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https://github.com/geode-sdk/geode.git
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finish Promise
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parent
463cebf0c4
commit
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1 changed files with 137 additions and 81 deletions
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@ -9,9 +9,26 @@ namespace geode {
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struct DefaultProgress {
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std::string message;
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std::optional<uint8_t> percentage;
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DefaultProgress() = default;
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DefaultProgress(auto msg) : message(msg) {}
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DefaultProgress(auto msg, uint8_t percentage) : message(msg), percentage(percentage) {}
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};
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}
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class PromiseCancellationToken final {
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private:
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std::shared_ptr<std::atomic_bool> token = std::make_shared<std::atomic_bool>(false);
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template <class T, class E, class P>
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friend class Promise;
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public:
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inline operator bool() {
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return *token;
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}
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};
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template <class T = impl::DefaultValue, class E = impl::DefaultError, class P = impl::DefaultProgress>
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class PromiseEventFilter;
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@ -29,82 +46,57 @@ namespace geode {
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using Expect = utils::MiniFunction<void(E)>;
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using Progress = utils::MiniFunction<void(P)>;
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using Finally = utils::MiniFunction<void()>;
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using SimpleExecutor = utils::MiniFunction<void(
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Then resolve,
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Expect reject
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)>;
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using Executor = utils::MiniFunction<void(
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Then resolve,
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Expect reject,
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Progress progress,
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PromiseCancellationToken cancellationToken
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)>;
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/**
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* Create a Promise. Call the provided callbacks to notify the
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* listener when the Promise is finished. Use the other constructor
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* overloads to specify progress and handle cancellation. See the
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* class description for general information about Promises
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* overloads to specify progress and handle cancellation.
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*
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* @param threaded Whether the Promise should start executing in a new
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* thread or not; if false, the Promise starts immediately executing in
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* the current thread
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*
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* @note See the class description for general information about
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* Promises
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*/
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Promise(utils::MiniFunction<void(Then resolve, Expect reject)>&& create)
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: Promise([create](auto resolve, auto reject, auto, auto const&) {
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create(resolve, reject);
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}) {}
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Promise(SimpleExecutor&& executor, bool threaded = true)
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: Promise([executor](auto resolve, auto reject, auto, auto) {
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executor(resolve, reject);
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}, threaded) {}
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/**
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* Create a Promise. Call the provided callbacks to notify the
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* listener when the Promise is finished. If the user cancels the
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* Promise, this is reflected in the `cancelled` parameter; you can
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* read from it, and if it's true, you can stop whatever you were doing
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* and not call any of the other callbacks. See the class description
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* for general information about Promises
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* and not call any of the other callbacks.
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*
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* @param threaded Whether the Promise should start executing in a new
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* thread or not; if false, the Promise starts immediately executing in
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* the current thread
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*
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* @note See the class description for general information about
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* Promises
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*/
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Promise(utils::MiniFunction<void(
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Then resolve,
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Expect reject,
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Progress progress,
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std::atomic_bool const& cancelled
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)>&& create) : m_data(std::make_unique<Data>()) {
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create(
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[data = m_data](auto&& value) {
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if (data->cancelled) return;
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std::unique_lock<std::mutex> _(data->mutex);
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bool handled = false;
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if (data->thenHandler) {
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Loader::get()->queueInMainThread([fun = std::move(data->thenHandler), v = std::move(value)] {
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fun(v);
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});
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handled = true;
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Promise(Executor&& executor, bool threaded = true) : m_data(std::make_shared<Data>()) {
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if (threaded) {
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std::thread([executor = std::move(executor), data = m_data]() mutable {
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Promise::invoke_executor(std::move(executor), data);
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}).detach();
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}
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if (data->finallyHandler) {
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Loader::get()->queueInMainThread([fun = std::move(data->finallyHandler)] {
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fun();
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});
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handled = true;
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else {
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Promise::invoke_executor(std::move(executor), m_data);
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}
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if (!handled) {
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data->result = Ok(std::move(value));
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}
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},
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[data = m_data](auto&& error) {
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if (data->cancelled) return;
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std::unique_lock<std::mutex> _(data->mutex);
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bool handled = false;
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if (data->expectHandler) {
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Loader::get()->queueInMainThread([fun = std::move(data->expectHandler), v = std::move(error)] {
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fun(v);
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});
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handled = true;
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}
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if (data->finallyHandler) {
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Loader::get()->queueInMainThread([fun = std::move(data->finallyHandler)] {
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fun();
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});
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handled = true;
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}
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if (!handled) {
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data->result = Err(std::move(error));
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}
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},
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[data = m_data](auto&& p) {
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if (data->cancelled) return;
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std::unique_lock<std::mutex> _(data->mutex);
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if (auto handler = data->progressHandler) {
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handler(std::move(p));
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}
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},
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m_data->cancelled
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);
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}
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/**
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@ -112,13 +104,13 @@ namespace geode {
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* listener at a time. If the Promise has already been resolved, the
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* callback is immediately queued in the main thread
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*/
