From 8b34384b0b1f3f9626fbfeb0f3858f32b5eab176 Mon Sep 17 00:00:00 2001 From: mat <26722564+matcool@users.noreply.github.com> Date: Thu, 20 Oct 2022 16:07:23 -0300 Subject: [PATCH] add some missing windows addresses --- bindings/GeometryDash.bro | 472 +++++++++++++++++++------------------- 1 file changed, 236 insertions(+), 236 deletions(-) diff --git a/bindings/GeometryDash.bro b/bindings/GeometryDash.bro index f5be872b..dd44cf3a 100644 --- a/bindings/GeometryDash.bro +++ b/bindings/GeometryDash.bro @@ -5,7 +5,7 @@ class AchievementBar : cocos2d::CCNodeRGBA { } class AchievementCell { - void loadFromDict(cocos2d::CCDictionary*) = mac 0x10eaa0; + void loadFromDict(cocos2d::CCDictionary*) = mac 0x10eaa0, win 0x59010; } class AchievementManager : cocos2d::CCNode { @@ -40,7 +40,7 @@ class AchievementsLayer : GJDropDownLayer { } class AnimatedGameObject : GameObject, AnimatedSpriteDelegate, SpritePartDelegate { - void playAnimation(int) = mac 0xc93d0; + void playAnimation(int) = mac 0xc93d0, win 0x2539e0; void updateChildSpriteColor(cocos2d::_ccColor3B) = mac 0xc8450, win 0x2531f0; } @@ -86,8 +86,8 @@ class ArtistCell : TableViewCell { } class AudioEffectsLayer { - void audioStep(float) = mac 0x271f40; - static AudioEffectsLayer* create(gd::string) = mac 0x271a00; + void audioStep(float) = mac 0x271f40, win 0x3daa0; + static AudioEffectsLayer* create(gd::string) = mac 0x271a00, win 0x3d850; void resetAudioVars() = mac 0x271ee0; } @@ -126,7 +126,7 @@ class BoomListView : cocos2d::CCLayer, TableViewDelegate, TableViewDataSource { } class BoomScrollLayer : cocos2d::CCLayer { - BoomScrollLayer() = mac 0x1e42f0; + BoomScrollLayer() = mac 0x1e42f0, win 0x11510; void instantMoveToPage(int page) = win 0x12330; void moveToPage(int page) = win 0x12400; @@ -223,7 +223,7 @@ class ButtonSprite : cocos2d::CCSprite { class CCAnimatedSprite : cocos2d::CCSprite { void runAnimation(gd::string) = mac 0x1a6430, win 0x14f60; - void tweenToAnimation(gd::string, float) = mac 0x1a65b0; + void tweenToAnimation(gd::string, float) = mac 0x1a65b0, win 0x15080; static CCAnimatedSprite* create(const char* file) = win 0x14540; gd::string m_unknown1; @@ -258,9 +258,9 @@ class CCBlockLayer : cocos2d::CCLayerColor { } class CCCircleWave : cocos2d::CCNode { - static CCCircleWave* create(float, float, float, bool) = mac 0xbd270; + static CCCircleWave* create(float, float, float, bool) = mac 0xbd270, win 0x16c00; static CCCircleWave* create(float, float, float, bool, bool) = mac 0xbd290, win 0x16c00; - bool init(float, float, float, bool, bool) = mac 0xbd380; + bool init(float, float, float, bool, bool) = mac 0xbd380, win 0x16cd0; void followObject(cocos2d::CCNode*, bool) = mac 0xbd670, win 0x16f20; void updatePosition(float) = mac 0xbd630, win 0x16f00; void setPosition(cocos2d::CCPoint const& pos) = mac 0xbd600, win 0x16ed0; @@ -297,7 +297,7 @@ class CCIndexPath : cocos2d::CCObject { } class CCLightFlash { - static CCLightFlash* create() = mac 0x295870; + static CCLightFlash* create() = mac 0x295870, win 0x17920; void playEffect(cocos2d::CCPoint, cocos2d::_ccColor3B, float, float, float, float, float, float, float, float, float, float, float, float, float, float, int, bool, bool, float) = mac 0x295900, win 0x179f0; } @@ -642,7 +642,8 @@ class CollisionTriggerAction : cocos2d::CCNode { } class ColorAction : cocos2d::CCNode { - static ColorAction* create() = mac 0x17c990; + static ColorAction* create() = mac 0x17c990, win 0x11ab10; + static ColorAction* create(cocos2d::ccColor3B, cocos2d::ccColor3B, float, double, bool, int, float, float) = win 0x11ab60; gd::string getSaveString() = mac 0x17d080, win 0x11ada0; void setupFromDict(cocos2d::CCDictionary*) = mac 0x17f310, win 0x11b7c0; void setupFromString(gd::string) = mac 0x17f270, win 0x11b730; @@ -799,7 +800,7 @@ class CreateGuidelinesLayer : FLAlertLayer, FLAlertLayerProtocol { } class CreateMenuItem : CCMenuItemSpriteExtra { - static CreateMenuItem* create(cocos2d::CCNode*, cocos2d::CCNode*, cocos2d::CCObject*, cocos2d::SEL_MenuHandler) = mac 0x1c580; + static CreateMenuItem* create(cocos2d::CCNode*, cocos2d::CCNode*, cocos2d::CCObject*, cocos2d::SEL_MenuHandler) = mac 0x1c580, win 0x93db0; PAD = win 0x18; int m_objectID; @@ -841,13 +842,13 @@ class CustomListView : BoomListView { } class CustomSongCell : TableViewCell { - void loadFromObject(SongInfoObject*) = mac 0x110220; + void loadFromObject(SongInfoObject*) = mac 0x110220, win 0x5e9f0; } class CustomSongLayer : FLAlertLayer, FLAlertLayerProtocol, TextInputDelegate, GJDropDownLayerDelegate { - bool init(LevelSettingsObject*) = mac 0xf06f0; + bool init(LevelSettingsObject*) = mac 0xf06f0, win 0x65c10; void onArtists(cocos2d::CCObject*) = mac 0xf1950; - void onSongBrowser(cocos2d::CCObject*) = mac 0xf18a0; + void onSongBrowser(cocos2d::CCObject*) = mac 0xf18a0, win 0x67080; LevelSettingsObject* m_levelSettings; CCTextInputNode* m_songIDInput; @@ -1108,12 +1109,12 @@ class EditorUI : cocos2d::CCLayer, FLAlertLayerProtocol, ColorSelectDelegate, GJ this->constrainGameLayerPosition(-3.f, -6.f); } - void create(LevelEditorLayer*) = mac 0x8a80; + void create(LevelEditorLayer*) = mac 0x8a80, win 0x76270; cocos2d::CCArray* createCustomItems() = mac 0x1ddf0, win 0x7a370; void deselectAll() = mac 0x1f300, win 0x86af0; void onDeselectAll(cocos2d::CCObject*) = mac 0x19cd0, win 0x86ac0; void disableButton(CreateMenuItem*) = mac 0x1c0f0, win 0x78af0; - void editButtonUsable() = mac 0x28f30; + void editButtonUsable() = mac 0x28f30, win 0x8b040; void editObject(cocos2d::CCObject*) = mac 0x195a0, win 0x8ca50; void enableButton(CreateMenuItem*) = mac 0x1bff0, win 0x78990; CCMenuItemSpriteExtra* getCreateBtn(int, int) = mac 0x1f6c0, win 0x85120; @@ -1128,13 +1129,13 @@ class EditorUI : cocos2d::CCLayer, FLAlertLayerProtocol, ColorSelectDelegate, GJ void moveObject(GameObject*, cocos2d::CCPoint) = mac 0x24b10, win 0x8ddb0; void onDuplicate(cocos2d::CCObject*) = mac 0x18ba0, win 0x87d20; void onCreate() = mac 0x1b960, win 0x85680; - void onCreateObject(int) = mac 0x200d0; + void onCreateObject(int) = mac 0x200d0, win 0x85750; cocos2d::CCArray* pasteObjects(gd::string) = mac 0x232d0, win 0x88240; - void playerTouchBegan(cocos2d::CCTouch*, cocos2d::CCEvent*) = mac 0x2ebf0; - void playtestStopped() = mac 0x24790; + void playerTouchBegan(cocos2d::CCTouch*, cocos2d::CCEvent*) = mac 0x2ebf0, win 0x90680; + void playtestStopped() = mac 0x24790, win 0x87720; void redoLastAction(cocos2d::CCObject*) = mac 0xb8e0, win 0x870f0; void replaceGroupID(GameObject*, int, int) = mac 0x27470; - void scaleChanged(float) = mac 0x25490; + void scaleChanged(float) = mac 0x25490, win 0x88df0; void scaleObjects(cocos2d::CCArray*, float, cocos2d::CCPoint) = mac 0x252e0, win 0x8f150; void selectObjects(cocos2d::CCArray*, bool) = mac 0x23940, win 0x864a0; void setupCreateMenu() = mac 0xcb50, win 0x7caf0; @@ -1164,7 +1165,7 @@ class EditorUI : cocos2d::CCLayer, FLAlertLayerProtocol, ColorSelectDelegate, GJ void constrainGameLayerPosition(float x, float y) = mac 0x18890, win 0x8f920; void moveGameLayer(cocos2d::CCPoint const& pos) = mac 0x1ca90, win 0x79290; void showUI(bool show) = mac 0x245b0, win 0x87180; - void resetUI() = mac 0x18520; + void resetUI() = mac 0x18520, win 0x7ac10; void editObject2(cocos2d::CCObject* sender) = win 0x8d1b0; void editGroup(cocos2d::CCObject* sender) = win 0x8d720; void moveObjectCall(cocos2d::CCObject* sender) = mac 0x29830, win 0x8db30; @@ -1405,14 +1406,14 @@ class EffectGameObject : GameObject { } class EndLevelLayer { - static EndLevelLayer* create() = mac 0x2787d0; + static EndLevelLayer* create() = mac 0x2787d0, win 0x94b50; void onMenu(cocos2d::CCObject* sender) = mac 0x27a500, win 0x96c10; } class