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fix hooking callback functions
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parent
d7f8a0248a
commit
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2 changed files with 3 additions and 3 deletions
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@ -3692,7 +3692,7 @@ class LevelEditorLayer : GJBaseGameLayer, LevelSettingsDelegate {
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}
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void updateOptions() = mac 0x91ed0, win 0x15fcc0;
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void updateToggledGroups() = mac 0x9bb10;
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void updateVisibility(float) = mac 0x92c70, win 0x1632b0;
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callback void updateVisibility(float delta) = mac 0x92c70, win 0x1632b0;
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void groupStickyObjects(cocos2d::CCArray* objects) = mac 0x99dd0, win 0x164860;
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void ungroupStickyObjects(cocos2d::CCArray* objects) = mac 0x99ee0, win 0x164950;
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@ -184,7 +184,7 @@ namespace codegen {
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if (status == BindStatus::Binded) return "tulip::hook::CdeclConvention";
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else return "tulip::hook::OptcallConvention";
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}
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else if (fn->is_virtual) {
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else if (fn->is_virtual || fn->is_callback) {
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return "tulip::hook::ThiscallConvention";
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}
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else {
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@ -205,7 +205,7 @@ namespace codegen {
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if (status == BindStatus::Binded) return "Cdecl";
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else return "Optcall";
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}
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else if (fn->is_virtual) {
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else if (fn->is_virtual || fn->is_callback) {
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return "Thiscall";
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}
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else {
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