move ModList into its own header + source

This commit is contained in:
HJfod 2024-02-27 13:03:50 +02:00
parent 41102fee4a
commit 055f05ca55
4 changed files with 359 additions and 335 deletions

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@ -0,0 +1,304 @@
#include "ModList.hpp"
#include <Geode/ui/TextInput.hpp>
bool ModList::init(ModListSource* src, CCSize const& size) {
if (!CCNode::init())
return false;
this->setContentSize(size);
this->setAnchorPoint({ .5f, .5f });
m_source = src;
m_list = ScrollLayer::create(size);
m_list->m_contentLayer->setLayout(
ColumnLayout::create()
->setAxisReverse(true)
->setAxisAlignment(AxisAlignment::End)
->setAutoGrowAxis(size.height)
// This is half the normal size for separators
->setGap(2.5f)
);
this->addChildAtPosition(m_list, Anchor::Center, -m_list->getScaledContentSize() / 2);
auto pageLeftMenu = CCMenu::create();
pageLeftMenu->setContentWidth(30.f);
pageLeftMenu->setAnchorPoint({ 1.f, .5f });
m_pagePrevBtn = CCMenuItemSpriteExtra::create(
CCSprite::createWithSpriteFrameName("GJ_arrow_02_001.png"),
this, menu_selector(ModList::onPage)
);
m_pagePrevBtn->setTag(-1);
pageLeftMenu->addChild(m_pagePrevBtn);
pageLeftMenu->setLayout(
RowLayout::create()
->setAxisAlignment(AxisAlignment::End)
->setAxisReverse(true)
);
this->addChildAtPosition(pageLeftMenu, Anchor::Left, ccp(-5, 0));
auto pageRightMenu = CCMenu::create();
pageRightMenu->setContentWidth(30.f);
pageRightMenu->setAnchorPoint({ 0.f, .5f });
auto pageNextSpr = CCSprite::createWithSpriteFrameName("GJ_arrow_02_001.png");
pageNextSpr->setFlipX(true);
m_pageNextBtn = CCMenuItemSpriteExtra::create(
pageNextSpr,
this, menu_selector(ModList::onPage)
);
m_pageNextBtn->setTag(1);
pageRightMenu->addChild(m_pageNextBtn);
pageRightMenu->setLayout(
RowLayout::create()
->setAxisAlignment(AxisAlignment::Start)
);
this->addChildAtPosition(pageRightMenu, Anchor::Right, ccp(5, 0));
auto pageLabelMenu = CCMenu::create();
pageLabelMenu->setContentWidth(200.f);
pageLabelMenu->setAnchorPoint({ .5f, 1.f });
// Default text is so that the button gets a proper hitbox, since it's
// based on sprite content size
m_pageLabel = CCLabelBMFont::create("Page XX/XX", "bigFont.fnt");
m_pageLabel->setAnchorPoint({ .5f, 1.f });
m_pageLabel->setScale(.45f);
m_pageLabelBtn = CCMenuItemSpriteExtra::create(
m_pageLabel, this, menu_selector(ModList::onGoToPage)
);
pageLabelMenu->addChild(m_pageLabelBtn);
pageLabelMenu->setLayout(RowLayout::create());
this->addChildAtPosition(pageLabelMenu, Anchor::Bottom, ccp(0, -5));
m_statusContainer = CCMenu::create();
m_statusContainer->setScale(.5f);
m_statusContainer->setContentHeight(size.height / m_statusContainer->getScale());
m_statusContainer->setAnchorPoint({ .5f, .5f });
m_statusContainer->ignoreAnchorPointForPosition(false);
m_statusTitle = CCLabelBMFont::create("", "bigFont.fnt");
m_statusTitle->setAlignment(kCCTextAlignmentCenter);
m_statusContainer->addChild(m_statusTitle);
m_statusDetailsBtn = CCMenuItemSpriteExtra::create(
ButtonSprite::create("Details", "bigFont.fnt", "GJ_button_05.png", .75f),
this, menu_selector(ModList::onShowStatusDetails)
);
m_statusContainer->addChild(m_statusDetailsBtn);
m_statusDetails = SimpleTextArea::create("", "chatFont.fnt", .6f);
m_statusDetails->setAlignment(kCCTextAlignmentCenter);
m_statusContainer->addChild(m_statusDetails);
m_statusLoadingCircle = CCSprite::create("loadingCircle.png");
m_statusLoadingCircle->setBlendFunc({ GL_ONE, GL_ONE });
m_statusLoadingCircle->setScale(.6f);
m_statusContainer->addChild(m_statusLoadingCircle);
m_statusLoadingBar = Slider::create(this, nullptr);
m_statusLoadingBar->m_touchLogic->m_thumb->setVisible(false);
m_statusLoadingBar->setValue(0);