EndPortalObject : GameObject { - static EndPortalObject* create() = mac 0x1da8f0; - void updateColors(cocos2d::_ccColor3B) = mac 0x1dacb0; + static EndPortalObject* create() = mac 0x1da8f0, win 0x98a50; + void updateColors(cocos2d::_ccColor3B) = mac 0x1dacb0, win 0x98eb0; } class ExtendedLayer {} @@ -1597,29 +1598,29 @@ class GJBaseGameLayer : cocos2d::CCLayer, TriggerEffectDelegate { virtual void removeFromGroup(GameObject*, int) = mac 0xb7a60, win 0x10fbd0; virtual bool init() = mac 0xafc90, win 0x10b020; void addObjectCounter(LabelGameObject*, int) = mac 0xb9eb0; - void addToGroups(GameObject*, bool) = mac 0xb7780; + void addToGroups(GameObject*, bool) = mac 0xb7780, win 0x10f9f0; void atlasValue(int) = mac 0xb21e0; - void bumpPlayer(PlayerObject*, GameObject*) = mac 0xb6860; + void bumpPlayer(PlayerObject*, GameObject*) = mac 0xb6860, win 0x10ed50; void calculateOpacityValues(EffectGameObject*, EffectGameObject*, float, GJEffectManager*) = mac 0xb5be0; - void checkSpawnObjects() = mac 0xb6f90; - void collectItem(int, int) = mac 0xb9e20; - void collectedObject(EffectGameObject*) = mac 0xb9b60; - void createTextLayers() = mac 0xb5260; - cocos2d::CCArray* damagingObjectsInRect(cocos2d::CCRect) = mac 0xb6140; - void enableHighCapacityMode() = mac 0xb11e0; + void checkSpawnObjects() = mac 0xb6f90, win 0x10f320; + void collectItem(int, int) = mac 0xb9e20, win 0x111890; + void collectedObject(EffectGameObject*) = mac 0xb9b60, win 0x111830; + void createTextLayers() = mac 0xb5260, win 0x10dea0; + cocos2d::CCArray* damagingObjectsInRect(cocos2d::CCRect) = mac 0xb6140, win 0x10e740; + void enableHighCapacityMode() = mac 0xb11e0, win 0x10bf60; void getCapacityString() = mac 0xb2210, win 0x10c9b0; void getGroundHeightForMode(int) = mac 0xb6630; - void getGroup(int) = mac 0xb6f20; + void getGroup(int) = mac 0xb6f20, win 0x10fcb0; void getMoveDeltaForObjects(int, int) = mac 0xb6db0; void getOptimizedGroup(int) = mac 0xb7940; void getStaticGroup(int) = mac 0xb79a0; void isGroupDisabledForObject(GameObject*) = mac 0xb5cc0; void isGroupDisabledForObjectFull(GameObject*, cocos2d::CCArray*) = mac 0xb5de0; void loadUpToPosition(float) = mac 0xba680, win 0x112070; - void objectIntersectsCircle(GameObject*, GameObject*) = mac 0xb66e0; + void objectIntersectsCircle(GameObject*, GameObject*) = mac 0xb66e0, win 0x10e990; void objectTriggered(EffectGameObject*) = mac 0xb71b0; void optimizeMoveGroups() = mac 0xb96c0, win 0x1112f0; - cocos2d::CCNode* parentForZLayer(int, bool, int) = mac 0xb55d0; + cocos2d::CCNode* parentForZLayer(int, bool, int) = mac 0xb55d0, win 0x10e220; void playerTouchedRing(PlayerObject*, GameObject*) = mac 0xb69e0; void processColorObject(EffectGameObject*, int, cocos2d::CCDictionary*, float, GJEffectManager*) = mac 0xb5a90; void processFollowActions() = mac 0xb8fd0, win 0x110e00; @@ -1629,10 +1630,10 @@ class GJBaseGameLayer : cocos2d::CCLayer, TriggerEffectDelegate { void processPlayerFollowActions(float) = mac 0xb8b50, win 0x110b10; void processRotationActions() = mac 0xb7fd0, win 0x1101a0; void pushButton(int, bool) = mac 0xb9920, win 0x111500; - void rectIntersectsCircle(cocos2d::CCRect, cocos2d::CCPoint, float) = mac 0xb6470; - void refreshCounterLabels() = mac 0xb9fc0; + void rectIntersectsCircle(cocos2d::CCRect, cocos2d::CCPoint, float) = mac 0xb6470, win 0x10eb50; + void refreshCounterLabels() = mac 0xb9fc0, win 0x111b80; void releaseButton(int, bool) = mac 0xb9a00, win 0x111660; - void removeFromGroups(GameObject*) = mac 0xb7a00; + void removeFromGroups(GameObject*) = mac 0xb7a00, win 0x10fb70; void removeObjectFromSection(GameObject*) = mac 0xb7e00, win 0x10ff30; void reorderObjectSection(GameObject*) = mac 0xb7cb0, win 0x10fe10; void resetGroupCounters(bool) = mac 0xba300, win 0x111dd0; @@ -1643,19 +1644,19 @@ class GJBaseGameLayer : cocos2d::CCLayer, TriggerEffectDelegate { if (section < 0) section = 0; return section; } - void setupLayers() = mac 0xaffe0; - void shouldExitHackedLevel() = mac 0xb1100; + void setupLayers() = mac 0xaffe0, win 0x10b1f0; + void shouldExitHackedLevel() = mac 0xb1100, win 0x10bea0; void spawnGroupTriggered(int, float, int) = mac 0xb7020; cocos2d::CCArray* staticObjectsInRect(cocos2d::CCRect) = mac 0xb5f90; void testInstantCountTrigger(int, int, int, bool, int) = mac 0xb9ae0; - void toggleGroup(int, bool) = mac 0xb75f0; + void toggleGroup(int, bool) = mac 0xb75f0, win 0x10f8c0; void togglePlayerVisibility(bool) = mac 0xba910, win 0x112340; void triggerMoveCommand(EffectGameObject*) = mac 0xb7290; void updateCollisionBlocks() = mac 0xb6a30, win 0x10ef70; - void updateCounters(int, int) = mac 0xb9bc0; - void updateDisabledObjectsLastPos(cocos2d::CCArray*) = mac 0xb95b0; - void updateLayerCapacity(gd::string) = mac 0xb1680; - void updateLegacyLayerCapacity(int, int, int, int) = mac 0xb1590; + void updateCounters(int, int) = mac 0xb9bc0, win 0x111900; + void updateDisabledObjectsLastPos(cocos2d::CCArray*) = mac 0xb95b0, win 0x111280; + void updateLayerCapacity(gd::string) = mac 0xb1680, win 0x10c2d0; + void updateLegacyLayerCapacity(int, int, int, int) = mac 0xb1590, win 0x10c200; void updateOBB2(cocos2d::CCRect) = mac 0xb63f0; void updateQueuedLabels() = mac 0xb9f30, win 0x111b00; virtual ~GJBaseGameLayer() = mac 0xaf990, win 0x10add0; @@ -1791,7 +1792,7 @@ class GJChallengeItem : cocos2d::CCObject { class GJColorSetupLayer {} class GJComment : cocos2d::CCNode { - ~GJComment() = mac 0x2dfd70; + ~GJComment() = mac 0x2dfd70, win 0xc3640; virtual bool init() = mac 0x2dfec0, win 0xc3ef0; static GJComment* create(cocos2d::CCDictionary* dict) = win 0xc3740; @@ -1814,7 +1815,7 @@ class GJComment : cocos2d::CCNode { class GJCommentListLayer : cocos2d::CCLayerColor { ~GJCommentListLayer() = mac 0x1482a0; - static GJCommentListLayer* create(BoomListView*, char const*, cocos2d::_ccColor4B, float, float, bool) = mac 0x147d00; + static GJCommentListLayer* create(BoomListView*, char const*, cocos2d::_ccColor4B, float, float, bool) = mac 0x147d00, win 0x13a880; BoomListView* m_list; } @@ -1897,46 +1898,46 @@ class GJEffectManager : cocos2d::CCNode { } virtual bool init() = mac 0x180230, win 0x11c1b0; - void activeColorForIndex(int) = mac 0x180cb0; + void activeColorForIndex(int) = mac 0x180cb0, win 0x11c6e0; void activeOpacityForIndex(int) = mac 0x180e10; void addAllInheritedColorActions(cocos2d::CCArray*) = mac 0x1817a0; void addGroupPulseEffect(PulseEffectAction*) = mac 0x184c10; void calculateBaseActiveColors() = mac 0x180f70, win 0x11c7c0; - void calculateInheritedColor(int, ColorAction*) = mac 0x1818f0; + void calculateInheritedColor(int, ColorAction*) = mac 0x1818f0, win 0x11cb80; void calculateLightBGColor(cocos2d::_ccColor3B) = mac 0x185b90, win 0x11f420; void colorActionChanged(ColorAction*) = mac 0x181dc0; void colorExists(int) = mac 0x181da0; void colorForEffect(cocos2d::_ccColor3B, cocos2d::_ccHSVValue) = mac 0x182650; cocos2d::_ccColor3B colorForGroupID(int, cocos2d::_ccColor3B const&, bool) = mac 0x184f90; void colorForIndex(int) = mac 0x180ad0; - void colorForPulseEffect(cocos2d::_ccColor3B const&, PulseEffectAction*) = mac 0x181bf0; - void countChangedForItem(int) = mac 0x185a40; + void colorForPulseEffect(cocos2d::_ccColor3B const&, PulseEffectAction*) = mac 0x181bf0, win 0x11edd0; + void countChangedForItem(int) = mac 0x185a40, win 0x11f330; void countForItem(int) = mac 0x185a10; - static GJEffectManager* create() = mac 0x1800f0; + static GJEffectManager* create() = mac 0x1800f0, win 0x11c110; void createFollowCommand(float, float, float, int, int, bool, int) = mac 0x182ed0; - void createMoveCommand(cocos2d::CCPoint, int, float, int, float, bool, bool, int) = mac 0x182cc0; + void