GJGameLevel* m_level; cocos2d::CCArray* m_unknown; CCMenuItemSpriteExtra* m_likeBtn; CCMenuItemSpriteExtra* m_starRateBtn; CCMenuItemSpriteExtra* m_demonRateBtn; - PAD = mac 0x0, win 0x4, android 0x0; + PAD = win 0x4; CCMenuItemToggler* m_toggler; cocos2d::CCLabelBMFont* m_label0; cocos2d::CCLabelBMFont* m_label1; @@ -3742,39 +3742,39 @@ class LevelInfoLayer : cocos2d::CCLayer, LevelDownloadDelegate, LevelUpdateDeleg cocos2d::CCLabelBMFont* m_label4; cocos2d::CCLabelBMFont* m_label5; CCMenuItemSpriteExtra* m_cloneBtn; - PAD = mac 0x0, win 0x4, android 0x0; + PAD = win 0x4; } class LevelLeaderboard : FLAlertLayer { - void onChangeType(cocos2d::CCObject* sender) = mac 0x0, win 0x17d090, ios 0x0; - void onGarage(cocos2d::CCObject* sender) = mac 0x0, win 0x17d1b0, ios 0x0; - bool init(GJGameLevel* level, int type) = mac 0x0, win 0x17c4f0, ios 0x0; - static LevelLeaderboard* create(GJGameLevel* level, LevelLeaderboardType leaderboardType) = mac 0x0, win 0x17c440, ios 0x0; + void onChangeType(cocos2d::CCObject* sender) = win 0x17d090; + void onGarage(cocos2d::CCObject* sender) = win 0x17d1b0; + bool init(GJGameLevel* level, int type) = win 0x17c4f0; + static LevelLeaderboard* create(GJGameLevel* level, LevelLeaderboardType leaderboardType) = win 0x17c440; } class LevelManagerDelegate {} class LevelPage { - PAD = mac 0x0, win 0x124, android 0x0; + PAD = win 0x124; GJGameLevel* m_level; } class LevelSearchLayer : cocos2d::CCLayer { - static LevelSearchLayer* create() = mac 0x0, win 0x17d9c0, ios 0x0; - bool init() = mac 0x384770, win 0x17da60, ios 0x0; - GJSearchObject* getSearchObject(SearchType, gd::string) = mac 0x388a50, win 0x1805f0, ios 0x0; - void onMoreOptions(cocos2d::CCObject*) = mac 0x0, win 0x17f500, ios 0x0; - void onSearch(cocos2d::CCObject*) = mac 0x0, win 0x180fc0, ios 0x0; + static LevelSearchLayer* create() = win 0x17d9c0; + bool init() = mac 0x384770, win 0x17da60; + GJSearchObject* getSearchObject(SearchType, gd::string) = mac 0x388a50, win 0x1805f0; + void onMoreOptions(cocos2d::CCObject*) = win 0x17f500; + void onSearch(cocos2d::CCObject*) = win 0x180fc0; - PAD = mac 0x18, win 0xC, android 0x0; + PAD = mac 0x18, win 0xC; CCTextInputNode* m_searchInput; } class LevelSelectLayer : cocos2d::CCLayer { - static LevelSelectLayer* create(int lvl) = mac 0x0, win 0x185500, ios 0x0; + static LevelSelectLayer* create(int lvl) = win 0x185500; - PAD = mac 0x0, win 0x10, android 0x0; + PAD = win 0x10; BoomScrollLayer* m_scrollLayer; } @@ -3791,18 +3791,18 @@ class CustomSongLayerDelegate { } class LevelSettingsLayer : FLAlertLayer, ColorSelectDelegate, SelectArtDelegate, FLAlertLayerProtocol, CustomSongLayerDelegate { - static LevelSettingsLayer* create(LevelSettingsObject* levelSettings, LevelEditorLayer* editor) = mac 0x0, win 0x170d90, ios 0x0; + static LevelSettingsLayer* create(LevelSettingsObject* levelSettings, LevelEditorLayer* editor) = win 0x170d90; PAD = mac 0x50; LevelSettingsObject* m_settingsObject; } class LevelSettingsObject : cocos2d::CCNode { - virtual ~LevelSettingsObject() = mac 0xa5650, win 0x16e800, ios 0x0; - virtual bool init() = mac 0xa5690, win 0x16e940, ios 0x0; - static LevelSettingsObject* create() = mac 0x92760, win 0x16e8a0, ios 0x0; - static LevelSettingsObject* objectFromDict(cocos2d::CCDictionary*) = mac 0xa5810, win 0x16f4d0, ios 0x0; - static LevelSettingsObject* objectFromString(gd::string) = mac 0x945a0, win 0x16f440, ios 0x0; - void setupColorsFromLegacyMode(cocos2d::CCDictionary*) = mac 0xa6a30, win 0x170050, ios 0x0; + virtual ~LevelSettingsObject() = mac 0xa5650, win 0x16e800; + virtual bool init() = mac 0xa5690, win 0x16e940; + static LevelSettingsObject* create() = mac 0x92760, win 0x16e8a0; + static LevelSettingsObject* objectFromDict(cocos2d::CCDictionary*) = mac 0xa5810, win 0x16f4d0; + static LevelSettingsObject* objectFromString(gd::string) = mac 0x945a0, win 0x16f440; + void setupColorsFromLegacyMode(cocos2d::CCDictionary*) = mac 0xa6a30, win 0x170050; gd::string getSaveString() = mac 0x979c0, win 0x16ebf0; @@ -3852,9 +3852,9 @@ class LoadingCircle : cocos2d::CCLayerColor { m_fade = fade; } - static LoadingCircle* create() = mac 0x277d50, win 0x2a0d0, ios 0x0; - void show() = mac 0x277fd0, win 0x2a290, ios 0x0; - void fadeAndRemove() = mac 0x2780d0, win 0x2a370, ios 0x0; + static LoadingCircle* create() = mac 0x277d50, win 0x2a0d0; + void show() = mac 0x277fd0, win 0x2a290; + void fadeAndRemove() = mac 0x2780d0, win 0x2a370; cocos2d::CCSprite* m_sprite; cocos2d::CCLayer* m_parentLayer; @@ -3868,10 +3868,10 @@ class LoadingLayer : cocos2d::CCLayer { LoadingLayer() {} static LoadingLayer* create(bool fromReload) = mac 0x1df1f0, win 0x18bfe0, ios 0x130278; - bool init(bool fromReload) = mac 0x1df2f0, win 0x18c080, ios 0x0; - const char* getLoadingString() = mac 0x0, win 0x18cf40, ios 0x0; + bool init(bool fromReload) = mac 0x1df2f0, win 0x18c080; + const char* getLoadingString() = win 0x18cf40; void loadAssets() = mac 0x1dfb20, win 0x18c8e0, ios 0x130278; - void loadingFinished() = mac 0x0, win 0x18c790, ios 0x0; + void loadingFinished() = win 0x18c790; static cocos2d::CCScene* scene(bool fromReload) { auto scene = cocos2d::CCScene::create(); @@ -3891,71 +3891,71 @@ class LoadingLayer : cocos2d::CCLayer { } class LocalLevelManager : cocos2d::CCNode { - static LocalLevelManager* sharedState() = mac 0x35dd60, win 0x18d260, ios 0x0; + static LocalLevelManager* sharedState() = mac 0x35dd60, win 0x18d260; inline static LocalLevelManager* get() { return LocalLevelManager::sharedState(); } - PAD = mac 0x10, win 0x1C, android 0x0; + PAD = mac 0x10, win 0x1C; cocos2d::CCDictionary* m_loadData; cocos2d::CCDictionary* m_levelData; cocos2d::CCArray* m_localLevels; } class MapPackCell : TableViewCell { - void updateBGColor(unsigned int index) = mac 0x0, win 0x5c6b0, ios 0x0; + void updateBGColor(unsigned int index) = win 0x5c6b0; } class MenuGameLayer { - void resetPlayer() = mac 0x28fdc0, win 0x0, ios 0x0; - void update(float) = mac 0x28fa70, win 0x0, ios 0x0; + void resetPlayer() = mac 0x28fdc0; + void update(float) = mac 0x28fa70; } class MenuLayer : cocos2d::CCLayer, FLAlertLayerProtocol { inline MenuLayer() {} - virtual ~MenuLayer() = mac 0x1d1230, win 0x190620, ios 0x0; - virtual bool init() = mac 0x1d14b0, win 0x1907b0, ios 0x0; - virtual void keyBackClicked() = mac 0x1d3160, win 0x191f90, ios 0x0; - virtual void keyDown(cocos2d::enumKeyCodes) = mac 0x1d33d0, win 0x1922c0, ios 0x0; - virtual void googlePlaySignedIn() = mac 0x1d2f30, win 0x191b20, ios 0x0; - virtual void FLAlert_Clicked(FLAlertLayer*, bool) = mac 0x1d3190, win 0x192150, ios 0x0; + virtual ~MenuLayer() = mac 0x1d1230, win 0x190620; + virtual bool init() = mac 0x1d14b0, win 0x1907b0; + virtual void keyBackClicked() = mac 0x1d3160, win 0x191f90; + virtual void keyDown(cocos2d::enumKeyCodes) = mac 0x1d33d0, win 0x1922c0; + virtual void googlePlaySignedIn() = mac 0x1d2f30, win 0x191b20; + virtual void FLAlert_Clicked(FLAlertLayer*, bool) = mac 0x1d3190, win 0x192150; void onMoreGames(cocos2d::CCObject*) = mac 0x1d2ad0, win 0x1919c0, ios 0x19fbb4; - void onGarage(cocos2d::CCObject*) = mac 0x0, win 0x191dc0, ios 0x0; - void onQuit(cocos2d::CCObject*) = mac 0x1d2b40, win 0x191fa0, ios 0x0; - void onMyProfile(cocos2d::CCObject*) = mac 0x1d2c20, win 0x1e0950, ios 0x0; - void onPlay(cocos2d::CCObject*) = mac 0x0, win 0x191b50, ios 0x0; - void onCreator(cocos2d::CCObject*) = mac 0x0, win 0x191cd0, ios 0x0; - void onRobTop(cocos2d::CCObject*) = mac 0x0, win 0x191940, ios 0x0; - void onNewgrounds(cocos2d::CCObject*) = mac 0x0, win 0x191e90, ios 0x0; - void onDaily(cocos2d::CCObject*) = mac 0x0, win 0x1916e0, ios 0x0; - void onOptions(cocos2d::CCObject*) = mac 0x0, win 0x191c30, ios 0x0; - void onAchievements(cocos2d::CCObject*) = mac 0x0, win 0x191af0, ios 0x0; - void onStats(cocos2d::CCObject*) = mac 0x0, win 0x191ca0, ios 0x0; - void onFacebook(cocos2d::CCObject*) = mac 0x0, win 0x191960, ios 0x0; - void onTwitter(cocos2d::CCObject*) = mac 0x0, win 0x191980, ios 0x0; - void onYouTube(cocos2d::CCObject*) = mac 0x0, win 0x1919A0, ios 0x0; + void onGarage(cocos2d::CCObject*) = win 0x191dc0; + void onQuit(cocos2d::CCObject*) = mac 0x1d2b40, win 0x191fa0; + void onMyProfile(cocos2d::CCObject*) = mac 0x1d2c20, win 0x1e0950; + void onPlay(cocos2d::CCObject*) = win 0x191b50; + void onCreator(cocos2d::CCObject*) = win 0x191cd0; + void onRobTop(cocos2d::CCObject*) = win 0x191940; + void onNewgrounds(cocos2d::CCObject*) = win 0x191e90; + void onDaily(cocos2d::CCObject*) = win 0x1916e0; + void onOptions(cocos2d::CCObject*) = win 0x191c30; + void onAchievements(cocos2d::CCObject*) = win 0x191af0; + void onStats(cocos2d::CCObject*) = win 0x191ca0; + void onFacebook(cocos2d::CCObject*) = win 0x191960; + void onTwitter(cocos2d::CCObject*) = win 0x191980; + void onYouTube(cocos2d::CCObject*) = win 0x1919A0; static cocos2d::CCScene* scene(bool) = mac 0x1d12d0, win 0x190720, ios 0x19e57c; - MenuLayer* node() = mac 0x0, win 0x190550, ios 0x0; + MenuLayer* node() = win 0x190550; } class MessageListDelegate {} class MoreSearchLayer : FLAlertLayer { - static MoreSearchLayer* create() = mac 0x0, win 0x182520, ios 0x0; - bool init() = mac 0x0, win 0x1825c0, ios 0x0; + static MoreSearchLayer* create() = win 0x182520; + bool init() = win 0x1825c0; } class MoreOptionsLayer { - static MoreOptionsLayer* create() = mac 0x0, win 0x1de850, ios 0x0; + static MoreOptionsLayer* create() = win 0x1de850; bool init() = mac 0x43f470, win 0x1DE8F0; - void addToggle(const char* name, const char* key, const char* info) = mac 0x440430, win 0x1df6b0, ios 0x0; - void onKeybindings(cocos2d::CCObject* sender) = mac 0x0, win 0x749d0, ios 0x0; + void addToggle(const char* name, const char* key, const char* info) = mac 0x440430, win 0x1df6b0; + void onKeybindings(cocos2d::CCObject* sender) = win 0x749d0; void onToggle(cocos2d::CCObject* sender) = mac 0x441370; } class MoreVideoOptionsLayer : FLAlertLayer { - static MoreVideoOptionsLayer* create() = mac 0x443c10, win 0x0, ios 0x0; - virtual bool init() = mac 0x444150, win 0x1e2590, ios 0x0; + static MoreVideoOptionsLayer* create() = mac 0x443c10; + virtual bool init() = mac 0x444150, win 0x1e2590; void onClose(cocos2d::CCObject*) = mac 0x444aa0; } @@ -3970,11 +3970,11 @@ class