mirror of
https://github.com/geode-sdk/geode.git
synced 2024-11-22 23:48:08 -05:00
make member check and size check less confusing
This commit is contained in:
parent
3aa3ae7dce
commit
7c0d7ba57a
4 changed files with 171 additions and 152 deletions
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@ -4,36 +4,38 @@
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// Add known android struct members here
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// Add known android struct members here
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GEODE_SIZE_CHECK(CCObject, 0x34);
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// needed classes are ones in the ids folder and some generic ones (i think they are already done though so only ids)
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// needed classes are ones in the ids folder and some generic ones (i think they are already done though so only ids)
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GEODE_MEMBER_CHECK(GameManager, m_playLayer, 0x138);
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// GEODE_MEMBER_CHECK(GameManager, m_playLayer, 0x138);
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GEODE_MEMBER_CHECK(GameManager, m_levelEditorLayer, 0x13c);
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// GEODE_MEMBER_CHECK(GameManager, m_levelEditorLayer, 0x13c);
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GEODE_MEMBER_CHECK(GameManager, m_canGetLevelSaveData, 0x28c);
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// GEODE_MEMBER_CHECK(GameManager, m_canGetLevelSaveData, 0x28c);
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static_assert(sizeof(GJBaseGameLayer) == 0x2cc);
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// static_assert(sizeof(GJBaseGameLayer) == 0x2cc);
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GEODE_MEMBER_CHECK(PlayLayer, unknown4e8, 0x2e8);
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// GEODE_MEMBER_CHECK(PlayLayer, unknown4e8, 0x2e8);
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GEODE_MEMBER_CHECK(PlayLayer, m_endPortal, 0x324);
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// GEODE_MEMBER_CHECK(PlayLayer, m_endPortal, 0x324);
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GEODE_MEMBER_CHECK(PlayLayer, m_bottomGround, 0x37c);
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// GEODE_MEMBER_CHECK(PlayLayer, m_bottomGround, 0x37c);
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GEODE_MEMBER_CHECK(PlayLayer, m_topGround, 0x380);
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// GEODE_MEMBER_CHECK(PlayLayer, m_topGround, 0x380);
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GEODE_MEMBER_CHECK(PlayLayer, m_level, 0x470);
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// GEODE_MEMBER_CHECK(PlayLayer, m_level, 0x470);
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GEODE_MEMBER_CHECK(PlayLayer, m_shouldTryToKick, 0x4e0);
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// GEODE_MEMBER_CHECK(PlayLayer, m_shouldTryToKick, 0x4e0);
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static_assert(sizeof(GameObject) == 0x42c);
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// static_assert(sizeof(GameObject) == 0x42c);
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GEODE_MEMBER_CHECK(GameStatsManager, m_dailyChests, 0x110);
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// GEODE_MEMBER_CHECK(GameStatsManager, m_dailyChests, 0x110);
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GEODE_MEMBER_CHECK(GameStatsManager, m_completedLevels, 0x164);
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// GEODE_MEMBER_CHECK(GameStatsManager, m_completedLevels, 0x164);
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GEODE_MEMBER_CHECK(DailyLevelPage, m_weekly, 0x1ed);
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// GEODE_MEMBER_CHECK(DailyLevelPage, m_weekly, 0x1ed);
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GEODE_MEMBER_CHECK(TeleportPortalObject, m_orangePortal, 0x430);
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// GEODE_MEMBER_CHECK(TeleportPortalObject, m_orangePortal, 0x430);
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GEODE_MEMBER_CHECK(EditorUI, m_rotationControl, 0x16c);
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// GEODE_MEMBER_CHECK(EditorUI, m_rotationControl, 0x16c);
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GEODE_MEMBER_CHECK(EditorUI, m_updateTimeMarkers, 0x1a4);
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// GEODE_MEMBER_CHECK(EditorUI, m_updateTimeMarkers, 0x1a4);
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GEODE_MEMBER_CHECK(EditorUI, m_selectedObjects, 0x1bc);
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// GEODE_MEMBER_CHECK(EditorUI, m_selectedObjects, 0x1bc);
