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add callback to PlayLayer::timeForXPos
fixes a crash when trying to use the function
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1eb72efa9a
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1 changed files with 1 additions and 1 deletions
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@ -4681,7 +4681,7 @@ class PlayLayer : GJBaseGameLayer, CCCircleWaveDelegate, CurrencyRewardDelegate,
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void switchToRobotMode(PlayerObject*, GameObject*, bool) = mac 0x7bc80;
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void switchToRobotMode(PlayerObject*, GameObject*, bool) = mac 0x7bc80;
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void switchToRollMode(PlayerObject*, GameObject*, bool) = mac 0x7bbe0;
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void switchToRollMode(PlayerObject*, GameObject*, bool) = mac 0x7bbe0;
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void switchToSpiderMode(PlayerObject*, GameObject*, bool) = mac 0x7bd20;
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void switchToSpiderMode(PlayerObject*, GameObject*, bool) = mac 0x7bd20;
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float timeForXPos(float) = mac 0x7d120, win 0x2087d0;
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callback float timeForXPos(float) = mac 0x7d120, win 0x2087d0;
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float timeForXPos2(float, bool) = mac 0x293eb0, win 0x1fd3d0;
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float timeForXPos2(float, bool) = mac 0x293eb0, win 0x1fd3d0;
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void toggleBGEffectVisibility(bool) = mac 0x7fe80;
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void toggleBGEffectVisibility(bool) = mac 0x7fe80;
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void toggleDualMode(GameObject*, bool, PlayerObject*, bool) = mac 0x7bf90, win 0x208880;
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void toggleDualMode(GameObject*, bool, PlayerObject*, bool) = mac 0x7bf90, win 0x208880;
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