fix GManager save()

This commit is contained in:
Cvolton 2023-06-22 02:23:05 +02:00
parent b097404063
commit 39793e95ac
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@ -2744,7 +2744,10 @@ class GManager : cocos2d::CCNode {
virtual void dataLoaded(DS_Dictionary* data) {}
virtual void firstLoad() {}
void save() = mac 0x26f300, win 0x29250;
void save() {
save(m_fileName);
}
void save(gd::string) = mac 0x26f300, win 0x29250;
void saveData(DS_Dictionary*, gd::string) = mac 0x26f4b0;
void saveGMTo(gd::string) = mac 0x26f3b0, win 0x29250;
@ -2773,6 +2776,7 @@ class GameLevelManager : cocos2d::CCNode {
void limitSavedLevels() = win 0xA43B0;
cocos2d::CCArray* getCompletedLevels(bool newFilter) = win 0xa2d20;
void getGJUserInfo(int) = win 0xb00b0;
void getLevelLeaderboard(GJGameLevel* level, LevelLeaderboardType leaderboardType) = win 0xAED70;
void getOnlineLevels(GJSearchObject*) = win 0xa7bc0;
void getPageInfo(char const*) = mac 0x2c0050;
cocos2d::CCArray* getSavedLevels(bool favorite, int levelFolder) = win 0xa2960;