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Promise& then(Then handler) {
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if (m_data->cancelled) return *this;
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Promise& then(Then&& handler) {
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if (m_data->cancellationToken) return *this;
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std::unique_lock<std::mutex> _(m_data->mutex);
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if (m_data->result.has_value()) {
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auto v = std::move(m_data->result).value();
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if (v.isOk()) {
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Loader::get()->queueInMainThread([handler = std::move(handler), ok = std::move(v).unwrap()] {
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if (v.index() == 0) {
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Loader::get()->queueInMainThread([handler = std::move(handler), ok = std::move(std::get<0>(v))] {
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handler(ok);
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});
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}
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@ -133,13 +125,13 @@ namespace geode {
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* listener at a time. If the Promise has already been resolved, the
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* callback is immediately queued in the main thread
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*/
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Promise& expect(Expect handler) {
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if (m_data->cancelled) return *this;
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Promise& expect(Expect&& handler) {
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if (m_data->cancellationToken) return *this;
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std::unique_lock<std::mutex> _(m_data->mutex);
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if (m_data->result.has_value()) {
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auto v = std::move(m_data->result).value();
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if (v.isErr()) {
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Loader::get()->queueInMainThread([handler = std::move(handler), err = std::move(v).unwrapErr()] {
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if (v.index() == 1) {
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Loader::get()->queueInMainThread([handler = std::move(handler), err = std::move(std::get<1>(v))] {
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handler(err);
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});
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}
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@ -154,8 +146,8 @@ namespace geode {
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* only be one listener at a time. If the Promise has already been
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* resolved, nothing happens
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*/
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Promise& progress(Progress handler) {
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if (m_data->cancelled) return *this;
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Promise& progress(Progress&& handler) {
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if (m_data->cancellationToken) return *this;
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std::unique_lock<std::mutex> _(m_data->mutex);
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if (!m_data->result.has_value()) {
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m_data->progressHandler = handler;
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@ -168,8 +160,8 @@ namespace geode {
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* If the Promise has already been resolved, the callback is
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* immediately queued in the main thread
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*/
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Promise& finally(Finally handler) {
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if (m_data->cancelled) return *this;
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Promise& finally(Finally&& handler) {
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if (m_data->cancellationToken) return *this;
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std::unique_lock<std::mutex> _(m_data->mutex);
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if (m_data->result.has_value()) {
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Loader::get()->queueInMainThread([handler = std::move(handler)] {
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@ -191,13 +183,22 @@ namespace geode {
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* cancel
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*/
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Promise& cancel() {
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if (m_data->cancelled) return *this;
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if (m_data->cancellationToken) return *this;
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std::unique_lock<std::mutex> _(m_data->mutex);
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m_data->thenHandler = nullptr;
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m_data->expectHandler = nullptr;
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m_data->progressHandler = nullptr;
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m_data->finallyHandler = nullptr;
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m_data->cancelled = true;
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m_data->cancellationToken.token = true;
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return *this;
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}
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/**
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* Link this Promise to be cancelled alongside another Promise
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*/
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Promise& link(PromiseCancellationToken otherCancellationToken) {
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if (m_data->cancellationToken) return *this;
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m_data->cancellationToken = otherCancellationToken;
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return *this;
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}
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@ -218,12 +219,67 @@ namespace geode {
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Expect expectHandler;
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Progress progressHandler;
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Finally finallyHandler;
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std::optional<Result<T, E>> result;
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std::atomic_bool cancelled = false;
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std::optional<std::variant<T, E>> result;
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PromiseCancellationToken cancellationToken;
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};
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// This has to be a shared_ptr so that the data can persist even after
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// the future is destroyed, as well as to share it between resolve, reject, and the likes
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std::shared_ptr<Data> m_data;
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static void invoke_executor(Executor&& executor, std::shared_ptr<Data> data) {
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executor(
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[data](auto&& value) {
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if (data->cancellationToken) return;
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std::unique_lock<std::mutex> _(data->mutex);
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bool handled = false;
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if (data->thenHandler) {
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Loader::get()->queueInMainThread([fun = std::move(data->thenHandler), v = std::move(value)] {
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fun(v);
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});
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handled = true;
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}
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if (data->finallyHandler) {
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Loader::get()->queueInMainThread([fun = std::move(data->finallyHandler)] {
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fun();
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});
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handled = true;
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}
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if (!handled) {
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data->result = std::variant<T, E>(std::in_place_index<0>, std::move(value));
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}
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},
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[data](auto&& error) {
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if (data->cancellationToken) return;
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std::unique_lock<std::mutex> _(data->mutex);
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bool handled = false;
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if (data->expectHandler) {
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Loader::get()->queueInMainThread([fun = std::move(data->expectHandler), v = std::move(error)] {
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fun(v);
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});
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handled = true;
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}
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if (data->finallyHandler) {
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Loader::get()->queueInMainThread([fun = std::move(data->finallyHandler)] {
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fun();
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});
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handled = true;
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}
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if (!handled) {
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data->result = std::variant<T, E>(std::in_place_index<1>, std::move(error));
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}
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},
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[data](auto&& p) {
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if (data->cancellationToken) return;
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std::unique_lock<std::mutex> _(data->mutex);
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if (auto handler = data->progressHandler) {
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Loader::get()->queueInMainThread([p = std::move(p), handler]() mutable {
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handler(std::move(p));
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});
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}
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},
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data->cancellationToken
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);
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}
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};
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/**
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