add windows addresses for LevelTools::getAudioFileName, LevelTools::getAudioTitle, LevelTools::artistForAudio and LevelTools::urlForAudio (#358)

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Capeling 2023-11-28 22:44:43 +10:30 committed by GitHub
parent 445b5cdf38
commit 5641c05f49
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@ -5970,9 +5970,9 @@ class LevelTools {
static bool verifyLevelIntegrity(gd::string, int) = mac 0x294360, win 0x18b180;
static float xPosForTime(float, cocos2d::CCArray*, int) = mac 0x293d90, win 0x18acd0;
static float timeForXPos(float, cocos2d::CCArray*, int) = mac 0x293eb0, win 0x18ae70;
static gd::string getAudioFileName(int) = mac 0x292840;
static gd::string getAudioTitle(int) = mac 0x2922f0;
static gd::string artistForAudio(int) = mac 0x292d90;
static gd::string urlForAudio(int) = mac 0x292f10;
static gd::string getAudioFileName(int) = mac 0x292840, win 0x189FA0;
static gd::string getAudioTitle(int) = mac 0x2922f0, win 0x189C60;
static gd::string artistForAudio(int) = mac 0x292d90, win 0x18A2D0;
static gd::string urlForAudio(int) = mac 0x292f10, win 0x18A4A0;
}
// clang-format on