MusicDownloadDelegate { } class MusicDownloadManager : cocos2d::CCNode, PlatformDownloadDelegate { - void incrementPriorityForSong(int) = mac 0x2ef750, win 0x0, ios 0x0; - static MusicDownloadManager* sharedState() = mac 0x2ee4c0, win 0x1945b0, ios 0x0; - gd::string pathForSong(int id) = mac 0x2f1140, win 0x1960e0, ios 0x0; - cocos2d::CCArray* getDownloadedSongs() = mac 0x0, win 0x195640, ios 0x0; - void songStateChanged() = mac 0x0, win 0x194d90, ios 0x0; + void incrementPriorityForSong(int) = mac 0x2ef750; + static MusicDownloadManager* sharedState() = mac 0x2ee4c0, win 0x1945b0; + gd::string pathForSong(int id) = mac 0x2f1140, win 0x1960e0; + cocos2d::CCArray* getDownloadedSongs() = win 0x195640; + void songStateChanged() = win 0x194d90; cocos2d::CCDictionary* m_unknownDict; cocos2d::CCArray* m_handlers; @@ -3989,11 +3989,11 @@ class NumberInputDelegate { class NumberInputLayer {} class OBB2D : cocos2d::CCNode { - void calculateWithCenter(cocos2d::CCPoint, float, float, float) = mac 0x35a9c0, win 0x0, ios 0x0; - static OBB2D* create(cocos2d::CCPoint, float, float, float) = mac 0x35a890, win 0x0, ios 0x0; - cocos2d::CCRect getBoundingRect() = mac 0x35b2b0, win 0x0, ios 0x0; - void overlaps(OBB2D*) = mac 0x35b0a0, win 0x0, ios 0x0; - void overlaps1Way(OBB2D*) = mac 0x35b0d0, win 0x0, ios 0x0; + void calculateWithCenter(cocos2d::CCPoint, float, float, float) = mac 0x35a9c0; + static OBB2D* create(cocos2d::CCPoint, float, float, float) = mac 0x35a890; + cocos2d::CCRect getBoundingRect() = mac 0x35b2b0; + void overlaps(OBB2D*) = mac 0x35b0a0; + void overlaps1Way(OBB2D*) = mac 0x35b0d0; cocos2d::CCPoint m_p1_1; cocos2d::CCPoint m_p1_2; @@ -4013,8 +4013,8 @@ class OBB2D : cocos2d::CCNode { } class ObjectManager : cocos2d::CCNode { - static ObjectManager* instance() = mac 0x0, win 0x2c2c0, ios 0x0; - void setup() = mac 0x0, win 0x2c3b0, ios 0x0; + static ObjectManager* instance() = win 0x2c2c0; + void setup() = win 0x2c3b0; } class ObjectToolbox : cocos2d::CCNode { @@ -4035,20 +4035,20 @@ class ObjectToolbox : cocos2d::CCNode { m_keyToFrameDict->setObject(cocos2d::CCString::create(frame), id); } - virtual bool init() = mac 0x3b2d80, win 0x198b20, ios 0x0; - static ObjectToolbox* sharedState() = mac 0x3b2bc0, win 0x198a80, ios 0x0; - float gridNodeSizeForKey(int key) = mac 0x0, win 0x1dc920, ios 0x0; - const char* perspectiveBlockFrame(int key) = mac 0x0, win 0x1dcd00, ios 0x0; + virtual bool init() = mac 0x3b2d80, win 0x198b20; + static ObjectToolbox* sharedState() = mac 0x3b2bc0, win 0x198a80; + float gridNodeSizeForKey(int key) = win 0x1dc920; + const char* perspectiveBlockFrame(int key) = win 0x1dcd00; cocos2d::CCDictionary* m_frameToKeyDict; cocos2d::CCDictionary* m_keyToFrameDict; } class OpacityEffectAction : cocos2d::CCNode { - static OpacityEffectAction* create(float, float, float, int) = mac 0x1789f0, win 0x0, ios 0x0; - static OpacityEffectAction* createFromString(gd::string) = mac 0x178c10, win 0x0, ios 0x0; - bool init(float, float, float, int) = mac 0x178b00, win 0x0, ios 0x0; - void step(float) = mac 0x178b90, win 0x0, ios 0x0; + static OpacityEffectAction* create(float, float, float, int) = mac 0x1789f0; + static OpacityEffectAction* createFromString(gd::string) = mac 0x178c10; + bool init(float, float, float, int) = mac 0x178b00; + void step(float) = mac 0x178b90; float m_time; float m_beginOpacity; @@ -4084,15 +4084,15 @@ class OptionsLayer : GJDropDownLayer, FLAlertLayerProtocol { } class PauseLayer : CCBlockLayer { - static PauseLayer* create(bool) = mac 0x20b1e0, win 0x1e4570, ios 0x0; - void onEdit(cocos2d::CCObject*) = mac 0x20c630, win 0x1e60e0, ios 0x0; + static PauseLayer* create(bool) = mac 0x20b1e0, win 0x1e4570; + void onEdit(cocos2d::CCObject*) = mac 0x20c630, win 0x1e60e0; void goEdit() = mac 0x20cc10, win 0x1e62f0; - void onQuit(cocos2d::CCObject*) = mac 0x20c790, win 0x1e63d0, ios 0x0; - void createToggleButton(gd::string caption, cocos2d::SEL_MenuHandler callback, bool on, cocos2d::CCMenu* menu, cocos2d::CCPoint pos) = mac 0x20c890, win 0x1e5570, ios 0x0; - virtual void customSetup() = mac 0x20b300, win 0x1e4620, ios 0x0; + void onQuit(cocos2d::CCObject*) = mac 0x20c790, win 0x1e63d0; + void createToggleButton(gd::string caption, cocos2d::SEL_MenuHandler callback, bool on, cocos2d::CCMenu* menu, cocos2d::CCPoint pos) = mac 0x20c890, win 0x1e5570; + virtual void customSetup() = mac 0x20b300, win 0x1e4620; - void onRestart(cocos2d::CCObject* sender) = mac 0x0, win 0x1e6040, ios 0x0; + void onRestart(cocos2d::CCObject* sender) = win 0x1e6040; void keyDown(cocos2d::enumKeyCodes) = mac 0x20cc80, win 0x1E6580; bool m_unknown; @@ -4105,8 +4105,8 @@ class PlatformDownloadDelegate { } class PlatformToolbox { - static void hideCursor() = mac 0x27c340, win 0x0, ios 0x0; - static void showCursor() = mac 0x27c360, win 0x0, ios 0x0; + static void hideCursor() = mac 0x27c340; + static void showCursor() = mac 0x27c360; static bool isControllerConnected() { #ifdef GEODE_IS_WINDOWS return cocos2d::CCApplication::sharedApplication()->getControllerConnected(); @@ -4126,158 +4126,158 @@ class PlayLayer : GJBaseGameLayer, CCCircleWaveDelegate, CurrencyRewardDelegate, PlayLayer() = win 0x1FAA90; - void addCircle(CCCircleWave*) = mac 0x7e0f0, win 0x0, ios 0x0; - void addObject(GameObject*) = mac 0x70e50, win 0x2017e0, ios 0x0; - void addToGroupOld(GameObject*) = mac 0x77680, win 0x0, ios 0x0; - void addToSpeedObjects(GameObject*) = mac 0x7cfc0, win 0x0, ios 0x0; - void animateInDualGround(GameObject*, float, bool) = mac 0x7d710, win 0x0, ios 0x0; - void animateInGround(bool) = mac 0x7d9d0, win 0x0, ios 0x0; - void animateOutGround(bool) = mac 0x6f350, win 0x0, ios 0x0; - void animateOutGroundFinished() = mac 0x7de80, win 0x0, ios 0x0; - void applyEnterEffect(GameObject*) = mac 0x7c310, win 0x0, ios 0x0; - virtual void calculateColorValues(EffectGameObject*, EffectGameObject*, int, float, ColorActionSprite*, GJEffectManager*) = mac 0x7aa10, win 0x203940, ios 0x0; - void cameraMoveX(float, float, float) = mac 0x7cbe0, win 0x0, ios 0x0; - void cameraMoveY(float, float, float) = mac 0x7cc60, win 0x0, ios 0x0; - void checkCollisions(PlayerObject*, float) = mac 0x78c90, win 0x203CD0, ios 0x0; - void circleWaveWillBeRemoved(CCCircleWave*) = mac 0x7e110, win 0x0, ios 0x0; - void claimParticle(gd::string) = mac 0x76ba0, win 0x0, ios 0x0; - void clearPickedUpItems() = mac 0x7cfa0, win 0x0, ios 0x0; - void colorObject(int, cocos2d::_ccColor3B) = mac 0x77810, win 0x0, ios 0x0; - void commitJumps() = mac 0x737e0, win 0x0, ios 0x0; - static PlayLayer* create(GJGameLevel*) = mac 0x6b590, win 0x1fb6d0, ios 0x0; - CheckpointObject* createCheckpoint() = mac 0x7e470, win 0x20b050, ios 0x0; - void createObjectsFromSetup(gd::string) = mac 0x6d130, win 0x0, ios 0x0; - void createParticle(int, char const*, int, cocos2d::tCCPositionType) = mac 0x76800, win 0x0, ios 0x0; - void currencyWillExit(CurrencyRewardLayer*) = mac 0x7e070, win 0x0, ios 0x0; - void delayedResetLevel() = mac 0x7e050, win 0x0, ios 0x0; - void destroyPlayer(PlayerObject*, GameObject*) = mac 0x7ab80, win 0x20a1a0, ios 0x0; - void dialogClosed(DialogLayer*) = mac 0x7e0b0, win 0x0, ios 0x0; - virtual void draw() = mac 0x7d160, win 0x208870, ios 0x0; - void enterDualMode(GameObject*, bool) = mac 0x7d6a0, win 0x0, ios 0x0; - void exitAirMode() = mac 0x7dd40, win 0x0, ios 0x0; - void exitBirdMode(PlayerObject*) = mac 0x7dd80, win 0x0, ios 0x0; - void exitDartMode(PlayerObject*) = mac 0x7ddd0, win 0x0, ios 0x0; - void exitFlyMode(PlayerObject*) = mac 0x7dcf0, win 0x0, ios 0x0; - void exitRobotMode(PlayerObject*) = mac 0x7de20, win 0x0, ios 0x0; - void exitRollMode(PlayerObject*) = mac 0x7de60, win 0x0, ios 0x0; - void exitSpiderMode(PlayerObject*) = mac 0x7de40, win 0x0, ios 0x0; - void flipFinished() = mac 0x7e150, win 0x0, ios 0x0; - virtual void flipGravity(PlayerObject*, bool, bool) = mac 0x7cd10, win 0x207d30, ios 0x0; - void flipObjects() = mac 0x76130, win 0x0, ios 0x0; - void fullReset() = mac 0x7f8e0, win 0x0, ios 0x0; - void getLastCheckpoint() = mac 0x7f840, win 0x0, ios 0x0; - void getMaxPortalY() = mac 0x7b4e0, win 0x0, ios 0x0; - void getMinPortalY() = mac 0x7b550, win 0x0, ios 0x0; - void getObjectsState() = mac 0x7e9d0, win 0x0, ios 0x0; - void getOtherPlayer(PlayerObject*) = mac 0x7dcc0, win 0x0, ios 0x0; - void getParticleKey(int, char const*, int, cocos2d::tCCPositionType) = mac 0x764d0, win 0x0, ios 0x0; - void getParticleKey2(gd::string) = mac 0x767b0, win 0x0, ios 0x0; - void getRelativeMod(cocos2d::CCPoint, float, float, float) = mac 0x7c2a0, win 0x0, ios 0x0; - void getTempMilliTime() = mac 0x778e0, win 0x0, ios 0x0; - void gravityEffectFinished() = mac 0x7cec0, win 0x0, ios 0x0; - void hasItem(int) = mac 0x7cee0, win 0x0, ios 0x0; - void hasUniqueCoin(GameObject*) = mac 0x77510, win 0x0, ios 0x0; - void incrementJumps() = mac 0x7ff40, win 0x0, ios 0x0; - bool init(GJGameLevel*) = mac 0x6b5f0, win 0x01fb780, ios 0x0; - void isFlipping() = mac 0x76100, win 0x0, ios 0x0; - void levelComplete() = mac 0x72b80, win 0x1fd3d0, ios 0x0; - void lightningFlash(cocos2d::CCPoint, cocos2d::CCPoint, cocos2d::_ccColor3B, float, float, int, bool, float) = mac 0x75cc0, win 0x0, ios 0x0; - void lightningFlash(cocos2d::CCPoint, cocos2d::_ccColor3B) = mac 0x75bf0, win 0x0, ios 0x0; - void loadDefaultColors() = mac 0x6ef30, win 0x206e10, ios 0x0; - void loadFromCheckpoint(CheckpointObject*) = mac 0x7f000, win 0x0, ios 0x0; - void loadLastCheckpoint() = mac 0x7efc0, win 0x0, ios 0x0; - void loadSavedObjectsState(gd::string) = mac 0x7f3d0, win 0x0, ios 0x0; - void markCheckpoint() = mac 0x7ef60, win 0x20b450, ios 0x0; - void moveCameraToPos(cocos2d::CCPoint) = mac 0x7c980, win 0x0, ios 0x0; - virtual void onEnterTransitionDidFinish() = mac 0x806e0, win 0x20dbd0, ios 0x0; - virtual void onExit() = mac 0x80710, win 0x020D810, ios 0x0; - void onQuit() = mac 0x72710, win 0x20d810, ios 0x0; - void optimizeColorGroups() = mac 0x6dad0, win 0x0, ios 0x0; - void optimizeOpacityGroups() = mac 0x6dc20, win 0x0, ios 0x0; - void optimizeSaveRequiredGroups() = mac 0x6dd70, win 0x0, ios 0x0; - void pauseGame(bool) = mac 0x802d0, win 0x0, ios 0x0; - void pickupItem(GameObject*) = mac 0x7c1d0, win 0x0, ios 0x0; - void playAnimationCommand(int, int) = mac 