This commit is contained in:
altalk23 2024-02-18 17:05:07 +03:00
commit e7997d6c84
7 changed files with 71 additions and 56 deletions

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@ -1,5 +1,20 @@
# Geode Changelog
## v2.0.0-beta.20
* Enable PCH on Mac for better compile times (dd62eac)
* Add `numFromString` utility for safely parsing numbers (c4e9c17)
* Add `CCNode::setContentWidth` along with respective height setter and getters (e06b907)
* Add `getChildBySpriteFrameName` (85f8a20)
* Add `isSpriteFrameName` (eea3556)
* Add new more refined `TextInput` class, deprecating `InputNode` (28f393b)
* Fix `InputNode` and `TextInput` using tags on their internal input node for controlling behaviour (29f99c2)
* Remove `strfmt` and `cstrfmt` utilties for being outdated and unsafe (b69ac71)
* Make `clamp` utility use template magic for better type inference (4ba0b7d)
* Improve user errors (4b667cc)
* Deprecate invalidally formatted mod IDs (e80d228)
* Add new `superseded` importance level to incompatabilities (e80d228)
* Fix `pickFile` on Android (9051779)
## v2.0.0-beta.19
* Fix Windows forward compatibility mode (eef949c5, 824efbf3, 456075a2)
* This was caused by Clang not setting `/DELAYLOAD` properly, but also a mutex introduced in beta.7 causing Geode not to load at all

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@ -5,7 +5,7 @@
#include <cocos2d.h>
namespace geode {
class GEODE_DLL [[deprecated("Use geode::TextInput from the ui/TextInput.hpp header instead")]] InputNode : public cocos2d::CCMenuItem {
class GEODE_DLL InputNode : public cocos2d::CCMenuItem {
protected:
cocos2d::extension::CCScale9Sprite* m_bgSprite;
CCTextInputNode* m_input;
@ -14,15 +14,20 @@ namespace geode {
bool init(float, char const*, char const*, std::string const&, int);
public:
[[deprecated("Use geode::TextInput from the ui/TextInput.hpp header instead")]]
static InputNode* create(
float width, char const* placeholder, char const* fontFile, std::string const& filter,
int limit
);
[[deprecated("Use geode::TextInput from the ui/TextInput.hpp header instead")]]
static InputNode* create(
float width, char const* placeholder, std::string const& filter, int limit
);
[[deprecated("Use geode::TextInput from the ui/TextInput.hpp header instead")]]
static InputNode* create(float width, char const* placeholder, std::string const& filter);
[[deprecated("Use geode::TextInput from the ui/TextInput.hpp header instead")]]
static InputNode* create(float width, char const* placeholder, char const* fontFile);
[[deprecated("Use geode::TextInput from the ui/TextInput.hpp header instead")]]
static InputNode* create(float width, char const* placeholder);
void activate() override;

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@ -99,6 +99,10 @@ namespace geode {
* the text input
*/
void setCallback(std::function<void(std::string const&)> onInput);
/**
* Enable/disable the input
*/
void setEnabled(bool enabled);
/**
* Hides the background of this input. Shorthand for

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@ -377,8 +377,6 @@ bool ModListLayer::init() {
bg->setVisible(false);
}
// enable keyboard
this->setKeyboardEnabled(true);
this->setKeypadEnabled(true);
return true;
@ -709,12 +707,6 @@ void ModListLayer::onTab(CCObject* pSender) {
toggleTab(m_featuredTabBtn);
}
void ModListLayer::keyDown(enumKeyCodes key) {
if (key == KEY_Escape) {
this->onExit(nullptr);
}
}
void ModListLayer::textChanged(CCTextInputNode* input) {
this->reloadList(false);
}

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@ -77,7 +77,6 @@ protected:
void onExpand(CCObject*);
void onTab(CCObject*);
void onFilters(CCObject*);
void keyDown(enumKeyCodes) override;
void textChanged(CCTextInputNode*) override;
void createSearchControl();
void onIndexUpdate(IndexUpdateEvent* event);

