add some editor mac addresses

This commit is contained in:
HJfod 2023-04-22 10:45:01 +03:00
parent 8468530119
commit 87381efd34

View file

@ -1260,8 +1260,8 @@ class EditorUI : cocos2d::CCLayer, FLAlertLayerProtocol, ColorSelectDelegate, GJ
void selectObject(GameObject* obj, bool filter) = mac 0x1bd60, win 0x86250; void selectObject(GameObject* obj, bool filter) = mac 0x1bd60, win 0x86250;
void deselectObject(GameObject* object) = mac 0x1f220, win 0x86a50; void deselectObject(GameObject* object) = mac 0x1f220, win 0x86a50;
void deleteObject(GameObject* object, bool filter) = mac 0x1f130, win 0x7bed0; void deleteObject(GameObject* object, bool filter) = mac 0x1f130, win 0x7bed0;
void selectAll() = win 0x86c40; void selectAll() = mac 0x23fd0, win 0x86c40;
void selectAllWithDirection(bool left) = win 0x86d80; void selectAllWithDirection(bool left) = mac 0x24210, win 0x86d80;
cocos2d::CCPoint getTouchPoint(cocos2d::CCTouch* touch, cocos2d::CCEvent* event) = mac 0x2eb80, win 0x90620; cocos2d::CCPoint getTouchPoint(cocos2d::CCTouch* touch, cocos2d::CCEvent* event) = mac 0x2eb80, win 0x90620;
cocos2d::CCPoint getGridSnappedPos(cocos2d::CCPoint pos) = win 0x90550; cocos2d::CCPoint getGridSnappedPos(cocos2d::CCPoint pos) = win 0x90550;
void onSelectBuildTab(cocos2d::CCObject* sender) = mac 0x1fb60, win 0x887f0; void onSelectBuildTab(cocos2d::CCObject* sender) = mac 0x1fb60, win 0x887f0;
@ -1317,7 +1317,7 @@ class EditorUI : cocos2d::CCLayer, FLAlertLayerProtocol, ColorSelectDelegate, GJ
void onPause(cocos2d::CCObject* sender) = mac 0x18650, win 0x78020; void onPause(cocos2d::CCObject* sender) = mac 0x18650, win 0x78020;
void onSettings(cocos2d::CCObject* sender) = win 0x77fe0; void onSettings(cocos2d::CCObject* sender) = win 0x77fe0;
void activateRotationControl(cocos2d::CCObject* sender) = win 0x8fe70, mac 0x24480; void activateRotationControl(cocos2d::CCObject* sender) = win 0x8fe70, mac 0x24480;
void activateScaleControl(cocos2d::CCObject* sender) = win 0x889b0; void activateScaleControl(cocos2d::CCObject* sender) = mac 0x24c80, win 0x889b0;
void dynamicGroupUpdate(bool idk) = win 0x8ad10; void dynamicGroupUpdate(bool idk) = win 0x8ad10;
void createRockOutline() = win 0x89c10; void createRockOutline() = win 0x89c10;
void createRockEdges() = win 0x88ec0; void createRockEdges() = win 0x88ec0;