make modlistdisplay persistent

This commit is contained in:
Chloe 2024-11-19 01:50:47 -07:00
parent 61b80a0114
commit 07d92a34ad
No known key found for this signature in database
GPG key ID: D2D404DD810FE0E3
3 changed files with 43 additions and 7 deletions

View file

@ -19,8 +19,6 @@
#include "ui/mods/sources/ModListSource.hpp"
#include <loader/LoaderImpl.hpp>
static ModListDisplay MOD_LIST_DISPLAY = ModListDisplay::SmallList;
bool ModsStatusNode::init() {
if (!CCNode::init())
return false;
@ -355,6 +353,8 @@ bool ModsLayer::init() {
}
}
m_modListDisplay = Mod::get()->getSavedValue<ModListDisplay>("mod-list-display-type");
auto backMenu = CCMenu::create();
backMenu->setID("back-menu");
backMenu->setContentWidth(100.f);
@ -651,7 +651,7 @@ void ModsLayer::gotoTab(ModListSource* src) {
m_currentSource = src;
// Update the state of the current list
m_lists.at(m_currentSource)->updateDisplay(MOD_LIST_DISPLAY);
m_lists.at(m_currentSource)->updateDisplay(m_modListDisplay);
m_lists.at(m_currentSource)->activateSearch(m_showSearch);
m_lists.at(m_currentSource)->updateState();
}
@ -713,7 +713,7 @@ void ModsLayer::updateState() {
// Update display button
for (auto btn : m_displayBtns) {
static_cast<GeodeSquareSprite*>(btn->getNormalImage())->setState(
static_cast<ModListDisplay>(btn->getTag()) == MOD_LIST_DISPLAY
static_cast<ModListDisplay>(btn->getTag()) == m_modListDisplay
);
}
}
@ -746,10 +746,12 @@ void ModsLayer::onGoToPage(CCObject*) {
popup->show();
}
void ModsLayer::onDisplay(CCObject* sender) {
MOD_LIST_DISPLAY = static_cast<ModListDisplay>(sender->getTag());
m_modListDisplay = static_cast<ModListDisplay>(sender->getTag());
Mod::get()->setSavedValue("mod-list-display-type", m_modListDisplay);
// Make sure to avoid a crash
if (m_currentSource) {
m_lists.at(m_currentSource)->updateDisplay(MOD_LIST_DISPLAY);
m_lists.at(m_currentSource)->updateDisplay(m_modListDisplay);
m_lists.at(m_currentSource)->reloadPage();
}
this->updateState();

View file

@ -67,6 +67,7 @@ protected:
EventListener<UpdateModListStateFilter> m_updateStateListener;
bool m_showSearch = true;
std::vector<CCMenuItemSpriteExtra*> m_displayBtns;
ModListDisplay m_modListDisplay;
bool init();

View file

@ -18,6 +18,39 @@ enum class ModListDisplay {
Grid,
};
// i made it this way just in case someone wanted to add to the enum in the future
// mat is allowed to judge
template<>
struct matjson::Serialize<ModListDisplay> {
static Result<ModListDisplay> fromJson(matjson::Value const& value) {
auto saved = GEODE_UNWRAP(value.asString());
if (saved == "small-list") {
return Ok(ModListDisplay::SmallList);
} else if (saved == "big-list") {
return Ok(ModListDisplay::BigList);
} else if (saved == "grid") {
return Ok(ModListDisplay::Grid);
}
return Err("unknown display type");
}
static matjson::Value toJson(ModListDisplay const& value) {
switch (value) {
default:
case ModListDisplay::SmallList:
return "small-list";
break;
case ModListDisplay::BigList:
return "big-list";
break;
case ModListDisplay::Grid:
return "grid";
break;
}
}
};
class ModItem : public CCNode {
protected:
ModSource m_source;