createMoveCommand(cocos2d::CCPoint, int, float, int, float, bool, bool, int) = mac 0x182cc0, win 0x11d340; void createPlayerFollowCommand(float, float, int, float, float, int, int) = mac 0x182fe0; void createRotateCommand(int, float, int, int, int, float, bool, int) = mac 0x182df0; - void getAllColorActions() = mac 0x180980; + void getAllColorActions() = mac 0x180980, win 0x11c600; void getAllColorSprites() = mac 0x1809e0; ColorAction* getColorAction(int) = mac 0x180b00, win 0x11cde0; const cocos2d::_ccColor3B& getColorSprite(int) = mac 0x180d00, win 0x11ce20; - void getCurrentStateString() = mac 0x1867e0; + void getCurrentStateString() = mac 0x1867e0, win 0x11fac0; void getLoadedMoveOffset() = mac 0x184390; void getMixedColor(cocos2d::_ccColor3B, cocos2d::_ccColor3B, float) = mac 0x185d30; uint8_t getOpacityActionForGroup(int) = mac 0x1845b0; gd::string getSaveString() = mac 0x185e90; - void handleObjectCollision(bool, int, int) = mac 0x1828f0; + void handleObjectCollision(bool, int, int) = mac 0x1828f0, win 0x11d2a0; void hasActiveDualTouch() = mac 0x185540; void hasBeenTriggered(int) = mac 0x1853b0; void hasPulseEffectForGroupID(int) = mac 0x184f60; bool isGroupEnabled(int) = mac 0x1853d0; void keyForGroupIDColor(int, cocos2d::_ccColor3B const&, bool) = mac 0x184c90; - void loadState(gd::string) = mac 0x188db0; - void objectsCollided(int, int) = mac 0x182a00; + void loadState(gd::string) = mac 0x188db0, win 0x1205b0; + void objectsCollided(int, int) = mac 0x182a00, win 0x11d200; void opacityForIndex(int) = mac 0x180c80; float opacityModForGroup(int) = mac 0x184740; - void playerButton(bool, bool) = mac 0x1855a0; + void playerButton(bool, bool) = mac 0x1855a0, win 0x11f120; void playerDied() = mac 0x185860; void postCollisionCheck() = mac 0x182720, win 0x11d0b0; void preCollisionCheck() = mac 0x182680, win 0x11d030; @@ -1962,22 +1963,22 @@ class GJEffectManager : cocos2d::CCNode { void runCountTrigger(int, int, bool, int, bool, int) = mac 0x1858d0; void runDeathTrigger(int, bool, int) = mac 0x1857a0; OpacityEffectAction* runOpacityActionOnGroup(int, float, float, int) = mac 0x1845d0; - void runPulseEffect(int, bool, float, float, float, PulseEffectType, cocos2d::_ccColor3B, cocos2d::_ccHSVValue, int, bool, bool, bool, int) = mac 0x184890; + void runPulseEffect(int, bool, float, float, float, PulseEffectType, cocos2d::_ccColor3B, cocos2d::_ccHSVValue, int, bool, bool, bool, int) = mac 0x184890, win 0x11e5c0; void runTouchTriggerCommand(int, bool, TouchTriggerType, bool, int) = mac 0x185460; - void setColorAction(ColorAction*, int) = mac 0x181d00; + void setColorAction(ColorAction*, int) = mac 0x181d00, win 0x11ce70; void setFollowing(int, int, bool) = mac 0x185e00; - void setupFromString(gd::string) = mac 0x186290; + void setupFromString(gd::string) = mac 0x186290, win 0x11f8f0; bool shouldBlend(int) = mac 0x180e40; void spawnGroup(int, float, int) = mac 0x1852a0; void stopActionsForTrigger(EffectGameObject*) = mac 0x183150; void stopMoveActionsForGroup(int) = mac 0x1830e0; void storeTriggeredID(int) = mac 0x185380; void toggleGroup(int, bool) = mac 0x182c80; - void traverseInheritanceChain(InheritanceNode*) = mac 0x181850; + void traverseInheritanceChain(InheritanceNode*) = mac 0x181850, win 0x11caf0; void updateActiveOpacityEffects() = mac 0x1847e0; void updateColorAction(ColorAction*) = mac 0x184560; void updateColorEffects(float) = mac 0x181f40, win 0x11e1d0; - void updateColors(cocos2d::_ccColor3B, cocos2d::_ccColor3B) = mac 0x180a40; + void updateColors(cocos2d::_ccColor3B, cocos2d::_ccColor3B) = mac 0x180a40, win 0x11c660; void updateEffects(float unk) { this->updateColorEffects(unk); this->updatePulseEffects(unk); @@ -1989,8 +1990,8 @@ class GJEffectManager : cocos2d::CCNode { void updatePulseEffects(float) = mac 0x182130, win 0x11e7f0; void updateSpawnTriggers(float) = mac 0x182510, win 0x11f000; void wasFollowing(int, int) = mac 0x185e60; - void wouldCreateLoop(InheritanceNode*, int) = mac 0x181820; - ~GJEffectManager() = mac 0x17fe00; + void wouldCreateLoop(InheritanceNode*, int) = mac 0x181820, win 0x11cdb0; + ~GJEffectManager() = mac 0x17fe00, win 0x11be80; TriggerEffectDelegate* m_effectDelegate; cocos2d::CCDictionary* m_colorActions; @@ -2323,7 +2324,7 @@ class GJRobotSprite : CCAnimatedSprite { virtual void setOpacity(unsigned char) = mac 0x34bcc0, win 0x146640; // shared with GJSpriteSprite virtual void hideSecondary() = mac 0x34c3b0, win 0x146c90; static GJRobotSprite* create() = mac 0x34ac00, win 0x1457a0; - void updateColor02(cocos2d::_ccColor3B) = mac 0x34bbd0; + void updateColor02(cocos2d::_ccColor3B) = mac 0x34bbd0, win 0x1461c0; void updateFrame(int) = mac 0x34bdd0, win 0x146700; void hideGlow() = mac 0x34b860; @@ -2427,7 +2428,7 @@ class GJSpecialColorSelectDelegate { class GJSpiderSprite : GJRobotSprite { // ~GJSpiderSprite() = mac 0x34c4a0; same as ~CCRobotSprite, fully merged on windows virtual bool init() = mac 0x34c700, win 0x146db0; - static GJSpiderSprite* create() = mac 0x34c5b0; + static GJSpiderSprite* create() = mac 0x34c5b0, win 0x146cf0; } class GJSpriteColor : cocos2d::CCNode { @@ -2542,7 +2543,7 @@ class GManager : cocos2d::CCNode { void save() = mac 0x26f300, win 0x29250; void saveData(DS_Dictionary*, gd::string) = mac 0x26f4b0; - void saveGMTo(gd::string) = mac 0x26f3b0; + void saveGMTo(gd::string) = mac 0x26f3b0, win 0x29250; gd::string m_fileName; bool m_setup; @@ -2566,9 +2567,9 @@ class GameLevelManager : cocos2d::CCNode { cocos2d::CCArray* getStoredOnlineLevels(char const*) = mac 0x2bfe80, win 0xa3a90; void getTopArtists(int, int) = mac 0x2ce3d0; void getTopArtistsKey(int) = mac 0x2ce7a0; - void makeTimeStamp(char const*) = mac 0x2bfd90; + void makeTimeStamp(char const*) = mac 0x2bfd90, win 0xa3f00; GJGameLevel* getMainLevel(int id, bool unk) = win 0xa0940; - void ProcessHttpRequest(gd::string, gd::string, gd::string, int) = mac 0x2a8670; + void ProcessHttpRequest(gd::string, gd::string, gd::string, int) = mac 0x2a8670, win 0x9f8e0; cocos2d::CCDictionary* responseToDict(gd::string response, bool comment) = win 0xbba50; void storeUserNames(gd::string) = win 0xa1840; gd::string userNameForUserID(int id) = win 0xa1c20; @@ -2773,7 +2774,7 @@ class GameManager : GManager { int getIntGameVariable(const char*) = mac 0x1cd1d0, win 0xca330; bool getUGV(const char*) = mac 0x1ccfa0, win 0xca0d0; void loadBackground(int) = mac 0x1cc820, win 0xc9990; - void loadDeathEffect(int) = mac 0x1cc690; + void loadDeathEffect(int) = mac 0x1cc690, win 0xc9850; void loadFont(int) = mac 0x1cc550, win 0xc9770; void loadGround(int) = mac 0x1cc8e0, win 0xc9a50; void reloadAll(bool, bool, bool) = mac 0x1d08a0, win 0xce950; @@ -2782,12 +2783,12 @@ class GameManager : GManager { void reportPercentageForLevel(int, int, bool) = mac 0x1c5b00; void setGameVariable(const char*, bool) = mac 0x1cca80, win 0xc9b50; void setIntGameVariable(const char*, int) = mac 0x1cd0e0, win 0xca230; - void setUGV(char const*, bool) = mac 0x1cce50; + void setUGV(char const*, bool) = mac 0x1cce50, win 0xc9f90; static GameManager* sharedState() = mac 0x1c2b30, win 0xc4a50, ios 0x2321b8; - ~GameManager() = mac 0x1d0e00; - void getGTexture(int) = mac 0x1cca40; + ~GameManager() = mac 0x1d0e00, win 0xcf100; + void getGTexture(int) = mac 0x1cca40, win 0xc9a50; virtual bool init() = mac 0x1c2ec0, win 0xc4ad0; - void reportAchievementWithID(char const*, int, bool) = mac 0x1c6460; + void reportAchievementWithID(char const*, int, bool) = mac 0x1c6460, win 0xc64c0; cocos2d::CCSize* resolutionForKey(cocos2d::CCSize*, int) = mac 0x1d0b40, win 0xceca0; virtual void update(float) = mac 0x1d0270, win 0xce440; bool isColorUnlocked(int _id, bool _type) = mac 0x1c3b90, win 0xc53f0; @@ -3010,20 +3011,20 @@ class GameObject : CCSpritePlus { virtual void setType(GameObjectType) = mac 0xdc220, win 0x989f0; virtual cocos2d::CCPoint const& getStartPos() const = mac 0xdc230, win 0x98a00; void activatedByPlayer(GameObject*) = mac 0x342a20; - void addColorSprite() = mac 0x2f7fe0; + void addColorSprite() = mac 0x2f7fe0, win 0xd0670; void addColorSpriteToParent(bool) = mac 0x2fb470, win 0xeb3f0; void addGlow() = mac 0x2f5c10; void addToTempOffset(float, float) = mac 0x335700; - void calculateOrientedBox() = mac 0x342b20; + void calculateOrientedBox() = mac 0x342b20, win 0xef1a0; void canChangeCustomColor() = mac 0x342db0; void colorForMode(int, bool) = mac 0x343460; void commonSetup() = mac 0x2f5570, win 0xcfac0; - void copyGroups(GameObject*) = mac 0x33ae30; + void copyGroups(GameObject*) = mac 0x33ae30, win 0xeb9d0; static GameObject* createWithFrame(const char*) = mac 0x2f5490, win 0xcf8f0; static GameObject* createWithKey(int) = mac 0x2f4ce0, win 0xcf4f0; void destroyObject() = mac 0x336a00; void determineSlopeDirection() = mac 0x33a9e0, win 0xeb670; - void getActiveColorForMode(int, bool) = mac 0x343860; + void getActiveColorForMode(int, bool) = mac 0x343860, win 0xefb10; void getBallFrame(int) = mac 0x341bf0; cocos2d::CCPoint getBoxOffset() = mac 0x3353d0, win 0xef350; const cocos2d::_ccColor3B& getColorIndex() = mac 0x343b90; @@ -3049,15 +3050,15 @@ class GameObject : CCSpritePlus { void ignoreFade() = mac 0x335290; void isBasicTrigger() = mac 0x343d10; void isColorTrigger() = mac 0x343b40; - void isSpawnableTrigger() = mac 0x343a60; + void isSpawnableTrigger() = mac 0x343a60, win 0xeff20; void isSpecialObject() = mac 0x343c40; - void loadGroupsFromString(gd::string str) = mac 0x33b380; + void loadGroupsFromString(gd::string str) = mac 0x33b380, win 0xebcb0; static GameObject* objectFromString(gd::string, bool) = mac 0x33b720, win 0xebe50; - void playShineEffect() = mac 0x2fa9d0; + void playShineEffect() = mac 0x2fa9d0, win 0xeab20; void quickUpdatePosition() = mac 0x335790; void removeGlow() = mac 0x2f7f70; void resetGroupDisabled() = mac 0x2fa7e0; - void saveActiveColors() = mac 0x33d250; + void saveActiveColors() = mac 0x33d250, win 0xee3e0; void selectObject(cocos2d::ccColor3B) = mac 0x341f90, win 0xee960; void setDefaultMainColorMode(int) = mac 0x304fc0; void setDidUpdateLastPosition(bool const&) = mac 0x343a30; @@ -3065,7 +3066,7 @@ class GameObject : CCSpritePlus { void setLastPosition(cocos2d::CCPoint const&) = mac 0x3439e0; void setMainColorMode(int) = mac 0x342e70; void setSectionIdx(int const&) = mac 0x343a10; - void setupCoinArt() = mac 0x337dd0; + void setupCoinArt() = mac 0x337dd0, win 0xe7050; void slopeFloorTop() = mac 0x342800; void slopeWallLeft() = mac 0x3427e0; void updateCustomScale(float) = mac 0x335eb0, win 0xe5340; @@ -3073,9 +3074,9 @@ class GameObject : CCSpritePlus { void updateObjectEditorColor() = mac 0x3423c0, win 0xeee50; void updateOrientedBox() = mac 0x342b50, win 0xef1c0; void updateSecondaryColor() = mac 0x343740; - void updateStartPos() = mac 0x2fa590; + void updateStartPos() = mac 0x2fa590, win 0xd13f0; void updateState() = mac 0x3369e0; - void updateSyncedAnimation(float) = mac 0x337f00; + void updateSyncedAnimation(float) = mac 0x337f00, win 0xe7320; void updateTextObject(gd::string, bool) = mac 0x2f58d0, win 0xcfc60; void deselectObject() = mac 0x3423a0, win 0xeee50; cocos2d::CCRepeatForever* createRotateAction(float f, int n) = win 0xe49b0; @@ -3249,7 +3250,7 @@ class GameObject : CCSpritePlus { class GameObjectCopy : cocos2d::CCObject { virtual ~GameObjectCopy() = mac 0xa3290; - static GameObjectCopy* create(GameObject*) = mac 0x975a0; + static GameObjectCopy* create(GameObject*) = mac 0x975a0, win 0x16c020; void resetObject() = mac 0x976a0; } @@ -3258,7 +3259,7 @@ class GameRateDelegate {} class GameSoundManager : cocos2d::CCNode { void disableMetering() = mac 0x362d80, win 0x257D0; void enableMetering() = mac 0x362d00, win 0x256F0; - void getMeteringValue() = mac 0x362db0; + void getMeteringValue() = mac 0x362db0, win 0x258f0; void playBackgroundMusic(gd::string, bool, bool) = mac 0x362070, win 0x252B0; void playEffect(gd::string, float, float, float) = mac 0x3623d0, win 0x25450; void stopBackgroundMusic() = mac 0x362130, win 0x253A0; @@ -3283,13 +3284,13 @@ class GameStatsManager : cocos2d::CCNode { const char* getCoinKey(int) = win 0xbda50; GJChallengeItem* getChallenge(int id) = win 0xa2fb0; void getSecretCoinKey(char const*) = mac 0x429f0; - void getStat(char const*) = mac 0x3d310; - void hasPendingUserCoin(char const*) = mac 0x42730; - void hasSecretCoin(char const*) = mac 0x40730; - void hasUserCoin(char const*) = mac 0x427e0; + void getStat(char const*) = mac 0x3d310, win 0xf3580; + void hasPendingUserCoin(char const*) = mac 0x42730, win 0xf7c50; + void hasSecretCoin(char const*) = mac 0x40730, win 0xf7dc0; + void hasUserCoin(char const*) = mac 0x427e0, win 0xf7ae0; void incrementChallenge(GJChallengeType type, int count) = win 0xf9ae0; void incrementStat(char const*) = mac 0x3d6d0; - void incrementStat(char const*, int) = mac 0x3d6e0; + void incrementStat(char const*, int) = mac 0x3d6e0, win 0xf3460; static GameStatsManager* sharedState() = mac 0x38f20, win 0xf1e50; void storePendingUserCoin(char const*) = mac 0x42940; void storeSecretCoin(char const*) = mac 0x42a10; @@ -3329,12 +3330,12 @@ class GameStatsManager : cocos2d::CCNode { class GameToolbox { static gd::string stringFromHSV(cocos2d::ccHSVValue hsv) = mac 0x28cf90; static cocos2d::ccHSVValue hsvFromString(gd::string str) = mac 0x28cc30; - static cocos2d::CCDictionary* stringSetupToDict(gd::string text, char const* delimeter) = mac 0x28d700; - static CCMenuItemToggler* createToggleButton(gd::string text, cocos2d::SEL_MenuHandler onToggled, bool isToggled, cocos2d::CCMenu* toggleMenu, cocos2d::CCPoint position, cocos2d::CCNode* callbackTarget, cocos2d::CCNode* labelParent, cocos2d::CCArray* toggleArray) = ; + static cocos2d::CCDictionary* stringSetupToDict(gd::string text, char const* delimeter) = mac 0x28d700, win 0x272a0; + static CCMenuItemToggler* createToggleButton(gd::string text, cocos2d::SEL_MenuHandler onToggled, bool isToggled, cocos2d::CCMenu* toggleMenu, cocos2d::CCPoint position, cocos2d::CCNode* callbackTarget, cocos2d::CCNode* labelParent, cocos2d::CCArray* toggleArray) = , win 0x25fe0; static CCMenuItemToggler* createToggleButton(gd::string text, cocos2d::SEL_MenuHandler onToggled, bool isToggled, cocos2d::CCMenu* toggleMenu, cocos2d::CCPoint position, cocos2d::CCNode* callbackTarget, cocos2d::CCNode* labelParent, float checkboxScale, float labelSize, float maxWidth, cocos2d::CCPoint labelOffset, const char* unknown, bool anchorHorizontally, int toggleTag, cocos2d::CCArray* toggleArray) = mac 0x28bdd0, win 0x25fe0; static void transformColor(cocos2d::ccColor3B* src, cocos2d::ccColor3B* dest, cocos2d::ccHSVValue hsv) = win 0x26a60; static void alignItemsHorisontally(cocos2d::CCArray* array, bool idk, cocos2d::CCPoint start, float pad) = win 0x25b20; - static cocos2d::_ccHSVValue hsvFromString(gd::string, char const*) = mac 0x28cc30; + static cocos2d::_ccHSVValue hsvFromString(gd::string, char const*) = mac 0x28cc30, win 0x26da0; static gd::map<gd::string, gd::string> stringSetupToMap(gd::string, char const*) = mac 0x28d4c0; } @@ -3380,15 +3381,15 @@ class HSVWidgetPopupDelegate {} class HardStreak : cocos2d::CCDrawNode { // ~HardStreak() = mac 0x5bf00; inlined on windows virtual bool init() = mac 0x5c090, win 0x14e430; - void addPoint(cocos2d::CCPoint) = mac 0x5c950; + void addPoint(cocos2d::CCPoint) = mac 0x5c950, win 0x14ebc0; void clearBehindXPos(float) = mac 0x5cb40; - static HardStreak* create() = mac 