m_statusLoadingBar->updateBar();
m_statusLoadingBar->setAnchorPoint({ 0, 0 });
m_statusContainer->addChild(m_statusLoadingBar);
m_statusContainer->setLayout(
ColumnLayout::create()
->setAxisReverse(true)
);
m_statusContainer->getLayout()->ignoreInvisibleChildren(true);
this->addChildAtPosition(m_statusContainer, Anchor::Center);
m_listener.bind(this, &ModList::onPromise);
this->gotoPage(0);
return true;
}
void ModList::onPromise(typename ModListSource::PageLoadEvent* event) {
if (auto resolved = event->getResolve()) {
// Hide status
m_statusContainer->setVisible(false);
// Create items
bool first = true;
for (auto item : *resolved) {
// Add separators between items after the first one
if (!first) {
auto separator = CCLayerColor::create({ 255, 255, 255, 45 });
separator->setContentSize({ m_obContentSize.width - 10, .5f });
m_list->m_contentLayer->addChild(separator);
}
first = false;
m_list->m_contentLayer->addChild(item);
}
this->updateSize(m_bigSize);
// Auto-grow the size of the list content
m_list->m_contentLayer->updateLayout();
// Scroll list to top
auto listTopScrollPos = -m_list->m_contentLayer->getContentHeight() + m_list->getContentHeight();
m_list->m_contentLayer->setPositionY(listTopScrollPos);
// Update page UI
this->updatePageUI();
}
else if (auto progress = event->getProgress()) {
// todo: percentage in a loading bar
if (progress->has_value()) {
this->showStatus(ModListProgressStatus {
.percentage = progress->value(),
}, "Loading...");
}
else {
this->showStatus(ModListUnkProgressStatus(), "Loading...");
}
}
else if (auto rejected = event->getReject()) {
this->showStatus(ModListErrorStatus(), rejected->message, rejected->details);
// todo: details
this->updatePageUI(true);
}
if (event->isFinally()) {
// Clear listener
m_listener.setFilter(ModListSource::PageLoadEventFilter());
}
}
void ModList::updateSize(bool big) {
m_bigSize = big;
for (auto& node : CCArrayExt<CCNode*>(m_list->m_contentLayer->getChildren())) {
if (auto item = typeinfo_cast<BaseModItem*>(node)) {
item->updateSize(m_list->getContentWidth(), big);
}
}
}
void ModList::onGoToPage(CCObject*) {
auto popup = SetTextPopup::create("", "Page", 5, "Go to Page", "OK", true, 60.f);
popup->m_delegate = this;
popup->m_input->m_allowedChars = getCommonFilterAllowedChars(CommonFilter::Uint);
popup->setID("go-to-page"_spr);
popup->show();
}
void ModList::onPage(CCObject* sender) {
// If no page count has been loaded yet, we can't do anything
if (!m_source->getPageCount()) return;
auto pageCount = m_source->getPageCount().value();
// Make sure you can't go beyond the limits
if (sender->getTag() < 0 && m_page >= -sender->getTag()) {
m_page += sender->getTag();
}
// Ig this can technically overflow, but why would there be over 4 billion pages
// (and why would someone manually scroll that far)
else if (sender->getTag() > 0 && m_page + sender->getTag() < m_source->getPageCount()) {
m_page += sender->getTag();
}
// Load new page
this->gotoPage(m_page);
}
void ModList::onShowStatusDetails(CCObject*) {
m_statusDetails->setVisible(!m_statusDetails->isVisible());
m_statusContainer->updateLayout();
}
void ModList::updatePageUI(bool hide) {
auto pageCount = m_source->getPageCount();
// Hide if page count hasn't been loaded
if (!pageCount) {
hide = true;
}
m_pagePrevBtn->setVisible(!hide && m_page > 0);
m_pageNextBtn->setVisible(!hide && m_page < pageCount.value() - 1);
m_pageLabelBtn->setVisible(!hide);
if (pageCount > 0u) {
auto fmt = fmt::format(
"Page {}/{} (Total {})",
m_page + 1, pageCount.value(), m_source->getItemCount().value()
);
m_pageLabel->setString(fmt.c_str());
}
}
void ModList::setTextPopupClosed(SetTextPopup* popup, gd::string value) {