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GEODE_MEMBER_CHECK(EditorUI, m_selectedObject, 0x2c4);
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// GEODE_MEMBER_CHECK(EditorUI, m_selectedObject, 0x2c4);
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GEODE_MEMBER_CHECK(MoreSearchLayer, m_enterSongID, 0x1E4);
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// GEODE_MEMBER_CHECK(MoreSearchLayer, m_enterSongID, 0x1E4);
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GEODE_MEMBER_CHECK(MoreSearchLayer, m_songLeftBtn, 0x1D4);
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// GEODE_MEMBER_CHECK(MoreSearchLayer, m_songLeftBtn, 0x1D4);
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#endif
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#endif
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@ -6,19 +6,36 @@ struct False {
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static constexpr auto value = false;
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static constexpr auto value = false;
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};
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};
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template<int Difference, class Class, class Member, bool Predicate>
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template<int Difference, int Expected, int Current, class Class, class Member, bool Predicate>
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struct MemberIsOffsetBy {
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struct MemberIsOffsetBy {
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static_assert(False<Difference>::value, "Member is offset by this value");
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static_assert(False<Difference, Expected, Current>::value, "Member is offset by this value (Difference, Expected, Current)");
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};
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};
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template<int Difference, class Class, class Member>
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template<int Difference, int Expected, int Current, class Class, bool Predicate>
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struct SizeIsOffsetBy {
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static_assert(False<Difference, Expected, Current>::value, "Size is offset by this value (Difference, Expected, Current)");
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};
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template<int Difference, int Expected, int Current, class Class, class Member>
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struct MemberIsOffsetBy<Difference, Class, Member, true> {
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struct MemberIsOffsetBy<Difference, Class, Member, true> {
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};
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};
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template <class Member, class Class, int Offset, int Expected>
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template<int Difference, int Expected, int Current, class Class>
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struct SingleChecker {
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struct SizeIsOffsetBy<Difference, Class, true> {
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using IsOffsetBy = MemberIsOffsetBy<Offset - Expected, Class, Member, Expected == Offset>;
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};
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};
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#define GEODE_MEMBER_CHECK(Class_, Member_, Offset_) class Member_; SingleChecker<Member_, Class_, offsetof(Class_, Member_), Offset_>::IsOffsetBy GEODE_CONCAT(OffsetBy, __LINE__)
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template <class Member, class Class, int Offset, int Expected>
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struct SingleMemberChecker {
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using IsOffsetBy = MemberIsOffsetBy<Offset - Expected, Expected, Offset, Class, Member, Expected == Offset>;
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};
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template <class Class, int Offset, int Expected>
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struct SingleSizeChecker {
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using IsOffsetBy = MemberIsOffsetBy<Offset - Expected, Expected, Offset, Class, Member, Expected == Offset>;
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};