0x75930, win 0x0, ios 0x0; - void playEndAnimationToPos(cocos2d::CCPoint) = mac 0x759a0, win 0x0, ios 0x0; - void playExitDualEffect(PlayerObject*) = mac 0x7d1d0, win 0x0, ios 0x0; - void playFlashEffect(float, int, float) = mac 0x75e50, win 0x0, ios 0x0; - void playGravityEffect(bool) = mac 0x7b5a0, win 0x207e00, ios 0x0; - void playSpeedParticle(float) = mac 0x77030, win 0x0, ios 0x0; - void playerWillSwitchMode(PlayerObject*, GameObject*) = mac 0x7b820, win 0x16b290, ios 0x0; - void prepareSpawnObjects() = mac 0x7fc00, win 0x0, ios 0x0; - void processItems() = mac 0x735c0, win 0x0, ios 0x0; - void processLoadedMoveActions() = mac 0x7a7c0, win 0x0, ios 0x0; - void recordAction(bool, PlayerObject*) = mac 0x7e190, win 0x0, ios 0x0; - void registerActiveObject(GameObject*) = mac 0x77620, win 0x0, ios 0x0; - void registerStateObject(GameObject*) = mac 0x777b0, win 0x0, ios 0x0; - void removeAllObjects() = mac 0x727b0, win 0x0, ios 0x0; - void removeFromGroupOld(GameObject*) = mac 0x77750, win 0x0, ios 0x0; - void removeLastCheckpoint() = mac 0x7f870, win 0x20b830, ios 0x0; - void removePlayer2() = mac 0x7d630, win 0x0, ios 0x0; - void resetLevel() = mac 0x71c50, win 0x20bf00, ios 0x0; - void resume() = mac 0x80480, win 0x0, ios 0x0; - void resumeAndRestart() = mac 0x80400, win 0x0, ios 0x0; - void saveRecordAction(bool, PlayerObject*) = mac 0x78750, win 0x0, ios 0x0; - static cocos2d::CCScene* scene(GJGameLevel*) = mac 0x6b500, win 0x1fb690, ios 0x0; - void setupLevelStart(LevelSettingsObject*) = mac 0x6f560, win 0x1fb780, ios 0x0; - void setupReplay(gd::string) = mac 0x7e1e0, win 0x0, ios 0x0; - void shakeCamera(float, float, float) = mac 0x744a0, win 0x1ff210, ios 0x0; - void shouldBlend(int) = mac 0x771b0, win 0x0, ios 0x0; - void showCompleteEffect() = mac 0x738e0, win 0x0, ios 0x0; - void showCompleteText() = mac 0x73be0, win 0x0, ios 0x0; - void showEndLayer() = mac 0x74450, win 0x0, ios 0x0; - void showHint() = mac 0x7deb0, win 0x0, ios 0x0; - void showNewBest(bool, int, int, bool, bool, bool) = mac 0x74580, win 0x0, ios 0x0; - void showRetryLayer() = mac 0x75ba0, win 0x0, ios 0x0; - void showTwoPlayerGuide() = mac 0x6df00, win 0x0, ios 0x0; - void sortGroups() = mac 0x6d9e0, win 0x0, ios 0x0; - void spawnCircle() = mac 0x73820, win 0x0, ios 0x0; - void spawnFirework() = mac 0x74200, win 0x0, ios 0x0; - void spawnParticle(char const*, int, cocos2d::tCCPositionType, cocos2d::CCPoint) = mac 0x76330, win 0x0, ios 0x0; - void spawnPlayer2() = mac 0x7d170, win 0x0, ios 0x0; - void startGame() = mac 0x726b0, win 0x0, ios 0x0; - void startMusic() = mac 0x72910, win 0x20C8F0, ios 0x0; - void startRecording() = mac 0x7fec0, win 0x0, ios 0x0; - void startRecordingDelayed() = mac 0x7fed0, win 0x0, ios 0x0; - void stopCameraShake() = mac 0x75900, win 0x0, ios 0x0; - void stopRecording() = mac 0x6d090, win 0x0, ios 0x0; - void storeCheckpoint(CheckpointObject*) = mac 0x7ef10, win 0x20b420, ios 0x0; - void switchToFlyMode(PlayerObject*, GameObject*, bool, int) = mac 0x7baf0, win 0x0, ios 0x0; - void switchToRobotMode(PlayerObject*, GameObject*, bool) = mac 0x7bc80, win 0x0, ios 0x0; - void switchToRollMode(PlayerObject*, GameObject*, bool) = mac 0x7bbe0, win 0x0, ios 0x0; - void switchToSpiderMode(PlayerObject*, GameObject*, bool) = mac 0x7bd20, win 0x0, ios 0x0; - void timeForXPos(float) = mac 0x7d120, win 0x0, ios 0x0; - void timeForXPos2(float, bool) = mac 0x293eb0, win 0x1fd3d0, ios 0x0; - void toggleBGEffectVisibility(bool) = mac 0x7fe80, win 0x0, ios 0x0; - void toggleDualMode(GameObject*, bool, PlayerObject*, bool) = mac 0x7bf90, win 0x0, ios 0x0; - void toggleFlipped(bool, bool) = mac 0x7bdc0, win 0x20ab20, ios 0x0; - void toggleGhostEffect(int) = mac 0x7fe40, win 0x0, ios 0x0; - void toggleGlitter(bool) = mac 0x70e00, win 0x0, ios 0x0; - void togglePracticeMode(bool) = mac 0x7f9e0, win 0x20d0d0, ios 0x0; - void toggleProgressbar() = mac 0x6eeb0, win 0x0, ios 0x0; - void tryStartRecord() = mac 0x7fe00, win 0x0, ios 0x0; - void unclaimParticle(char const*, cocos2d::CCParticleSystemQuad*) = mac 0x76e00, win 0x0, ios 0x0; - void unregisterActiveObject(GameObject*) = mac 0x77660, win 0x0, ios 0x0; - void unregisterStateObject(GameObject*) = mac 0x777f0, win 0x0, ios 0x0; + void addCircle(CCCircleWave*) = mac 0x7e0f0; + void addObject(GameObject*) = mac 0x70e50, win 0x2017e0; + void addToGroupOld(GameObject*) = mac 0x77680; + void addToSpeedObjects(GameObject*) = mac 0x7cfc0; + void animateInDualGround(GameObject*, float, bool) = mac 0x7d710; + void animateInGround(bool) = mac 0x7d9d0; + void animateOutGround(bool) = mac 0x6f350; + void animateOutGroundFinished() = mac 0x7de80; + void applyEnterEffect(GameObject*) = mac 0x7c310; + virtual void calculateColorValues(EffectGameObject*, EffectGameObject*, int, float, ColorActionSprite*, GJEffectManager*) = mac 0x7aa10, win 0x203940; + void cameraMoveX(float, float, float) = mac 0x7cbe0; + void cameraMoveY(float, float, float) = mac 0x7cc60; + void checkCollisions(PlayerObject*, float) = mac 0x78c90, win 0x203CD0; + void circleWaveWillBeRemoved(CCCircleWave*) = mac 0x7e110; + void claimParticle(gd::string) = mac 0x76ba0; + void clearPickedUpItems() = mac 0x7cfa0; + void colorObject(int, cocos2d::_ccColor3B) = mac 0x77810; + void commitJumps() = mac 0x737e0; + static PlayLayer* create(GJGameLevel*) = mac 0x6b590, win 0x1fb6d0; + CheckpointObject* createCheckpoint() = mac 0x7e470, win 0x20b050; + void createObjectsFromSetup(gd::string) = mac 0x6d130; + void createParticle(int, char const*, int, cocos2d::tCCPositionType) = mac 0x76800; + void currencyWillExit(CurrencyRewardLayer*) = mac 0x7e070; + void delayedResetLevel() = mac 0x7e050; + void destroyPlayer(PlayerObject*, GameObject*) = mac 0x7ab80, win 0x20a1a0; + void dialogClosed(DialogLayer*) = mac 0x7e0b0; + virtual void draw() = mac 0x7d160, win 0x208870; + void enterDualMode(GameObject*, bool) = mac 0x7d6a0; + void exitAirMode() = mac 0x7dd40; + void exitBirdMode(PlayerObject*) = mac 0x7dd80; + void exitDartMode(PlayerObject*) = mac 0x7ddd0; + void exitFlyMode(PlayerObject*) = mac 0x7dcf0; + void exitRobotMode(PlayerObject*) = mac 0x7de20; + void exitRollMode(PlayerObject*) = mac 0x7de60; + void exitSpiderMode(PlayerObject*) = mac 0x7de40; + void flipFinished() = mac 0x7e150; + virtual void flipGravity(PlayerObject*, bool, bool) = mac 0x7cd10, win 0x207d30; + void flipObjects() = mac 0x76130; + void fullReset() = mac 0x7f8e0; + void getLastCheckpoint() = mac 0x7f840; + void getMaxPortalY() = mac 0x7b4e0; + void getMinPortalY() = mac 0x7b550; + void getObjectsState() = mac 0x7e9d0; + void getOtherPlayer(PlayerObject*) = mac 0x7dcc0; + void getParticleKey(int, char const*, int, cocos2d::tCCPositionType) = mac 0x764d0; + void getParticleKey2(gd::string) = mac 0x767b0; + void getRelativeMod(cocos2d::CCPoint, float, float, float) = mac 0x7c2a0; + void getTempMilliTime() = mac 0x778e0; + void gravityEffectFinished() = mac 0x7cec0; + void hasItem(int) = mac 0x7cee0; + void hasUniqueCoin(GameObject*) = mac 0x77510; + void incrementJumps() = mac 0x7ff40; + bool init(GJGameLevel*) = mac 0x6b5f0, win 0x01fb780; + void isFlipping() = mac 0x76100; + void levelComplete() = mac 0x72b80, win 0x1fd3d0; + void lightningFlash(cocos2d::CCPoint, cocos2d::CCPoint, cocos2d::_ccColor3B, float, float, int, bool, float) = mac 0x75cc0; + void lightningFlash(cocos2d::CCPoint, cocos2d::_ccColor3B) = mac 0x75bf0; + void loadDefaultColors() = mac 0x6ef30, win 0x206e10; + void loadFromCheckpoint(CheckpointObject*) = mac 0x7f000; + void loadLastCheckpoint() = mac 0x7efc0; + void loadSavedObjectsState(gd::string) = mac 0x7f3d0; + void markCheckpoint() = mac 0x7ef60, win 0x20b450; + void moveCameraToPos(cocos2d::CCPoint) = mac 0x7c980; + virtual void onEnterTransitionDidFinish() = mac 0x806e0, win 0x20dbd0; + virtual void onExit() = mac 0x80710, win 0x020D810; + void onQuit() = mac 0x72710, win 0x20d810; + void optimizeColorGroups() = mac 0x6dad0; + void optimizeOpacityGroups() = mac 0x6dc20; + void optimizeSaveRequiredGroups() = mac 0x6dd70; + void pauseGame(bool) = mac 0x802d0; + void pickupItem(GameObject*) = mac 0x7c1d0; + void playAnimationCommand(int, int) = mac 0x75930; + void playEndAnimationToPos(cocos2d::CCPoint) = mac 0x759a0; + void playExitDualEffect(PlayerObject*) = mac 0x7d1d0; + void playFlashEffect(float, int, float) = mac 0x75e50; + void playGravityEffect(bool) = mac 0x7b5a0, win 0x207e00; + void playSpeedParticle(float) = mac 0x77030; + void playerWillSwitchMode(PlayerObject*, GameObject*) = mac 0x7b820, win 0x16b290; + void prepareSpawnObjects() = mac 0x7fc00; + void processItems() = mac 0x735c0; + void processLoadedMoveActions() = mac 0x7a7c0; + void recordAction(bool, PlayerObject*) = mac 0x7e190; + void registerActiveObject(GameObject*) = mac 0x77620; + void registerStateObject(GameObject*) = mac 0x777b0; + void removeAllObjects() = mac 0x727b0; + void removeFromGroupOld(GameObject*) = mac 0x77750; + void removeLastCheckpoint() = mac 0x7f870, win 0x20b830; + void removePlayer2() = mac 0x7d630; + void resetLevel() = mac 0x71c50, win 0x20bf00; + void resume() = mac 0x80480; + void resumeAndRestart() = mac 0x80400; + void saveRecordAction(bool, PlayerObject*) = mac 0x78750; + static cocos2d::CCScene* scene(GJGameLevel*) = mac 0x6b500, win 0x1fb690; + void setupLevelStart(LevelSettingsObject*) = mac 0x6f560, win 0x1fb780; + void setupReplay(gd::string) = mac 0x7e1e0; + void shakeCamera(float, float, float) = mac 0x744a0, win 0x1ff210; + void shouldBlend(int) = mac 0x771b0; + void showCompleteEffect() = mac 0x738e0; + void showCompleteText() = mac 0x73be0; + void showEndLayer() = mac 0x74450; + void showHint() = mac 0x7deb0; + void showNewBest(bool, int, int, bool, bool, bool) = mac 0x74580; + void showRetryLayer() = mac 0x75ba0; + void showTwoPlayerGuide() = mac 0x6df00; + void sortGroups() = mac 0x6d9e0; + void spawnCircle() = mac 0x73820; + void spawnFirework() = mac 0x74200; + void spawnParticle(char const*, int, cocos2d::tCCPositionType, cocos2d::CCPoint) = mac 0x76330; + void spawnPlayer2() = mac 0x7d170; + void startGame() = mac 0x726b0; + void startMusic() = mac 0x72910, win 0x20C8F0; + void startRecording() = mac 0x7fec0; + void startRecordingDelayed() = mac 