geode/loader/launcher/windows/proxyLoader.cpp

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#include <Windows.h>
#include <string>
// https://github.com/mrexodia/perfect-dll-proxy
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#define PROXY(export, ordinal) \
"/export:" #export "=\\\\.\\GLOBALROOT\\SystemRoot\\System32\\XInput1_4.dll.#" #ordinal
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// This is the only function required by libcocos2d.dll.
#pragma comment(linker, PROXY(XInputGetAudioDeviceIds, 2))
extern "C" void XInputGetAudioDeviceIds() {}
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static std::wstring getErrorString() {
return L"Could not load Geode. Error code: " + std::to_wstring(GetLastError());
}
BOOL WINAPI DllMain(HINSTANCE module, DWORD reason, LPVOID _) {
if (reason == DLL_PROCESS_ATTACH) {
DisableThreadLibraryCalls(module);
// This is UB.
if (LoadLibraryW(L"Geode.dll") == NULL)
MessageBoxW(NULL, getErrorString().c_str(), L"Load failed" , MB_OK | MB_ICONWARNING);
}
return TRUE;
}