add mac stuff

This commit is contained in:
HJfod 2023-04-02 13:38:06 +03:00
parent 9032285d06
commit 21173311c1

View file

@ -70,6 +70,7 @@ class cocos2d::CCClippingNode {
m_fAlphaThreshold = 1.f; m_fAlphaThreshold = 1.f;
m_bInverted = false; m_bInverted = false;
} }
~CCClippingNode() = mac 0x4191e0;
static cocos2d::CCClippingNode* create() = mac 0x4192a0; static cocos2d::CCClippingNode* create() = mac 0x4192a0;
static cocos2d::CCClippingNode* create(cocos2d::CCNode*) = mac 0x419330; static cocos2d::CCClippingNode* create(cocos2d::CCNode*) = mac 0x419330;
// Inlined in create() call // Inlined in create() call
@ -171,6 +172,11 @@ class cocos2d::CCAction {
auto update(float time) = mac 0x35b890; auto update(float time) = mac 0x35b890;
} }
class cocos2d::CCFiniteTimeAction {
// same as CCActionInterval::reverse i think
auto reverse() = mac 0x1f2720;
}
class cocos2d::CCActionInterval { class cocos2d::CCActionInterval {
auto copyWithZone(cocos2d::CCZone* zone) = mac 0x1f2550; auto copyWithZone(cocos2d::CCZone* zone) = mac 0x1f2550;
auto isDone() = mac 0x1f2640; auto isDone() = mac 0x1f2640;