if (popup->getID() == "go-to-page"_spr) {
if (auto res = numFromString<size_t>(value)) {
size_t num = res.unwrap();
// The page indices are 0-based but people think in 1-based
if (num > 0) num -= 1;
this->gotoPage(num);
}
}
}
void ModList::reloadPage() {
// Just force an update on the current page
this->gotoPage(m_page, true);
}
void ModList::gotoPage(size_t page, bool update) {
// Clear list contents
m_list->m_contentLayer->removeAllChildren();
m_page = page;
// Start loading new page with generic loading message
this->showStatus(ModListUnkProgressStatus(), "Loading...");
m_listener.setFilter(m_source->loadPage(page, update).listen());
// Do initial eager update on page UI (to prevent user spamming arrows
// to access invalid pages)
this->updatePageUI();
}
void ModList::showStatus(ModListStatus status, std::string const& message, std::optional<std::string> const& details) {
// Clear list contents
m_list->m_contentLayer->removeAllChildren();
// Update status
m_statusTitle->setString(message.c_str());
m_statusDetails->setText(details.value_or(""));
// Update status visibility
m_statusContainer->setVisible(true);
m_statusDetails->setVisible(false);
m_statusDetailsBtn->setVisible(details.has_value());
m_statusLoadingCircle->setVisible(std::holds_alternative<ModListUnkProgressStatus>(status));
m_statusLoadingBar->setVisible(std::holds_alternative<ModListProgressStatus>(status));
// The loading circle action gets stopped for some reason so just reactivate it
if (m_statusLoadingCircle->isVisible()) {
m_statusLoadingCircle->runAction(CCRepeatForever::create(CCRotateBy::create(1.f, 360.f)));
}
// Update progress bar
if (auto per = std::get_if<ModListProgressStatus>(&status)) {
m_statusLoadingBar->setValue(per->percentage / 100.f);
m_statusLoadingBar->updateBar();
}
// Update layout to automatically rearrange everything neatly in the status
m_statusContainer->updateLayout();
}
ModList* ModList::create(ModListSource* src, CCSize const& size) {
auto ret = new ModList();
if (ret && ret->init(src, size)) {
ret->autorelease();
return ret;
}
CC_SAFE_DELETE(ret);
return nullptr;
}

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@ -0,0 +1,54 @@
#pragma once
#include <Geode/ui/General.hpp>
#include <Geode/ui/ScrollLayer.hpp>
#include <Geode/ui/TextArea.hpp>
#include "ModItem.hpp"
#include "ModListSource.hpp"
using namespace geode::prelude;
struct ModListErrorStatus {};
struct ModListUnkProgressStatus {};
struct ModListProgressStatus {
uint8_t percentage;
};
using ModListStatus = std::variant<ModListErrorStatus, ModListUnkProgressStatus, ModListProgressStatus>;
class ModList : public CCNode, public SetTextPopupDelegate {
protected:
Ref<ModListSource> m_source;
size_t m_page = 0;
ScrollLayer* m_list;
CCMenu* m_statusContainer;
CCLabelBMFont* m_statusTitle;
SimpleTextArea* m_statusDetails;
CCMenuItemSpriteExtra* m_statusDetailsBtn;
CCSprite* m_statusLoadingCircle;
Slider* m_statusLoadingBar;
ModListSource::PageLoadEventListener m_listener;
CCMenuItemSpriteExtra* m_pagePrevBtn;
CCMenuItemSpriteExtra* m_pageNextBtn;
CCMenuItemSpriteExtra* m_pageLabelBtn;
CCLabelBMFont* m_pageLabel;
bool m_bigSize = false;
bool init(ModListSource* src, CCSize const& size);
void onPromise(ModListSource::PageLoadEvent* event);
void onPage(CCObject*);
void onGoToPage(CCObject*);
void onShowStatusDetails(CCObject*);
void setTextPopupClosed(SetTextPopup*, gd::string value) override;
void updatePageUI(bool hide = false);
public:
static ModList* create(ModListSource* src, CCSize const& size);
void reloadPage();
void gotoPage(size_t page, bool update = false);
void showStatus(ModListStatus status, std::string const& message, std::optional<std::string> const& details = std::nullopt);