0x5bfd0; - void firstSetup() = mac 0x5c160; + static HardStreak* create() = mac 0x5bfd0, win 0x14e390; + void firstSetup() = mac 0x5c160, win 0x14e490; double normalizeAngle(double) = mac 0x5cbe0; cocos2d::CCPoint quadCornerOffset(cocos2d::CCPoint, cocos2d::CCPoint, float) = mac 0x5c990; void reset() = mac 0x5c930; void resumeStroke() = mac 0x5c210; - void stopStroke() = mac 0x5c8f0; + void stopStroke() = mac 0x5c8f0, win 0x14e460; void updateStroke(float) = mac 0x5c240, win 0x14e530; cocos2d::CCArray* m_pointsArr; @@ -3550,19 +3551,19 @@ class LevelEditorLayer : GJBaseGameLayer, LevelSettingsDelegate { virtual void xPosForTime(float) = mac 0x9c800, win 0x167250; virtual void levelSettingsUpdated() = mac 0x93f30, win 0x1606c0; static LevelEditorLayer* create(GJGameLevel* level) = mac 0x90fb0, win 0x15ed60, ios 0x261628; - void activateTriggerEffect(EffectGameObject*, float, float, float) = mac 0x9b520; + void activateTriggerEffect(EffectGameObject*, float, float, float) = mac 0x9b520, win 0x165ec0; GameObject* addObjectFromString(gd::string) = mac 0x94640, win 0x160c80; void addSpecial(GameObject*) = mac 0x94f30, win 0x162650; void addToRedoList(UndoObject*) = mac 0x96f80; void addToUndoList(UndoObject*, bool) = mac 0x94e20, win 0x162410; - void animateInDualGround(GameObject*, float, bool) = mac 0xa2780; + void animateInDualGround(GameObject*, float, bool) = mac 0xa2780, win 0x16b4b0; void assignNewStickyGroups(cocos2d::CCArray*) = mac 0x99fa0, win 0x1649f0; bool checkCollisions(PlayerObject*, float) = mac 0x9e620, win 0x167F10; void createBackground() = mac 0x929f0, win 0x160510; void createGroundLayer() = mac 0x92840, win 0x160260; GameObject* createObject(int, cocos2d::CCPoint, bool) = mac 0x957c0, win 0x160d70; void createObjectsFromSetup(gd::string) = mac 0x92230, win 0x160720; - cocos2d::CCArray* createObjectsFromString(gd::string, bool) = mac 0x94730; + cocos2d::CCArray* createObjectsFromString(gd::string, bool) = mac 0x94730, win 0x160980; void getLastObjectX() = mac 0x9c860, win 0x167290; gd::string getLevelString() = mac 0x97790, win 0x162480; void getNextColorChannel() = mac 0x9a610; @@ -3576,7 +3577,7 @@ class LevelEditorLayer : GJBaseGameLayer, LevelSettingsDelegate { bool init(GJGameLevel*) = mac 0x91010, win 0x15EE00; void objectAtPosition(cocos2d::CCPoint) = mac 0x960c0, win 0x161300; void objectMoved(GameObject*) = mac 0x999f0, win 0x162d40; - void objectsInRect(cocos2d::CCRect, bool) = mac 0x95e60; + void objectsInRect(cocos2d::CCRect, bool) = mac 0x95e60, win 0x161ad0; void onPlaytest() = mac 0xa06b0, win 0x1695A0; void onResumePlaytest() = mac 0xa15e0, win 0x169D90; void onPausePlaytest() = mac 0xa1570, win 0x169CC0; @@ -3589,25 +3590,25 @@ class LevelEditorLayer : GJBaseGameLayer, LevelSettingsDelegate { void removeAllObjectsOfType(int) = mac 0x96d40; void removeObject(GameObject*, bool) = mac 0x96890, win 0x161cb0; void removeSpecial(GameObject*) = mac 0x969c0, win 0x162ff0; - void resetMovingObjects() = mac 0x9ddc0; + void resetMovingObjects() = mac 0x9ddc0, win 0x167690; void resetObjectVector() = mac 0x9c4b0; void resetToggledGroups() = mac 0x9aa70; void resetToggledGroupsAndObjects() = mac 0x9c3c0, win 0x166b80; void resetUnusedColorChannels() = mac 0x9a870; - void rotationForSlopeNearObject(GameObject*) = mac 0x95cd0; + void rotationForSlopeNearObject(GameObject*) = mac 0x95cd0, win 0x161130; void runColorEffect(EffectGameObject*, int, float, float, bool) = mac 0x9bd30; void setupLevelStart(LevelSettingsObject*) = mac 0xa0ca0, win 0x16a1d0; void sortStickyGroups() = mac 0x92b10; void stopTriggersInGroup(int, float) = mac 0x9c030; - void toggleDualMode(GameObject*, bool, PlayerObject*, bool) = mac 0xa0200; - void toggleGroupPreview(int, bool) = mac 0x9bea0; + void toggleDualMode(GameObject*, bool, PlayerObject*, bool) = mac 0xa0200, win 0x16b170; + void toggleGroupPreview(int, bool) = mac 0x9bea0, win 0x166950; void transferDefaultColors(GJEffectManager*, GJEffectManager*) = mac 0x9ab50, win 0x165570; void undoLastAction() = mac 0x97770; - void updateBGAndGColors() = mac 0x9b9b0; + void updateBGAndGColors() = mac 0x9b9b0, win 0x166d10; void updateBlendValues() = mac 0x9bc60, win 0x166c10; - void updateDualGround(PlayerObject*, int, bool) = mac 0xa1a60; + void updateDualGround(PlayerObject*, int, bool) = mac 0xa1a60, win 0x16b390; void updateEditorMode() = mac 0x93b50, win 0x1652b0; - void updateGameObjectsNew() = mac 0x9adc0; + void updateGameObjectsNew() = mac 0x9adc0, win 0x1659a0; void updateGround(float) = mac 0x93a60; void updateGroundWidth() { m_groundLayer->updateGroundWidth(); @@ -3621,7 +3622,7 @@ class LevelEditorLayer : GJBaseGameLayer, LevelSettingsDelegate { } void updateOptions() = mac 0x91ed0, win 0x15fcc0; void updateToggledGroups() = mac 0x9bb10; - void updateVisibility(float) = mac 0x92c70; + void updateVisibility(float) = mac 0x92c70, win 0x1632b0; void setStartPosObject(StartPosObject* obj) { CC_SAFE_RETAIN(obj); @@ -3912,8 +3913,8 @@ class MapPackCell : TableViewCell { } class MenuGameLayer { - void resetPlayer() = mac 0x28fdc0; - void update(float) = mac 0x28fa70; + void resetPlayer() = mac 0x28fdc0, win 0x18f4b0; + void update(float) = mac 0x28fa70, win 0x18f190; } class MenuLayer : cocos2d::CCLayer, FLAlertLayerProtocol { @@ -3959,7 +3960,7 @@ class MoreOptionsLayer { } class MoreVideoOptionsLayer : FLAlertLayer { - static MoreVideoOptionsLayer* create() = mac 0x443c10; + static MoreVideoOptionsLayer* create() = mac 0x443c10, win 0x1e24f0; virtual bool init() = mac 0x444150, win 0x1e2590; void onClose(cocos2d::CCObject*) = mac 0x444aa0; } @@ -3994,11 +3995,11 @@ class NumberInputDelegate { class NumberInputLayer {} class OBB2D : cocos2d::CCNode { - void calculateWithCenter(cocos2d::CCPoint, float, float, float) = mac 0x35a9c0; - static OBB2D* create(cocos2d::CCPoint, float, float, float) = mac 0x35a890; - cocos2d::CCRect getBoundingRect() = mac 0x35b2b0; + void calculateWithCenter(cocos2d::CCPoint, float, float, float) = mac 0x35a9c0, win 0x2bc10; + static OBB2D* create(cocos2d::CCPoint, float, float, float) = mac 0x35a890, win 0x2ba80; + cocos2d::CCRect getBoundingRect() = mac 0x35b2b0, win 0x2c140; void overlaps(OBB2D*) = mac 0x35b0a0; - void overlaps1Way(OBB2D*) = mac 0x35b0d0; + void overlaps1Way(OBB2D*) = mac 0x35b0d0, win 0x2c020; cocos2d::CCPoint m_p1_1; cocos2d::CCPoint m_p1_2; @@ -4134,29 +4135,29 @@ class PlayLayer : GJBaseGameLayer, CCCircleWaveDelegate, CurrencyRewardDelegate, void addCircle(CCCircleWave*) = mac 0x7e0f0; void addObject(GameObject*) = mac 0x70e50, win 0x2017e0; void addToGroupOld(GameObject*) = mac 0x77680; - void addToSpeedObjects(GameObject*) = mac 0x7cfc0; - void animateInDualGround(GameObject*, float, bool) = mac 0x7d710; - void animateInGround(bool) = mac 0x7d9d0; - void animateOutGround(bool) = mac 0x6f350; + void addToSpeedObjects(GameObject*) = mac 0x7cfc0, win 0x208730; + void animateInDualGround(GameObject*, float, bool) = mac 0x7d710, win 0x208b10; + void animateInGround(bool) = mac 0x7d9d0, win 0x209b20; + void animateOutGround(bool) = mac 0x6f350, win 0x209e60; void animateOutGroundFinished() = mac 0x7de80; - void applyEnterEffect(GameObject*) = mac 0x7c310; + void applyEnterEffect(GameObject*) = mac 0x7c310, win 0x206880; virtual void calculateColorValues(EffectGameObject*, EffectGameObject*, int, float, ColorActionSprite*, GJEffectManager*) = mac 0x7aa10, win 0x203940; void cameraMoveX(float, float, float) = mac 0x7cbe0; - void cameraMoveY(float, float, float) = mac 0x7cc60; + void cameraMoveY(float, float, float) = mac 0x7cc60, win 0x207c80; void checkCollisions(PlayerObject*, float) = mac 0x78c90, win 0x203CD0; - void circleWaveWillBeRemoved(CCCircleWave*) = mac 