android m_shouldTryToKick

This commit is contained in:
altalk23 2023-10-01 19:07:33 +03:00
parent 6bd6c6b320
commit 8f34244023
2 changed files with 2 additions and 1 deletions

View file

@ -5030,7 +5030,7 @@ class PlayLayer : GJBaseGameLayer, CCCircleWaveDelegate, CurrencyRewardDelegate,
bool m_delayedResetLevel; bool m_delayedResetLevel;
int m_lastDeathPercent; int m_lastDeathPercent;
bool unk4C4; bool unk4C4;
PAD = mac 0xb, win 0xb; PAD = mac 0xb, win 0xb, android 0xb;
bool unk4D0; bool unk4D0;
bool unk4D1; bool unk4D1;
cocos2d::CCArray* unk4D4; cocos2d::CCArray* unk4D4;

View file

@ -16,6 +16,7 @@ GEODE_MEMBER_CHECK(PlayLayer, m_endPortal, 0x324);
GEODE_MEMBER_CHECK(PlayLayer, m_bottomGround, 0x37c); GEODE_MEMBER_CHECK(PlayLayer, m_bottomGround, 0x37c);
GEODE_MEMBER_CHECK(PlayLayer, m_topGround, 0x380); GEODE_MEMBER_CHECK(PlayLayer, m_topGround, 0x380);
GEODE_MEMBER_CHECK(PlayLayer, m_level, 0x470); GEODE_MEMBER_CHECK(PlayLayer, m_level, 0x470);
GEODE_MEMBER_CHECK(PlayLayer, m_shouldTryToKick, 0x4e0);
static_assert(sizeof(GameObject) == 0x42c); static_assert(sizeof(GameObject) == 0x42c);