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add AudioEffectsLayer members and rename some PlayerObject ones
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2 changed files with 22 additions and 7 deletions
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@ -110,10 +110,21 @@ class ArtistCell : TableViewCell {
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void* m_idk;
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}
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class AudioEffectsLayer {
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class AudioEffectsLayer : cocos2d::CCLayerColor {
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void audioStep(float) = mac 0x271f40, win 0x3daa0;
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static AudioEffectsLayer* create(gd::string) = mac 0x271a00, win 0x3d850;
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void resetAudioVars() = mac 0x271ee0;
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void resetAudioVars() = mac 0x271ee0, win 0x3da40;
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void goingDown() = win 0x3dd40;
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virtual void updateTweenAction(float, const char*) = win 0x3dc70;
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int m_unk198;
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cocos2d::CCArray* m_unk19C;
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cocos2d::CCArray* m_unk1A0;
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float m_unk1A4;
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float m_unk1A8;
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bool m_unk1AC;
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float m_unk1B0;
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bool m_unk1B4;
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}
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class BoomListView : cocos2d::CCLayer, TableViewDelegate, TableViewDataSource {
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@ -4755,7 +4766,9 @@ class PlayerObject : GameObject, AnimatedSpriteDelegate {
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PAD = mac 0x30, win 0x1c;
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bool m_unk4B0;
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cocos2d::CCSprite* m_unk4B4;
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PAD = mac 0x1c, win 0x1c;
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int m_unk4B8;
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int m_unk4BC;
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PAD = mac 0x14, win 0x14;
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bool m_unk4D4;
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cocos2d::CCArray* m_particleSystems;
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bool m_unk4DC;
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@ -4801,12 +4814,12 @@ class PlayerObject : GameObject, AnimatedSpriteDelegate {
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GJRobotSprite* m_robotSprite;
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GJSpiderSprite* m_spiderSprite;
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bool m_unk5B0;
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cocos2d::CCParticleSystemQuad* m_unk5B4;
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cocos2d::CCParticleSystemQuad* m_playerGroundParticles;
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cocos2d::CCParticleSystemQuad* m_unk5B8;
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cocos2d::CCParticleSystemQuad* m_unk5BC;
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cocos2d::CCParticleSystemQuad* m_unk5C0;
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cocos2d::CCParticleSystemQuad* m_shipBoostParticles;
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cocos2d::CCParticleSystemQuad* m_vehicleGroundParticles;
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cocos2d::CCParticleSystemQuad* m_unk5C4;
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cocos2d::CCParticleSystemQuad* m_unk5C8;
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cocos2d::CCParticleSystemQuad* m_robotJumpParticles;
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cocos2d::CCParticleSystemQuad* m_unk5CC;
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void* m_unk5D0;
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cocos2d::CCParticleSystemQuad* m_unk5D4;
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@ -48,4 +48,6 @@ GEODE_MEMBER_CHECK(GJBaseGameLayer, m_groups, 0x274);
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GEODE_MEMBER_CHECK(GJBaseGameLayer, m_attemptClickCount, 0x2b4);
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static_assert(sizeof(GJBaseGameLayer) == 0x2cc);
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GEODE_MEMBER_CHECK(AudioEffectsLayer, m_unk19C, 0x19c);
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#endif
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