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Added 2 additional methods to GameStatsManager
One of these (set stat) might be a risk to expose so I'm not 100% sure if you guys want it covered or not
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1 changed files with 3 additions and 1 deletions
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@ -3564,7 +3564,8 @@ class GameStatsManager : cocos2d::CCNode {
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int getBaseCurrencyForLevel(GJGameLevel*) = mac 0x43470, win 0xf8530;
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int getBaseCurrencyForLevel(GJGameLevel*) = mac 0x43470, win 0xf8530;
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GJChallengeItem* getChallenge(int id) = mac 0x451f0, win 0xa2fb0;
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GJChallengeItem* getChallenge(int id) = mac 0x451f0, win 0xa2fb0;
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void getSecretCoinKey(char const*) = mac 0x429f0;
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void getSecretCoinKey(char const*) = mac 0x429f0;
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int getStat(char const*) = mac 0x3d310, win 0xf3580;
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int getStat(char const* type) = mac 0x3d310, win 0xf3580;
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void setStat(char const* type, int amount) = win 0xf3690;
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void hasPendingUserCoin(char const*) = mac 0x42730, win 0xf7c50;
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void hasPendingUserCoin(char const*) = mac 0x42730, win 0xf7c50;
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void hasSecretCoin(char const*) = mac 0x40730, win 0xf7dc0;
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void hasSecretCoin(char const*) = mac 0x40730, win 0xf7dc0;
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void hasUserCoin(char const*) = mac 0x427e0, win 0xf7ae0;
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void hasUserCoin(char const*) = mac 0x427e0, win 0xf7ae0;
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@ -3576,6 +3577,7 @@ class GameStatsManager : cocos2d::CCNode {
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void storeSecretCoin(char const*) = mac 0x42a10;
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void storeSecretCoin(char const*) = mac 0x42a10;
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void storeUserCoin(char const*) = mac 0x42890;
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void storeUserCoin(char const*) = mac 0x42890;
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bool isItemUnlocked(UnlockType type, int id) = win 0xfbb80;
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bool isItemUnlocked(UnlockType type, int id) = win 0xfbb80;
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void checkAchievement(char const* type) = win 0xf37c0
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PAD = mac 0x50, win 0x28;
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PAD = mac 0x50, win 0x28;
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cocos2d::CCDictionary* m_dailyChests;
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cocos2d::CCDictionary* m_dailyChests;
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