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add macos willswitchtoscene
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@ -174,7 +174,7 @@ class cocos2d::CCDirector {
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auto convertToGL(cocos2d::CCPoint const&) = mac 0x24a210;
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auto convertToUI(cocos2d::CCPoint const&) = mac 0x24a340;
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auto drawScene() = mac 0x249690;
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auto willSwitchToScene(cocos2d::CCScene* scene);
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auto willSwitchToScene(cocos2d::CCScene* scene) = mac 0x24a520;
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auto setOpenGLView(cocos2d::CCEGLView *pobOpenGLView) = mac 0x249be0;
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auto updateScreenScale(cocos2d::CCSize) = mac 0x249f10;
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auto setContentScaleFactor(float);
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