void updateSize(bool big);
};

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@ -4,298 +4,6 @@
static bool BIG_VIEW = false; static bool BIG_VIEW = false;
bool ModList::init(ModListSource* src, CCSize const& size) {
if (!CCNode::init())
return false;
this->setContentSize(size);
this->setAnchorPoint({ .5f, .5f });
m_source = src;
m_list = ScrollLayer::create(size);
m_list->m_contentLayer->setLayout(
ColumnLayout::create()
->setAxisReverse(true)
->setAxisAlignment(AxisAlignment::End)
->setAutoGrowAxis(size.height)
// This is half the normal size for separators
->setGap(2.5f)
);
this->addChildAtPosition(m_list, Anchor::Center, -m_list->getScaledContentSize() / 2);
auto pageLeftMenu = CCMenu::create();
pageLeftMenu->setContentWidth(30.f);
pageLeftMenu->setAnchorPoint({ 1.f, .5f });
m_pagePrevBtn = CCMenuItemSpriteExtra::create(
CCSprite::createWithSpriteFrameName("GJ_arrow_02_001.png"),
this, menu_selector(ModList::onPage)
);
m_pagePrevBtn->setTag(-1);
pageLeftMenu->addChild(m_pagePrevBtn);
pageLeftMenu->setLayout(
RowLayout::create()
->setAxisAlignment(AxisAlignment::End)
->setAxisReverse(true)
);
this->addChildAtPosition(pageLeftMenu, Anchor::Left, ccp(-5, 0));
auto pageRightMenu = CCMenu::create();
pageRightMenu->setContentWidth(30.f);
pageRightMenu->setAnchorPoint({ 0.f, .5f });
auto pageNextSpr = CCSprite::createWithSpriteFrameName("GJ_arrow_02_001.png");
pageNextSpr->setFlipX(true);
m_pageNextBtn = CCMenuItemSpriteExtra::create(
pageNextSpr,
this, menu_selector(ModList::onPage)
);
m_pageNextBtn->setTag(1);
pageRightMenu->addChild(m_pageNextBtn);
pageRightMenu->setLayout(
RowLayout::create()
->setAxisAlignment(AxisAlignment::Start)
);
this->addChildAtPosition(pageRightMenu, Anchor::Right, ccp(5, 0));
auto pageLabelMenu = CCMenu::create();
pageLabelMenu->setContentWidth(200.f);
pageLabelMenu->setAnchorPoint({ .5f, 1.f });
// Default text is so that the button gets a proper hitbox, since it's
// based on sprite content size
m_pageLabel = CCLabelBMFont::create("Page XX/XX", "bigFont.fnt");
m_pageLabel->setAnchorPoint({ .5f, 1.f });
m_pageLabel->setScale(.45f);
m_pageLabelBtn = CCMenuItemSpriteExtra::create(
m_pageLabel, this, menu_selector(ModList::onGoToPage)
);
pageLabelMenu->addChild(m_pageLabelBtn);
pageLabelMenu->setLayout(RowLayout::create());
this->addChildAtPosition(pageLabelMenu, Anchor::Bottom, ccp(0, -5));
m_statusContainer = CCMenu::create();
m_statusContainer->setScale(.5f);
m_statusContainer->setContentHeight(size.height / m_statusContainer->getScale());
m_statusContainer->setAnchorPoint({ .5f, .5f });
m_statusContainer->ignoreAnchorPointForPosition(false);
m_statusTitle = CCLabelBMFont::create("", "bigFont.fnt");
m_statusTitle->setAlignment(kCCTextAlignmentCenter);
m_statusContainer->addChild(m_statusTitle);
m_statusDetailsBtn = CCMenuItemSpriteExtra::create(
ButtonSprite::create("Details", "bigFont.fnt", "GJ_button_05.png", .75f),
this, menu_selector(ModList::onShowStatusDetails)
);
m_statusContainer->addChild(m_statusDetailsBtn);
m_statusDetails = SimpleTextArea::create("", "chatFont.fnt", .6f);
m_statusDetails->setAlignment(kCCTextAlignmentCenter);
m_statusContainer->addChild(m_statusDetails);
m_statusLoadingCircle = CCSprite::create("loadingCircle.png");
m_statusLoadingCircle->setBlendFunc({ GL_ONE, GL_ONE });
m_statusLoadingCircle->setScale(.6f);
m_statusContainer->addChild(m_statusLoadingCircle);
m_statusLoadingBar = Slider::create(this, nullptr);
m_statusLoadingBar->m_touchLogic->m_thumb->setVisible(false);
m_statusLoadingBar->setValue(0);
m_statusLoadingBar->updateBar();
m_statusLoadingBar->setAnchorPoint({ 0, 0 });
