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Add disable auto enable to Patch
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4 changed files with 35 additions and 6 deletions
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@ -12,7 +12,7 @@ namespace geode {
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class Mod;
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class Loader;
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class GEODE_DLL Hook {
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class GEODE_DLL Hook final {
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private:
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class Impl;
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std::shared_ptr<Impl> m_impl;
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@ -143,20 +143,21 @@ namespace geode {
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void setAutoEnable(bool autoEnable);
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};
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class GEODE_DLL Patch {
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class GEODE_DLL Patch final {
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protected:
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Mod* m_owner;
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void* m_address;
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ByteVector m_original;
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ByteVector m_patch;
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bool m_applied;
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bool m_autoEnable;
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// Only allow friend classes to create
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// patches. Whatever method created the
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// patches should take care of populating
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// m_owner, m_address, m_original and
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// m_patch.
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Patch() : m_applied(false) {}
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Patch();
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// no copying
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Patch(Patch const&) = delete;
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@ -198,5 +199,17 @@ namespace geode {
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* @note For IPC
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*/
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json::Value getRuntimeInfo() const;
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/**
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* Get whether the patch should be auto enabled or not.
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* @returns Auto enable
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*/
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bool getAutoEnable() const;
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/**
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* Set whether the patch should be auto enabled or not.
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* @param autoEnable Auto enable
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*/
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void setAutoEnable(bool autoEnable);
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};
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}
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@ -351,11 +351,17 @@ Result<> Mod::Impl::loadBinary() {
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}
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for (auto const& patch : m_patches) {
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if (!patch) {
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log::warn("Patch is null in mod \"{}\"", m_metadata.getName());
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continue;
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}
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if (patch->getAutoEnable()) {
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if (!patch->apply()) {
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log::warn("Unable to apply patch at {}", patch->getAddress());
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continue;
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}
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}
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}
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m_enabled = true;
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@ -11,6 +11,16 @@ bool Patch::restore() {
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return bool(tulip::hook::writeMemory(m_address, m_original.data(), m_original.size()));
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}
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Patch::Patch() : m_owner(nullptr), m_address(nullptr), m_applied(false), m_autoEnable(true) {}
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void Patch::setAutoEnable(bool autoEnable) {
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m_autoEnable = autoEnable;
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}
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bool Patch::getAutoEnable() const {
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return m_autoEnable;
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}
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template <>
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struct json::Serialize<ByteVector> {
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static json::Value to_json(ByteVector const& bytes) {
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@ -57,7 +57,7 @@ namespace gd {
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return std::string(*this) == std::string(other);
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}
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// TODO: these need to stay for old mods linking against geode <1.2.0
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// TODO: these need to stay for old mods linking against geode <1.2.0, remove in 2.0.0
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template class map<int, int>;
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template class map<gd::string, gd::string>;
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template class map<gd::string, bool>;
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