0x7e110; - void claimParticle(gd::string) = mac 0x76ba0; + void circleWaveWillBeRemoved(CCCircleWave*) = mac 0x7e110, win 0x20aa90; + void claimParticle(gd::string) = mac 0x76ba0, win 0x200fb0; void clearPickedUpItems() = mac 0x7cfa0; void colorObject(int, cocos2d::_ccColor3B) = mac 0x77810; void commitJumps() = mac 0x737e0; static PlayLayer* create(GJGameLevel*) = mac 0x6b590, win 0x1fb6d0; CheckpointObject* createCheckpoint() = mac 0x7e470, win 0x20b050; - void createObjectsFromSetup(gd::string) = mac 0x6d130; + void createObjectsFromSetup(gd::string) = mac 0x6d130, win 0x201310; void createParticle(int, char const*, int, cocos2d::tCCPositionType) = mac 0x76800; - void currencyWillExit(CurrencyRewardLayer*) = mac 0x7e070; + void currencyWillExit(CurrencyRewardLayer*) = mac 0x7e070, win 0x20a8d0; void delayedResetLevel() = mac 0x7e050; void destroyPlayer(PlayerObject*, GameObject*) = mac 0x7ab80, win 0x20a1a0; - void dialogClosed(DialogLayer*) = mac 0x7e0b0; + void dialogClosed(DialogLayer*) = mac 0x7e0b0, win 0x20a8f0; virtual void draw() = mac 0x7d160, win 0x208870; void enterDualMode(GameObject*, bool) = mac 0x7d6a0; void exitAirMode() = mac 0x7dd40; @@ -4166,122 +4167,122 @@ class PlayLayer : GJBaseGameLayer, CCCircleWaveDelegate, CurrencyRewardDelegate, void exitRobotMode(PlayerObject*) = mac 0x7de20; void exitRollMode(PlayerObject*) = mac 0x7de60; void exitSpiderMode(PlayerObject*) = mac 0x7de40; - void flipFinished() = mac 0x7e150; + void flipFinished() = mac 0x7e150, win 0x20ad10; virtual void flipGravity(PlayerObject*, bool, bool) = mac 0x7cd10, win 0x207d30; - void flipObjects() = mac 0x76130; - void fullReset() = mac 0x7f8e0; - void getLastCheckpoint() = mac 0x7f840; + void flipObjects() = mac 0x76130, win 0x2000c0; + void fullReset() = mac 0x7f8e0, win 0x20bdf0; + void getLastCheckpoint() = mac 0x7f840, win 0x20b800; void getMaxPortalY() = mac 0x7b4e0; void getMinPortalY() = mac 0x7b550; - void getObjectsState() = mac 0x7e9d0; + void getObjectsState() = mac 0x7e9d0, win 0x20b8b0; void getOtherPlayer(PlayerObject*) = mac 0x7dcc0; void getParticleKey(int, char const*, int, cocos2d::tCCPositionType) = mac 0x764d0; - void getParticleKey2(gd::string) = mac 0x767b0; + void getParticleKey2(gd::string) = mac 0x767b0, win 0x200a30; void getRelativeMod(cocos2d::CCPoint, float, float, float) = mac 0x7c2a0; void getTempMilliTime() = mac 0x778e0; void gravityEffectFinished() = mac 0x7cec0; void hasItem(int) = mac 0x7cee0; - void hasUniqueCoin(GameObject*) = mac 0x77510; + void hasUniqueCoin(GameObject*) = mac 0x77510, win 0x202250; void incrementJumps() = mac 0x7ff40; bool init(GJGameLevel*) = mac 0x6b5f0, win 0x1fb780; void isFlipping() = mac 0x76100; void levelComplete() = mac 0x72b80, win 0x1fd3d0; - void lightningFlash(cocos2d::CCPoint, cocos2d::CCPoint, cocos2d::_ccColor3B, float, float, int, bool, float) = mac 0x75cc0; - void lightningFlash(cocos2d::CCPoint, cocos2d::_ccColor3B) = mac 0x75bf0; + void lightningFlash(cocos2d::CCPoint, cocos2d::CCPoint, cocos2d::_ccColor3B, float, float, int, bool, float) = mac 0x75cc0, win 0x1ffe70; + void lightningFlash(cocos2d::CCPoint, cocos2d::_ccColor3B) = mac 0x75bf0, win 0x1ffd80; void loadDefaultColors() = mac 0x6ef30, win 0x206e10; - void loadFromCheckpoint(CheckpointObject*) = mac 0x7f000; + void loadFromCheckpoint(CheckpointObject*) = mac 0x7f000, win 0x20b4a0; void loadLastCheckpoint() = mac 0x7efc0; void loadSavedObjectsState(gd::string) = mac 0x7f3d0; void markCheckpoint() = mac 0x7ef60, win 0x20b450; - void moveCameraToPos(cocos2d::CCPoint) = mac 0x7c980; + void moveCameraToPos(cocos2d::CCPoint) = mac 0x7c980, win 0x207bf0; virtual void onEnterTransitionDidFinish() = mac 0x806e0, win 0x20dbd0; virtual void onExit() = mac 0x80710, win 0x20D810; void onQuit() = mac 0x72710, win 0x20d810; - void optimizeColorGroups() = mac 0x6dad0; - void optimizeOpacityGroups() = mac 0x6dc20; - void optimizeSaveRequiredGroups() = mac 0x6dd70; - void pauseGame(bool) = mac 0x802d0; + void optimizeColorGroups() = mac 0x6dad0, win 0x202370; + void optimizeOpacityGroups() = mac 0x6dc20, win 0x202530; + void optimizeSaveRequiredGroups() = mac 0x6dd70, win 0x2026f0; + void pauseGame(bool) = mac 0x802d0, win 0x20d3c0; void pickupItem(GameObject*) = mac 0x7c1d0; - void playAnimationCommand(int, int) = mac 0x75930; + void playAnimationCommand(int, int) = mac 0x75930, win 0x1ff2f0; void playEndAnimationToPos(cocos2d::CCPoint) = mac 0x759a0; - void playExitDualEffect(PlayerObject*) = mac 0x7d1d0; + void playExitDualEffect(PlayerObject*) = mac 0x7d1d0, win 0x208e20; void playFlashEffect(float, int, float) = mac 0x75e50; void playGravityEffect(bool) = mac 0x7b5a0, win 0x207e00; - void playSpeedParticle(float) = mac 0x77030; + void playSpeedParticle(float) = mac 0x77030, win 0x201130; void playerWillSwitchMode(PlayerObject*, GameObject*) = mac 0x7b820, win 0x16b290; - void prepareSpawnObjects() = mac 0x7fc00; + void prepareSpawnObjects() = mac 0x7fc00, win 0x20c850; void processItems() = mac 0x735c0; void processLoadedMoveActions() = mac 0x7a7c0; void recordAction(bool, PlayerObject*) = mac 0x7e190; void registerActiveObject(GameObject*) = mac 0x77620; void registerStateObject(GameObject*) = mac 0x777b0; - void removeAllObjects() = mac 0x727b0; + void removeAllObjects() = mac 0x727b0, win 0x20da00; void removeFromGroupOld(GameObject*) = mac 0x77750; void removeLastCheckpoint() = mac 0x7f870, win 0x20b830; void removePlayer2() = mac 0x7d630; void resetLevel() = mac 0x71c50, win 0x20bf00; - void resume() = mac 0x80480; - void resumeAndRestart() = mac 0x80400; - void saveRecordAction(bool, PlayerObject*) = mac 0x78750; + void resume() = mac 0x80480, win 0x20d5c0; + void resumeAndRestart() = mac 0x80400, win 0x20d4c0; + void saveRecordAction(bool, PlayerObject*) = mac 0x78750, win 0x20ad40; static cocos2d::CCScene* scene(GJGameLevel*) = mac 0x6b500, win 0x1fb690; void setupLevelStart(LevelSettingsObject*) = mac 0x6f560, win 0x1fb780; void setupReplay(gd::string) = mac 0x7e1e0; void shakeCamera(float, float, float) = mac 0x744a0, win 0x1ff210; void shouldBlend(int) = mac 0x771b0; - void showCompleteEffect() = mac 0x738e0; - void showCompleteText() = mac 0x73be0; + void showCompleteEffect() = mac 0x738e0, win 0x1fe060; + void showCompleteText() = mac 0x73be0, win 0x1fda90; void showEndLayer() = mac 0x74450; void showHint() = mac 0x7deb0; - void showNewBest(bool, int, int, bool, bool, bool) = mac 0x74580; + void showNewBest(bool, int, int, bool, bool, bool) = mac 0x74580, win 0x1fe3a0; void showRetryLayer() = mac 0x75ba0; - void showTwoPlayerGuide() = mac 0x6df00; - void sortGroups() = mac 0x6d9e0; + void showTwoPlayerGuide() = mac 0x6df00, win 0x2003b0; + void sortGroups() = mac 0x6d9e0, win 0x202890; void spawnCircle() = mac 0x73820; void spawnFirework() = mac 0x74200; void spawnParticle(char const*, int, cocos2d::tCCPositionType, cocos2d::CCPoint) = mac 0x76330; - void spawnPlayer2() = mac 0x7d170; + void spawnPlayer2() = mac 0x7d170, win 0x2089e0; void startGame() = mac 0x726b0; void startMusic() = mac 0x72910, win 0x20C8F0; void startRecording() = mac 0x7fec0; void startRecordingDelayed() = mac 0x7fed0; - void stopCameraShake() = mac 0x75900; + void stopCameraShake() = mac 0x75900, win 0x1ff2d0; void stopRecording() = mac 0x6d090; void storeCheckpoint(CheckpointObject*) = mac 0x7ef10, win 0x20b420; void switchToFlyMode(PlayerObject*, GameObject*, bool, int) = mac 0x7baf0; void switchToRobotMode(PlayerObject*, GameObject*, bool) = mac 0x7bc80; void switchToRollMode(PlayerObject*, GameObject*, bool) = mac 0x7bbe0; void switchToSpiderMode(PlayerObject*, GameObject*, bool) = mac 0x7bd20; - void timeForXPos(float) = mac 