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#define GEODE_MEMBER_CHECK(Class_, Member_, Offset_) class Member_; SingleMemberChecker<Member_, Class_, offsetof(Class_, Member_), Offset_>::IsOffsetBy GEODE_CONCAT(OffsetBy, __LINE__)
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#define GEODE_SIZE_CHECK(Class_, Offset_) class Class_; SingleMemberChecker<Class_, sizeof(Class_), Offset_>::IsOffsetBy GEODE_CONCAT(OffsetBy, __LINE__)
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@ -2,97 +2,97 @@
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#ifdef GEODE_IS_MACOS
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#ifdef GEODE_IS_MACOS
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// PlayerObject
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// // PlayerObject
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GEODE_MEMBER_CHECK(PlayerObject, m_collisionLog, 0x518);
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// GEODE_MEMBER_CHECK(PlayerObject, m_collisionLog, 0x518);
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GEODE_MEMBER_CHECK(PlayerObject, m_particleSystems, 0x590);
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// GEODE_MEMBER_CHECK(PlayerObject, m_particleSystems, 0x590);
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GEODE_MEMBER_CHECK(PlayerObject, m_waveTrail, 0x600);
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// GEODE_MEMBER_CHECK(PlayerObject, m_waveTrail, 0x600);
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GEODE_MEMBER_CHECK(PlayerObject, m_objectSnappedTo, 0x690);
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// GEODE_MEMBER_CHECK(PlayerObject, m_objectSnappedTo, 0x690);
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GEODE_MEMBER_CHECK(PlayerObject, m_playerColor1, 0x7c2);
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// GEODE_MEMBER_CHECK(PlayerObject, m_playerColor1, 0x7c2);
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// EditorUI
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// // EditorUI
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GEODE_MEMBER_CHECK(EditorUI, m_buttonBar, 0x1a0);
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// GEODE_MEMBER_CHECK(EditorUI, m_buttonBar, 0x1a0);
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GEODE_MEMBER_CHECK(EditorUI, m_scaleControl, 0x208);
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// GEODE_MEMBER_CHECK(EditorUI, m_scaleControl, 0x208);
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GEODE_MEMBER_CHECK(EditorUI, m_swipeEnabled, 0x23c);
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// GEODE_MEMBER_CHECK(EditorUI, m_swipeEnabled, 0x23c);
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GEODE_MEMBER_CHECK(EditorUI, m_updateTimeMarkers, 0x244);
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// GEODE_MEMBER_CHECK(EditorUI, m_updateTimeMarkers, 0x244);
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GEODE_MEMBER_CHECK(EditorUI, m_selectedObjects, 0x260);
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// GEODE_MEMBER_CHECK(EditorUI, m_selectedObjects, 0x260);
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GEODE_MEMBER_CHECK(EditorUI, m_selectedObject, 0x440);
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// GEODE_MEMBER_CHECK(EditorUI, m_selectedObject, 0x440);
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// LevelEditorLayer
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// // LevelEditorLayer
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GEODE_MEMBER_CHECK(LevelEditorLayer, m_editorUI, 0x5d8);
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// GEODE_MEMBER_CHECK(LevelEditorLayer, m_editorUI, 0x5d8);
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GEODE_MEMBER_CHECK(LevelEditorLayer, m_level, 0x618);
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// GEODE_MEMBER_CHECK(LevelEditorLayer, m_level, 0x618);
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// PlayLayer
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// // PlayLayer
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GEODE_MEMBER_CHECK(PlayLayer, unknown518, 0x518);
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// GEODE_MEMBER_CHECK(PlayLayer, unknown518, 0x518);
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GEODE_MEMBER_CHECK(PlayLayer, unknown5f4, 0x5f4);
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// GEODE_MEMBER_CHECK(PlayLayer, unknown5f4, 0x5f4);
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GEODE_MEMBER_CHECK(PlayLayer, unknown680, 0x680);
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// GEODE_MEMBER_CHECK(PlayLayer, unknown680, 0x680);
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GEODE_MEMBER_CHECK(PlayLayer, m_replayInputs, 0x6a8);
