add cocos2d:: namespace in front of CCNode to fix build

This commit is contained in:
HJfod 2023-04-02 11:05:47 +03:00
parent 13e41ee059
commit a2b7573bdc

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@ -64,8 +64,8 @@ class cocos2d::CCCallFuncO {
static auto create(cocos2d::CCObject*, cocos2d::SEL_CallFuncO, cocos2d::CCObject*) = mac 0x455940; static auto create(cocos2d::CCObject*, cocos2d::SEL_CallFuncO, cocos2d::CCObject*) = mac 0x455940;
} }
class cocos2d::CCClippingNode : CCNode { class cocos2d::CCClippingNode : cocos2d::CCNode {
inline CCClippingNode() : CCNode(), m_pStencil(nullptr), m_fAlphaThreshold(1.f), m_bInverted(false) {} inline CCClippingNode() : cocos2d::CCNode(), m_pStencil(nullptr), m_fAlphaThreshold(1.f), m_bInverted(false) {}
static cocos2d::CCClippingNode* create() = mac 0x4192a0; static cocos2d::CCClippingNode* create() = mac 0x4192a0;
static cocos2d::CCClippingNode* create(cocos2d::CCNode*) = mac 0x419330; static cocos2d::CCClippingNode* create(cocos2d::CCNode*) = mac 0x419330;
// Inlined in create() call // Inlined in create() call