m_statusContainer->addChild(m_statusLoadingBar);
m_statusContainer->setLayout(
ColumnLayout::create()
->setAxisReverse(true)
);
m_statusContainer->getLayout()->ignoreInvisibleChildren(true);
this->addChildAtPosition(m_statusContainer, Anchor::Center);
m_listener.bind(this, &ModList::onPromise);
this->gotoPage(0);
return true;
}
void ModList::onPromise(typename ModListSource::PageLoadEvent* event) {
if (auto resolved = event->getResolve()) {
// Hide status
m_statusContainer->setVisible(false);
// Create items
bool first = true;
for (auto item : *resolved) {
// Add separators between items after the first one
if (!first) {
auto separator = CCLayerColor::create({ 255, 255, 255, 45 });
separator->setContentSize({ m_obContentSize.width - 10, .5f });
m_list->m_contentLayer->addChild(separator);
}
first = false;
m_list->m_contentLayer->addChild(item);
item->updateSize(m_list->getContentWidth(), BIG_VIEW);
}
// Auto-grow the size of the list content
m_list->m_contentLayer->updateLayout();
// Scroll list to top
auto listTopScrollPos = -m_list->m_contentLayer->getContentHeight() + m_list->getContentHeight();
m_list->m_contentLayer->setPositionY(listTopScrollPos);
// Update page UI
this->updatePageUI();
}
else if (auto progress = event->getProgress()) {
// todo: percentage in a loading bar
if (progress->has_value()) {
this->showStatus(ModListProgressStatus {
.percentage = progress->value(),
}, "Loading...");
}
else {
this->showStatus(ModListUnkProgressStatus(), "Loading...");
}
}
else if (auto rejected = event->getReject()) {
this->showStatus(ModListErrorStatus(), rejected->message, rejected->details);
// todo: details
this->updatePageUI(true);
}
if (event->isFinally()) {
// Clear listener
m_listener.setFilter(ModListSource::PageLoadEventFilter());
}
}
void ModList::onGoToPage(CCObject*) {
auto popup = SetTextPopup::create("", "Page", 5, "Go to Page", "OK", true, 60.f);
popup->m_delegate = this;
popup->m_input->m_allowedChars = getCommonFilterAllowedChars(CommonFilter::Uint);
popup->setID("go-to-page"_spr);
popup->show();
}
void ModList::onPage(CCObject* sender) {
// If no page count has been loaded yet, we can't do anything
if (!m_source->getPageCount()) return;
auto pageCount = m_source->getPageCount().value();
// Make sure you can't go beyond the limits
if (sender->getTag() < 0 && m_page >= -sender->getTag()) {
m_page += sender->getTag();
}
// Ig this can technically overflow, but why would there be over 4 billion pages
// (and why would someone manually scroll that far)
else if (sender->getTag() > 0 && m_page + sender->getTag() < m_source->getPageCount()) {
m_page += sender->getTag();
}
// Load new page
this->gotoPage(m_page);
}
void ModList::onShowStatusDetails(CCObject*) {
m_statusDetails->setVisible(!m_statusDetails->isVisible());
m_statusContainer->updateLayout();
}
void ModList::updatePageUI(bool hide) {
auto pageCount = m_source->getPageCount();
// Hide if page count hasn't been loaded
if (!pageCount) {
hide = true;
}
m_pagePrevBtn->setVisible(!hide && m_page > 0);
m_pageNextBtn->setVisible(!hide && m_page < pageCount.value() - 1);
m_pageLabelBtn->setVisible(!hide);
if (pageCount > 0u) {
auto fmt = fmt::format(
"Page {}/{} (Total {})",
m_page + 1, pageCount.value(), m_source->getItemCount().value()
);
m_pageLabel->setString(fmt.c_str());
}
}
void ModList::setTextPopupClosed(SetTextPopup* popup, gd::string value) {
if (popup->getID() == "go-to-page"_spr) {
if (auto res = numFromString<size_t>(value)) {
size_t num = res.unwrap();
// The page indices are 0-based but people think in 1-based
if (num > 0) num -= 1;
this->gotoPage(num);
}
}
}
void ModList::reloadPage() {
// Just force an update on the current page
this->gotoPage(m_page, true);