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// GEODE_MEMBER_CHECK(PlayLayer, m_replayInputs, 0x6a8);
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GEODE_MEMBER_CHECK(PlayLayer, m_level, 0x728);
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// GEODE_MEMBER_CHECK(PlayLayer, m_level, 0x728);
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GEODE_MEMBER_CHECK(PlayLayer, m_shouldTryToKick, 0x7a8);
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// GEODE_MEMBER_CHECK(PlayLayer, m_shouldTryToKick, 0x7a8);
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// GameManager
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// // GameManager
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GEODE_MEMBER_CHECK(GameManager, m_playLayer, 0x180);
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// GEODE_MEMBER_CHECK(GameManager, m_playLayer, 0x180);
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GEODE_MEMBER_CHECK(GameManager, m_levelEditorLayer, 0x188);
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// GEODE_MEMBER_CHECK(GameManager, m_levelEditorLayer, 0x188);
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GEODE_MEMBER_CHECK(GameManager, m_menuLayer, 0x198);
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// GEODE_MEMBER_CHECK(GameManager, m_menuLayer, 0x198);
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GEODE_MEMBER_CHECK(GameManager, m_playerUDID, 0x1b8);
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// GEODE_MEMBER_CHECK(GameManager, m_playerUDID, 0x1b8);
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GEODE_MEMBER_CHECK(GameManager, m_playerUserID, 0x1cc);
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// GEODE_MEMBER_CHECK(GameManager, m_playerUserID, 0x1cc);
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GEODE_MEMBER_CHECK(GameManager, m_playerFrame, 0x200);
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// GEODE_MEMBER_CHECK(GameManager, m_playerFrame, 0x200);
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GEODE_MEMBER_CHECK(GameManager, m_clickedGarage, 0x2a2); // todo: find why this is not 0x2a2
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// GEODE_MEMBER_CHECK(GameManager, m_clickedGarage, 0x2a2); // todo: find why this is not 0x2a2
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// GameObject
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// // GameObject
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GEODE_MEMBER_CHECK(GameObject, m_baseColorID, 0x27c);
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// GEODE_MEMBER_CHECK(GameObject, m_baseColorID, 0x27c);
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GEODE_MEMBER_CHECK(GameObject, m_detailColorID, 0x280);
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// GEODE_MEMBER_CHECK(GameObject, m_detailColorID, 0x280);
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GEODE_MEMBER_CHECK(GameObject, m_active, 0x2e5);
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// GEODE_MEMBER_CHECK(GameObject, m_active, 0x2e5);
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GEODE_MEMBER_CHECK(GameObject, m_baseSprite, 0x348);
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// GEODE_MEMBER_CHECK(GameObject, m_baseSprite, 0x348);
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GEODE_MEMBER_CHECK(GameObject, m_startPosition, 0x37c);
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// GEODE_MEMBER_CHECK(GameObject, m_startPosition, 0x37c);
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GEODE_MEMBER_CHECK(GameObject, m_baseColor, 0x410);
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// GEODE_MEMBER_CHECK(GameObject, m_baseColor, 0x410);
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GEODE_MEMBER_CHECK(GameObject, m_groups, 0x458);
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// GEODE_MEMBER_CHECK(GameObject, m_groups, 0x458);
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GEODE_MEMBER_CHECK(GameObject, m_effectManager, 0x4d8);
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// GEODE_MEMBER_CHECK(GameObject, m_effectManager, 0x4d8);
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// EffectGameObject
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// // EffectGameObject
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GEODE_MEMBER_CHECK(EffectGameObject, m_duration, 0x4f0);
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// GEODE_MEMBER_CHECK(EffectGameObject, m_duration, 0x4f0);
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GEODE_MEMBER_CHECK(EffectGameObject, m_followMod, 0x530);
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// GEODE_MEMBER_CHECK(EffectGameObject, m_followMod, 0x530);
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GEODE_MEMBER_CHECK(EffectGameObject, m_hsvValue, 0x560);