0x7fed0; + void stopCameraShake() = mac 0x75900; + void stopRecording() = mac 0x6d090; + void storeCheckpoint(CheckpointObject*) = mac 0x7ef10, win 0x20b420; + void switchToFlyMode(PlayerObject*, GameObject*, bool, int) = mac 0x7baf0; + void switchToRobotMode(PlayerObject*, GameObject*, bool) = mac 0x7bc80; + void switchToRollMode(PlayerObject*, GameObject*, bool) = mac 0x7bbe0; + void switchToSpiderMode(PlayerObject*, GameObject*, bool) = mac 0x7bd20; + void timeForXPos(float) = mac 0x7d120; + void timeForXPos2(float, bool) = mac 0x293eb0, win 0x1fd3d0; + void toggleBGEffectVisibility(bool) = mac 0x7fe80; + void toggleDualMode(GameObject*, bool, PlayerObject*, bool) = mac 0x7bf90; + void toggleFlipped(bool, bool) = mac 0x7bdc0, win 0x20ab20; + void toggleGhostEffect(int) = mac 0x7fe40; + void toggleGlitter(bool) = mac 0x70e00; + void togglePracticeMode(bool) = mac 0x7f9e0, win 0x20d0d0; + void toggleProgressbar() = mac 0x6eeb0; + void tryStartRecord() = mac 0x7fe00; + void unclaimParticle(char const*, cocos2d::CCParticleSystemQuad*) = mac 0x76e00; + void unregisterActiveObject(GameObject*) = mac 0x77660; + void unregisterStateObject(GameObject*) = mac 0x777f0; virtual void update(float) = mac 0x77900, win 0x2029C0, ios 0xb2f08; - void updateAttempts() = mac 0x7fcd0, win 0x20ced0, ios 0x0; - void updateCamera(float) = mac 0x6e2b0, win 0x2071d0, ios 0x0; - virtual void updateColor(cocos2d::_ccColor3B, float, int, bool, float, cocos2d::_ccHSVValue, int, bool, int, EffectGameObject*) = mac 0x7c7f0, win 0x207070, ios 0x0; - void updateDualGround(PlayerObject*, int, bool) = mac 0x7caa0, win 0x0, ios 0x0; - void updateEffectPositions() = mac 0x7a6d0, win 0x0, ios 0x0; - void updateLevelColors() = mac 0x6f1e0, win 0x0, ios 0x0; - void updateMoveObjectsLastPosition() = mac 0x7a720, win 0x0, ios 0x0; - void updateProgressbar() = mac 0x6ed70, win 0x69b40, ios 0x0; - void updateReplay(float) = mac 0x78b60, win 0x20af40, ios 0x0; - void updateTimeMod(float, bool) = mac 0x786f0, win 0x0, ios 0x0; - virtual void updateTweenAction(float, char const*) = mac 0x7ffb0, win 0x20d1f0, ios 0x0; - void updateVisibility() = mac 0x6fb90, win 0x205460, ios 0x0; - void vfDChk() = mac 0x7fcb0, win 0x0, ios 0x0; - virtual void visit() = mac 0x75ef0, win 0x200020, ios 0x0; - void visitWithColorFlash() = mac 0x761f0, win 0x0, ios 0x0; - void willSwitchToMode(int, PlayerObject*) = mac 0x7b9e0, win 0x0, ios 0x0; - void xPosForTime(float) = mac 0x7d140, win 0x0, ios 0x0; - ~PlayLayer() = mac 0x6b090, win 0x1fafc0, ios 0x0; + void updateAttempts() = mac 0x7fcd0, win 0x20ced0; + void updateCamera(float) = mac 0x6e2b0, win 0x2071d0; + virtual void updateColor(cocos2d::_ccColor3B, float, int, bool, float, cocos2d::_ccHSVValue, int, bool, int, EffectGameObject*) = mac 0x7c7f0, win 0x207070; + void updateDualGround(PlayerObject*, int, bool) = mac 0x7caa0; + void updateEffectPositions() = mac 0x7a6d0; + void updateLevelColors() = mac 0x6f1e0; + void updateMoveObjectsLastPosition() = mac 0x7a720; + void updateProgressbar() = mac 0x6ed70, win 0x69b40; + void updateReplay(float) = mac 0x78b60, win 0x20af40; + void updateTimeMod(float, bool) = mac 0x786f0; + virtual void updateTweenAction(float, char const*) = mac 0x7ffb0, win 0x20d1f0; + void updateVisibility() = mac 0x6fb90, win 0x205460; + void vfDChk() = mac 0x7fcb0; + virtual void visit() = mac 0x75ef0, win 0x200020; + void visitWithColorFlash() = mac 0x761f0; + void willSwitchToMode(int, PlayerObject*) = mac 0x7b9e0; + void xPosForTime(float) = mac 0x7d140; + ~PlayLayer() = mac 0x6b090, win 0x1fafc0; float unused4c8; bool unused4cc; @@ -4412,7 +4412,7 @@ class PlayLayer : GJBaseGameLayer, CCCircleWaveDelegate, CurrencyRewardDelegate, bool m_delayedResetLevel; int m_lastDeathPercent; bool unk4C4; - PAD = mac 0xb, win 0xb, android 0x0; + PAD = mac 0xb, win 0xb; bool unk4D0; bool unk4D1; cocos2d::CCArray* unk4D4; @@ -4423,12 +4423,12 @@ class PlayLayer : GJBaseGameLayer, CCCircleWaveDelegate, CurrencyRewardDelegate, bool m_shouldTryToKick; float m_kickCheckDeltaSnapshot; int m_accumulatedKickCounter; - PAD = mac 0x4, win 0x4, android 0x0; + PAD = mac 0x4, win 0x4; double unk508; - PAD = mac 0x8, win 0x8, android 0x0; + PAD = mac 0x8, win 0x8; double unk518; double unk520; - PAD = mac 0x4, win 0x4, android 0x0; + PAD = mac 0x4, win 0x4; bool m_hasGlitter; bool m_isBgEffectOff; bool unk52F; @@ -4439,8 +4439,8 @@ class PlayLayer : GJBaseGameLayer, CCCircleWaveDelegate, CurrencyRewardDelegate, } class PlayerCheckpoint : cocos2d::CCNode { - // virtual ~PlayerCheckpoint() = mac 0x80760, win 0x0, ios 0x0; inlined on windows - static PlayerCheckpoint* create() = mac 0x7e8c0, win 0x20dc40, ios 0x0; + // virtual ~PlayerCheckpoint() = mac 0x80760; inlined on windows + static PlayerCheckpoint* create() = mac 0x7e8c0, win 0x20dc40; cocos2d::CCPoint m_position; float m_yAccel; @@ -4459,195 +4459,195 @@ class PlayerCheckpoint : cocos2d::CCNode { } class PlayerObject : GameObject, AnimatedSpriteDelegate { - virtual ~PlayerObject() = mac 0x217220, win 0x1e6be0, ios 0x0; - virtual void update(float) = mac 0x218bf0, win 0x1e8200, ios 0x0; - virtual void setScaleX(float) = mac 0x22e7f0, win 0x1fa7a0, ios 0x0; - virtual void setScaleY(float) = mac 0x22e830, win 0x1fa7e0, ios 0x0; - virtual void setScale(float) = mac 0x22e870, win 0x1fa820, ios 0x0; - virtual void setPosition(cocos2d::CCPoint const&) = mac 0x22c8b0, win 0x1f7370, ios 0x0; - virtual void setVisible(bool) = mac 0x22e8b0, win 0x1fa860, ios 0x0; - virtual void setRotation(float) = mac 0x22e6e0, win 0x1fa650, ios 0x0; - virtual void setOpacity(unsigned char) = mac 0x22d400, win 0x1f7d40, ios 0x0; - virtual void setColor(cocos2d::_ccColor3B const&) = mac 0x22cdf0, win 0x1f77f0, ios 0x0; - virtual void setFlipX(bool) = mac 0x22e720, win 0x1fa690, ios 0x0; - virtual void setFlipY(bool) = mac 0x22e7b0, win 0x1fa740, ios 0x0; - virtual void resetObject() = mac 0x223170, win 0x1eecd0, ios 0x0; - virtual cocos2d::CCPoint getRealPosition() = mac 0x22d5f0, win 0x1f7e20, ios 0x0; - virtual void getOrientedBox() = mac 0x22dee0, win 0x1f95d0, ios 0x0; - virtual void animationFinished(char const*) = mac 0x22e9d0, win 0x1fa8a0, ios 0x0; - void activateStreak() = mac 0x21aef0, win 0x1f9080, ios 0x0; - void addAllParticles() = mac 0x2189b0, win 0x0, ios 0x0; - void addToTouchedRings(GameObject*) = mac 0x22b800, win 0x0, ios 0x0; - void boostPlayer(float) = mac 0x21d6b0, win 0x0, ios 0x0; - void bumpPlayer(float, int) = mac 0x22d890, win 0x0, ios 0x0; - void buttonDown(PlayerButton) = mac 0x22b7e0, win 0x0, ios 0x0; - void checkSnapJumpToObject(GameObject*) = mac 0x2217f0, win 0x0, ios 0x0; - bool collidedWithObject(float, GameObject*) = mac 0x21d880, win 0x0, ios 0x0; - bool collidedWithObject(float, GameObject*, cocos2d::CCRect) = mac 0x21f0b0, win 0x0, ios 0x0; - bool collidedWithSlope(float, GameObject*, bool) = mac 0x21d8d0, win 0x0, ios 0x0; - void convertToClosestRotation(float) = mac 0x21c860, win 0x0, ios 0x0; - void copyAttributes(PlayerObject*) = mac 0x22dc70, win 0x0, ios 0x0; - static PlayerObject* create(int, int, cocos2d::CCLayer*) = mac 0x217260, win 0x0, ios 0x0; - void deactivateParticle() = mac 0x21a540, win 0x0, ios 0x0; - void deactivateStreak(bool) = mac 0x218b30, win 0x0, ios 0x0; - void fadeOutStreak2(float) = mac 0x225890, win 0x1f9110, ios 0x0; - void flashPlayer(float, float, cocos2d::_ccColor3B, cocos2d::_ccColor3B) = mac 0x221c80, win 0x0, ios 0x0; - void flipGravity(bool, bool) = mac 0x21c090, win 0x1f59d0, ios 0x0; - void flipMod() = mac 0x21a4c0, win 0x0, ios 0x0; - void getActiveMode() = mac 0x22b950, win 0x0, ios 0x0; - void getModifiedSlopeYVel() = mac 0x21bff0, win 0x0, ios 0x0; - void getOldPosition(float) = mac 0x21a830, win 0x0, ios 0x0; - void getSecondColor() = mac 0x22cee0, win 0x0, ios 0x0; - void gravityDown() = mac 0x22e930, win 0x0, ios 0x0; - void gravityUp() = mac 0x22e900, win 0x0, ios 0x0; - void hardFlipGravity() = mac 0x22b860, win 0x0, ios 0x0; - void hitGround(bool) = mac 0x220a30, win 0x0, ios 0x0; - void incrementJumps() = mac 0x21c050, win 0x1e9a20, ios 0x0; - bool init(int, int, cocos2d::CCLayer*) = mac 0x2172e0, win 0x1e6da0, ios 0x0; - void isBoostValid(float) = mac 0x21d650, win 0x0, ios 0x0; - void isFlying() = mac 0x21a4e0, win 0x0, ios 0x0; - void isSafeFlip(float) = mac 0x2209f0, win 0x0, ios 0x0; - void isSafeMode(float) = mac 0x2209b0, win 0x0, ios 0x0; - void isSafeSpiderFlip(float) = mac 0x221be0, win 0x0, ios 0x0; - void levelFlipFinished() = mac 0x21b060, win 0x0, ios 0x0; - void levelFlipping() = mac 0x21a510, win 0x0, ios 0x0; - void levelWillFlip() = mac 0x21b020, win 0x0, ios 0x0; - void loadFromCheckpoint(PlayerCheckpoint*) = mac 0x22e420, win 0x0, ios 0x0; - void lockPlayer() = mac 0x22d680, win 0x0, ios 0x0; - void logValues() = mac 0x221220, win 0x0, ios 0x0; - void modeDidChange() = mac 0x22bfd0, win 0x0, ios 0x0; - void placeStreakPoint() = mac 0x21af90, win 0x0, ios 0x0; - void playBurstEffect() = mac 0x21c780, win 0x1f6790, ios 0x0; - void playDeathEffect() = mac 0x225930, win 0x2efbe0, ios 0x0; - void playDynamicSpiderRun() = mac 0x222ec0, win 0x0, ios 0x0; - void playerDestroyed(bool) = mac 0x2256d0, win 0x1efaa0, ios 0x0; - bool playerIsFalling() = mac 0x21c730, win 0x1f5d60, ios 0x0; - void playerTeleported() = mac 0x22b840, win 0x0, ios 0x0; - void playingEndEffect() = mac 0x22d7e0, win 0x0, ios 0x0; - void postCollision(float) = mac 0x21cd10, win 0x0, ios 0x0; - void preCollision() = mac 0x21ccc0, win 0x0, ios 0x0; - void preSlopeCollision(float, GameObject*) = mac 0x21ec80, win 0x0, ios 0x0; - void propellPlayer(float) = mac 0x22d8e0, win 0x0, ios 0x0; - void pushButton(int) = mac 0x22aa00, win 0x1f4e40, ios 0x0; - void pushDown() = mac 0x22dbd0, win 0x0, ios 0x0; - void pushPlayer(float) = mac 0x22dbb0, win 0x0, ios 0x0; - void releaseButton(int) = mac 0x22b6f0, win 0x1f4f70, ios 0x0; - void removeAllParticles() = mac 0x218ac0, win 0x0, ios 0x0; - void removePendingCheckpoint() = mac 0x2237b0, win 0x0, ios 0x0; - void resetAllParticles() = mac 0x21adb0, win 0x0, ios 0x0; - void resetCollisionLog() = mac 0x21cc20, win 0x0, ios 0x0; - void resetPlayerIcon() = mac 0x22be00, win 0x0, ios 0x0; - void resetStateVariables() = mac 0x223760, win 0x0, ios 0x0; - void