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@ -1,49 +1,11 @@
#include <Geode/binding/CCTextInputNode.hpp>
#include <Geode/binding/TextInputDelegate.hpp>
#include <Geode/ui/InputNode.hpp>
#include <Geode/ui/TextInput.hpp>
#include <Geode/utils/cocos.hpp>
using namespace geode::prelude;
// rob only uses `CCTextInputNode`s in mostly-flat hierarchies, which still
// happen to work with the weird vanilla code. this fix makes it work even in
// deep hierarchies, because the vanilla code uses `getParent` and manually
// calculates the child location in the world space based on that rather than
// using `convertToNodeSpace`.
static constexpr int INPUT_TAG = 0x80082;
#include <Geode/modify/CCTextInputNode.hpp>
struct TextInputNodeFix : Modify<TextInputNodeFix, CCTextInputNode> {
GEODE_FORWARD_COMPAT_DISABLE_HOOKS("TextInputNode fix")
bool ccTouchBegan(cocos2d::CCTouch* touch, cocos2d::CCEvent* event) {
if (this->getTag() != INPUT_TAG) return CCTextInputNode::ccTouchBegan(touch, event);
if (!this->isVisible()) {
this->onClickTrackNode(false);
return false;
}
auto const touchPos = touch->getLocation();
auto const size = this->getContentSize();
auto const pos = this->convertToNodeSpace(touchPos) + m_textField->getAnchorPoint() * size;
if (pos.x < 0 || pos.x > size.width || pos.y < 0 || pos.y > size.height) {
this->onClickTrackNode(false);
return false;
}
if (m_delegate && !m_delegate->allowTextInput(this)) {
this->onClickTrackNode(false);
return false;
}
this->onClickTrackNode(true);
this->updateCursorPosition(touchPos, {{0, 0}, size});
return true;
}
};
std::string InputNode::getString() {
return m_input->getString();
}
@ -94,7 +56,7 @@ bool InputNode::init(
m_input->setMaxLabelScale(.85f);
m_input->setMaxLabelLength(maxCharCount);
m_input->setPosition(width / 2, height / 2);
m_input->setTag(INPUT_TAG);
m_input->setAttribute("fix-text-input", true);
if (filter.length()) {
m_input->setAllowedChars(filter);
}

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@ -1,9 +1,43 @@
#include <Geode/binding/CCTextInputNode.hpp>
#include <Geode/binding/TextInputDelegate.hpp>
#include <Geode/modify/CCTextInputNode.hpp>
#include <Geode/ui/TextInput.hpp>
using namespace geode::prelude;
struct TextInputNodeFix : Modify<TextInputNodeFix, CCTextInputNode> {
GEODE_FORWARD_COMPAT_DISABLE_HOOKS("TextInputNode fix")
bool ccTouchBegan(cocos2d::CCTouch* touch, cocos2d::CCEvent* event) {
if (!this->template getAttribute<bool>("fix-text-input").value_or(false)) {
return CCTextInputNode::ccTouchBegan(touch, event);
}
if (!this->isVisible()) {
this->onClickTrackNode(false);
return false;
}
auto const touchPos = touch->getLocation();
auto const size = this->getContentSize();
auto const pos = this->convertToNodeSpace(touchPos) + m_textField->getAnchorPoint() * size;
if (pos.x < 0 || pos.x > size.width || pos.y < 0 || pos.y > size.height) {
this->onClickTrackNode(false);
return false;
}
if (m_delegate && !m_delegate->allowTextInput(this)) {
this->onClickTrackNode(false);
return false;
}
this->onClickTrackNode(true);
this->updateCursorPosition(touchPos, {{0, 0}, size});
return true;
}
};
const char* geode::getCommonFilterAllowedChars(CommonFilter filter) {
switch (filter) {
default:
@ -35,14 +69,13 @@ bool TextInput::init(float width, std::string const& placeholder, std::string co
m_bgSprite->setContentSize({ width * 2, HEIGHT * 2 });
this->addChildAtPosition(m_bgSprite, cocos2d::Anchor::Center);
m_input = CCTextInputNode::create(width - 10.f, HEIGHT, placeholder.c_str(), "Thonburi", 24, font.c_str());
m_input = CCTextInputNode::create(width, HEIGHT, placeholder.c_str(), 24, font.c_str());
m_input->setLabelPlaceholderColor({ 150, 150, 150 });
m_input->setLabelPlaceholderScale(.6f);
m_input->setMaxLabelScale(.6f);
m_input->setAttribute("fix-text-input", true);
this->addChildAtPosition(m_input, cocos2d::Anchor::Center);
handleTouchPriority(this);
return true;
}
@ -80,12 +113,12 @@ void TextInput::setPasswordMode(bool enable) {
m_input->refreshLabel();
}
void TextInput::setWidth(float width) {
m_input->m_maxLabelWidth = width - 10;
m_input->m_maxLabelWidth = width;
m_input->setContentWidth(width * 2);
m_bgSprite->setContentWidth(width * 2);
}
void TextInput::setDelegate(TextInputDelegate* delegate, std::optional<int> tag) {
m_input->setDelegate(delegate);
m_input->m_delegate = delegate;
m_onInput = nullptr;
if (tag.has_value()) {
m_input->setTag(tag.value());
@ -95,6 +128,11 @@ void TextInput::setCallback(std::function<void(std::string const&)> onInput) {
this->setDelegate(this);
m_onInput = onInput;
}
void TextInput::setEnabled(bool enabled) {
m_input->setMouseEnabled(enabled);
m_input->setTouchEnabled(enabled);
m_input->m_placeholderLabel->setOpacity(enabled ? 255 : 150);
}
void TextInput::hideBG() {
m_bgSprite->setVisible(false);