fix gjgamelevel dataloaded macchew

This commit is contained in:
altalk23 2023-06-25 20:17:34 +03:00
parent 65f1ed6253
commit 3c3f7aacf3

View file

@ -2256,7 +2256,7 @@ class GJGameLevel : cocos2d::CCNode {
void getNormalPercent() = mac 0x2b8b20; void getNormalPercent() = mac 0x2b8b20;
void levelWasAltered() = mac 0x2db530, win 0xbd550; void levelWasAltered() = mac 0x2db530, win 0xbd550;
void savePercentage(int, bool, int, int, bool) = mac 0x2db700; void savePercentage(int, bool, int, int, bool) = mac 0x2db700;
void dataLoaded(DS_Dictionary* dict) = mac 0x2922f0, win 0xbded0, ios 0x6fca4; void dataLoaded(DS_Dictionary* dict) = mac 0x2dc0e0, win 0xbded0, ios 0x6fca4;
GJDifficulty getAverageDifficulty() = win 0xbd9b0; GJDifficulty getAverageDifficulty() = win 0xbd9b0;
gd::string getUnpackedLevelDescription() = win 0xbf890; gd::string getUnpackedLevelDescription() = win 0xbf890;
gd::string lengthKeyToString(int key) = win 0xbd910; gd::string lengthKeyToString(int key) = win 0xbd910;