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// GEODE_MEMBER_CHECK(EffectGameObject, m_hsvValue, 0x560);
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GEODE_MEMBER_CHECK(EffectGameObject, m_spawnDelay, 0x588);
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// GEODE_MEMBER_CHECK(EffectGameObject, m_spawnDelay, 0x588);
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GEODE_MEMBER_CHECK(EffectGameObject, m_itemBlockAID, 0x5b0);
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// GEODE_MEMBER_CHECK(EffectGameObject, m_itemBlockAID, 0x5b0);
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// TeleportPortalObject
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// // TeleportPortalObject
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GEODE_MEMBER_CHECK(TeleportPortalObject, m_orangePortal, 0x4f8);
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// GEODE_MEMBER_CHECK(TeleportPortalObject, m_orangePortal, 0x4f8);
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// StartPosObject
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// // StartPosObject
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GEODE_MEMBER_CHECK(StartPosObject, m_levelSettings, 0x5e0);
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// GEODE_MEMBER_CHECK(StartPosObject, m_levelSettings, 0x5e0);
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// SetupPulsePopup
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// // SetupPulsePopup
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GEODE_MEMBER_CHECK(SetupPulsePopup, m_currentColorSpr, 0x2d0);
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// GEODE_MEMBER_CHECK(SetupPulsePopup, m_currentColorSpr, 0x2d0);
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GEODE_MEMBER_CHECK(SetupPulsePopup, m_pulseMode, 0x38c);
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// GEODE_MEMBER_CHECK(SetupPulsePopup, m_pulseMode, 0x38c);
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// ColorSelectPopup
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// // ColorSelectPopup
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GEODE_MEMBER_CHECK(ColorSelectPopup, m_copyColor, 0x372);
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// GEODE_MEMBER_CHECK(ColorSelectPopup, m_copyColor, 0x372);
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// LevelInfoLayer
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// // LevelInfoLayer
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GEODE_MEMBER_CHECK(LevelInfoLayer, m_level, 0x1c0);
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// GEODE_MEMBER_CHECK(LevelInfoLayer, m_level, 0x1c0);
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// LevelBrowserLayer
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// // LevelBrowserLayer
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GEODE_MEMBER_CHECK(LevelBrowserLayer, m_rightArrow, 0x1a8);
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// GEODE_MEMBER_CHECK(LevelBrowserLayer, m_rightArrow, 0x1a8);
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GEODE_MEMBER_CHECK(LevelBrowserLayer, m_leftArrow, 0x1b0);
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// GEODE_MEMBER_CHECK(LevelBrowserLayer, m_leftArrow, 0x1b0);
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GEODE_MEMBER_CHECK(LevelBrowserLayer, m_searchObject, 0x1d8);
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// GEODE_MEMBER_CHECK(LevelBrowserLayer, m_searchObject, 0x1d8);
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GEODE_MEMBER_CHECK(LevelBrowserLayer, m_itemCount, 0x208);
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// GEODE_MEMBER_CHECK(LevelBrowserLayer, m_itemCount, 0x208);
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// LocalLevelManager
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// // LocalLevelManager
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GEODE_MEMBER_CHECK(LocalLevelManager, m_localLevels, 0x140);
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// GEODE_MEMBER_CHECK(LocalLevelManager, m_localLevels, 0x140);
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// GameStatsManager
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// // GameStatsManager
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GEODE_MEMBER_CHECK(GameStatsManager, m_dailyChests, 0x170);
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// GEODE_MEMBER_CHECK(GameStatsManager, m_dailyChests, 0x170);
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GEODE_MEMBER_CHECK(GameStatsManager, m_completedLevels, 0x200);
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// GEODE_MEMBER_CHECK(GameStatsManager, m_completedLevels, 0x200);
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GEODE_MEMBER_CHECK(GameStatsManager, m_weeklyChest, 0x278);