resetStreak() = mac 0x21ae10, win 0x0, ios 0x0; - void ringJump(GameObject*) = mac 0x22abf0, win 0x1f4ff0, ios 0x0; - void runBallRotation(float) = mac 0x21ca10, win 0x0, ios 0x0; - void runBallRotation2() = mac 0x21cb10, win 0x0, ios 0x0; - void runNormalRotation() = mac 0x21c960, win 0x1e9c50, ios 0x0; - void runRotateAction(bool) = mac 0x21c570, win 0x0, ios 0x0; - void saveToCheckpoint(PlayerCheckpoint*) = mac 0x22e2f0, win 0x0, ios 0x0; - void setSecondColor(cocos2d::_ccColor3B const&) = mac 0x219610, win 0x0, ios 0x0; - void setupStreak() = mac 0x218720, win 0x0, ios 0x0; - void spawnCircle() = mac 0x225480, win 0x0, ios 0x0; - void spawnCircle2() = mac 0x2252a0, win 0x0, ios 0x0; - void spawnDualCircle() = mac 0x2255c0, win 0x0, ios 0x0; - void spawnFromPlayer(PlayerObject*) = mac 0x22dde0, win 0x0, ios 0x0; - void spawnPortalCircle(cocos2d::_ccColor3B, float) = mac 0x225350, win 0x0, ios 0x0; - void spawnScaleCircle() = mac 0x2251b0, win 0x0, ios 0x0; - void specialGroundHit() = mac 0x22dbf0, win 0x0, ios 0x0; - void speedDown() = mac 0x22e970, win 0x0, ios 0x0; - void speedUp() = mac 0x22e950, win 0x0, ios 0x0; - void spiderTestJump(bool) = mac 0x21b160, win 0x1ed360, ios 0x0; - void startDashing(GameObject*) = mac 0x221d70, win 0x0, ios 0x0; - void stopBurstEffect() = mac 0x22c680, win 0x0, ios 0x0; - void stopDashing() = mac 0x222990, win 0x0, ios 0x0; - void stopRotation(bool) = mac 0x21c830, win 0x0, ios 0x0; - void storeCollision(bool, int) = mac 0x21cc60, win 0x0, ios 0x0; - void switchedToMode(GameObjectType) = mac 0x22b9a0, win 0x0, ios 0x0; - void testForMoving(float, GameObject*) = mac 0x21eb70, win 0x0, ios 0x0; - void toggleBirdMode(bool) = mac 0x224070, win 0x1f6050, ios 0x0; - void toggleDartMode(bool) = mac 0x2243f0, win 0x1f62c0, ios 0x0; - void toggleFlyMode(bool) = mac 0x223820, win 0x1f5e40, ios 0x0; - void toggleGhostEffect(GhostType) = mac 0x225000, win 0x1f8930, ios 0x0; - void togglePlayerScale(bool) = mac 0x224bd0, win 0x1f9640, ios 0x0; - void toggleRobotMode(bool) = mac 0x223c70, win 0x1f6a10, ios 0x0; - void toggleRollMode(bool) = mac 0x223b20, win 0x1f68e0, ios 0x0; - void toggleSpiderMode(bool) = mac 0x224830, win 0x1f94d1, ios 0x0; - void toggleVisibility(bool) = mac 0x21abf0, win 0x0, ios 0x0; - void touchedObject(GameObject*) = mac 0x22e660, win 0x0, ios 0x0; - void tryPlaceCheckpoint() = mac 0x21a950, win 0x0, ios 0x0; - void updateCheckpointMode(bool) = mac 0x218980, win 0x0, ios 0x0; - void updateCheckpointTest() = mac 0x21a890, win 0x1e8b50, ios 0x0; - void updateCollide(bool, int) = mac 0x220f10, win 0x0, ios 0x0; - void updateCollideBottom(float, int) = mac 0x221790, win 0x0, ios 0x0; - void updateCollideTop(float, int) = mac 0x221c20, win 0x0, ios 0x0; - void updateDashAnimation() = mac 0x21a570, win 0x0, ios 0x0; - void updateDashArt() = mac 0x222520, win 0x0, ios 0x0; - void updateGlowColor() = mac 0x22cf10, win 0x0, ios 0x0; - void updateJump(float) = mac 0x219680, win 0x0, ios 0x0; - void updateJumpVariables() = mac 0x21a740, win 0x0, ios 0x0; - void updatePlayerBirdFrame(int) = mac 0x22bfe0, win 0x0, ios 0x0; - void updatePlayerDartFrame(int) = mac 0x22c260, win 0x0, ios 0x0; - void updatePlayerFrame(int) = mac 0x22c470, win 0x0, ios 0x0; - void updatePlayerGlow() = mac 0x22bc50, win 0x1f9290, ios 0x0; - void updatePlayerRobotFrame(int) = mac 0x22d620, win 0x0, ios 0x0; - void updatePlayerRollFrame(int) = mac 0x22c6a0, win 0x0, ios 0x0; - void updatePlayerScale() = mac 0x22b8b0, win 0x0, ios 0x0; - void updatePlayerShipFrame(int) = mac 0x22ba40, win 0x0, ios 0x0; - void updatePlayerSpiderFrame(int) = mac 0x22d650, win 0x0, ios 0x0; - void updatePlayerSpriteExtra(gd::string) = mac 0x218440, win 0x0, ios 0x0; - void updateRobotAnimationSpeed() = mac 0x22df40, win 0x0, ios 0x0; - void updateRotation(float) = mac 0x2214b0, win 0x0, ios 0x0; - void updateRotation(float, float) = mac 0x221230, win 0x0, ios 0x0; - void updateShipRotation(float) = mac 0x221310, win 0x0, ios 0x0; - void updateShipSpriteExtra(gd::string) = mac 0x218510, win 0x0, ios 0x0; - void updateSlopeRotation(float) = mac 0x221030, win 0x0, ios 0x0; - void updateSlopeYVelocity(float) = mac 0x22e920, win 0x0, ios 0x0; - void updateSpecial(float) = mac 0x21a790, win 0x0, ios 0x0; - void updateStateVariables() = mac 0x21a770, win 0x0, ios 0x0; - void updateTimeMod(float) = mac 0x2185e0, win 0x1f94e0, ios 0x0; - void usingWallLimitedMode() = mac 0x22df00, win 0x0, ios 0x0; - void yStartDown() = mac 0x22e9b0, win 0x0, ios 0x0; - void yStartUp() = mac 0x22e990, win 0x0, ios 0x0; - void runRotateAction() = mac 0x0, win 0x1e9bf0, ios 0x0; - void runBallRotation() = mac 0x0, win 0x1e9d10, ios 0x0; + virtual ~PlayerObject() = mac 0x217220, win 0x1e6be0; + virtual void update(float) = mac 0x218bf0, win 0x1e8200; + virtual void setScaleX(float) = mac 0x22e7f0, win 0x1fa7a0; + virtual void setScaleY(float) = mac 0x22e830, win 0x1fa7e0; + virtual void setScale(float) = mac 0x22e870, win 0x1fa820; + virtual void setPosition(cocos2d::CCPoint const&) = mac 0x22c8b0, win 0x1f7370; + virtual void setVisible(bool) = mac 0x22e8b0, win 0x1fa860; + virtual void setRotation(float) = mac 0x22e6e0, win 0x1fa650; + virtual void setOpacity(unsigned char) = mac 0x22d400, win 0x1f7d40; + virtual void setColor(cocos2d::_ccColor3B const&) = mac 0x22cdf0, win 0x1f77f0; + virtual void setFlipX(bool) = mac 0x22e720, win 0x1fa690; + virtual void setFlipY(bool) = mac 0x22e7b0, win 0x1fa740; + virtual void resetObject() = mac 0x223170, win 0x1eecd0; + virtual cocos2d::CCPoint getRealPosition() = mac 0x22d5f0, win 0x1f7e20; + virtual void getOrientedBox() = mac 0x22dee0, win 0x1f95d0; + virtual void animationFinished(char const*) = mac 0x22e9d0, win 0x1fa8a0; + void activateStreak() = mac 0x21aef0, win 0x1f9080; + void addAllParticles() = mac 0x2189b0; + void addToTouchedRings(GameObject*) = mac 0x22b800; + void boostPlayer(float) = mac 0x21d6b0; + void bumpPlayer(float, int) = mac 0x22d890; + void buttonDown(PlayerButton) = mac 0x22b7e0; + void checkSnapJumpToObject(GameObject*) = mac 0x2217f0; + bool collidedWithObject(float, GameObject*) = mac 0x21d880; + bool collidedWithObject(float, GameObject*, cocos2d::CCRect) = mac 0x21f0b0; + bool collidedWithSlope(float, GameObject*, bool) = mac 0x21d8d0; + void convertToClosestRotation(float) = mac 0x21c860; + void copyAttributes(PlayerObject*) = mac 0x22dc70; + static PlayerObject* create(int, int, cocos2d::CCLayer*) = mac 0x217260; + void deactivateParticle() = mac 0x21a540; + void deactivateStreak(bool) = mac 0x218b30; + void fadeOutStreak2(float) = mac 0x225890, win 0x1f9110; + void flashPlayer(float, float, cocos2d::_ccColor3B, cocos2d::_ccColor3B) = mac 0x221c80; + void flipGravity(bool, bool) = mac 0x21c090, win 0x1f59d0; + void flipMod() = mac 0x21a4c0; + void getActiveMode() = mac 0x22b950; + void getModifiedSlopeYVel() = mac 0x21bff0; + void getOldPosition(float) = mac 0x21a830; + void getSecondColor() = mac 0x22cee0; + void gravityDown() = mac 0x22e930; + void gravityUp() = mac 0x22e900; + void hardFlipGravity() = mac 0x22b860; + void hitGround(bool) = mac 0x220a30; + void incrementJumps() = mac 0x21c050, win 0x1e9a20; + bool init(int, int, cocos2d::CCLayer*) = mac 0x2172e0, win 0x1e6da0; + void isBoostValid(float) = mac 0x21d650; + void isFlying() = mac 0x21a4e0; + void isSafeFlip(float) = mac 0x2209f0; + void isSafeMode(float) = mac 0x2209b0; + void isSafeSpiderFlip(float) = mac 0x221be0; + void levelFlipFinished() = mac 0x21b060; + void levelFlipping() = mac 0x21a510; + void levelWillFlip() = mac 0x21b020; + void loadFromCheckpoint(PlayerCheckpoint*) = mac 0x22e420; + void lockPlayer() = mac 0x22d680; + void logValues() = mac 0x221220; + void modeDidChange() = mac 0x22bfd0; + void placeStreakPoint() = mac 0x21af90; + void playBurstEffect() = mac 0x21c780, win 0x1f6790; + void playDeathEffect() = mac 0x225930, win 0x2efbe0; + void playDynamicSpiderRun() = mac 0x222ec0; + void playerDestroyed(bool) = mac 0x2256d0, win 0x1efaa0; + bool playerIsFalling() = mac 0x21c730, win 0x1f5d60; + void playerTeleported() = mac 0x22b840; + void playingEndEffect() = mac 0x22d7e0; + void postCollision(float) = mac 0x21cd10; + void preCollision() = mac 0x21ccc0; + void preSlopeCollision(float, GameObject*) = mac 0x21ec80; + void propellPlayer(float) = mac 0x22d8e0; + void pushButton(int) = mac 0x22aa00, win 0x1f4e40; + void pushDown() = mac 0x22dbd0; + void pushPlayer(float) = mac 0x22dbb0; + void releaseButton(int) = mac 0x22b6f0, win 0x1f4f70; + void removeAllParticles() = mac 0x218ac0; + void removePendingCheckpoint() = mac 0x2237b0; + void resetAllParticles() = mac 0x21adb0; + void resetCollisionLog() = mac 0x21cc20; + void resetPlayerIcon() = mac 0x22be00; + void resetStateVariables() = mac 0x223760; + void resetStreak() = mac 0x21ae10; + void ringJump(GameObject*) = mac 0x22abf0, win 0x1f4ff0; + void runBallRotation(float) = mac 0x21ca10; + void runBallRotation2() = mac 0x21cb10; + void runNormalRotation() = mac 0x21c960, win 0x1e9c50; + void runRotateAction(bool) = mac 0x21c570; + void saveToCheckpoint(PlayerCheckpoint*) = mac 0x22e2f0; + void setSecondColor(cocos2d::_ccColor3B const&) = mac 0x219610; + void setupStreak() = mac 0x218720; + void spawnCircle() = mac 0x225480; + void spawnCircle2() = mac 0x2252a0; + void spawnDualCircle() = mac 0x2255c0; + void spawnFromPlayer(PlayerObject*) = mac 0x22dde0; + void spawnPortalCircle(cocos2d::_ccColor3B, float) = mac 0x225350; + void spawnScaleCircle() = mac 0x2251b0; + void specialGroundHit() = mac 0x22dbf0; + void speedDown() = mac 0x22e970; + void speedUp() = mac 0x22e950; + void spiderTestJump(bool) = mac 0x21b160, win 0x1ed360; + void startDashing(GameObject*) = mac 0x221d70; + void stopBurstEffect() = mac 0x22c680; + void stopDashing() = mac 0x222990; + void stopRotation(bool) = mac 0x21c830; + void storeCollision(bool, int) = mac 0x21cc60; + void switchedToMode(GameObjectType) = mac 0x22b9a0; + void testForMoving(float, GameObject*) = mac 0x21eb70; + void toggleBirdMode(bool) = mac 0x224070, win 0x1f6050; + void toggleDartMode(bool) = mac 0x2243f0, win 0x1f62c0; + void toggleFlyMode(bool) = mac 0x223820, win 0x1f5e40; + void toggleGhostEffect(GhostType) = mac 0x225000, win 0x1f8930; + void