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some stuff for rgb color input
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1ab86bd5c1
commit
19b0f72634
2 changed files with 16 additions and 9 deletions
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@ -1165,14 +1165,21 @@ class cocos2d::extension::CCControl {
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auto isSelected() = mac 0x1a7ec0;
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}
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[[link(win, android)]]
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class cocos2d::extension::CCControlColourPicker {
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[[link(win)]]
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CCControlColourPicker() {}
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[[link(win)]]
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~CCControlColourPicker() = mac 0x1aae30;
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[[link(win, android)]]
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auto setColorValue(cocos2d::_ccColor3B const&) = mac 0x1aac10;
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[[link(win)]]
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auto ccTouchBegan(cocos2d::CCTouch*, cocos2d::CCEvent*) = mac 0x1aae10;
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[[link(win)]]
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auto init() = mac 0x1aa400;
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[[link(win)]]
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static auto colourPicker() = mac 0x1aaa30;
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[[link(win)]]
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cocos2d::ccColor3B const& getColorValue() const {
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return m_rgb;
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}
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@ -909,14 +909,14 @@ class ColorSelectPopup : FLAlertLayer, cocos2d::extension::ColorPickerDelegate,
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int m_copyChannelID;
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bool m_copyOpacity;
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ConfigureHSVWidget* m_hsvWidget;
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PAD = win 0x10, mac 0x10;
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PAD = win 0x10, mac 0x10, android 0x10;
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cocos2d::CCArray* m_unk254;
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cocos2d::CCArray* m_unk258;
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CCTextInputNode* m_textInput2;
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PAD = win 0x4, mac 0x8;
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PAD = win 0x4, mac 0x8, android 0x4;
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CCMenuItemToggler* m_toggler3;
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CCMenuItemToggler* m_toggler4;
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PAD = win 0x8, mac 0x10;
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PAD = win 0x8, mac 0x10, android 0x8;
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cocos2d::CCArray* m_unk274;
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bool m_spawnTrigger;
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bool m_multiTrigger;
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@ -5592,10 +5592,10 @@ class SetupPulsePopup : FLAlertLayer, cocos2d::extension::ColorPickerDelegate, T
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cocos2d::extension::CCControlColourPicker* m_colorPicker;
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PAD = win 0x30, mac 0x60;
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PAD = win 0x30, mac 0x60, android 0x30;
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cocos2d::CCSprite* m_currentColorSpr;
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cocos2d::CCSprite* m_prevColorSpr;
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PAD = win 0x64, mac 0xac;
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PAD = win 0x64, mac 0xac, android 0x64;
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int m_pulseMode; // 0x38c on mac
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}
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