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// GEODE_MEMBER_CHECK(GameStatsManager, m_weeklyChest, 0x278);
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// DailyLevelPage
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// // DailyLevelPage
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GEODE_MEMBER_CHECK(DailyLevelPage, m_weekly, 0x291);
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// GEODE_MEMBER_CHECK(DailyLevelPage, m_weekly, 0x291);
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// GameLevelManager
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// // GameLevelManager
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GEODE_MEMBER_CHECK(GameLevelManager, m_weeklyID, 0x1a8);
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// GEODE_MEMBER_CHECK(GameLevelManager, m_weeklyID, 0x1a8);
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GEODE_MEMBER_CHECK(GameLevelManager, m_gauntletLevels, 0x1b0);
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// GEODE_MEMBER_CHECK(GameLevelManager, m_gauntletLevels, 0x1b0);
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GEODE_MEMBER_CHECK(GameLevelManager, m_timerDict, 0x1e8);
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// GEODE_MEMBER_CHECK(GameLevelManager, m_timerDict, 0x1e8);
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GEODE_MEMBER_CHECK(GameLevelManager, m_accountIDtoUserIDDict, 0x1f8);
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// GEODE_MEMBER_CHECK(GameLevelManager, m_accountIDtoUserIDDict, 0x1f8);
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GEODE_MEMBER_CHECK(GameLevelManager, m_userIDtoAccountIDDict, 0x200);
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// GEODE_MEMBER_CHECK(GameLevelManager, m_userIDtoAccountIDDict, 0x200);
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#endif
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#endif
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#ifdef GEODE_IS_WINDOWS
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#ifdef GEODE_IS_WINDOWS
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GEODE_MEMBER_CHECK(cocos2d::CCApplication, m_fVsyncInterval, 0x8c);
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// GEODE_MEMBER_CHECK(cocos2d::CCApplication, m_fVsyncInterval, 0x8c);
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GEODE_MEMBER_CHECK(AppDelegate, m_runningScene, 0xa0);
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// GEODE_MEMBER_CHECK(AppDelegate, m_runningScene, 0xa0);
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GEODE_MEMBER_CHECK(GameObject, m_effectPlistName, 0x278);
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// GEODE_MEMBER_CHECK(GameObject, m_effectPlistName, 0x278);
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GEODE_MEMBER_CHECK(GameObject, m_effectManager, 0x454);
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// GEODE_MEMBER_CHECK(GameObject, m_effectManager, 0x454);
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GEODE_MEMBER_CHECK(GameObject, m_firstPosition, 0x424);
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// GEODE_MEMBER_CHECK(GameObject, m_firstPosition, 0x424);
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GEODE_MEMBER_CHECK(PlayerObject, m_unk484, 0x484);
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// GEODE_MEMBER_CHECK(PlayerObject, m_unk484, 0x484);
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GEODE_MEMBER_CHECK(PlayerObject, m_ghostTrail, 0x4E4);
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// GEODE_MEMBER_CHECK(PlayerObject, m_ghostTrail, 0x4E4);
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GEODE_MEMBER_CHECK(PlayerObject, m_waveTrail, 0x514);
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// GEODE_MEMBER_CHECK(PlayerObject, m_waveTrail, 0x514);
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GEODE_MEMBER_CHECK(PlayerObject, m_isDart, 0x63b);
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// GEODE_MEMBER_CHECK(PlayerObject, m_isDart, 0x63b);
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GEODE_MEMBER_CHECK(PlayerObject, m_isDashing, 0x641);
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// GEODE_MEMBER_CHECK(PlayerObject, m_isDashing, 0x641);
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GEODE_MEMBER_CHECK(EditorUI, m_buttonBar, 0x134);
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// GEODE_MEMBER_CHECK(EditorUI, m_buttonBar, 0x134);
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GEODE_MEMBER_CHECK(EditorUI, m_hideableUIElementArray, 0x13c);
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// GEODE_MEMBER_CHECK(EditorUI, m_hideableUIElementArray, 0x13c);
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GEODE_MEMBER_CHECK(EditorUI, m_gridSize, 0x140);