0x7d120; + void timeForXPos(float) = mac 0x7d120, win 0x2087d0; void timeForXPos2(float, bool) = mac 0x293eb0, win 0x1fd3d0; void toggleBGEffectVisibility(bool) = mac 0x7fe80; - void toggleDualMode(GameObject*, bool, PlayerObject*, bool) = mac 0x7bf90; + void toggleDualMode(GameObject*, bool, PlayerObject*, bool) = mac 0x7bf90, win 0x208880; void toggleFlipped(bool, bool) = mac 0x7bdc0, win 0x20ab20; void toggleGhostEffect(int) = mac 0x7fe40; - void toggleGlitter(bool) = mac 0x70e00; + void toggleGlitter(bool) = mac 0x70e00, win 0x20a0d0; void togglePracticeMode(bool) = mac 0x7f9e0, win 0x20d0d0; - void toggleProgressbar() = mac 0x6eeb0; + void toggleProgressbar() = mac 0x6eeb0, win 0x208160; void tryStartRecord() = mac 0x7fe00; - void unclaimParticle(char const*, cocos2d::CCParticleSystemQuad*) = mac 0x76e00; + void unclaimParticle(char const*, cocos2d::CCParticleSystemQuad*) = mac 0x76e00, win 0x200dd0; void unregisterActiveObject(GameObject*) = mac 0x77660; void unregisterStateObject(GameObject*) = mac 0x777f0; virtual void update(float) = mac 0x77900, win 0x2029C0, ios 0xb2f08; void updateAttempts() = mac 0x7fcd0, win 0x20ced0; void updateCamera(float) = mac 0x6e2b0, win 0x2071d0; virtual void updateColor(cocos2d::_ccColor3B, float, int, bool, float, cocos2d::_ccHSVValue, int, bool, int, EffectGameObject*) = mac 0x7c7f0, win 0x207070; - void updateDualGround(PlayerObject*, int, bool) = mac 0x7caa0; - void updateEffectPositions() = mac 0x7a6d0; - void updateLevelColors() = mac 0x6f1e0; + void updateDualGround(PlayerObject*, int, bool) = mac 0x7caa0, win 0x209680; + void updateEffectPositions() = mac 0x7a6d0, win 0x20aab0; + void updateLevelColors() = mac 0x6f1e0, win 0x203a90; void updateMoveObjectsLastPosition() = mac 0x7a720; void updateProgressbar() = mac 0x6ed70, win 0x69b40; void updateReplay(float) = mac 0x78b60, win 0x20af40; void updateTimeMod(float, bool) = mac 0x786f0; virtual void updateTweenAction(float, char const*) = mac 0x7ffb0, win 0x20d1f0; void updateVisibility() = mac 0x6fb90, win 0x205460; - void vfDChk() = mac 0x7fcb0; + void vfDChk() = mac 0x7fcb0, win 0x20d3a0; virtual void visit() = mac 0x75ef0, win 0x200020; - void visitWithColorFlash() = mac 0x761f0; + void visitWithColorFlash() = mac 0x761f0, win 0x200190; void willSwitchToMode(int, PlayerObject*) = mac 0x7b9e0; - void xPosForTime(float) = mac 0x7d140; + void xPosForTime(float) = mac 0x7d140, win 0x208840; ~PlayLayer() = mac 0x6b090, win 0x1fafc0; float unused4c8; @@ -4481,26 +4482,26 @@ class PlayerObject : GameObject, AnimatedSpriteDelegate { virtual void getOrientedBox() = mac 0x22dee0, win 0x1f95d0; virtual void animationFinished(char const*) = mac 0x22e9d0, win 0x1fa8a0; void activateStreak() = mac 0x21aef0, win 0x1f9080; - void addAllParticles() = mac 0x2189b0; + void addAllParticles() = mac 0x2189b0, win 0x1e7d60; void addToTouchedRings(GameObject*) = mac 0x22b800; - void boostPlayer(float) = mac 0x21d6b0; + void boostPlayer(float) = mac 0x21d6b0, win 0x1f8f30; void bumpPlayer(float, int) = mac 0x22d890; void buttonDown(PlayerButton) = mac 0x22b7e0; void checkSnapJumpToObject(GameObject*) = mac 0x2217f0; bool collidedWithObject(float, GameObject*) = mac 0x21d880; bool collidedWithObject(float, GameObject*, cocos2d::CCRect) = mac 0x21f0b0; bool collidedWithSlope(float, GameObject*, bool) = mac 0x21d8d0; - void convertToClosestRotation(float) = mac 0x21c860; - void copyAttributes(PlayerObject*) = mac 0x22dc70; - static PlayerObject* create(int, int, cocos2d::CCLayer*) = mac 0x217260; + void convertToClosestRotation(float) = mac 0x21c860, win 0x1e9ac0; + void copyAttributes(PlayerObject*) = mac 0x22dc70, win 0x1f93f0; + static PlayerObject* create(int, int, cocos2d::CCLayer*) = mac 0x217260, win 0x1e6cf0; void deactivateParticle() = mac 0x21a540; void deactivateStreak(bool) = mac 0x218b30; void fadeOutStreak2(float) = mac 0x225890, win 0x1f9110; void flashPlayer(float, float, cocos2d::_ccColor3B, cocos2d::_ccColor3B) = mac 0x221c80; void flipGravity(bool, bool) = mac 0x21c090, win 0x1f59d0; void flipMod() = mac 0x21a4c0; - void getActiveMode() = mac 0x22b950; - void getModifiedSlopeYVel() = mac 0x21bff0; + void getActiveMode() = mac 0x22b950, win 0x1f5df0; + void getModifiedSlopeYVel() = mac 0x21bff0, win 0x1ea870; void getOldPosition(float) = mac 0x21a830; void getSecondColor() = mac 0x22cee0; void gravityDown() = mac 0x22e930; @@ -4509,65 +4510,65 @@ class PlayerObject : GameObject, AnimatedSpriteDelegate { void hitGround(bool) = mac 0x220a30; void incrementJumps() = mac 0x21c050, win 0x1e9a20; bool init(int, int, cocos2d::CCLayer*) = mac 0x2172e0, win 0x1e6da0; - void isBoostValid(float) = mac 0x21d650; - void isFlying() = mac 0x21a4e0; + void isBoostValid(float) = mac 0x21d650, win 0x1ea810; + void isFlying() = mac 0x21a4e0, win 0x1f5dc0; void isSafeFlip(float) = mac 0x2209f0; void isSafeMode(float) = mac 0x2209b0; void isSafeSpiderFlip(float) = mac 0x221be0; - void levelFlipFinished() = mac 0x21b060; - void levelFlipping() = mac 0x21a510; + void levelFlipFinished() = mac 0x21b060, win 0x1e8e70; + void levelFlipping() = mac 0x21a510, win 0x1f6820; void levelWillFlip() = mac 0x21b020; - void loadFromCheckpoint(PlayerCheckpoint*) = mac 0x22e420; + void loadFromCheckpoint(PlayerCheckpoint*) = mac 0x22e420, win 0x1fa080; void lockPlayer() = mac 0x22d680; void logValues() = mac 0x221220; void modeDidChange() = mac 0x22bfd0; - void placeStreakPoint() = mac 0x21af90; + void placeStreakPoint() = mac 0x21af90, win 0x1f95e0; void playBurstEffect() = mac 0x21c780, win 0x1f6790; void playDeathEffect() = mac 0x225930, win 0x2efbe0; - void playDynamicSpiderRun() = mac 0x222ec0; + void playDynamicSpiderRun() = mac 0x222ec0, win 0x1f9d80; void playerDestroyed(bool) = mac 0x2256d0, win 0x1efaa0; bool playerIsFalling() = mac 0x21c730, win 0x1f5d60; void playerTeleported() = mac 0x22b840; void playingEndEffect() = mac 0x22d7e0; - void postCollision(float) = mac 0x21cd10; + void postCollision(float) = mac 0x21cd10, win 0x1e9f50; void preCollision() = mac 0x21ccc0; void preSlopeCollision(float, GameObject*) = mac 0x21ec80; - void propellPlayer(float) = mac 0x22d8e0; + void propellPlayer(float) = mac 0x22d8e0, win 0x1f8b50; void pushButton(int) = mac 0x22aa00, win 0x1f4e40; void pushDown() = mac 0x22dbd0; void pushPlayer(float) = mac 0x22dbb0; void releaseButton(int) = mac 0x22b6f0, win 0x1f4f70; void removeAllParticles() = mac 0x218ac0; - void removePendingCheckpoint() = mac 0x2237b0; - void resetAllParticles() = mac 0x21adb0; + void removePendingCheckpoint() = mac 0x2237b0, win 0x1fa260; + void resetAllParticles() = mac 0x21adb0, win 0x1e8ef0; void resetCollisionLog() = mac 0x21cc20; - void resetPlayerIcon() = mac 0x22be00; + void resetPlayerIcon() = mac 0x22be00, win 0x1f65e0; void resetStateVariables() = mac 0x223760; - void resetStreak() = mac 0x21ae10; + void resetStreak() = mac 0x21ae10, win 0x1e8d50; void ringJump(GameObject*) = mac 0x22abf0, win 0x1f4ff0; - void runBallRotation(float) = mac 0x21ca10; + void runBallRotation(float) = mac 0x21ca10, win 0x1e9d10; void runBallRotation2() = mac 0x21cb10; void runNormalRotation() = mac 0x21c960, win 0x1e9c50; - void runRotateAction(bool) = mac 0x21c570; - void saveToCheckpoint(PlayerCheckpoint*) = mac 0x22e2f0; - void setSecondColor(cocos2d::_ccColor3B const&) = mac 0x219610; - void setupStreak() = mac 0x218720; + void runRotateAction(bool) = mac 0x21c570, win 0x1e9bf0; + void saveToCheckpoint(PlayerCheckpoint*) = mac 0x22e2f0, win 0x1f9ee0; + void setSecondColor(cocos2d::_ccColor3B const&) = mac 0x219610, win 0x1f7870; + void setupStreak() = mac 0x218720, win 0x1e7e90; void spawnCircle() = mac 0x225480; void spawnCircle2() = mac 