togglePlayerScale(bool) = mac 0x224bd0, win 0x1f9640; + void toggleRobotMode(bool) = mac 0x223c70, win 0x1f6a10; + void toggleRollMode(bool) = mac 0x223b20, win 0x1f68e0; + void toggleSpiderMode(bool) = mac 0x224830, win 0x1f94d1; + void toggleVisibility(bool) = mac 0x21abf0; + void touchedObject(GameObject*) = mac 0x22e660; + void tryPlaceCheckpoint() = mac 0x21a950; + void updateCheckpointMode(bool) = mac 0x218980; + void updateCheckpointTest() = mac 0x21a890, win 0x1e8b50; + void updateCollide(bool, int) = mac 0x220f10; + void updateCollideBottom(float, int) = mac 0x221790; + void updateCollideTop(float, int) = mac 0x221c20; + void updateDashAnimation() = mac 0x21a570; + void updateDashArt() = mac 0x222520; + void updateGlowColor() = mac 0x22cf10; + void updateJump(float) = mac 0x219680; + void updateJumpVariables() = mac 0x21a740; + void updatePlayerBirdFrame(int) = mac 0x22bfe0; + void updatePlayerDartFrame(int) = mac 0x22c260; + void updatePlayerFrame(int) = mac 0x22c470; + void updatePlayerGlow() = mac 0x22bc50, win 0x1f9290; + void updatePlayerRobotFrame(int) = mac 0x22d620; + void updatePlayerRollFrame(int) = mac 0x22c6a0; + void updatePlayerScale() = mac 0x22b8b0; + void updatePlayerShipFrame(int) = mac 0x22ba40; + void updatePlayerSpiderFrame(int) = mac 0x22d650; + void updatePlayerSpriteExtra(gd::string) = mac 0x218440; + void updateRobotAnimationSpeed() = mac 0x22df40; + void updateRotation(float) = mac 0x2214b0; + void updateRotation(float, float) = mac 0x221230; + void updateShipRotation(float) = mac 0x221310; + void updateShipSpriteExtra(gd::string) = mac 0x218510; + void updateSlopeRotation(float) = mac 0x221030; + void updateSlopeYVelocity(float) = mac 0x22e920; + void updateSpecial(float) = mac 0x21a790; + void updateStateVariables() = mac 0x21a770; + void updateTimeMod(float) = mac 0x2185e0, win 0x1f94e0; + void usingWallLimitedMode() = mac 0x22df00; + void yStartDown() = mac 0x22e9b0; + void yStartUp() = mac 0x22e990; + void runRotateAction() = win 0x1e9bf0; + void runBallRotation() = win 0x1e9d10; - // HardStreak* waveStreak = mac 0x600, win 0x0, android 0x0; - // double speed = mac 0x608, win 0x0, android 0x0; - // double gravity = mac 0x618, win 0x0, android 0x0; - // bool inPlayLayer = mac 0x62c, win 0x0, android 0x0; - // GJRobotSprite* robotSprite = mac 0x6a8, win 0x0, android 0x0; - // GJSpiderSprite* spiderSprite = mac 0x6b0, win 0x0, android 0x0; - // bool isHolding = mac 0x745, win 0x0, android 0x0; - // bool hasJustHeld = mac 0x746, win 0x0, android 0x0; - // double yAccel = mac 0x760, win 0x0, android 0x0; - // bool isShip = mac 0x770, win 0x0, android 0x0; - // bool isBird = mac 0x771, win 0x0, android 0x0; - // bool isBall = mac 0x772, win 0x0, android 0x0; - // bool isDart = mac 0x773, win 0x0, android 0x0; - // bool isRobot = mac 0x774, win 0x0, android 0x0; - // bool isSpider = mac 0x775, win 0x0, android 0x0; - // bool upsideDown = mac 0x776, win 0x0, android 0x0; - // bool dead = mac 0x777, win 0x0, android 0x0; - // bool onGround = mac 0x778, win 0x0, android 0x0; - // float vehicleSize = mac 0x77c, win 0x0, android 0x0; - // cocos2d::CCPoint lastPortalLocation = mac 0x78c, win 0x0, android 0x0; - // bool isSliding = mac 0x7a0, win 0x0, android 0x0; - // bool isRising = mac 0x7a1, win 0x0, android 0x0; - // cocos2d::CCPoint lastHitGround = mac 0x7a4, win 0x0, android 0x0; - // GameObject* lastPortal = mac 0x7b8, win 0x0, android 0x0; - // cocos2d::_ccColor3B col1 = mac 0x7c2, win 0x0, android 0x0; - // cocos2d::_ccColor3B col2 = mac 0x7c5, win 0x0, android 0x0; - // float xPos = mac 0x7c8, win 0x0, android 0x0; - // float yPos = mac 0x7cc, win 0x0, android 0x0; - PAD = mac 0x18, win 0x14, android 0x0; + // HardStreak* waveStreak = mac 0x600; + // double speed = mac 0x608; + // double gravity = mac 0x618; + // bool inPlayLayer = mac 0x62c; + // GJRobotSprite* robotSprite = mac 0x6a8; + // GJSpiderSprite* spiderSprite = mac 0x6b0; + // bool isHolding = mac 0x745; + // bool hasJustHeld = mac 0x746; + // double yAccel = mac 0x760; + // bool isShip = mac 0x770; + // bool isBird = mac 0x771; + // bool isBall = mac 0x772; + // bool isDart = mac 0x773; + // bool isRobot = mac 0x774; + // bool isSpider = mac 0x775; + // bool upsideDown = mac 0x776; + // bool dead = mac 0x777; + // bool onGround = mac 0x778; + // float vehicleSize = mac 0x77c; + // cocos2d::CCPoint lastPortalLocation = mac 0x78c; + // bool isSliding = mac 0x7a0; + // bool isRising = mac 0x7a1; + // cocos2d::CCPoint lastHitGround = mac 0x7a4; + // GameObject* lastPortal = mac 0x7b8; + // cocos2d::_ccColor3B col1 = mac 0x7c2; + // cocos2d::_ccColor3B col2 = mac 0x7c5; + // float xPos = mac 0x7c8; + // float yPos = mac 0x7cc; + PAD = mac 0x18, win 0x14; bool m_unk480; cocos2d::CCNode* m_unk484; cocos2d::CCDictionary* m_collisionLog; cocos2d::CCDictionary* m_collisionLog1; - PAD = mac 0x38, win 0x20, android 0x0; + PAD = mac 0x38, win 0x20; bool m_unk4B0; cocos2d::CCSprite* m_unk4B4; - PAD = mac 0x1c, win 0x1c, android 0x0; + PAD = mac 0x1c, win 0x1c; bool m_unk4D4; cocos2d::CCArray* m_particleSystems; bool m_unk4DC; @@ -4696,17 +4696,17 @@ class PlayerObject : GameObject, AnimatedSpriteDelegate { cocos2d::CCParticleSystemQuad* m_unk5C4; cocos2d::CCParticleSystemQuad* m_unk5C8; cocos2d::CCParticleSystemQuad* m_unk5CC; - PAD = mac 0x8, win 0x4, android 0x0; + PAD = mac 0x8, win 0x4; cocos2d::CCParticleSystemQuad* m_unk5D4; cocos2d::CCParticleSystemQuad* m_unk5D8; - PAD = mac 0x20, win 0x20, android 0x0; + PAD = mac 0x20, win 0x20; // int m_streakID; // float m_wellIdk; - // PAD = mac 0x0, win 0x10, android 0x0; + // PAD = win 0x10; bool m_unk5FC; bool m_unk5FD; bool m_unk5FE; - PAD = mac 0x11, win 0x11, android 0x0; + PAD = mac 0x11, win 0x11; bool m_unk610; bool m_isHolding; bool m_hasJustHeld; @@ -4748,37 +4748,37 @@ class PlayerObject : GameObject, AnimatedSpriteDelegate { bool m_unk684; bool m_unk685; double m_unk688; - PAD = mac 0x0, win 0x8, android 0x0; + PAD = win 0x8; float m_groundHeight; float m_unk69C; - PAD = mac 0x0, win 0x4, android 0x0; + PAD = win 0x4; std::array<float, 200> m_unk6A4; - PAD = mac 0x0, win 0x1c, android 0x0; + PAD = win 0x1c; } class PointNode : cocos2d::CCObject { - static PointNode* create(cocos2d::CCPoint point) = mac 0x0, win 0x14ec80, ios 0x0; + static PointNode* create(cocos2d::CCPoint point) = win 0x14ec80; cocos2d::CCPoint m_point; } class ProfilePage : FLAlertLayer, FLAlertLayerProtocol, LevelCommentDelegate, CommentUploadDelegate, UserInfoDelegate, UploadActionDelegate, UploadPopupDelegate, LeaderboardManagerDelegate { - static ProfilePage* create(int accountID, bool idk) = mac 0x45eed0, win 0x20ee50, ios 0x0; - void getUserInfoFailed(int) = mac 0x0, win 0x2133e0, ios 0x0; - bool init(int accountID, bool idk) = mac 0x0, win 0x20ef00, ios 0x0; - void onMyLevels(cocos2d::CCObject*) = mac 0x0, win 0x211bb0, ios 0x0; - void onUpdate(cocos2d::CCObject*) = mac 0x0, win 0x20fa20, ios 0x0; - void loadPageFromUserInfo(GJUserScore* score) = mac 0x0, win 0x210040, ios 0x0; + static ProfilePage* create(int accountID, bool idk) = mac 0x45eed0, win 0x20ee50; + void getUserInfoFailed(int) = win 0x2133e0; + bool init(int accountID, bool idk) = win 0x20ef00; + void onMyLevels(cocos2d::CCObject*) = win 0x211bb0; + void onUpdate(cocos2d::CCObject*) = win 0x20fa20; + void loadPageFromUserInfo(GJUserScore* score) = win 0x210040; GJUserScore* m_score; int m_accountID; - PAD = mac 0x0, win 0x38, android 0x24; + PAD = win 0x38, android 0x24; cocos2d::CCArray* m_buttons; } class PulseEffectAction : cocos2d::CCNode { - static PulseEffectAction* createFromString(gd::string) = mac 0x179e90, win 0x0, ios 0x0; - gd::string getSaveString() = mac 0x17a850, win 0x0, ios 0x0; + static PulseEffectAction* createFromString(gd::string) = mac 0x179e90; + gd::string getSaveString() = mac 0x17a850; } class RateLevelDelegate { @@ -4786,12 +4786,12 @@ class RateLevelDelegate { } class RetryLevelLayer { - static RetryLevelLayer* create() = mac 0x28dd60, win 0x0, ios 0x0; + static RetryLevelLayer* create() = mac 0x28dd60; } class RingObject : EffectGameObject { - bool create(char const*) = mac 0x0, win 0x252220, ios 0x0; - bool init(char const*) = mac 0x0, win 0x2522E0, ios 0x0; + bool create(char const*) = win 0x252220; + bool init(char const*) = win 0x2522E0; void spawnCircle() = win 0x2523A0; virtual void setRotation(float) = win 0x252640; virtual void setScale(float) = win 0x252580; @@ -4799,27 +4799,27 @@ class RingObject : EffectGameObject { virtual void customObjectSetup(gd::map<gd::string, gd::string>&) = win 0x2526A0; virtual gd::string getSaveString() = win 0x2527F0; virtual void powerOnObject() = win 0x252360; - virtual void powerOffObject() = mac 0x0, win 0xe5d60; // same as GameObject + virtual void powerOffObject() = win 0xe5d60; // same as GameObject virtual void setRScale(float) = win 0x2525D0; virtual void triggerActivated(float) = win 0x252350; } class ScrollingLayer : cocos2d::CCLayerColor { - static ScrollingLayer* create(cocos2d::CCSize, cocos2d::CCPoint, float) = mac 0x41a900, win 0x0, ios 0x0; + static ScrollingLayer* create(cocos2d::CCSize, cocos2d::CCPoint, float) = mac 0x41a900; } class SelectArtLayer { - static SelectArtLayer* create(SelectArtType type) = mac 0x0, win 0x174b00, ios 0x0; + static SelectArtLayer* create(SelectArtType type) = win 0x174b00; } class SetGroupIDLayer : FLAlertLayer, TextInputDelegate { - void onNextGroupID1(cocos2d::CCObject*) = mac 0x1967a0, win 0x0, ios 0x0; - void textChanged(CCTextInputNode*) = mac 0x197af0, win 0x0, ios 0x0; - void updateGroupIDLabel() = mac 0x197260, win 0x22e450, ios 0x0; - ~SetGroupIDLayer() = mac 0x194410, win 0x0, ios 0x0; - void updateEditorLayerID() = mac 0x0, win 0x22e0b0, ios 0x0; - void updateEditorLayerID2() = mac 0x0, win 0x22e110, ios 0x0; - void updateZOrder() = mac 0x0, win 0x22e3d0, ios 0x0; + void onNextGroupID1(cocos2d::CCObject*) = mac 0x1967a0; + void textChanged(CCTextInputNode*) = mac 0x197af0; + void updateGroupIDLabel() = mac 0x197260, win 0x22e450; + ~SetGroupIDLayer() = mac 0x194410; + void updateEditorLayerID() = win 0x22e0b0; + void updateEditorLayerID2() = win 0x22e110; + void updateZOrder() = win 0x22e3d0; GameObject* m_obj; cocos2d::CCArray* m_objs; @@ -4846,7 +4846,7 @@ class SetGroupIDLayer : FLAlertLayer, TextInputDelegate { } class SetIDLayer { - static SetIDLayer* create(GameObject*) = mac 0x168f20, win 0x0, ios 0x0; + static SetIDLayer* create(GameObject*) = mac 0x168f20; } class SetIDPopup {} @@ -4856,104 +4856,104 @@ class SetIDPopupDelegate { } class SetItemIDLayer { - static SetItemIDLayer* create(EffectGameObject*, cocos2d::CCArray*) = mac 0x5a830, win 0x0, ios 0x0; + static SetItemIDLayer* create(EffectGameObject*, cocos2d::CCArray*) = mac 0x5a830; } class SetTargetIDLayer { - static SetTargetIDLayer* create(EffectGameObject*, cocos2d::CCArray*, gd::string) = mac 0x159d20, win 0x0, ios 0x0; - void onTargetIDArrow(cocos2d::CCObject*) = mac 0x15aed0, win 0x0, ios 0x0; - void textChanged(CCTextInputNode*) = mac 0x15b6c0, win 0x0, ios 0x0; - void updateTargetID() = mac 0x15b4a0, win 0x0, ios 0x0; + static SetTargetIDLayer* create(EffectGameObject*, cocos2d::CCArray*, gd::string) = mac 0x159d20; + void onTargetIDArrow(cocos2d::CCObject*) = mac 0x15aed0; + void textChanged(CCTextInputNode*) = mac 0x15b6c0; + void updateTargetID() = mac 0x15b4a0; } class SetupAnimationPopup : FLAlertLayer { - static SetupAnimationPopup* create(EffectGameObject*, cocos2d::CCArray*) = mac 0x208b70, win 0x0, ios 0x0; - void onTargetIDArrow(cocos2d::CCObject*) = mac 0x209fc0, win 0x0, ios 0x0; - void textChanged(CCTextInputNode*) = mac 0x20ab30, win 0x0, ios 0x0; - void updateTargetID() = mac 0x20a910, win 0x0, ios 0x0; + static SetupAnimationPopup* create(EffectGameObject*, cocos2d::CCArray*) = mac 0x208b70; + void onTargetIDArrow(cocos2d::CCObject*) = mac 0x209fc0; + void textChanged(CCTextInputNode*) = mac 0x20ab30; + void updateTargetID() = mac 0x20a910; } class SetupCollisionTriggerPopup : FLAlertLayer { - static SetupCollisionTriggerPopup* create(EffectGameObject*, cocos2d::CCArray*) = mac 0x1d6120, win 0x0, ios 0x0; - void onTargetIDArrow(cocos2d::CCObject*) = mac 0x1d77b0, win 0x0, ios 0x0; - void textChanged(CCTextInputNode*) = mac 0x1d84d0, win 0x0, ios 0x0; - void updateTargetID() = mac 0x1d82b0, win 0x0, ios 0x0; + static SetupCollisionTriggerPopup* create(EffectGameObject*, cocos2d::CCArray*) = mac 0x1d6120; + void onTargetIDArrow(cocos2d::CCObject*) = mac 0x1d77b0; + void textChanged(CCTextInputNode*) = mac 0x1d84d0; + void updateTargetID() = mac 0x1d82b0; } class SetupCountTriggerPopup : FLAlertLayer { - static SetupCountTriggerPopup* create(EffectGameObject*, cocos2d::CCArray*) = mac 0x15c6c0, win 0x0, ios 0x0; - void onTargetIDArrow(cocos2d::CCObject*) = mac 0x15dd40, win 0x0, ios 0x0; - void textChanged(CCTextInputNode*) = mac 0x15e9a0, win 0x0, ios 0x0; - void updateTargetID() = mac 0x15e8a0, win 0x0, ios 0x0; + static SetupCountTriggerPopup* create(EffectGameObject*, cocos2d::CCArray*) = mac 0x15c6c0; + void onTargetIDArrow(cocos2d::CCObject*) = mac 0x15dd40; + void textChanged(CCTextInputNode*) = mac 0x15e9a0; + void updateTargetID() = mac 0x15e8a0; } class SetupInstantCountPopup : FLAlertLayer { - static SetupInstantCountPopup* create(EffectGameObject*, cocos2d::CCArray*) = mac 0x352c10, win 0x0, ios 0x0; - void onTargetIDArrow(cocos2d::CCObject*) = mac 0x354520, win 0x0, ios 0x0; - void textChanged(CCTextInputNode*) = mac 0x355270, win 0x0, ios 0x0; - void updateTargetID() = mac 0x355170, win 0x0, ios 0x0; + static SetupInstantCountPopup* create(EffectGameObject*, cocos2d::CCArray*) = mac 0x352c10; + void onTargetIDArrow(cocos2d::CCObject*) = mac 0x354520; + void textChanged(CCTextInputNode*) = mac 0x355270; + void updateTargetID() = mac 0x355170; } class SetupInteractObjectPopup : FLAlertLayer { - static SetupInteractObjectPopup* create(EffectGameObject*, cocos2d::CCArray*) = mac 0x29a400, win 0x0, ios 0x0; - void onTargetIDArrow(cocos2d::CCObject*) = mac 0x29bbc0, win 0x0, ios 0x0; - void textChanged(CCTextInputNode*) = mac 0x29c2b0, win 0x0, ios 0x0; - void updateTargetID() = mac 0x29c120, win 0x0, ios 0x0; + static SetupInteractObjectPopup* create(EffectGameObject*, cocos2d::CCArray*) = mac 0x29a400; + void onTargetIDArrow(cocos2d::CCObject*) = mac 0x29bbc0; + void textChanged(CCTextInputNode*) = mac 0x29c2b0; + void updateTargetID() = mac 0x29c120; } class SetupObjectTogglePopup : FLAlertLayer { - static SetupObjectTogglePopup* create(EffectGameObject*, cocos2d::CCArray*) = mac 0x1c0860, win 0x0, ios 0x0; - bool init(EffectGameObject*, cocos2d::CCArray*) = mac 0x1c0a40, win 0x0, ios 0x0; - void onTargetIDArrow(cocos2d::CCObject*) = mac 0x1c1c40, win 0x0, ios 0x0; - void textChanged(CCTextInputNode*) = mac 0x1c2660, win 0x0, ios 0x0; - void updateTargetID() = mac 0x1c2440, win 0x0, ios 0x0; + static SetupObjectTogglePopup* create(EffectGameObject*, cocos2d::CCArray*) = mac 0x1c0860; + bool init(EffectGameObject*, cocos2d::CCArray*) = mac 0x1c0a40; + void onTargetIDArrow(cocos2d::CCObject*) = mac 0x1c1c40; + void textChanged(CCTextInputNode*) = mac 0x1c2660; + void updateTargetID() = mac 0x1c2440; } class SetupOpacityPopup : FLAlertLayer { - static SetupOpacityPopup* create(EffectGameObject*, cocos2d::CCArray*) = mac 0x32b70, win 0x0, ios 0x0; - void onTargetIDArrow(cocos2d::CCObject*) = mac 0x340a0, win 0x0, ios 0x0; - void textChanged(CCTextInputNode*) = mac 0x34a60, win 0x0, ios 0x0; - void updateTargetID() = mac 0x34760, win 0x0, ios 0x0; + static SetupOpacityPopup* create(EffectGameObject*, cocos2d::CCArray*) = mac 0x32b70; + void onTargetIDArrow(cocos2d::CCObject*) = mac 0x340a0; + void textChanged(CCTextInputNode*) = mac 0x34a60; + void updateTargetID() = mac 0x34760; } class SetupPickupTriggerPopup : FLAlertLayer { - static SetupPickupTriggerPopup* create(EffectGameObject*, cocos2d::CCArray*) = mac 0x35e70, win 0x0, ios 0x0; - void onItemIDArrow(cocos2d::CCObject*) = mac 0x37100, win 0x0, ios 0x0; - void onNextItemID(cocos2d::CCObject*) = mac 0x37260, win 0x0, ios 0x0; - void textChanged(CCTextInputNode*) = mac 0x37ca0, win 0x0, ios 0x0; - void updateItemID() = mac 0x37ab0, win 0x0, ios 0x0; + static SetupPickupTriggerPopup* create(EffectGameObject*, cocos2d::CCArray*) = mac 0x35e70; + void onItemIDArrow(cocos2d::CCObject*) = mac 0x37100; + void onNextItemID(cocos2d::CCObject*) = mac 0x37260; + void textChanged(CCTextInputNode*) = mac 0x37ca0; + void updateItemID() = mac 0x37ab0; - PAD = mac 0x0, win 0xc, android 0x0; + PAD = win 0xc; CCTextInputNode* m_countInput; } class SetupPulsePopup : FLAlertLayer, cocos2d::extension::ColorPickerDelegate, TextInputDelegate, GJSpecialColorSelectDelegate { - virtual void colorValueChanged(cocos2d::ccColor3B color) = mac 0x0, win 0x242660, ios 0x0; + virtual void colorValueChanged(cocos2d::ccColor3B color) = win 0x242660; - bool init(EffectGameObject* triggerObj, cocos2d::CCArray* triggerObjs) = mac 0x0, win 0x23e980, ios 0x0; - void updateColorValue() = mac 0x0, win 0x2426b0, ios 0x0; - void onSelectPulseMode(cocos2d::CCObject*) = mac 0x0, win 0x241420, ios 0x0; - void updatePulseMode() = mac 0x0, win 0x242cf0, ios 0x0; + bool init(EffectGameObject* triggerObj, cocos2d::CCArray* triggerObjs) = win 0x23e980; + void updateColorValue() = win 0x2426b0; + void onSelectPulseMode(cocos2d::CCObject*) = win 0x241420; + void updatePulseMode() = win 0x242cf0; cocos2d::extension::CCControlColourPicker* m_colorPicker; - PAD = mac 0x0, win 0x30, android 0x0; + PAD = win 0x30; cocos2d::CCSprite* m_currentColorSpr; cocos2d::CCSprite* m_prevColorSpr; - PAD = mac 0x0, win 0x64, android 0x0; + PAD = win 0x64; int m_pulseMode; } class SetupShakePopup : FLAlertLayer { - static SetupShakePopup* create(EffectGameObject*, cocos2d::CCArray*) = mac 0x3adc00, win 0x0, ios 0x0; + static SetupShakePopup* create(EffectGameObject*, cocos2d::CCArray*) = mac 0x3adc00; } class SetupSpawnPopup : FLAlertLayer { - static SetupSpawnPopup* create(EffectGameObject*, cocos2d::CCArray*) = mac 0x139790, win 0x0, ios 0x0; - void createToggleButton(gd::string, cocos2d::SEL_MenuHandler, bool, cocos2d::CCMenu*, cocos2d::CCPoint, cocos2d::CCArray*) = mac 0x13b0e0, win 0x0, ios 0x0; - void onTargetIDArrow(cocos2d::CCObject*) = mac 0x13ad80, win 0x0, ios 0x0; - void textChanged(CCTextInputNode*) = mac 0x13b990, win 0x0, ios 0x0; - void updateTargetID() = mac 0x13b770, win 0x0, ios 0x0; + static SetupSpawnPopup* create(EffectGameObject*, cocos2d::CCArray*) = mac 0x139790; + void createToggleButton(gd::string, cocos2d::SEL_MenuHandler, bool, cocos2d::CCMenu*, cocos2d::CCPoint, cocos2d::CCArray*) = mac 0x13b0e0; + void onTargetIDArrow(cocos2d::CCObject*) = mac 0x13ad80; + void textChanged(CCTextInputNode*) = mac 0x13b990; + void updateTargetID() = mac 0x13b770; EffectGameObject* m_selectedObject; cocos2d::CCArray* m_selectedArray; @@ -4974,10 +4974,10 @@ class SetupSpawnPopup : FLAlertLayer { } class SetupTouchTogglePopup : FLAlertLayer { - static SetupTouchTogglePopup* create(EffectGameObject*, cocos2d::CCArray*) = mac 0x1576a0, win 0x0, ios 0x0; - void onTargetIDArrow(cocos2d::CCObject*) = mac 0x158b60, win 0x0, ios 0x0; - void textChanged(CCTextInputNode*) = mac 0x1596a0, win 0x0, ios 0x0; - void updateTargetID() = mac 0x159480, win 0x0, ios 0x0; + static SetupTouchTogglePopup* create(EffectGameObject*, cocos2d::CCArray*) = mac 0x1576a0; + void onTargetIDArrow(cocos2d::CCObject*) = mac 0x158b60; + void textChanged(CCTextInputNode*) = mac 0x1596a0; + void updateTargetID() = mac 0x159480; } class SimplePlayer : cocos2d::CCSprite { @@ -4994,13 +4994,13 @@ class SimplePlayer : cocos2d::CCSprite { updateColors(); } - bool init(int iconID) = mac 0x1bc570, win 0x12be20, ios 0x0; - static SimplePlayer* create(int iconID) = mac 0x1b6140, win 0x12bd80, ios 0x0; - void updatePlayerFrame(int iconID, IconType iconType) = mac 0x1b62f0, win 0x12c650, ios 0x0; + bool init(int iconID) = mac 0x1bc570, win 0x12be20; + static SimplePlayer* create(int iconID) = mac 0x1b6140, win 0x12bd80; + void updatePlayerFrame(int iconID, IconType iconType) = mac 0x1b62f0, win 0x12c650; void updateColors() = mac 0x1ba1f0, win 0x12c440, ios 0x224f2c; - void setFrames(const char* firstLayer, const char* secondLayer, const char* birdDome, const char* outlineSprite, const char* detailSprite) = mac 0x0, win 0x12c9e0, ios 0x0; - void setColor(const cocos2d::ccColor3B& color) = mac 0x1bc9b0, win 0x12c410, ios 0x0; - void setOpacity(unsigned char opacity) = mac 0x0, win 