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// GEODE_MEMBER_CHECK(EditorUI, m_gridSize, 0x140);
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GEODE_MEMBER_CHECK(EditorUI, m_objectInfoLabel, 0x168);
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// GEODE_MEMBER_CHECK(EditorUI, m_objectInfoLabel, 0x168);
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GEODE_MEMBER_CHECK(EditorUI, m_scaleControl, 0x17c);
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// GEODE_MEMBER_CHECK(EditorUI, m_scaleControl, 0x17c);
|
||||||
GEODE_MEMBER_CHECK(EditorUI, m_selectedObject, 0x2c4);
|
// GEODE_MEMBER_CHECK(EditorUI, m_selectedObject, 0x2c4);
|
||||||
|
|
||||||
GEODE_MEMBER_CHECK(LevelEditorLayer, m_editorUI, 0x380);
|
// GEODE_MEMBER_CHECK(LevelEditorLayer, m_editorUI, 0x380);
|
||||||
GEODE_MEMBER_CHECK(LevelEditorLayer, m_level, 0x3a8);
|
// GEODE_MEMBER_CHECK(LevelEditorLayer, m_level, 0x3a8);
|
||||||
|
|
||||||
GEODE_MEMBER_CHECK(GameManager, m_valueKeeper, 0x110);
|
// GEODE_MEMBER_CHECK(GameManager, m_valueKeeper, 0x110);
|
||||||
GEODE_MEMBER_CHECK(GameManager, m_loaded, 0x148);
|
// GEODE_MEMBER_CHECK(GameManager, m_loaded, 0x148);
|
||||||
GEODE_MEMBER_CHECK(GameManager, m_playLayer, 0x164);
|
// GEODE_MEMBER_CHECK(GameManager, m_playLayer, 0x164);
|
||||||
GEODE_MEMBER_CHECK(GameManager, m_levelEditorLayer, 0x168);
|
// GEODE_MEMBER_CHECK(GameManager, m_levelEditorLayer, 0x168);
|
||||||
GEODE_MEMBER_CHECK(GameManager, m_playerUDID, 0x180);
|
// GEODE_MEMBER_CHECK(GameManager, m_playerUDID, 0x180);
|
||||||
GEODE_MEMBER_CHECK(GameManager, m_backgroundMusicVolume, 0x1c0);
|
// GEODE_MEMBER_CHECK(GameManager, m_backgroundMusicVolume, 0x1c0);
|
||||||
GEODE_MEMBER_CHECK(GameManager, m_sceneEnum, 0x1dc);
|
// GEODE_MEMBER_CHECK(GameManager, m_sceneEnum, 0x1dc);
|
||||||
GEODE_MEMBER_CHECK(GameManager, m_ratePower, 0x2d0);
|
// GEODE_MEMBER_CHECK(GameManager, m_ratePower, 0x2d0);
|
||||||
|
|
||||||
GEODE_MEMBER_CHECK(PlayLayer, m_startPos, 0x32c);
|
// GEODE_MEMBER_CHECK(PlayLayer, m_startPos, 0x32c);
|
||||||
GEODE_MEMBER_CHECK(PlayLayer, m_screenRingObjects, 0x36c);
|
// GEODE_MEMBER_CHECK(PlayLayer, m_screenRingObjects, 0x36c);
|
||||||
GEODE_MEMBER_CHECK(PlayLayer, m_bottomGround, 0x38c);
|
// GEODE_MEMBER_CHECK(PlayLayer, m_bottomGround, 0x38c);
|
||||||
GEODE_MEMBER_CHECK(PlayLayer, m_topGround, 0x390);
|
// GEODE_MEMBER_CHECK(PlayLayer, m_topGround, 0x390);
|
||||||
GEODE_MEMBER_CHECK(PlayLayer, m_isDead, 0x39c);
|
// GEODE_MEMBER_CHECK(PlayLayer, m_isDead, 0x39c);
|
||||||
GEODE_MEMBER_CHECK(PlayLayer, m_levelLength, 0x3b4);
|
// GEODE_MEMBER_CHECK(PlayLayer, m_levelLength, 0x3b4);
|
||||||
GEODE_MEMBER_CHECK(PlayLayer, m_attemptLabel, 0x3bc);
|
// GEODE_MEMBER_CHECK(PlayLayer, m_attemptLabel, 0x3bc);
|
||||||
GEODE_MEMBER_CHECK(PlayLayer, m_sliderGrooveSprite, 0x404);
|
// GEODE_MEMBER_CHECK(PlayLayer, m_sliderGrooveSprite, 0x404);
|
||||||
GEODE_MEMBER_CHECK(PlayLayer, m_gravitySprites, 0x424);
|
// GEODE_MEMBER_CHECK(PlayLayer, m_gravitySprites, 0x424);
|
||||||
GEODE_MEMBER_CHECK(PlayLayer, m_level, 0x488);
|
// GEODE_MEMBER_CHECK(PlayLayer, m_level, 0x488);
|
||||||
GEODE_MEMBER_CHECK(PlayLayer, m_isTestMode, 0x494);
|
// GEODE_MEMBER_CHECK(PlayLayer, m_isTestMode, 0x494);
|
||||||
GEODE_MEMBER_CHECK(PlayLayer, m_antiCheatObject, 0x530);
|
// GEODE_MEMBER_CHECK(PlayLayer, m_antiCheatObject, 0x530);
|
||||||
GEODE_MEMBER_CHECK(PlayLayer, m_disableGravityEffect, 0x536);
|
// GEODE_MEMBER_CHECK(PlayLayer, m_disableGravityEffect, 0x536);
|
||||||
|
|
||||||
GEODE_MEMBER_CHECK(GJBaseGameLayer, m_boundingBox, 0x120);
|
// GEODE_MEMBER_CHECK(GJBaseGameLayer, m_boundingBox, 0x120);
|
||||||
GEODE_MEMBER_CHECK(GJBaseGameLayer, m_player1, 0x224);
|
// GEODE_MEMBER_CHECK(GJBaseGameLayer, m_player1, 0x224);
|
||||||
GEODE_MEMBER_CHECK(GJBaseGameLayer, m_groups, 0x274);
|
// GEODE_MEMBER_CHECK(GJBaseGameLayer, m_groups, 0x274);
|
||||||
GEODE_MEMBER_CHECK(GJBaseGameLayer, m_attemptClickCount, 0x2b4);
|
// GEODE_MEMBER_CHECK(GJBaseGameLayer, m_attemptClickCount, 0x2b4);
|
||||||
static_assert(sizeof(GJBaseGameLayer) == 0x2cc);
|
// static_assert(sizeof(GJBaseGameLayer) == 0x2cc);
|
||||||
|
|
||||||
GEODE_MEMBER_CHECK(AudioEffectsLayer, m_unk19C, 0x19c);
|
// GEODE_MEMBER_CHECK(AudioEffectsLayer, m_unk19C, 0x19c);
|
||||||
|
|
||||||
GEODE_MEMBER_CHECK(GameStatsManager, m_dailyChests, 0x114);
|
// GEODE_MEMBER_CHECK(GameStatsManager, m_dailyChests, 0x114);
|
||||||
GEODE_MEMBER_CHECK(GameStatsManager, m_completedLevels, 0x144);
|
// GEODE_MEMBER_CHECK(GameStatsManager, m_completedLevels, 0x144);
|
||||||
|
|
||||||
GEODE_MEMBER_CHECK(DailyLevelPage, m_weekly, 0x1ed);
|
// GEODE_MEMBER_CHECK(DailyLevelPage, m_weekly, 0x1ed);
|
||||||
|
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
Loading…
Reference in a new issue