diff --git a/bindings/GeometryDash.bro b/bindings/GeometryDash.bro index aa071a5b..c2650d12 100644 --- a/bindings/GeometryDash.bro +++ b/bindings/GeometryDash.bro @@ -4320,7 +4320,7 @@ class PlayLayer : GJBaseGameLayer, CCCircleWaveDelegate, CurrencyRewardDelegate, void cameraMoveY(float, float, float) = mac 0x7cc60, win 0x207c80; void checkCollisions(PlayerObject*, float) = mac 0x78c90, win 0x203CD0; void circleWaveWillBeRemoved(CCCircleWave*) = mac 0x7e110, win 0x20aa90; - void claimParticle(gd::string) = mac 0x76ba0, win 0x200fb0; + cocos2d::CCParticleSystemQuad* claimParticle(gd::string) = mac 0x76ba0, win 0x200dd0; void clearPickedUpItems() = mac 0x7cfa0; void colorObject(int, cocos2d::_ccColor3B) = mac 0x77810; void commitJumps() = mac 0x737e0; @@ -4445,7 +4445,7 @@ class PlayLayer : GJBaseGameLayer, CCCircleWaveDelegate, CurrencyRewardDelegate, void togglePracticeMode(bool) = mac 0x7f9e0, win 0x20d0d0; void toggleProgressbar() = mac 0x6eeb0, win 0x208160; void tryStartRecord() = mac 0x7fe00; - void unclaimParticle(char const*, cocos2d::CCParticleSystemQuad*) = mac 0x76e00, win 0x200dd0; + void unclaimParticle(char const*, cocos2d::CCParticleSystemQuad*) = mac 0x76e00, win 0x200fb0; void unregisterActiveObject(GameObject*) = mac 0x77660; void unregisterStateObject(GameObject*) = mac 0x777f0; virtual void update(float) = mac 0x77900, win 0x2029C0, ios 0xb2f08;