0x12cb90, ios 0x0; + void setFrames(const char* firstLayer, const char* secondLayer, const char* birdDome, const char* outlineSprite, const char* detailSprite) = win 0x12c9e0; + void setColor(const cocos2d::ccColor3B& color) = mac 0x1bc9b0, win 0x12c410; + void setOpacity(unsigned char opacity) = win 0x12cb90; cocos2d::CCSprite* m_firstLayer; cocos2d::CCSprite* m_secondLayer; @@ -5009,7 +5009,7 @@ class SimplePlayer : cocos2d::CCSprite { cocos2d::CCSprite* m_detailSprite; GJRobotSprite* m_robotSprite; GJSpiderSprite* m_spiderSprite; - PAD = mac 0x0, win 0x4, android 0x0; + PAD = win 0x4; bool m_hasGlowOutline; } @@ -5024,8 +5024,8 @@ class Slider : cocos2d::CCLayer { return create(target, click, "sliderBar.png", "slidergroove.png", "sliderthumb.png", "sliderthumbsel.png", scale); } - float getValue() = mac 0x18e0c0, win 0x2e970, ios 0x0; - void updateBar() = mac 0x18d970, win 0x2ea10, ios 0x0; + float getValue() = mac 0x18e0c0, win 0x2e970; + void updateBar() = mac 0x18d970, win 0x2ea10; static Slider* create(cocos2d::CCNode* target, cocos2d::SEL_MenuHandler click, const char* unused, const char* grooveSpr, const char* thumbSpr, const char* thumbSprSel, float scale) = mac 0x18dd80, win 0x2e6e0, ios 0x2113f4; SliderTouchLogic* m_touchLogic; @@ -5062,12 +5062,12 @@ class SliderTouchLogic : cocos2d::CCMenu { } class SongCell : TableViewCell { - void updateBGColor(unsigned int index) = mac 0x0, win 0x5c6b0, ios 0x0; + void updateBGColor(unsigned int index) = win 0x5c6b0; } class SongInfoLayer : FLAlertLayer { - static SongInfoLayer* create(int songID) = mac 0x0, win 0x250520, ios 0x0; - static SongInfoLayer* create(gd::string songName, gd::string artistName, gd::string downloadLink, gd::string artistNG, gd::string artistYT, gd::string artistFB) = mac 0x0, win 0x250830, ios 0x0; + static SongInfoLayer* create(int songID) = win 0x250520; + static SongInfoLayer* create(gd::string songName, gd::string artistName, gd::string downloadLink, gd::string artistNG, gd::string artistYT, gd::string artistFB) = win 0x250830; gd::string m_downloadLink; gd::string m_artistNewgrounds; @@ -5076,9 +5076,9 @@ class SongInfoLayer : FLAlertLayer { } class SongInfoObject : cocos2d::CCNode { - virtual ~SongInfoObject() = mac 0x2f2040, win 0x196600, ios 0x0; - virtual void encodeWithCoder(DS_Dictionary*) = mac 0x2f2c70, win 0x1975c0, ios 0x0; - virtual bool canEncode() = mac 0x2f2da0, win 0x11070, ios 0x0; // shared with tons + virtual ~SongInfoObject() = mac 0x2f2040, win 0x196600; + virtual void encodeWithCoder(DS_Dictionary*) = mac 0x2f2c70, win 0x1975c0; + virtual bool canEncode() = mac 0x2f2da0, win 0x11070; // shared with tons int m_songID; gd::string m_songName; @@ -5094,7 +5094,7 @@ class SongInfoObject : cocos2d::CCNode { } class SpawnTriggerAction : cocos2d::CCNode { - static SpawnTriggerAction* createFromString(gd::string) = mac 0x17bf50, win 0x0, ios 0x0; + static SpawnTriggerAction* createFromString(gd::string) = mac 0x17bf50; bool m_timerEnded; float m_delay; @@ -5114,7 +5114,7 @@ class SpritePartDelegate {} class StartPosObject : EffectGameObject { static StartPosObject* create() = mac 0xda7c0; - void setSettings(LevelSettingsObject*) = mac 0xda910, win 0x0, ios 0x0; + void setSettings(LevelSettingsObject*) = mac 0xda910; LevelSettingsObject* m_levelSettings; } @@ -5122,16 +5122,16 @@ class StartPosObject : EffectGameObject { class StatsCell : TableViewCell { inline StatsCell() {} inline StatsCell(char const* identifier, float parentHeight, float height) : TableViewCell(identifier, parentHeight, height) {} - void updateBGColor(unsigned int index) = mac 0x0, win 0x59cf0, ios 0x0; - virtual void draw() = mac 0x11bf80, win 0x59d40, ios 0x0; + void updateBGColor(unsigned int index) = win 0x59cf0; + virtual void draw() = mac 0x11bf80, win 0x59d40; } class TableView : CCScrollLayerExt, CCScrollLayerExtDelegate { inline TableView() {} inline TableView(cocos2d::CCRect rect) : CCScrollLayerExt(rect) {} - static TableView* create(TableViewDelegate*, TableViewDataSource*, cocos2d::CCRect) = mac 0x37eb30, win 0x30ed0, ios 0x0; - void reloadData() = mac 0x37f970, win 0x317e0, ios 0x0; + static TableView* create(TableViewDelegate*, TableViewDataSource*, cocos2d::CCRect) = mac 0x37eb30, win 0x30ed0; + void reloadData() = mac 0x37f970, win 0x317e0; bool m_touchOutOfBoundary; cocos2d::CCTouch* m_touchStart; @@ -5165,7 +5165,7 @@ class TableViewCell : cocos2d::CCLayer { addChild(m_backgroundLayer, -1); m_mainLayer = cocos2d::CCLayer::create(); addChild(m_mainLayer); - // = mac 0x383de0, win 0x32e70, ios 0x0; + // = mac 0x383de0, win 0x32e70; } bool m_unknown; @@ -5197,7 +5197,7 @@ class TableViewDelegate { } class TeleportPortalObject : GameObject { - PAD = mac 0x8, win 0x4, android 0x0; + PAD = mac 0x8, win 0x4; TeleportPortalObject* m_orangePortal; bool m_isYellowPortal; float m_teleportYOffset; @@ -5205,7 +5205,7 @@ class TeleportPortalObject : GameObject { } class TextAlertPopup { - static TextAlertPopup* create(gd::string const& text, float time, float scale) = mac 0x0, win 0x1450b0, ios 0x0; + static TextAlertPopup* create(gd::string const& text, float time, float scale) = win 0x1450b0; } class TextArea : cocos2d::CCSprite { @@ -5214,11 +5214,11 @@ class TextArea : cocos2d::CCSprite { inline TextArea(TextArea const&) : m_fontFile() {} inline ~TextArea() {} virtual void draw() {} - virtual void setOpacity(unsigned char) = mac 0x19f760, win 0x33800, ios 0x0; + virtual void setOpacity(unsigned char) = mac 0x19f760, win 0x33800; bool init(gd::string str, char const* font, float width, float height, cocos2d::CCPoint anchor, float scale, bool disableColor) = mac 0x19ec70, win 0x33370, ios 0x92444; static TextArea* create(gd::string str, char const* font, float width, float height, cocos2d::CCPoint const& anchor, float scale, bool disableColor) = mac 0x19eb40, win 0x33270; - void colorAllCharactersTo(cocos2d::ccColor3B color) = mac 0x0, win 0x33830, ios 0x0; - void setString(gd::string str) = mac 0x19eda0, win 0x33480, ios 0x0; + void colorAllCharactersTo(cocos2d::ccColor3B color) = win 0x33830; + void setString(gd::string str) = mac 0x19eda0, win 0x33480; bool m_disableColor; // 0x1e4 MultilineBitmapFont* m_label; // 0x1e8 @@ -5238,20 +5238,20 @@ class TextInputDelegate { } class ToggleTriggerAction : cocos2d::CCNode { - static ToggleTriggerAction* createFromString(gd::string) = mac 0x1765e0, win 0x0, ios 0x0; + static ToggleTriggerAction* createFromString(gd::string) = mac 0x1765e0; } class TopArtistsLayer : FLAlertLayer { - static TopArtistsLayer* create() = mac 0x192a90, win 0x25d8e0, ios 0x0; + static TopArtistsLayer* create() = mac 0x192a90, win 0x25d8e0; virtual ~TopArtistsLayer() = win 0x25d7c0; - void setupLeaderboard(cocos2d::CCArray*) = mac 0x193420, win 0x0, ios 0x0; - virtual bool init() = mac 0x192c30, win 0x25d980, ios 0x0; - void loadPage(int) = mac 0x193b60, win 0x0, ios 0x0; - void setupPageInfo(gd::string, char const*) = mac 0x193730, win 0x0, ios 0x0; + void setupLeaderboard(cocos2d::CCArray*) = mac 0x193420; + virtual bool init() = mac 0x192c30, win 0x25d980; + void loadPage(int) = mac 0x193b60; + void setupPageInfo(gd::string, char const*) = mac 0x193730; } class TouchToggleAction : cocos2d::CCNode { - static TouchToggleAction* createFromString(gd::string) = mac 0x177e10, win 0x0, ios 0x0; + static TouchToggleAction* createFromString(gd::string) = mac 0x177e10; } class TriggerEffectDelegate { @@ -5260,19 +5260,19 @@ class TriggerEffectDelegate { } class UILayer : cocos2d::CCLayerColor { - static UILayer* create() = mac 0x27fd10, win 0x25f310, ios 0x0; + static UILayer* create() = mac 0x27fd10, win 0x25f310; virtual bool init() = mac 0x27fe40, win 0x25f3b0; - void disableMenu() = mac 0x280960, win 0x0, ios 0x0; - void enableMenu() = mac 0x280940, win 0x0, ios 0x0; - void pCommand(cocos2d::CCNode*) = mac 0x280830, win 0x0, ios 0x0; + void disableMenu() = mac 0x280960; + void enableMenu() = mac 0x280940; + void pCommand(cocos2d::CCNode*) = mac 0x280830; inline void toggleCheckpointsMenu(bool toggled) { m_checkPointMenu->setVisible(toggled); } - void onCheck(cocos2d::CCObject* sender) = mac 0x2803e0, win 0x25fb60, ios 0x0; - void onDeleteCheck(cocos2d::CCObject* sender) = mac 0x280410, win 0x25fc90, ios 0x0; - void onPause(cocos2d::CCObject* sender) = mac 0x2803c0, win 0x25fad0, ios 0x0; - virtual void keyDown(cocos2d::enumKeyCodes key) = mac 0x280470, win 0x25f890, ios 0x0; - virtual void keyUp(cocos2d::enumKeyCodes key) = mac 0x280600, win 0x25fa10, ios 0x0; + void onCheck(cocos2d::CCObject* sender) = mac 0x2803e0, win 0x25fb60; + void onDeleteCheck(cocos2d::CCObject* sender) = mac 0x280410, win 0x25fc90; + void onPause(cocos2d::CCObject* sender) = mac 0x2803c0, win 0x25fad0; + virtual void keyDown(cocos2d::enumKeyCodes key) = mac 0x280470, win 0x25f890; + virtual void keyUp(cocos2d::enumKeyCodes key) = mac 0x280600, win 0x25fa10; UILayer() = win 0x25f230; ~UILayer() = win 0x25fef0; @@ -5281,10 +5281,10 @@ class UILayer : cocos2d::CCLayerColor { } class UndoObject : cocos2d::CCObject { - ~UndoObject() = mac 0xa2fd0, win 0x0, ios 0x0; - static UndoObject* create(GameObject*, UndoCommand) = mac 0x94ea0, win 0x16bc20, ios 0x0; - static UndoObject* createWithArray(cocos2d::CCArray*, UndoCommand) = mac 0x96ee0, win 0x16bee0, ios 0x0; - static UndoObject* createWithTransformObjects(cocos2d::CCArray* pObjects, UndoCommand nCommand) = mac 0x0, win 0x16bcd0, ios 0x0; + ~UndoObject() = mac 0xa2fd0; + static UndoObject* create(GameObject*, UndoCommand) = mac 0x94ea0, win 0x16bc20; + static UndoObject* createWithArray(cocos2d::CCArray*, UndoCommand) = mac 0x96ee0, win 0x16bee0; + static UndoObject* createWithTransformObjects(cocos2d::CCArray* pObjects, UndoCommand nCommand) = win 0x16bcd0; GameObject* m_gameObject; UndoCommand m_command; @@ -5306,14 +5306,14 @@ class UploadPopupDelegate { class UserInfoDelegate {} class VideoOptionsLayer : FLAlertLayer { - PAD = mac 0x0, win 0x18, android 0x0; + PAD = win 0x18; cocos2d::CCArray* m_resolutions; - PAD = mac 0x0, win 0x4, android 0x0; + PAD = win 0x4; int m_currentResolution; } class LevelTools { - static gd::string base64DecodeString(gd::string) = mac 0x294510, win 0x0, ios 0x0; + static gd::string base64DecodeString(gd::string) = mac 0x294510; }