}
void ModList::gotoPage(size_t page, bool update) {
// Clear list contents
m_list->m_contentLayer->removeAllChildren();
m_page = page;
// Start loading new page with generic loading message
this->showStatus(ModListUnkProgressStatus(), "Loading...");
m_listener.setFilter(m_source->loadPage(page, update).listen());
// Do initial eager update on page UI (to prevent user spamming arrows
// to access invalid pages)
this->updatePageUI();
}
void ModList::showStatus(ModListStatus status, std::string const& message, std::optional<std::string> const& details) {
// Clear list contents
m_list->m_contentLayer->removeAllChildren();
// Update status
m_statusTitle->setString(message.c_str());
m_statusDetails->setText(details.value_or(""));
// Update status visibility
m_statusContainer->setVisible(true);
m_statusDetails->setVisible(false);
m_statusDetailsBtn->setVisible(details.has_value());
m_statusLoadingCircle->setVisible(std::holds_alternative<ModListUnkProgressStatus>(status));
m_statusLoadingBar->setVisible(std::holds_alternative<ModListProgressStatus>(status));
// The loading circle action gets stopped for some reason so just reactivate it
if (m_statusLoadingCircle->isVisible()) {
m_statusLoadingCircle->runAction(CCRepeatForever::create(CCRotateBy::create(1.f, 360.f)));
}
// Update progress bar
if (auto per = std::get_if<ModListProgressStatus>(&status)) {
m_statusLoadingBar->setValue(per->percentage / 100.f);
m_statusLoadingBar->updateBar();
}
// Update layout to automatically rearrange everything neatly in the status
m_statusContainer->updateLayout();
}
ModList* ModList::create(ModListSource* src, CCSize const& size) {
auto ret = new ModList();
if (ret && ret->init(src, size)) {
ret->autorelease();
return ret;
}
CC_SAFE_DELETE(ret);
return nullptr;
}
bool ModsLayer::init() { bool ModsLayer::init() {
if (!CCLayer::init()) if (!CCLayer::init())
return false; return false;

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@ -5,52 +5,10 @@
#include <Geode/ui/TextArea.hpp> #include <Geode/ui/TextArea.hpp>
#include "ModItem.hpp" #include "ModItem.hpp"
#include "ModListSource.hpp" #include "ModListSource.hpp"
#include "ModList.hpp"
using namespace geode::prelude; using namespace geode::prelude;
struct ModListErrorStatus {};
struct ModListUnkProgressStatus {};
struct ModListProgressStatus {
uint8_t percentage;
};
using ModListStatus = std::variant<ModListErrorStatus, ModListUnkProgressStatus, ModListProgressStatus>;
class ModList : public CCNode, public SetTextPopupDelegate {
protected:
Ref<ModListSource> m_source;
size_t m_page = 0;
ScrollLayer* m_list;
CCMenu* m_statusContainer;
CCLabelBMFont* m_statusTitle;
SimpleTextArea* m_statusDetails;
CCMenuItemSpriteExtra* m_statusDetailsBtn;
CCSprite* m_statusLoadingCircle;
Slider* m_statusLoadingBar;
ModListSource::PageLoadEventListener m_listener;
CCMenuItemSpriteExtra* m_pagePrevBtn;
CCMenuItemSpriteExtra* m_pageNextBtn;
CCMenuItemSpriteExtra* m_pageLabelBtn;
CCLabelBMFont* m_pageLabel;
bool init(ModListSource* src, CCSize const& size);
void onPromise(ModListSource::PageLoadEvent* event);
void onPage(CCObject*);
void onGoToPage(CCObject*);
void onShowStatusDetails(CCObject*);
void setTextPopupClosed(SetTextPopup*, gd::string value) override;
void updatePageUI(bool hide = false);
public:
static ModList* create(ModListSource* src, CCSize const& size);
void reloadPage();
void gotoPage(size_t page, bool update = false);
void showStatus(ModListStatus status, std::string const& message, std::optional<std::string> const& details = std::nullopt);
};
class ModsLayer : public CCLayer { class ModsLayer : public CCLayer {
protected: protected:
CCNode* m_frame; CCNode* m_frame;