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implement android game::exit
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2 changed files with 6 additions and 2 deletions
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@ -4501,6 +4501,7 @@ class MenuLayer : cocos2d::CCLayer, FLAlertLayerProtocol, GooglePlayDelegate {
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void onFacebook(cocos2d::CCObject*) = win 0x191960;
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void onTwitter(cocos2d::CCObject*) = win 0x191980;
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void onYouTube(cocos2d::CCObject*) = win 0x1919A0;
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void endGame();
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static cocos2d::CCScene* scene(bool) = mac 0x1d12d0, win 0x190720, ios 0x19e57c;
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cocos2d::CCSprite* m_googlePlaySprite;
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@ -50,8 +50,11 @@ void geode::utils::game::launchLoaderUninstaller(bool deleteSaveData) {
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}
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void geode::utils::game::exit() {
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// Not implemented
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log::error("Exiting the game is not implemented on android");
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CCDirector::get()->getActionManager()->addAction(CCSequence::create(
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CCDelayTime::create(0.5f),
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CCCallFunc::create(nullptr, callfunc_selector(MenuLayer::endGame)),
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nullptr
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), CCDirector::get()->getRunningScene(), false);;
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}
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void geode::utils::game::restart() {
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