mirror of
https://github.com/geode-sdk/geode.git
synced 2024-11-30 03:15:38 -05:00
change ccdictionaryext api sorry
This commit is contained in:
parent
198948319b
commit
e1b7b1f4be
2 changed files with 46 additions and 32 deletions
|
@ -417,7 +417,6 @@ public:
|
|||
* @note For internal usage, we need to declare this member variable as public since it's used in UT_HASH.
|
||||
*/
|
||||
CCDictElement* m_pElements;
|
||||
private:
|
||||
|
||||
/** The support type of dictionary, it's confirmed when setObject is invoked. */
|
||||
enum CCDictType
|
||||
|
|
|
@ -903,11 +903,27 @@ namespace geode::cocos {
|
|||
}
|
||||
};
|
||||
|
||||
template <typename _Type>
|
||||
/**
|
||||
* A templated wrapper over CCArray, providing easy iteration and indexing.
|
||||
* This will keep ownership of the given CCArray*.
|
||||
*
|
||||
* @tparam Type Pointer to a type that inherits CCObject.
|
||||
*
|
||||
* @example
|
||||
* CCArrayExt<GameObject*> objects = PlayLayer::get()->m_objects;
|
||||
* // Easy indexing, giving you the type you assigned
|
||||
* GameObject* myObj = objects[2];
|
||||
*
|
||||
* // Easy iteration using c++ range-based for loops
|
||||
* for (auto* obj : objects) {
|
||||
* log::info("{}", obj->m_objectID);
|
||||
* }
|
||||
*/
|
||||
template <typename Type>
|
||||
class CCArrayExt {
|
||||
protected:
|
||||
Ref<cocos2d::CCArray> m_arr;
|
||||
using T = std::remove_pointer_t<_Type>;
|
||||
using T = std::remove_pointer_t<Type>;
|
||||
|
||||
public:
|
||||
using value_type = T;
|
||||
|
@ -980,7 +996,7 @@ namespace geode::cocos {
|
|||
cocos2d::CCDictElement* m_ptr;
|
||||
|
||||
std::pair<K, T> operator*() {
|
||||
if constexpr (std::is_same<K, std::string>::value) {
|
||||
if constexpr (std::is_same_v<K, std::string> || std::is_same_v<K, gd::string>) {
|
||||
return {m_ptr->getStrKey(), static_cast<T>(m_ptr->getObject())};
|
||||
}
|
||||
else {
|
||||
|
@ -1027,42 +1043,41 @@ namespace geode::cocos {
|
|||
}
|
||||
};
|
||||
|
||||
template <typename K, typename T>
|
||||
/**
|
||||
* A templated wrapper over CCDictionary, providing easy iteration and indexing.
|
||||
* This will keep ownership of the given CCDictionary*.
|
||||
*
|
||||
* @tparam Key Type of the key. MUST only be int or gd::string or std::string.
|
||||
* @tparam ValuePtr Pointer to a type that inherits CCObject.
|
||||
*
|
||||
* @example
|
||||
* CCDictionaryExt<std::string, GJGameLevel*> levels = getSomeDict();
|
||||
* // Easy indexing, giving you the type you assigned
|
||||
* GJGameLevel* myLvl = levels["Cube Adventures"];
|
||||
*
|
||||
* // Easy iteration using c++ range-based for loops
|
||||
* for (auto [name, level] : levels) {
|
||||
* log::info("{}: {}", name, level->m_levelID);
|
||||
* }
|
||||
*/
|
||||
template <typename Key, typename ValuePtr>
|
||||
struct CCDictionaryExt {
|
||||
protected:
|
||||
cocos2d::CCDictionary* m_dict;
|
||||
Ref<cocos2d::CCDictionary> m_dict;
|
||||
|
||||
public:
|
||||
CCDictionaryExt() : m_dict(cocos2d::CCDictionary::create()) {
|
||||
m_dict->retain();
|
||||
}
|
||||
CCDictionaryExt() : m_dict(cocos2d::CCDictionary::create()) {}
|
||||
|
||||
CCDictionaryExt(cocos2d::CCDictionary* dict) : m_dict(dict) {
|
||||
m_dict->retain();
|
||||
}
|
||||
CCDictionaryExt(cocos2d::CCDictionary* dict) : m_dict(dict) {}
|
||||
|
||||
CCDictionaryExt(CCDictionaryExt const& d) : m_dict(d.m_dict) {
|
||||
m_dict->retain();
|
||||
}
|
||||
CCDictionaryExt(CCDictionaryExt const& d) : m_dict(d.m_dict) {}
|
||||
|
||||
CCDictionaryExt(CCDictionaryExt&& d) : m_dict(d.m_dict) {
|
||||
d.m_dict = nullptr;
|
||||
}
|
||||
|
||||
~CCDictionaryExt() {
|
||||
if (m_dict) m_dict->release();
|
||||
}
|
||||
|
||||
CCDictionaryExt& operator=(cocos2d::CCDictionary* d) {
|
||||
m_dict->release();
|
||||
m_dict = d;
|
||||
m_dict->retain();
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
auto begin() {
|
||||
return CCDictIterator<K, T*>(m_dict->m_pElements);
|
||||
return CCDictIterator<Key, ValuePtr>(m_dict->m_pElements);
|
||||
}
|
||||
|
||||
// do not use this
|
||||
|
@ -1074,11 +1089,11 @@ namespace geode::cocos {
|
|||
return m_dict->count();
|
||||
}
|
||||
|
||||
auto operator[](K key) {
|
||||
auto ret = static_cast<T*>(m_dict->objectForKey(key));
|
||||
if (!ret) m_dict->setObject(cocos2d::CCNode::create(), key);
|
||||
auto operator[](const Key& key) {
|
||||
auto ret = static_cast<ValuePtr>(m_dict->objectForKey(key));
|
||||
if (!ret) m_dict->setObject(cocos2d::CCObject::create(), key);
|
||||
|
||||
return CCDictEntry<K, T*>(key, m_dict);
|
||||
return CCDictEntry<Key, ValuePtr>(key, m_dict);
|
||||
}
|
||||
|
||||
size_t count(K key) {
|
||||
|
|
Loading…
Reference in a new issue