0x2252a0; void spawnDualCircle() = mac 0x2255c0; - void spawnFromPlayer(PlayerObject*) = mac 0x22dde0; - void spawnPortalCircle(cocos2d::_ccColor3B, float) = mac 0x225350; - void spawnScaleCircle() = mac 0x2251b0; + void spawnFromPlayer(PlayerObject*) = mac 0x22dde0, win 0x1f9540; + void spawnPortalCircle(cocos2d::_ccColor3B, float) = mac 0x225350, win 0x1ef680; + void spawnScaleCircle() = mac 0x2251b0, win 0x1ef810; void specialGroundHit() = mac 0x22dbf0; void speedDown() = mac 0x22e970; void speedUp() = mac 0x22e950; void spiderTestJump(bool) = mac 0x21b160, win 0x1ed360; void startDashing(GameObject*) = mac 0x221d70; - void stopBurstEffect() = mac 0x22c680; - void stopDashing() = mac 0x222990; - void stopRotation(bool) = mac 0x21c830; + void stopBurstEffect() = mac 0x22c680, win 0x1f6810; + void stopDashing() = mac 0x222990, win 0x1ee6e0; + void stopRotation(bool) = mac 0x21c830, win 0x1e9aa0; void storeCollision(bool, int) = mac 0x21cc60; - void switchedToMode(GameObjectType) = mac 0x22b9a0; + void switchedToMode(GameObjectType) = mac 0x22b9a0, win 0x1f6f70; void testForMoving(float, GameObject*) = mac 0x21eb70; void toggleBirdMode(bool) = mac 0x224070, win 0x1f6050; void toggleDartMode(bool) = mac 0x2243f0, win 0x1f62c0; @@ -4577,37 +4578,37 @@ class PlayerObject : GameObject, AnimatedSpriteDelegate { void toggleRobotMode(bool) = mac 0x223c70, win 0x1f6a10; void toggleRollMode(bool) = mac 0x223b20, win 0x1f68e0; void toggleSpiderMode(bool) = mac 0x224830, win 0x1f94d1; - void toggleVisibility(bool) = mac 0x21abf0; + void toggleVisibility(bool) = mac 0x21abf0, win 0x1e8c30; void touchedObject(GameObject*) = mac 0x22e660; - void tryPlaceCheckpoint() = mac 0x21a950; + void tryPlaceCheckpoint() = mac 0x21a950, win 0x1fa2d0; void updateCheckpointMode(bool) = mac 0x218980; void updateCheckpointTest() = mac 0x21a890, win 0x1e8b50; void updateCollide(bool, int) = mac 0x220f10; void updateCollideBottom(float, int) = mac 0x221790; void updateCollideTop(float, int) = mac 0x221c20; void updateDashAnimation() = mac 0x21a570; - void updateDashArt() = mac 0x222520; + void updateDashArt() = mac 0x222520, win 0x1ee3c0; void updateGlowColor() = mac 0x22cf10; - void updateJump(float) = mac 0x219680; + void updateJump(float) = mac 0x219680, win 0x1e8f80; void updateJumpVariables() = mac 0x21a740; - void updatePlayerBirdFrame(int) = mac 0x22bfe0; - void updatePlayerDartFrame(int) = mac 0x22c260; - void updatePlayerFrame(int) = mac 0x22c470; + void updatePlayerBirdFrame(int) = mac 0x22bfe0, win 0x1f81a0; + void updatePlayerDartFrame(int) = mac 0x22c260, win 0x1f8580; + void updatePlayerFrame(int) = mac 0x22c470, win 0x1f7e40; void updatePlayerGlow() = mac 0x22bc50, win 0x1f9290; - void updatePlayerRobotFrame(int) = mac 0x22d620; - void updatePlayerRollFrame(int) = mac 0x22c6a0; - void updatePlayerScale() = mac 0x22b8b0; - void updatePlayerShipFrame(int) = mac 0x22ba40; + void updatePlayerRobotFrame(int) = mac 0x22d620, win 0x1f8550; + void updatePlayerRollFrame(int) = mac 0x22c6a0, win 0x1f83a0; + void updatePlayerScale() = mac 0x22b8b0, win 0x1f9200; + void updatePlayerShipFrame(int) = mac 0x22ba40, win 0x1f7ff0; void updatePlayerSpiderFrame(int) = mac 0x22d650; - void updatePlayerSpriteExtra(gd::string) = mac 0x218440; - void updateRobotAnimationSpeed() = mac 0x22df40; - void updateRotation(float) = mac 0x2214b0; - void updateRotation(float, float) = mac 0x221230; - void updateShipRotation(float) = mac 0x221310; - void updateShipSpriteExtra(gd::string) = mac 0x218510; + void updatePlayerSpriteExtra(gd::string) = mac 0x218440, win 0x1f8730; + void updateRobotAnimationSpeed() = mac 0x22df40, win 0x1f9b80; + void updateRotation(float) = mac 0x2214b0, win 0x1ebc00; + void updateRotation(float, float) = mac 0x221230, win 0x1ebce0; + void updateShipRotation(float) = mac 0x221310, win 0x1eba60; + void updateShipSpriteExtra(gd::string) = mac 0x218510, win 0x1f8830; void updateSlopeRotation(float) = mac 0x221030; void updateSlopeYVelocity(float) = mac 0x22e920; - void updateSpecial(float) = mac 0x21a790; + void updateSpecial(float) = mac 0x21a790, win 0x1e8ab0; void updateStateVariables() = mac 0x21a770; void updateTimeMod(float) = mac 0x2185e0, win 0x1f94e0; void usingWallLimitedMode() = mac 0x22df00; @@ -4782,8 +4783,8 @@ class ProfilePage : FLAlertLayer, FLAlertLayerProtocol, LevelCommentDelegate, Co } class PulseEffectAction : cocos2d::CCNode { - static PulseEffectAction* createFromString(gd::string) = mac 0x179e90; - gd::string getSaveString() = mac 0x17a850; + static PulseEffectAction* createFromString(gd::string) = mac 0x179e90, win 0x1198a0; + gd::string getSaveString() = mac 0x17a850, win 0x119e70; } class RateLevelDelegate { @@ -4791,7 +4792,7 @@ class RateLevelDelegate { } class RetryLevelLayer { - static RetryLevelLayer* create() = mac 0x28dd60; + static RetryLevelLayer* create() = mac 0x28dd60, win 0x216390; } class RingObject : EffectGameObject { @@ -4810,7 +4811,7 @@ class RingObject : EffectGameObject { } class ScrollingLayer : cocos2d::CCLayerColor { - static ScrollingLayer* create(cocos2d::CCSize, cocos2d::CCPoint, float) = mac 0x41a900; + static ScrollingLayer* create(cocos2d::CCSize, cocos2d::CCPoint, float) = mac 0x41a900, win 0x2d8e0; } class SelectArtLayer { @@ -4818,10 +4819,10 @@ class SelectArtLayer { } class SetGroupIDLayer : FLAlertLayer, TextInputDelegate { - void onNextGroupID1(cocos2d::CCObject*) = mac 0x1967a0; - void textChanged(CCTextInputNode*) = mac 0x197af0; + void onNextGroupID1(cocos2d::CCObject*) = mac 0x1967a0, win 0x22d790; + void textChanged(CCTextInputNode*) = mac 0x197af0, win 0x22d610; void updateGroupIDLabel() = mac 0x197260, win 0x22e450; - ~SetGroupIDLayer() = mac 0x194410; + ~SetGroupIDLayer() = mac 0x194410, win 0x22b4d0; void updateEditorLayerID() = win 0x22e0b0; void updateEditorLayerID2() = win 0x22e110; void updateZOrder() = win 0x22e3d0; @@ -4851,7 +4852,7 @@ class SetGroupIDLayer : FLAlertLayer, TextInputDelegate { } class SetIDLayer { - static SetIDLayer* create(GameObject*) = mac 0x168f20; + static SetIDLayer* create(GameObject*) = mac 0x168f20, win 0x22eb90; } class SetIDPopup {} @@ -4915,18 +4916,18 @@ class SetupObjectTogglePopup : FLAlertLayer { } class SetupOpacityPopup : FLAlertLayer { - static SetupOpacityPopup* create(EffectGameObject*, cocos2d::CCArray*) = mac 0x32b70; + static SetupOpacityPopup* create(EffectGameObject*, cocos2d::CCArray*) = mac 0x32b70, win 0x23ba30; void onTargetIDArrow(cocos2d::CCObject*) = mac 0x340a0; void textChanged(CCTextInputNode*) = mac 0x34a60; void updateTargetID() = mac 0x34760; } class SetupPickupTriggerPopup : FLAlertLayer { - static SetupPickupTriggerPopup* create(EffectGameObject*, cocos2d::CCArray*) = mac 0x35e70; + static SetupPickupTriggerPopup* create(EffectGameObject*, cocos2d::CCArray*) = mac 0x35e70, win 0x23d4a0; void onItemIDArrow(cocos2d::CCObject*) = mac 0x37100; void onNextItemID(cocos2d::CCObject*) = mac 0x37260; void textChanged(CCTextInputNode*) = mac 0x37ca0; - void updateItemID() = mac 0x37ab0; + void updateItemID() = mac 0x37ab0, win 0x23e4f0; PAD = win 0xc; CCTextInputNode* m_countInput; @@ -5118,7 +5119,7 @@ class SpeedObject : cocos2d::CCNode { class SpritePartDelegate {} class StartPosObject : EffectGameObject { - static StartPosObject* create() = mac 0xda7c0; + static StartPosObject* create() = mac 0xda7c0, win 0x25aa40; void setSettings(LevelSettingsObject*) = mac 0xda910; LevelSettingsObject* m_levelSettings; @@ -5318,7 +5319,6 @@ class VideoOptionsLayer : FLAlertLayer { } class LevelTools { - static gd::string base64DecodeString(gd::string) = mac 0x294510; + static gd::string base64DecodeString(gd::string) = mac 0x294510, win 0x18b3b0; } -