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sure you go girl
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@ -479,6 +479,9 @@ void geode::cocos::reloadTextures(CreateLayerFunc returnTo) {
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}
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}
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void GEODE_DLL geode::cocos::handleTouchPriorityWith(cocos2d::CCNode* node, int priority, bool force) {
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void GEODE_DLL geode::cocos::handleTouchPriorityWith(cocos2d::CCNode* node, int priority, bool force) {
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if (node == nullptr) return;
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if (node->getChildrenCount() == 0) return;
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for (auto child : CCArrayExt<CCNode*>(node->getChildren())) {
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for (auto child : CCArrayExt<CCNode*>(node->getChildren())) {
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if (auto delegate = typeinfo_cast<CCTouchDelegate*>(child)) {
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if (auto delegate = typeinfo_cast<CCTouchDelegate*>(child)) {
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if (auto handler = CCTouchDispatcher::get()->findHandler(delegate)) {
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if (auto handler = CCTouchDispatcher::get()->findHandler(delegate)) {
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